• Title/Summary/Keyword: Learning with Media

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Inquiry on Educating One-person Creative Enterprise by College Students: Based on the Field of Applied Music Education (학생 1인창조기업 육성을 위한 거시적 교육방향 탐색: 실용음악분야를 중심으로)

  • Lee, Seung-Hee;Kim, Kun
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.125-133
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    • 2012
  • The focus of the study is to propose a long-term teaching and learning direction of one-person creative enterprise by college students in the field of the industry of Applied Music Contents. Critical review on literature and theories related to the recent trends of Applied Music industry and entrepreneurship education was conducted. The study introduced a macro level of four educational principles of Applied Music studies at a college such as: integrating Applied Music education with a viewpoint of humanities, fostering creative entrepreneur spirits of students in the field of Applied Music, applying new social media and technologies into teaching knowledge and skills of Applied Music, and finally developing students' authentic music expertise under cognitive apprenticeship(by a relationship of mentor-mentee) of Applied Music.

A Study on Gender Differences in Programming Attitude and Achievements on Physical Computing Education in Informatics Curriculum Revised 2015 (2015 개정 정보 교육과정에 따른 피지컬 컴퓨팅을 활용한 정보교육에서 성별에 따른 태도와 성취도 차이분석)

  • Shim, JaeKwoun;Kim, Hyeoncheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.19 no.4
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    • pp.1-9
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    • 2016
  • From the influence of DIY (Do It Yourself) and the Maker Movement diverse areas in media, clothing, performing that requires physical computing. That is why the requests of teaching students about physical computing or using physical computing in education area has been increasing. Physical computing education is learning computational thinking by using programming activities, the usage of physical computing is still increasing. However, physical computing education became known recently with the lack of time to research, not only that the effectiveness in education is lacking as well. This research analysed the attitude and accomplishment from different gender of middle schoolers and high schoolers for one semester to see their ideas in programming and increase of designing algorithms.

IT Center Based Module Type for 3year Multi-semester Education System (IT 센터기반 모듈형 3년 다학기제 교육시스템)

  • Choi Kyu-Hoon
    • Journal of Engineering Education Research
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    • v.5 no.2
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    • pp.42-53
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    • 2002
  • This paper has checked the position and roles of IT(Information Technology) for future society greeting the open campus in 21 century. The idea was focused 'how to construct IT manpower growing system for electronics related departments that are expected to lead the whole industries in 30 years. The problem how to grow competitive manpower and to receive the necessity of industries flexibly is hot issue for the various education system and it should be linked to career education. Also it is very important element how to realize practically open campus education in the lifelong vocational society. This theme has described the organization between IT related department and school for the functional realization of the center (laboratory) based module type muti semester education system, and has proposed an unique direction of the education development that is shown the relationship between virtual education and open education system suitable for new era. Especially it has depicted the idea how to cooperate with virtual education and lifelong education system through 'CIMTL(Center for Information Media Technology Learning)'.

Estimating Human Size in 2D Image for Improvement of Detection Speed in Indoor Environments (실내 환경에서 검출 속도 개선을 위한 2D 영상에서의 사람 크기 예측)

  • Gil, Jong In;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.252-260
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    • 2016
  • The performance of human detection system is affected by camera location and view angle. In 2D image acquired from such camera settings, humans are displayed in different sizes. Detecting all the humans with diverse sizes poses a difficulty in realizing a real-time system. However, if the size of a human in an image can be predicted, the processing time of human detection would be greatly reduced. In this paper, we propose a method that estimates human size by constructing an indoor scene in 3D space. Since the human has constant size everywhere in 3D space, it is possible to estimate accurate human size in 2D image by projecting 3D human into the image space. Experimental results validate that a human size can be predicted from the proposed method and that machine-learning based detection methods can yield the reduction of the processing time.

Super-resolution Algorithm Using Adaptive Unsharp Masking for Infra-red Images (적외선 영상을 위한 적응적 언샤프 마스킹을 이용한 초고해상도 알고리즘)

  • Kim, Yong-Jun;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.180-191
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    • 2016
  • When up-scaling algorithms for visible light images are applied to infrared (IR) images, they rarely work because IR images are usually blurred. In order to solve such a problem, this paper proposes an up-scaling algorithm for IR images. We employ adaptive dynamic range encoding (ADRC) as a simple classifier based on the observation that IR images have weak details. Also, since human visual systems are more sensitive to edges, our algorithm focuses on edges. Then, we add pre-processing in learning phase. As a result, we can improve visibility of IR images without increasing computational cost. Comparing with Anchored neighborhood regression (A+), the proposed algorithm provides better results. In terms of just noticeable blur, the proposed algorithm shows higher values by 0.0201 than the A+, respectively.

