• 제목/요약/키워드: MediaRender

검색결과 39건 처리시간 0.02초

다시점 3차원 방송을 위한 OpenGL을 이용하는 중간영상 생성 (View Synthesis Using OpenGL for Multi-viewpoint 3D TV)

  • 이현정;허남호;서용덕
    • 방송공학회논문지
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    • 제11권4호
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    • pp.507-520
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    • 2006
  • 본 논문은 다중 카메라에서 얻은 영상과 그 영상으로부터 얻은 깊이영상(depth map)을 사용하여 중간시점에서의 영상을 생성하기 위하여 OpenGL 함수를 적용하는 방법을 소개한다. 기본적으로 영상기반 렌더링 방법은 카메라로 직접 얻은 영상을 그래픽 엔진에 적용하여 결과 영상을 생성하는 것을 의미하지만 주어진 영상 및 깊이정보를 어떻게 그래픽 엔진에 적용시키고 영상을 렌더링 하는지에 관한 방법은 잘 알려져 있지 않다. 본 논문에서는 카메라 정보로 물체가 생성될 공간을 구축하고, 구축된 공간 안에 색상영상과 깊이영상 데이터로 3차원 물체를 형성하여 이를 기반으로 실시간으로 중간영상 결과를 생성하는 방법을 제안하고자 한다. 또한, 중간영상에서의 깊이영상도 추출하는 방법을 소개하도록 하겠다.

Physics-based height map optimization conveying real-measured flow speed for virtual soap bubble rendering

  • Han, Sol;Yoo, Sangwook;Chin, Seongah
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.284-290
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    • 2020
  • In this paper, we propose a method to generate and optimize the height map that is suitable to render a soap bubble. The height map represents the flow speed of soap bubbles. To this end, we have analyzed the flow of the soap bubble surface through experiment, derived the moving speed value for each section. Some image filters have been used for optimization that reflects the parameters of the derived height map. In addition, in order to verify the results of the study, actual data measuring the surface flow speed of soap bubbles, the speed of the initial height map, and the optimized height map speed have been compared and tested. Through this study, we reach the issue that it is possible to express the variable flow speed of soap bubbles with the optimized height map, and it will help to express various fluids.

Iron Increases Susceptibilities of Pseudomonas aeruginosa to Ofloxacin by Increasing the Permeability

  • 김숙영;김진숙;남혜란;정유선;이연희
    • 미생물학회지
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    • 제38권4호
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    • pp.265-265
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    • 2002
  • Iron increased the susceptibilities of clinical isolates Pseudomonas aeruginosa to quinolones. In the presence of iron, increased susceptibilities to ofloxacin were observed in twenty-six out of thirty isolates and with no change in four isolates. In the case of norfloxacin, iran increased susceptibilities of twelve isolates but did not render any change in eighteen isolates. In the case of ciprofloxacin, iron decreased the MICs (Minimal Inhibitory Concentration) of twenty isolates, increased the MIC of one isolate, and did net change the MICs of nine isolates. To find out how iron increased susceptibility to ofloxacin, bacterial cells were grown in Muller Hinton (MH) media and succinate minimal media (SMM) to induce iran acquisition systems and the intracellular ofloxacin concentrations were assayed in the presence of iron. The addition of iron to the media decreased the MICs of cells whether they were grown in MH or SMM. Siderophores, carbonyl cyanide m-chlorophenylhydrazone (an inhibiter of proton motive force), and ouabain (an inhibitor of ATPase) did not decrease the effect of iron. Results suggested that the increase in the intracellular ofloxacin concentration by iron is accomplished not by decreasing the efflux but by increasing the of ofloxacin permeability.

UPnP AV 프레임워크 기반의 홈 엔터테인먼트 시스템 개발 (A Development of Home Entertainment System based on UPnP AV Framework)

  • 김상욱;이현주;김상옥;박지윤;배수영;정의균
    • 한국HCI학회논문지
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    • 제1권2호
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    • pp.59-64
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    • 2006
  • 홈 네트워크 내에서는 다양한 기기와 플랫폼 그리고 네트워크 기술로 인해 다양한 멀티미디어 서비스를 받기 어렵다. 본 논문에서는 다양한 멀티미디어 장치를 통합한 홈 네트워크 환경에서 멀티미디어 서비스를 제공하기 위해 UPnP AV 미들웨어 기반의 UPnP AV 시스템을 제안한다. 또한 UPnP AV 아키텍처의 미디어 서버, 미디어 렌더러, 컨트롤 포인트 모듈을 분석하여 현재 사용되고 있는 시스템에서의 불필요한 점을 제거하고 문제점을 해결하고 가정에 분산되어 있는 오디오, 비디오, 사진 등의 컨텐츠를 종류별로 분류하여 보여주는 효율적인 GUI를 제공함으로써, 사용자가 멀티미디어 서비스를 가정 내에서 공간적 제약 없이 편리하게 이용할 수 있도록 한다. 논문에서 제안하는 UPnP AV 시스템은 미디어 컨텐츠를 제공하는 미디어 서버와 컨텐츠 재생하는 미디어 렌더러와 사용자 인터페이스를 제공하는 컨트롤 포인트가 하나의 셋탑에서 동작하도록 통합된 UPnP AV 미디어 플레이어로 이뤄진다.

