• Title/Summary/Keyword: Lighting design

Search Result 1,058, Processing Time 0.025 seconds

A Study on the Improvement of Comfortable Living Environment by Using real-time Sensors

  • KIM, Chang-Mo;KIM, Ik-Soo;SHIN, Deok-Young;LEE, Hee-Sun;KWON, Seung-Mi;SHIN, Jin-Ho;SHIN, YongSeung
    • Journal of Wellbeing Management and Applied Psychology
    • /
    • v.5 no.4
    • /
    • pp.19-31
    • /
    • 2022
  • Purpose: This study was conducted to identify indoor air quality in various living spaces using sensors that can measure noise, vibration, fine dust, and odor in real time and to propose optimal indoor air quality maintenance management using Internet of Things(IoT). Research design, data and methodology: Using real-time sensors to monitor physical factors and environmental air pollutants that affect the comfort of the residential environment, Noise, Vibration, Atmospheric Pressure, Blue Light, Formaldehyde, Hydrogen Sulfide, Illumination, Temperature, Ozone, PM10, Aldehyde, Amine, LVOCs and TVOCs were measured. It were measured every 1 seconds from 4 offices and 4 stores on a small scale from November 2018 to January 2019. Results: The difference between illuminance and blue light for each measuring point was found to depend on lighting time, and the ratio of blue light in total illumination was 0.358 ~ 0.393. Formaldehyde and hydrogen sulphide were found to be higher than those that temporarily attract people in an indoor office space that is constantly active, requiring office air ventilation. The noise was found to be 50dB higher than the office WHO recommendation noise level of 35 ~ 40dB. The most important factors for indoor environmental quality were temperature> humidity> illumination> blue light in turn. Conclusions: Various factors that determine the comfort of indoor living space can be measured with real-time sensors. Further, it is judged that the use of IoT can help maintain indoor air quality comfortably.

Study on the Application of Comic Panel Direction in VR Animation - Focusing on <Mescaformhill: Missing Five> (만화의 칸 연출을 적용한 VR 애니메이션 연구 - <Mescaformhill: Missing Five>를 중심으로)

  • Park Sukyung;Lee Taegu;Choi Suhyeon
    • The Journal of the Convergence on Culture Technology
    • /
    • v.9 no.4
    • /
    • pp.253-258
    • /
    • 2023
  • In comics, panels serve a variety of dramatic purposes, including controlling the flow of the story through the size, placement, and order of panels; directing the eye to where characters or specific actions take place; expressing the passage or sequence of time; and using backgrounds, lighting, and color to emphasize emotion and convey mood. When applied to VR animation, these comic panels can give users a more immersive experience of the cartoon world in the VR space. In the VR animation "Mescaformhill: Missing Five," produced in 2022, the comic panels directing is very important to guide the viewer's attention, and in the VR space, the camera angle can be freely changed to realize various visual effects, and the physical interaction brings the comic panels directing to life. This can open up new ways of storytelling in VR animation and contribute to its successful expansion into new mediums.

The 1930s in Film and Novel: Miss Pettigrew Lives for a Day

  • Choi, Young Sun
    • Journal of English Language & Literature
    • /
    • v.57 no.3
    • /
    • pp.515-527
    • /
    • 2011
  • Miss Pettigrew Lives for a Day, Winifred Watson's novel of 1938, is a fairytale in novel form. Set in London of 1938, the story revolves around a one-day adventure of an ill-starred but truthful governess who is granted a second chance. This light-hearted comedy of manners was turned into a film by director Bharat Nalluri in 2008. An Anglo-American collaboration, co-scripted by Simon Beaufoy and David McGee, the film converts Watson's quaint novel into an edged heritage piece that encapsulates the 1930s, the problematic decade between the two World Wars. The film, while sustaining the narrative core of Watson's Cinderella story, attempts to place it firmly within a wider current of the novel's setting or London in 1938, tapping into the major concerns of the interwar years that engage with characters in one way or another. Stylistically, the film presents Art Deco as a main visual idiom to convey the prevailing mood of nihilism and decadence of the day. The setting here takes on significance in that it offers a telling counterpoint to the giddy superficial world of the novel. The 1930s was a highly charged decade under the threat of fascism and the Great Depression, fraught with economic and socio-political tensions and apprehensions. The film makes an explicit reference to the dismal context which is suppressed in the original text. The thirties is, therefore, portrayed as a decade of contradiction. It features gay buoyant festivity, rampant consumerism, and shifting morals and attitudes towards love, marriage and sexuality. Yet lurking beneath the surface glamour are the symptoms of crises and the deep-seated anxieties on the eve of World War II. In this way, Watson's novel of manners has been recreated into a defining film on the 1930s with its period feel propped by the atmospheric lighting, the exuberant Jazz score, and the splendid Art Deco costume and production design.

