• Title/Summary/Keyword: Mobile Multimedia Devices

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A Study On The Wearable Embedded System Platform (입을 수 있는 내장형 시스템 플랫품에 관한 연구)

  • Yoo, Jin-Ho;Jeong, Hyun-Tae;Cho, Il-Yeon;Lee, Sang-Ho;Han, Dong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12B
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    • pp.831-837
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    • 2005
  • Personal general purpose computer(PC) has been evolved from desktop to portable mobile device such as tablet PC and PDA. Technology innovation on semiconductor have made it possible to package a reasonably Powerful Processor and memory subsystem with advanced input/output devices. At last these subsystems are miniaturized into wearable system. Wearable computer has recently gained attention as the post PC in the ubiquitous environment. Wearable computing becomes more and more feasible and receives growing attention throughout industry and the consumer marketplaces. This paper proposed and developed WPS that has multimedia features and network features as a wearable embedded platform. We explain the form, overall architecture, functions and user applications of this WPS. This paper also discusses the form of next generation computer platform with intuitive user interfaces and well designed applications in the future.

Effective Frequency Reuse Scheme for OFDMA Cellular Multihop Networks for Improving Cell Throughput with Low Outage Ratio (OFDMA 셀룰러 다중홉 네트워크에서 셀 용량을 증가시키는 효율적인 주파수 재활용 방법)

  • Lim, Sung-Gook;Jeon, Hahn-Earl;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12A
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    • pp.1198-1206
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    • 2010
  • Recently smart phone and tablet PC are regarded as the most valuable mobile devices, so the demand of customers for multimedia supporting has been greatly increased. The network operators are now considering the deployment of relay stations ensuring low installation costs for its service cell to improve the cell capacity. Enhancing the relay stations, however, increases intra-cell interference, which is affecting the quality of service and outage ratio. In this paper, we present MPFR(Multihop Partial Frequency reuse) as the new frequency reuse scheme to increase cell throughput while maintaining low outage ratio for the OFDMA cellular multihop networks. Dynamic power control is also introduced to improve cell capacity. Overall cell throughput and outage ratio are observed by the simulation, and comparison between MPFR and conventional multihop frequency reuse schemes is convincing the performance enhancement.

VLSI architecture design of CAVLC entropy encoder/decoder for H.264/AVC (H.264/AVC를 위한 CAVLC 엔트로피 부/복호화기의 VLSI 설계)

  • Lee Dae-joon;Jeong Yong-jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5C
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    • pp.371-381
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    • 2005
  • In this paper, we propose an advanced hardware architecture for the CAVLC entropy encoder/decoder engine for real time video compression. The CAVLC (Context-based Adaptive Variable Length Coding) is a lossless compression method in H.264/AVC and it has high compression efficiency but has computational complexity. The reference memory size is optimized using partitioned storing method and memory reuse method which are based on partiality of memory referencing. We choose the hardware architecture which has the most suitable one in several encoder/decoder architectures for the mobile devices and improve its performance using parallel processing. The proposed architecture has been verified by ARM-interfaced emulation board using Altera Excalibur and also synthesized on Samsung 0.18 um CMOS technology. The synthesis result shows that the encoder can process about 300 CIF frames/s at 150MHz and the decoder can process about 250 CIF frames/s at 140Mhz. The hardware architectures are being used as core modules when implementing a complete H.264/AVC video encoder/decoder chip for real-time multimedia application.

A Design and Implementation of N-Screen Emulator Based on Cloud (클라우드 기반의 N-Screen 에뮬레이터 설계 및 구현)

  • Lee, Won Joo;Lee, Jung-Pyo;Yoon, Yong Ik
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.11-18
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    • 2013
  • In this paper, we propose a new design scheme of N-Screen emulator based on Cloud and then implement the emulator, in order to solve the critical point of N-Screen emulator based on Cloud. This method, without the emulator in the server, will be able to confirm the features of the emulator with a browser using Web Service. This means that the identical service is possible without regard to personal computer or mobile environment. Also, in order to emulating each different web browser engine of the various devices separately, we revise and manage the WebKit engine to be suitable to the characteristics of each device. In the previous design method, the number of emulators which can be shown in a monitor is restricted to 2 or 3. However, we show that the proposed design method can improve the performance of server to the extent that this method could operate more than 100 emulators per each server.

The Effects of the Perceived Qualities of Systems, Information, and Service on Individual Performance in a Smartphone Application Context (지각된 시스템과, 정보, 서비스 품질이 사용자별 스마트폰 애플리케이션 이용성과에 미치는 영향)

  • Jung, Wonjin;Kim, Taehwan
    • International Commerce and Information Review
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    • v.18 no.1
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    • pp.209-233
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    • 2016
  • Today's mobile devices including smartphones are gradually taking a prominent position in many areas as portable multimedia computers and establishing a new computing paradigm. Nevertheless, it would not be easy for smartphone applications to provide users with a high level of usability under the current environment due to the physical hardware characteristics of each smartphone, which are expected to have a negative impact on the qualities of system, information, and service that smartphone applications provide. Thus, this study examined: 1) the effects of the perceived qualities of system, information, and service of smartphone applications on the perceived usability of the applications, and 2) the effect of the usability on users' individual performance with the given application. A survey was conducted and structural equation modeling (SEM) was used to analyze the data. This study found that there are significant effects of the perceived qualities of system, information, and service of smartphone applications on the perceived usability of the applications. In addition, this study also found a significant effect of the usability of samrtphone applications on the individual performance with the application.

