• Title/Summary/Keyword: Messaging

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A Study on IMT-2000 Moving Picture Messaging Service (IMT-2000 동영상 메시징 서비스에 관한 연구)

  • Kang, Ki-Joung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1051-1054
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    • 2000
  • IMT-2000 moving picture messaging service is a primary auxiliary connection service that allows a caller to leave a message when the caller can not complete the call. As the number of service subscriber for wireless communication is dramatically increased, various wireless services as well as simple connection service are requried IMT-2000 moving picture messaging service increases the call completion rate and makes it possible to provide various services.

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A Jini-Based Ubiquitous Messaging System Supporting Context Awareness and User Mobility

  • Choi, Tae-Uk;Chung, Ki-Dong
    • Journal of Korea Multimedia Society
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    • v.7 no.6
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    • pp.832-840
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    • 2004
  • In ubiquitous environments, context is any information that can be used to characterize the situation of an entity such as a person or an object. Many sensors and small computers collect contexts and provide applications with them. Thus, ubiquitous applications need to represent contexts and exploit them effectively. In this paper, we design and implement a context-aware messaging system, called UMS (Ubiquitous Messaging System), based on Java and Jini. UMS can represent various contexts using XML scripts, and communicate text messages regardless of user's location using the proxy mechanism of Jini.

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Design of a Messaging System for B2B Workflow (B2B 워크플로우의 메시징 시스템 설계)

  • Suh, Chang-Kyo;Kim, Jeong-Sam;Lee, Hyung-Seok
    • Asia pacific journal of information systems
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    • v.11 no.1
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    • pp.117-137
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    • 2001
  • B2B(business-to-business) commerce has become the prime driver of contemporary electronic commerce. Under B2B commerce, corporations often must operate across organizational boundaries to share their business processes. Workflow management was proposed by Aalst(4, 5) to support several business partners that are involved in shared workflow processes in B2B commerce. We designed a messaging system for B2B workflow, where heterogeneous workflow management systems on each organization for trade were integrated. Based on Aalst's example in(4, 5), we analyzed B2B workflow by using class diagram, use case diagram, activity diagram, and statechart diagram of UML, and designed the messaging system, We also demonstrated a prototype system which was implemented by using Java API and XML. To compare with a holistic system such as EDI systems, the messaging system allows the business partners in B2B commerce to communicate with each other by dedicated messages and integrate each B2B interoperable workflow without any restrictions.

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Design and Implementation of Multi Messaging System Using SK-VM Based On J2ME (J2ME기반의 SK-VM을 이용한 다중 메시징 시스템 설계 및 구현)

  • 김응곤;최완규;이성주
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.12a
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    • pp.41-45
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    • 2001
  • In the case of mobile internet service using WAP, It was connected to http protocol using WAP Gateway. So, Users take increased cost of mobile internet service. and it was generated inner security problem because it watched user information in the WAP Gateway. To solve this problem we use java language. Which is independant of platform and low cost and intensely security and downloadable application. Additional, Using socket connection, Multi Messaging System(MMS) will connect real time between PC-Client and Mobile-Client, Mobile-Client and Mobile-Client, and so on. In this paper, as design and implementation o( multi messaging used SK-VM based on .12ME, It will be foundation to develop various mobile application in the future.

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A Study of Consumer Loyalty on Instant Messaging Services

  • Kim, Sun-Tae;Kim, Jong-Woo
    • Management Science and Financial Engineering
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    • v.16 no.2
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    • pp.67-80
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    • 2010
  • This study is focused on instant messaging service (IMS) providers' efforts to maintain a steadfast group of consumers who are willing to continuously use one service without switching to another. Various factors, carefully selected to reflect the unique features of instant messaging, were tested to verify their relationship with consumer loyalty. The results suggest that consumer loyalty of IMS users is most significantly affected by trust and perceived reputation a consumer has on the provider of IMS. Network externality, or the size and proximity of relationships formed through an IMS, also proves to have effect on consumer loyalty. Consumer loyalty in IMS users of different age or different internet usage is affected differently by each factor.

Developing of XML Messaging System for efficiently e-Procurement (효율적인 e-Procurement를 위한 XML 메시징 시스템 개발)

  • 임종선;주경수
    • The Journal of Society for e-Business Studies
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    • v.7 no.2
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    • pp.83-95
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    • 2002
  • Because XML is a W3C standard and has characteristics like platform-independent, it has a critical role in e-commerce. Business rules and procedures should be standardized for efficient B2B integration. But a lot of companies has its own XML documents instead of standard documents. Therefore many organizations try to make standards for e-commerce based on framework. In this paper, n messaging system is designed and implemented. Client request service in a XML and server return response in XML in this system. So we can more easily and efficiently build e-Procurement system based on this XML messaging system.