Writing education using Characteristics at hypertext

  • Lee, Hee-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.6
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    • pp.9-14
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    • 2018
  • This paper focuses on how the latest progress in digital media and technology affects the writing education environment. In the contemporary era, collecting numerous pices of information online, and arranging them to create new knowledge is important. There is also a need to seek new methods for writing education to stay in tune with the times. To that end, this paper suggests an open writing model using hypertexts. This writing model consists of a total of five stages, which are use of information, compilation of information, open mutual discussion, search of additional information and writing to recreate knowledge. The final outcome of such writing is writing using footnotes. By describing the gist of the keyword and adding numerous footnotes, such writing opens up an infinite possibility of re-creating information into new knowledge. This method can help university students who are accustomed to the digital society to proactively use information and improve multi-disciplinary communication skills required today. This author applied such a model to university writing education and found that more than 82% of the students were satisfied. Through the process of collaboration and recreation of knowledge in writing, learners found distinct benefits and noted their horizons had broadened. Given this effect, the open writing model using hypertexts is meaningful in that it forms a learning community that goes beyond a one-way feedback from instructor to student and instead nudges students to realize collective intellect. Moreover, it is meaningful in that it moves away from a top-down approach of the instructors passing down knowledge about writing and its rules, and towards a more proactive involvement by students in creating knowledge.

The Effects of Learning Activities on the Application of Augmented Reality Contents in Elementary Science Instruction (초등학교 과학수업에서 AR 콘텐츠 활용이 학습 활동에 미치는 효과)

  • Kim, Kyung-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.75-85
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    • 2009
  • This study compared the differences between a group that studied with AR contents and a group that studied in a traditional method to examine the effects of AR contents use in elementary school science classes. The effects in four areas of studying were examined : study focus rate, study activities consuming variables, study participation activeness and instructional climate. As a result, there was no significant difference in study concentration rate between the AR and traditional groups. For study participation activeness, the AR group had higher participation actions, but there was no difference between the groups for language participation. For study activities consuming variables, the AR group stimulated more diverse study activities than the traditional group. For instruction climate, the AR contents group contributed more to creating a positive climate compared to the traditional group. Therefore, the results showed that application of AR contents on science classes would stimulate active participation of students and various study activities and help create a positive instructional climate.

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Development of Prototype and Model about the Moving Picture Searching System based on MPEG-7 and KEM (MPEG-7과 KEM 기반의 동영상 검색 시스템 모델 및 프로토타입의 개발)

  • Choe, HyunJong
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.75-83
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    • 2009
  • Moving picture has become the important media in education with expanded e-learning paradigm, but Korea Educational Metadata has limitation about representing information of lots of events and objects in moving picture. Announcing the MPEG-7 specification the information of lots of events and objects in it can be presented in terms of semantic and structural description of moving pictures. In this paper moving picture searching system model that integrates two metadata specifications, such as KEM and MPEG-7, is proposed. In this model one ontology to combine two metadata specifications is designed, and the other ontology about knowledge of a subject matter is added to search efficiently in searching system. As some moving picture data from Edunet were selected and stored in our server, our prototype of searching system using MPEG-7 and KEM shows the results that we are expected.

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A Evaluation System for Preference based on Multi-Emotion (다중 감성 기반의 선호도 평가 시스템)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Kyu-Ho;Lee, Yong-Whan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.33-39
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    • 2011
  • In modern society, in business decisions of our customers are continually increasing in importance, and owing to the development of information and communication technology effectively on a computer to measure the preferences of key customer techniques are being studied. However, this preference reflects significantly on personal ideas, and therefore, it is difficult to commercialize a measure calculated according to the ambiguous results. In this paper, by using biometric information that has been measure; we have configured the multi-sensitivity models based on customer preferences to evaluate the proposed system. This system consists of multiple biometric information of multi-dimensional vector model for learning through the use of structured emotional to apply the same criteria to evaluate customer preferences. In addition, by studying the specific subject-specific emotion model, it is shown to improve accuracy with further experiments.

A Bottle Recycling Information Management System for the Promotion of Saving and Recycling of Resources Due (자원 순환 촉진을 위한 빈병 재활용 정보 관리 시스템)

  • Jeong, Pil-seong;Cho, Yang-hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2155-2161
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    • 2016
  • Since Korea is highly dependent on energy imports, it has been making efforts to save energy resources by enacting laws to promote resource saving and recycling. Recently, as a part of recycling of empty bottles, a bottle unattended collecting machine has been installed in the big shopping mall in the metropolitan area. However, there is no commercialization of the unattended collecting machine in Korea and the smart device application for providing information on empty bottle recycling is not yet provided. In this paper, we have designed and constructed a bottle recycling information management system to promote resource recycling. The manager has built a homepage that can manage the information of the empty bottle and the a bottle unattended collecting machine. Also, many people with smart devices can easily access bottle recycling information by using camera and barcode search and label search.