Factors Influencing Housing Satisfaction in the New Middle-Aged Rural Returnee Generation

  • Joong-Ho CHOI;Sun-Ju KIM
    • The Journal of Economics, Marketing and Management
    • /
    • v.12 no.2
    • /
    • pp.51-60
    • /
    • 2024
  • Purpose: The purpose of this study was to analyze the factors influencing the housing satisfaction of the new middle-aged who returned to farming to derive the implications of real estate policies to resolve regional imbalances. Research design, data and methodology: As a result, this study used secondary data, housing survey data, and identified factors influencing housing satisfaction through multiple regression analysis as well as basic analysis such as exploratory factor analysis, reliability analysis, technical statistics analysis, and correlation analysis. Previous studies, in particular, mainly focused on aging, retirement, economic activity, and retirement preparation, but this study was able to derive predictive factors that can increase the persistence of living after returning to farming by analyzing housing satisfaction for the new middle-aged, and as a result, suggest implications for resolving regional imbalances. Results: As a result of the analysis, it was found that housing structure status had the greatest influence among the three factors of housing-related predictors: housing structure status, facility accessibility, and surrounding environment, suggesting that policy alternatives that can improve the quality of the housing structure itself should be prepared rather than facility accessibility and the surrounding environment. Conclusions: Based on these results, we discussed implications for improving the housing structure to increase the continuity of living for the new middle-aged after returning to farming, and presented follow-up research directions on the need for complementary research in addition to individual analysis of influencing factors, limitations of secondary data, and the lighting of research on the new middle-aged and other generations who did not return to farming.

Evaluating the Wind-induced Response of Tall Building Changed by Arrangements of the Buildings (건물배치변화에 따른 고층건축물의 풍응답 평가)

  • Cho, Sang Kyu;Ha, Young Cheol;Kim, Jong Rak;Kim, Kyu Suk
    • Journal of Korean Society of Steel Construction
    • /
    • v.16 no.3 s.70
    • /
    • pp.305-314
    • /
    • 2004
  • Many residential buildings and mixed-use (i.e., residential and commercial) buildings that are currently under construction in the country mainly consist of building clusters rather than single structures. Recent trends show single buildings that actually consist of two houses. The lower part of the building consists of a single dwelling space. However, the upper part of the building is split into two dwellings, considering the aspects of commercialism and appearance, such as ventilation and lighting. These tall and complex buildings not only have low mass and damping. They also depend on wind loads for their structural stability and serviceability, due to the interaction between the building groups and the wind. In architectural design, however, the interaction effects among neighboring houses within a building group have yet to be identified. In addition, it is difficult to predict these interaction effects. In this regard, this thesis aims to model patterns of architecture, which consist of two houses that are existing or under construction. Current structures are investigated by comparing their wind-reduced response interaction effects, based on the measured distance between two buildings, and the acceleration response through the wind tunnel test. The results of this study are expected to provide basic data for wind-induced response interaction effects of building groups. Furthermore, the outcomes are also intended to be used as data for more rational and economical structure design.

Study on Image of Femme Fatale represented on Costumes in the Movie 'Chicago' (영화 '시카고'의 의상(衣裳)에 나타난 팜므 파탈 이미지 연구(硏究))

  • Kim, Ji-Young;Kan, Ho-sup
    • Journal of Fashion Business
    • /
    • v.8 no.1
    • /
    • pp.16-33
    • /
    • 2004
  • Up to now, image of femme fatale has undergone constant transformation to be inherited and developed through various genres of movies. With few exceptions such cases have represented sensuality of women by costumes with the most distinctive and exaggerated sexuality. Temptresses in movies are mostly drawn as extravagant and gorgeous one or a gloomy and dreary woman. Such an image is reinforced with make-up, hair style, accessories, attitude and manner of talking. The movie 'Chicago' is a musical film that crosses the boundaries of reality and fantasy with dancing and singing. Its lighting, stage setting, powerful and sexy dancing augmented already exaggerated and sensual costumes. Following is the analysis of costumes for two heroines as images of femme fatale. Strong contrast of color among black, red and blue on see-through & stickingly tight body suit signifies liberal mind and arrogant charisma of Velma. The contrast, haughty gestures, cropped black hair and thick makeups represent sex appeal, aggressive image, and fearlessly determined character of femme fatale. Roxie wears decent dresses in front of public and gorgeous stage costume in fantasy to convey two images of bad girl and angel. Her body suit, showing off lustering materials and dazzling bead decoration, is rather loose but still displays her bodyline to emphasize sexiness for representation of desire in fantasy. Chastity and innocence are implied with the decency of dresses in reality. They were specially chosen to draw public sympathy and indicate cunning disguise of Roxy who desperately wants to realize her desire. These dauntless costumes, which sufficiently express inside aspirations of Velma and Roxie later denote open and realistic social yearning rather than fatal desire hidden behind sensual beauty. It doesn't exist as imperfect, unrealistic and socially disdainful ambition as the image of femme fatale of paintings and movies did before in history. Femme fatale is expressed with deep cleavage, silk dresses that explicitly display bodyline, sexiness of mesh stockings with garter belts. All of these won't be utilized as a negative tool to seduce and destroy someone anymore but rather, they should represent rightful and fair nature of humans such as men's curiosity who secretly steal a look at them or female sexuality that women spontaneously want to show off.

