• Title/Summary/Keyword: Mobile Android platform

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Design and Implementation of an Enhanced Secure Android-Based Smartphone using LIDS

  • Lee, Sang Hun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.49-55
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    • 2012
  • Recently, with the rapid development of android-based smartphones, it is becomes a major security issue that the case of Android platform is an open platform. so it is easy to be a target of mobile virus penetration and hacking. Even there are a variety of security mechanisms to prevent the vulnerable points of the Android platform but the reason of most of the security mechanisms were designed at application-level that highly vulnerable to the attacks directly to the operating system or attacks using the disadvantages of an application's. It is necessary that the complementary of the android platform kernel blocks the kernel vulnerability and the application vulnerability. In this paper, we proposed a secure system using linux-based android kernel applied to LIDS(Linux Intrusion Detection and Defense System) and applied a smart phone with s5pc110 chip. As a result, the unauthorized alteration of the application was prevented with a proposed secure system.

Android-Based E-Board Smart Education Platform Using Digital Pen and Dot Pattern

  • Cho, Young Im;Altayeva, Aigerim Bakatkaliyevna
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.15 no.4
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    • pp.260-267
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    • 2015
  • In the past, we implemented a web-based smart education platform, but this is not efficient in a smart or mobile education environment. Therefore, in this paper, we propose an Android-based e-board smart platform for a smart or mobile education system. Here, we use Anoto digital pen- and dot pattern-based technologies. This Android-based smart education platform is efficient for a smart education environment. Further, we implement the hardware and software parts of the technologies, an Anoto-based trajectory recognition algorithm, and a probabilistic neural network for handwritten digit and hand gesture recognition.

The Smart User Interface Platform for Mobile Devices (휴대단말을 위한 지능형 사용자 인터페이스 플랫폼)

  • Park, Kyung Min;Choi, Hoon;Lee, Ghang-Gun;Whang, In-Tae;Lee, Chil-Woo
    • Smart Media Journal
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    • v.1 no.4
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    • pp.44-51
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    • 2012
  • A software platform for the next-generation, smart user-interface of mobile devices is described as in this paper. The proposed platform is developed to adapt new devices that may appear in the future through extending the Android platform. Dynamic loading function of software module is developed in order to download and install new software modules for the new devices. Also, platform technology for utilizing external devices to improve quality of service and dynamic switching of wireless interface to reduce power consumption of platform are developed.

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Android Network Packet Monitoring & Analysis Using Wireshark and Debookee

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.26-38
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    • 2016
  • Recently, mobile traffic has increased tremendously due to the deployment of smart devices such as smartphones and smart tablets. Android is the world's most powerful mobile platform in smartphone. The Android operating system provide seamless access to many applications and access to the Internet. It would involve network packet sharing communicated over the network. Network packet contains a lot of useful information about network activity that can be used as a description of the general network behaviours. To study what is the behaviours of the network packet, an effective tools such as network packet analyzers software used by network administrators to capture and analyze the network information. In this research, more understanding about network information in live network packet captured from Android smartphone is the target and identify the best network analyzer software.

FAST ANDROID IMPLIMENTATION OF MONTE CARLO SIMULATION FOR PRICING EQUITY-LINKED SECURITIES

  • JANG, HANBYEOL;KIM, HYUNDONG;JO, SUBEOM;KIM, HANRIM;LEE, SERI;LEE, JUWON;KIM, JUNSEOK
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.24 no.1
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    • pp.79-84
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    • 2020
  • In this article, we implement a recently developed fast Monte Carlo simulation (MCS) for pricing equity-linked securities (ELS), which is most commonly issued autocallable structured financial derivative in South Korea, on the mobile platform. The fast MCS is based on Brownian bridge technique. Although mobile platform devices are easy to carry around, mobile platform devices are slow in computation compared to desktop computers. Therefore, it is essential to use a fast algorithm for pricing ELS on the mobile platform. The computational results demonstrate the practicability of Android application implementation for pricing ELS.

Development of MMI System for Smart Temperature controller with Android Platform (안드로이드 플랫폼을 탑재한 스마트 온도제어기의 MMI 시스템 개발)

  • Lee, Kap Rai
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.4
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    • pp.457-465
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    • 2019
  • This paper present developing methods of man-machine interface(MMI) system for smart temperature controller with android platform. This MMI system could communicate with mobile machine. Firstly we present electrical hardware design method of MMI system of smart temperature controller. Smart temperature controller is composed of dual processors. Secondly we develop operating software of MMI system using android development environment. And finally we present verification of MMI systems of smart temperature controller with android platform through field experiment. This MMI system with android platform has rapid development speed due to performance of android platform.

An Efficient Interruption Handling for 3D Games based on Android Platform

  • Viet, Doan Quang;Choi, Chang Yeol
    • International Journal of Contents
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    • v.8 no.4
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    • pp.42-49
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    • 2012
  • Recently the unprecedented progress of Android platform and Google Play has brought more opportunities for individual mobile game developers. When playing an Android 3D game, users can accidentally hit HOME Key or BACK Key or receive an incoming message. Subsequently, another screen will appear on top and make the game application lose focus, or the operating system pause that game. These interruption events may also lead to the loss of game information or the game runs out of user control if that game cannot catch interruption events itself and resume at the exact time. As same as other mobile platforms, Android platform also provides Activity Lifecycle methods to help the game application control interruption problems. However, these methods are not adequate to solve all the interruption events. By implementing ANDCube game, we examine most of the possible interruption cases and propose some solutions to help Android game developers avoid some common interruption cases. Concurrently, we show the ways how a game application can catch all unavoidable interruption events and effectively resume from interruption to obtain a high quality game.

A Study for Blocking Harmful Contents through a Local Proxy on Android (안드로이드에서 로컬 프록시를 이용한 유해 컨텐츠 차단에 관한 연구)

  • Kim, Injai;Yang, Min-Su
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.103-118
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    • 2013
  • Harmful contents on a mobile platform are becoming serious problems to young people due to the prevalence of smart phones with the fast development of mobile technology. Mobile applications and contents are so much optimized on the mobile environment that young men are exposed to many harmful contents. A system for blocking harmful contents is suggested in this study. The system includes a local proxy function, filtering module, and local database in order to increase the blocking efficiency. The local proxy function and the filtering module are implemented on an Android platform, and the local database are running on a PC-based server. The suggested system perfectly blocks harmful contents, and shows relatively high speed.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

Mandatory Access Control for Android Application Security (안드로이드 애플리케이션 보안 강화를 위한 강제적 접근 제어 기법)

  • Na, June-sung;Kim, Do-Yun;Pak, Wooguil;Choi, Young-June
    • Journal of KIISE
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    • v.43 no.3
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    • pp.275-288
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    • 2016
  • In this paper, we investigate the security issues of the Android platform which dominates the global market of smart mobile devices. The current permission model for Android security is not powerful and has two problems. One is the coarse-grained relationship between permissions and methods which require them. The other is that mobile users do not have rights to control the permissions of the application. To solve these problems, we propose MacDroid which can control the platform's resources for accessing installed applications. Users can control the application's behavior via MacDroid's policy. We have divided the permission set into method units. The results of the performance test using a pure Android platform show that our proposed scheme can improve security within a short time.