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Study on the Cost Savings and Maximize Marketing Effect to Efficiency of Enterprise Messaging Service (마케팅 효과 극대화 및 비용절감 효과성에 대한 기업용 메시징서비스 효율화 연구)

  • Jang, Mun-ik;Jeong, Jae-hun;Choi, Myeong-gil
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.311-317
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    • 2016
  • In a smart commerce market, customers are seeking customized shopping services optimized for personal tastes and customized shopping experiences based on customers' tastes. Accordingly, individually customized services are needed more than anytime now. According to this demand, companies provide messaging services to the consumer, but do not include a personalized service for each individual. The purpose of this study is to combine the techniques of personalized services with messaging services and presents system construction plan and integrated model system for corporate messaging services and thereby possible are maximizing marketing effects and analyzing effects of cost savings. Applying the operation of the integrated model is proposed and message transmission scheme through effective personalization can be applied to personalized model using the personalized information according to customers' requirements. The integrated model of personalization on this study is expected to be highly effective when combined with the search service.

Design for the Multimedia Messaging Engine for Electronic Traffic Administration Services (전자교통행정서비스를 위한 멀티미디어 메시징 엔진의 설계)

  • Kung Sang-Hwan;Koh Hyon-Hee
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.10-19
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    • 2005
  • It may not be strange to anticipate that the forth-coming epoch of electronic government would bring us lots of convenience on account of ubiquitous environment with mobile devices. Such environment enables us to access the up-to-date information anytime and also a worker to carry out administration services to perform one's line of duty at anytime with electronic, handy devices such as PDA. What we now recognize from the field of electronic traffic administration services is that the office work flow as well as the public services has been remarkably improved by using of not only text but video and image information under the distributed, mobile environment. One of key requirements of this kinds of services is the feature of exchanging various information among multiple information publishers and subscribers. We call this feature Messaging Services generally The study in this paper focuses on the architecture design of the Messaging Engine software, complying with the pattern-oriented software architecture design methodology. And our contribution also goes to the discovery of three architecture patterns found in the design process and the efficient multi-threading architecture compared to one of the Messaging Engine solutions.

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Extending Jabber Messaging System for Effective Collaboration (효과적인 협업지원을 위한 Jabber 메시징 시스템의 확장)

  • Lee, Keon-Woong;Ahn, Geon-Tae;Hwang, Eui-Yoon;Kim, Jin-Hong;Lee, Myung-Joon
    • The KIPS Transactions:PartD
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    • v.10D no.7
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    • pp.1161-1170
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    • 2003
  • The BioPlace system is a web-based collaborative system which offers effective exchange of information and research activities among the genomic researchers. BioPlace supports collaborative works among the related group members through Personal Workspces and Team Workspces which are virtual spaces on the web. Jabber is an open messaging system based on XML, giving an efficient way of developing messaging services by providing various functionality for real-time communication and interoperability with other foreign messaging systems. In this paper, we have designed additional Jabber XML protocol to extend Jabber messaging system to be used as real-time communication methods on the BioPlace collaborative system. Also, according to the protocol, we have developed both the extended Jabber server and the BioPlace messenger client.

A Real-Time Messaging System for Twitter Users and Their Followers (트위터 사용자와 팔로워들 간의 실시간 메시지 교류 시스템 개발)

  • Park, Jong-Eun;Kwon, O-Jin;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.87-95
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    • 2011
  • Recently, as smartphones have rapidly come into wide use and various social networking services have grown, people perform a variety of interactions through the virtual and real world based on them. Usually, such services focus on easy formation of social links among users, supporting the exchange of simple messages among users on the networks. Twitter, one of such services used worldwide, supports short message service named Tweet and has over 200 million members signed up. n this paper, we propose techniques for supporting real-time group messaging based on the social network of Twitter and describe a smartphone group messaging system developed with the techniques. The system automatically forms a group that include a Twitter user and the followers of the user, supporting real-time group messaging among the group members. The developed system is composed of an XMPP protocol-based messaging server and smartphone client applications which perform real-time messaging based on the social network of Twitter. Twitter users can easily use the system utilizing Tweet messages, exchanging real-time messages with their followers within the groups instantly established on the XMPP server.