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Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong (Kaywon University of Art Design, Department of Game Media) ;
  • Lee, Myounjae (Baekseok University, Division of Computer Engineering)
  • Received : 2021.06.22
  • Accepted : 2021.08.19
  • Published : 2021.08.20

Abstract

In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

Keywords

References

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