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An Empirical Study on Machine Learning based Smart Device Lithium-Ion Cells Capacity Estimation (머신러닝 기반 스마트 단말기 Lithium-Ion Cell의 잔량 추정 방법의 실증적 연구)

  • Jang, SungJin
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.797-802
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    • 2020
  • Over the past few years, smart devices, including smartphones, have been continuously required by users based on portability. The performance is improving. Ubiquitous computing environment and sensor network are also improved. Due to various network connection technologies, mobile terminals are widely used. Smart terminals need technology to make energy monitoring more detailed for more stable operation during use. The smart terminal which is light in small size generates the power shortage problem due to the various multimedia task among the terminal operation. Various estimation hardwares have been developed to prevent such situation in advance and to operate stable terminals. However, the method and performance of estimating the remaining amount are not relatively good. In this paper, we propose a method for estimating the remaining amount of smart terminals. The Capacity Estimation of lithium ion cells for stable operation was estimated based on machine learning. Learning the characteristics of lithium ion cells in use, not the existing hardware estimation method, through a map learning algorithm using machine learning technique The optimized results are estimated and applied.

Design and Performance Analysis of Cost-Effective and Fast Inter-Domain NEMO Scheme with Multicasting Support (멀티캐스팅 지원의 비용효과적인 도메인간 빠른 NEMO 기법의 설계 및 성능분석)

  • Han, Sunghee;Jeong, Jongpil
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.2
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    • pp.87-98
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    • 2012
  • In recent years, there are many data and multimedia services that are supported by WiFi-enabled mobile devices. As a result, the demand for the ability to connect to the Internet anywhere is rapidly increasing and network infrastructure is becoming increasingly important. The design of cost-efficient network mobility (NEMO) protocol is intended to reduce the demand for limited wired/wireless network bandwidth at the signaling of mobility support and packet delivery operations. In this paper, we propose a cost-effective inter-LMA domain mobility management scheme which provides fast handover with multicasting support in NEMO environments. And our Fast PR-NEMO scheme is compared with N-PMIPv6, rNEMO, and PR-NEMO. In conclusion, our proposed scheme shows the best performance in terms of location updating cost, and packet tunneling cost.

KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

Implementation of OpenVG on Embedded Systems (임베디드 시스템을 위한 OpenVG 구현)

  • Lee, Hwan-Yong;Baek, Nak-Hoon
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.335-344
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    • 2009
  • Embedded systems and web browsers have started to provide two-dimensional vector graphics features, to finally support scalability of graphics outputs, while traditional graphics systems have focused on the raster and bitmap operations. Nowadays, SVG and Flash are actively used while OpenVG from Khronos group plays the role of a de facto low-level API standard to support them. In this paper, we represent the design and implementation process and the final results of an OpenVG implementation, AlexVG. From its design stage, our implementation aims at the cooperation with SVG-Tiny, another de facto standard for embedded systems. Currently, our overall system provides not only the OpenVG core features but also variety of OpenVG application programs and SVG-Tiny media file playing capabilities. For the conformance with the standard specifications, our system completely passed the whole OpenVG conformance test suites and the graphics output portions of the SVG-Tiny conformance test suites. From the performance point of view, we focused on the efficiency and effectiveness especially on the mobile phones and embedded devices with limited resources. As the result, it showed impressive benchmarks on the small-scale CPU's such as ARM's, even without neither any other libraries nor acceleration hardware.

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Adaptive Discrete Wavelet Transform Based on Block Energy for JPEG2000 Still Images (JPEG2000 정지영상을 위한 블록 에너지 기반 적응적 이산 웨이블릿 변환)

  • Kim, Dae-Won
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.1
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    • pp.22-31
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    • 2007
  • The proposed algorithm in this paper is based on the wavelet decomposition and the energy computation of composed blocks so the amount of calculation and complexity is minimized by adaptively replacing the DWT coefficients and managing the resources effectively. We are now living in the world of a lot. of multimedia applications for many digital electric appliances and mobile devices. Among so many multimedia applications, the digital image compression is very important technology for digital cameras to store and transmit digital images to other sites and JPEG2000 is one of the cutting edge technology to compress still images efficiently. The digital cm technology is mainly using the digital image compression features so that those images could be efficiently saved locally and transferred to other sites without any losses. JPEG2000 standard is applicable for processing the digital images usefully to keep, send and receive through wired and/or wireless networks. The discrete wavelet transform (DWT) is one of the main differences to the previous digital image compression standard such as JPEG, performing the DWT to the entire image rather than splitting into many blocks. Several digital images m tested with this method and restored to compare to the results of conventional DWT which shows that the proposed algorithm get the better result without any significant degradation in terms of MSE & PSNR and the number of zero coefficients when the energy based adaptive DWT is applied.

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