• Title/Summary/Keyword: Logical thinking ability

Search Result 152, Processing Time 0.021 seconds

A Study on the Development and Verification of a Logical Thinking Ability Measuring Tool in Computer Programming Learning (컴퓨터 프로그래밍 학습에서 논리적 사고력 측정도구의 개발과 타당화 연구)

  • Lee, Joataek;Yi, Sangbong
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.4
    • /
    • pp.15-25
    • /
    • 2004
  • Previous researches on the effect of programming learning upon logical thinking ability have used a standardized test to measure logical thinking ability in the general and comprehensive aspect after programming learning. Considering that the areas of intelligence are separated from one another and work independently, the existing standardized tool to measure general and comprehensive logical thinking ability has a limitation in measuring a logical thinking ability required at specific areas. Thus this study extracted logical thinking and its sub-factors related to computer programming and suitable for the level of cognitive development through analyzing standardized test sheets at home and abroad, and developed logical thinking test I and II of the same form according to a development procedure model. The result of verifying the developed logical thinking tests proved that the two tests are logical thinking tests of the same form. The developed tests can be utilized in identifying the effect of programming learning upon logical thinking and its sub-factors.

  • PDF

Comparison on How Much Dolittle and Squeak Languages Influence Improving Elementary Students' Logical Thinking Capability (두리틀과 스퀵 언어가 초등학생의 논리적 사고력 신장에 미치는 영향 비교)

  • Kim, Young-Ae;Lee, Bong-Kyoo;Kim, Byung-Soon
    • Journal of Digital Contents Society
    • /
    • v.10 no.3
    • /
    • pp.375-380
    • /
    • 2009
  • Computer programming education can improve students' logical thinking and problem-solving ability. Therefore, it is essential tool to improve algorithmic thinking ability. We study how much Dolittle and Squeak influences improving elementary students' logical thinking ability. Thus, we divided 6th grade elementary students into two classes and then taught Dorittle and Squeak programming languages for 6 weeks, respectively. We compare and analyze each logical thinking ability and its sub-classifications. The results showed that Dorritle affects significant improvement, but not Squeak.

  • PDF

The Effect of EPL Programming Loaming on Logical Thinking Ability by the Meta-Cognition Level (메타인지 수준에 따른 EPL 프로그래밍 학습이 논리적 사고에 미치는 영향)

  • Hong, Jae-Un;Lee, Soo-Jung
    • Journal of KIISE:Software and Applications
    • /
    • v.36 no.6
    • /
    • pp.498-507
    • /
    • 2009
  • There has been insufficient studies on the effect of programming language learning on logical thinking ability. Each study result on the improvement degree and items of logical thinking ability is different according to the object of the study, its method, and the learning subject, which makes the generalization process difficult. Moreover, the necessity of programming language learning seems not proved, because it is not apparent whether the improvement of logical thinking ability is due to the advancement of knowledge or programming language learning. In this study, we instructed educational programming languages to elementary students in 6th grade for 7 hours, investigated its effect on logical-thinking ability by the meta-cognition level, and compared the result with that of computer skill learning. As a result, for Dolittle, LOGO, and Powerpoint learning groups, the logical-thinking ability of high meta-cognition level students has increased with significance, but that of low meta-cognition level students has significantly increased for Dolittle and LOGO groups only. However, regardless of meta-cognition levels, there was no significant difference of logical-thinking ability between all three groups.

A study on the application of robotic programming to promote logical and critical thinking in mathematics education (논리·비판적 사고 신장을 위한 로봇 프로그래밍의 수학교육 적용 방안)

  • Rim, Haemee;Choi, Inseon;Noh, Sunsook
    • The Mathematical Education
    • /
    • v.53 no.3
    • /
    • pp.413-434
    • /
    • 2014
  • Logic lays the foundation of Mathematics and the development of Mathematics is dependent on critical thinking. So it is important that school mathematics helps students develop their logical and critical thinking ability for both mathematics learning and problem solving in general. MINDSTORMS, a LEGO based programming activity kit, is an effective teaching and learning tool that can be used to enhance logical and critical thinking in students. This study focused on measuring the growth of students' ability to think logically and critically when they used MINDSTORMS activities to learn programming. In addition, we investigated how the students' logical and critical thinking changed from the MINDSTORMS learning experience. The study confirmed that the programming activities using MINDSTORMS help to enhance logical and critical thinking in students. The students attitude about logical and critical thinking became more positive and the activities helped to engage students to think logically and critically. This type of programming activities should be valuable in mathematics education and it should be included in a general mathematics curriculum.

Design of Algorithm Thinking-Based Software Basic Education for Nonmajors (비전공자를 위한 알고리즘씽킹 기반 소프트웨어 기초교육 설계)