An analysis study for reasonable installation of tunnel fire safety facility (터널 방재설비의 합리적 설치를 위한 분석적 연구)

  • Park, Jin-Ouk;Yoo, Yong-Ho;Park, Byoung-Jik
    • Journal of Korean Tunnelling and Underground Space Association
    • /
    • v.17 no.3
    • /
    • pp.243-248
    • /
    • 2015
  • Domestic road and railroad construction have been increasingly growing and for reasons of mitigating traffic congestion, urban plan and refurbishment project, deeper and longer tunnels have been built. The event of fire is the most fatal accident in a tunnel, and it can be very disastrous with a high possibility. In this study, QRA (Quantitative Risk Analysis) which is one of quantitative risk analysis approaches was applied to tunnel fire safety design and the evaluation of QRA cases and the cost comparison of QRA methods were carried out. In addition analysis of risk reduction effect of tunnel fire safety system was conducted using AHP (Analytic Hierarchy Process) and the priority of major factors that could mitigate the risk in tunnel fire was presented. As a result, significant cost reduction effect could be obtained by incorporating QRA and it is expected to design fire safety system rationally. The priority of fire safety system based on risk mitigation effect by fire safety system considering the cost is in order of water pipe, emergency lighting, evacuation passage and smoke control system.

Comparison on the Time series of Housing Viewpoint of University Student (대학생 주거관의 시계열적 비교)

A Study on the Entertaining Expressions in the Spaced for Entertainment - With a Focus on the Club Environment - (엔터테이먼트 공간에 나타나는 유희적 표현에 관한 연구 - 클럽 공간을 중심으로 -)

  • Kim, Hye-Hyun;Yoon, Gab-Geun;Mun, Hyok;Seo, Su-Mi
    • Korean Institute of Interior Design Journal
    • /
    • v.20 no.5
    • /
    • pp.42-50
    • /
    • 2011
  • In the 21st century, people began to pay more attention on the culture, and the chances for them to participate in the cultural lives also increased. The spaces for entertainments can also be deemed as the center of the cultural contents. The entertainment is, in consideration of its definition by the literal meaning and the origin of the word itself, 'an act that entertains, or any artificial creation that is designed to give entertainment with a view to relieve the subjects from the burdens they have as they live.'Of the modem entertainment spaces, the one with the most profound visual manifestation of the entertainment element is the club. The purpose of this study is to examine the influence from the entertaining element manifested in the club spaces. Only until a few years back, the club spaces were deemed with negative impressions that comes with the more negative side of the entertaining world. But, recently such negative impressions are lift off considerably, and the club spaces are regarded with positive impressions as to be the kind of place where the young people can enjoy performances and other kind of culture in healthy atmosphere. In Chapter 2, we will examine the entertainment and the nature of the pleasure it gives, as well as the correlation between the entertaining environments and the pleasure they give. In chapter 3, the entertaining elements within such contexts are classified into the experience, form, color, objects, and the lightings and examine the characteristics of each of them. Also, the influences of these elements to the entertaining environment will be reviewed. In the case study in chapter 4, 9 overseas and domestic club spaces that were introduced in 'Interior World' magazines, that is, in the issues that are focused on 'Entertainment,'such as Issue 59, 68, and 79. As a result of the analysis, the influences of the entertaining, or pleasing, elements were discovered. The particular expression characteristics of the pleasing designs in the club spaces are, namely, the form elements, material elements, color elements, objects elements, and the lighting elements. As the society changes and the cultural level goes up, the club spaces are required to adopt more changes. Therefore, the pleasing elements of the space should receive further emphasis. These elements will act as a trend in the space and make the people appreciate the space more refreshing.

Light ID and HMD-AR Based Interactive Exhibition Design for Jeonju Hanok Village Immersive 3D View (전주 한옥마을의 실감 3D View를 위한 Light ID 및 HMD-AR 기반 인터렉티브 전시 설계)

  • Min, Byung-Jun;Mariappan, Vinayagam;Cha, Jae-Sang;Kim, Dae-Young;Cho, Ju-Phil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.4
    • /
    • pp.414-420
    • /
    • 2018
  • The digital convergence looking for new ways to engage visitors by superimposing virtual content on projection over the real world captured media contents. This paper propose the Light ID based interactive 3D immersive exhibition things view using HMD AR technology. This approach does not required to add any additional infrastructure to be built-in to enable service and uses the installed Lighting or displays devices in the exhibit area. In this approach, the Light ID can be used as a Location Identifier and communication medium to access the content unlike the QR Tag which supports provide the download information through web interface. This utilize the advantages of camera based optical wireless communication (OWC) to receive the media content on smart device to deliver immersive 3D content visualization using AR. The proposed exhibition method is emulated on GALAXY S8 smart phone and the visual performance is evaluated for Jeonju Hanok Village. The experimental results shows that the proposed method can give immersive 3D view for exhibit things in real-time.