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Aspects on Nonuniqueness and Instability Inherent in Inverse Scattering Problems

  • Kim, Se-Yun
    • Journal of electromagnetic engineering and science
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    • 제3권2호
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    • pp.133-139
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    • 2003
  • The nonuniqueness of a mathematically rigorous solution to 2-dimensional inverse scattering problems is explained in a limiting view of the numerical calculations based on the spectral-domain moment method. It is illustrated that its theoretical uniqueness cannot be assured even by performing additional measurements of the scattered fields not only along multiple lines but also with angular/frequency-diversities. In a real situation, however, computational error and measurement noise are inevitable. Those limitations render it meaningless to controvert the existence of a theoretically rigorous solution. Hence the most practical issue is how to remedy the instability of its practically approximate solution.

Feature-guided Convolution for Pencil Rendering

  • Yang, Hee-Kyung;Min, Kyung-Ha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권7호
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    • pp.1311-1328
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    • 2011
  • We re-render a photographic image as a simulated pencil drawing using two independent line integral convolution (LIC) algorithms that express tone and feature lines. The LIC for tone is then applied in the same direction across the image, while the LIC for features is applied in pixels close to each feature line in the direction of that line. Features are extracted using the coherent line scheme. Changing the direction and range of the LICs allows a wide range of pencil drawing style to be mimicked. We tested our algorithm on diverse images and obtained encouraging results.

Focal Stack Based Light Field Coding for Refocusing Applications

  • Duong, Vinh Van;Canh, Thuong Nguyen;Huu, Thuc Nguyen;Jeon, Byeungwoo
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1246-1258
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    • 2019
  • Since light field (LF) image has huge data volume, it requires high-performance compression technique for efficient transmission and storage of its data. Camera users may like to represent parts of image at different levels of focus at their choice anytime. To address this refocusing functionality, in this paper, we first render a focal stack consisting of multi-focus images, then compress it instead of original LF data. The proposed method has advantage of minimizing the amount of LF data to realize the targeted refocusing applications. Our experiment results show that the proposed method outperforms the state-of-the-art for LF image compression method.

학교도서관의 발전 방안에 관한 연구 (A Study on the Development of School Library)

  • 유양근
    • 한국도서관정보학회지
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    • 제35권2호
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    • pp.297-321
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    • 2004
  • 본 연구는 단순한 지식을 전달하는 장소에서 탈피하기 위하여, 학교도서관의 문제점을 분석하고 자율적이고 창의적인 능력을 신장시키기 위한 학교도서관 운영 방안을 제시하였다. 구체적으로 학교도서관 기본 시설 확충 및 예산, 사서교사 배치 및 제도적 장치 정비, 사서교사의 전문적이고 능동적인 활동, 교과목 교사와 협동체제 구축으로 협동수업의 전개 방범을 제시하여 학교도서관의 활성화를 기하는데 도모하였다.

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Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • 한국게임학회 논문지
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    • 제21권4호
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

이머시브미디어를 3DoF+ 비디오 부호화 표준 동향 (Standardization Trend of 3DoF+ Video for Immersive Media)

  • 이광순;정준영;신홍창;서정일
    • 전자통신동향분석
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    • 제34권6호
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    • pp.156-163
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    • 2019
  • As a primitive immersive video technology, a three degrees of freedom (3DoF) $360^{\circ}$ video can currently render viewport images that are dependent on the rotational movements of the viewer. However, rendering a flat $360^{\circ}$ video, that is supporting head rotations only, may generate visual discomfort especially when objects close to the viewer are rendered. 3DoF+ enables head movements for a seated person adding horizontal, vertical, and depth translations. The 3DoF+ $360^{\circ}$ video is positioned between 3DoF and six degrees of freedom, which can realize the motion parallax with relatively simple virtual reality software in head-mounted displays. This article introduces the standardization trends for the 3DoF+ video in the MPEG-I visual group.