  • PARK, So-Hyun
    • The Journal of Industrial Distribution & Business
    • /
    • v.10 no.11
    • /
    • pp.71-80
    • /
    • 2019
  • Purpose: The purpose of this study is to design the curriculum of Basic College Software Programming to develop creative and logical-thinking. This course is guided by algorithmic thinking and logical thinking that can be solved by computing for problem-solving, and it helps to develop by software through basic programming education. Through the stage of problem analysis, abstraction, algorithm, data structure, and algorithm implementation, the curriculum is designed to help learners experience algorithm problem-solving in various areas to develop diffusion thinking. For Learners aim to achieve the balanced development of divergent and convergent-thinking needed in their creative problem-solving skills. Research design, data and methodology: This study is to design a basic software education for improving algorithm-thinking for non-major. The curriculum designed in this paper is necessary to non-majors students who have completed the 'Creative Thinking and Coding Course' Design Thinking based are targeted. For this, contents were extracted through advanced research analysis at home and abroad, and experts in computer education, computer engineering, SW education, and education were surveyed in the form of quasi-openness. Results: In this study, based on ADD Thinking's algorithm thinking, we divided the unit college majors into five groups so that students of each major could accomplish the goal of "the ability to internalize their own ideas into computing," and extracted and designed different content areas, content elements and sub-components from each group. Through three expert surveys, we established a strategy for characterization by demand analysis and major/textbook category and verified the appropriateness of the design direction to ensure that the subjects and contents of the curriculum are appropriate for each family in order to improve algorithm-thinking. Conclusions: This study helps develop software by enhancing the ability of students who practice various subjects and exercises to explore creative expressions in various areas, such as 'how to think like a computer' that can implement and execute their ideas in computing. And it helps increase the ability to think logical and algorithmic computing based on creative solutions, improving problem-solving ability based on computing thinking and fundamental understanding of computer coding and development of logical thinking ability through programming.

The effects of Programming Learning Using Entry Python on Elementary School Students' Logical Thinking Ability (엔트리 파이썬을 활용한 프로그래밍 학습이 초등학생의 논리적 사고력에 미치는 영향)

  • Jeong, Injae;Chun, Seok-Ju
    • Journal of The Korean Association of Information Education
    • /
    • v.25 no.4
    • /
    • pp.603-610
    • /
    • 2021
  • As part of recent SW education methods, entry sites have been used in all practical textbooks in elementary schools. However, they are all learning block-type programming languages, making it difficult to produce programs that can be used in everyday life. This study is a study on the effects of learning programming using entry python on logical thinking ability and programming interest in elementary school students. Logical thinking ability and programming interest tests were conducted before and after the 8th class. Before and after classes, logical thinking ability score rose from an average of 6.6 to 9.4 and programming interests score also rose from an average of 46.7 to 59.1. This results in programming learning using Entry Python is significant for enhancing the logical thinking ability and programming interest of elementary school students.

A Study on Correlation Analysis of Programming Ability and Logical Thinking Ability for the Gifted Children in IT (정보영재아동의 프로그래밍 능력과 논리적 사고능력 상관관계 분석 연구)

  • Jun, Woo-Chun
    • Journal of Gifted/Talented Education
    • /
    • v.21 no.3
    • /
    • pp.761-772
    • /
    • 2011
  • In current knowledge-based society, national competitiveness and growth of society depend on advances in information and communication technologies considerably. In order to grow advances in information and communication technologies, it is essential to identify and foster gifted children in IT as early as possible. In gifted education in IT, enhancing programming ability and logical thinking ability is very important and is also a part of objectives of gifted education in IT. The purpose of this paper is to identify correlation of programming ability and logical thinking ability for the gifted children in IT. For this purpose, gifted children from a gifted institution at Seoul are selected and their test scores during the period of attendance at institution are analyzed. Also, for extensive analysis, the test scores had been collected for 6 years. Based on thorough statistical analysis, the conclusion is that programming ability and logical thinking ability highly correlate each other. This conclusion can be used to decide and affect a selection examination, curriculum, and selection of an exemplary programming language for gifted education in IT.

Effect of a Flow Char Learning on Logical Thinking Ability and Performance Achievement in Middle School Computer Programming Class (중학교 프로그래밍 수업에서 순서도학습이 논리적 사고력과 성취도에 미치는 영향)

  • Jung, EunSook;Huh, Min;Jin, Younghak;Kim, YungSik
    • The Journal of Korean Association of Computer Education
    • /
    • v.12 no.6
    • /
    • pp.11-19
    • /
    • 2009
  • In the knowledge-information-oriented society, it is difficult for students to solve lots of problems or adapt themselves to society just by using simple knowledge. Students have to develop individual problem solving ability and creative, logical thinking ability. They can develope these abilities by learning computer programming. This thesis studies the influences of a flow-chart learning on the logical thinking ability in Scratch using programming learning. The findings identify that the making algorithm by using flow-chart is more effective in developing logical thinking ability then the making algorithm by using pseudo-code.

  • PDF

A Study on Changes in Logical Thinking Ability of Elementary Students Through Game-Based Robot Education (게임식 로봇교육을 통한 초등학생의 논리적 사고력 변화)

  • Kim, So-Yeon;Seol, Moon-Gyu
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.1
    • /
    • pp.111-121
    • /
    • 2010
  • The aim of this study is to investigate the effects of game-based robot education on the elementary students' logical thinking ability and academic achievement. 12 boys in the 6th grade from S elementary school from Namhae, Kyungnam participated in the study. The game-based robot education was applied to the participants 32 times in the procedures. The results from pre- and post-logical thinking tests and pre- and post-academic achievement were analyzed. After participating in the game-based robot education activities, there were meaningful statistical differences in the participants' logical thinking ability. The results of the study suggest that the game-based robot education has positive impact on students' ability to think logically. In addition, the game-based robot education improved children's motivation in learning.

  • PDF

A Study of Development and Application on Play-based Algorithm Learning for Improvement of Logical Thinking Ability (놀이를 통한 논리적 사고력 신장 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Kim, Eun-Gil;Kim, Hyang-Hee;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.1
    • /
    • pp.119-127
    • /
    • 2011
  • We selected algorithm learning subjects and developed the play-based algorithm learning program for elementary school students. In addition, we analyzed a positive effect of improve on logical thinking by the field application. We found that the developed learning program was helpful in growing logical thinking skills. It means that the play-based algorithm learning program helps learners to improve on logical thinking.

  • PDF