• Title/Summary/Keyword: Learning Media

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An Optimal Weighting Method in Supervised Learning of Linguistic Model for Text Classification

  • Mikawa, Kenta;Ishida, Takashi;Goto, Masayuki
    • Industrial Engineering and Management Systems
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    • v.11 no.1
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    • pp.87-93
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    • 2012
  • This paper discusses a new weighting method for text analyzing from the view point of supervised learning. The term frequency and inverse term frequency measure (tf-idf measure) is famous weighting method for information retrieval, and this method can be used for text analyzing either. However, it is an experimental weighting method for information retrieval whose effectiveness is not clarified from the theoretical viewpoints. Therefore, other effective weighting measure may be obtained for document classification problems. In this study, we propose the optimal weighting method for document classification problems from the view point of supervised learning. The proposed measure is more suitable for the text classification problem as used training data than the tf-idf measure. The effectiveness of our proposal is clarified by simulation experiments for the text classification problems of newspaper article and the customer review which is posted on the web site.

Implementation of Image Enhancement Algorithm using Learning User Preferences (선호도 학습을 통한 이미지 개선 알고리즘 구현)

  • Lee, YuKyong;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.71-75
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    • 2018
  • Image enhancement is a necessary end essential step after taking a picture with a digital camera. Many different photo software packages attempt to automate this process with various auto enhancement techniques. This paper provides and implements a system that can learn a user's preferences and apply the preferences into the process of image enhancement. Five major components are applied to the implemented system, which are computing a distance metric, finding a training set, finding an optimal parameter set, training and finally enhancing the input image. To estimate the validity of the method, we carried out user studies, and the fact that the implemented system was preferred over the method without learning user preferences.

Luma Noise Reduction using Deep Learning Network in Video Codec (Deep Learning Network를 이용한 Video Codec에서 휘도성분 노이즈 제거)

  • Kim, Yang-Woo;Lee, Yung-Lyul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.272-273
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    • 2019
  • VVC(Versatile Video Coding)는 YUV 입력 영상에 대하여 Luma 성분과 Chroma 성분에 대하여 각각 다른 최적의 방법으로 블록분할 후 해당 블록에 대해서 화면 내 예측 또는 화면 간 예측을 수행하고, 예측영상과 원본영상의 차이를 변환, 양자화하여 압축한다. 이 과정에서 복원영상에는 블록화 노이즈, 링잉 노이즈, 블러링 노이즈 발생한다. 본 논문에서는 인코더에서 원본영상과 복원영상의 잔차신호에 대한 MAE(Mean Absolute Error)를 추가정보로 전송하여 이 추가정보와 복원영상을 이용하여 Deep Learning 기반의 신경망 네트워크로 영상의 품질을 높이는 방법을 제안한다. 복원영상의 노이즈를 감소시키기 위하여 영상을 $32{\times}32$블록의 임의로 분할하고, DenseNet기반의 UNet 구조로 네트워크를 구성하였다.

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Learning Algorithms in AI System and Services

  • Jeong, Young-Sik;Park, Jong Hyuk
    • Journal of Information Processing Systems
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    • v.15 no.5
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    • pp.1029-1035
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    • 2019
  • In recent years, artificial intelligence (AI) services have become one of the most essential parts to extend human capabilities in various fields such as face recognition for security, weather prediction, and so on. Various learning algorithms for existing AI services are utilized, such as classification, regression, and deep learning, to increase accuracy and efficiency for humans. Nonetheless, these services face many challenges such as fake news spread on social media, stock selection, and volatility delay in stock prediction systems and inaccurate movie-based recommendation systems. In this paper, various algorithms are presented to mitigate these issues in different systems and services. Convolutional neural network algorithms are used for detecting fake news in Korean language with a Word-Embedded model. It is based on k-clique and data mining and increased accuracy in personalized recommendation-based services stock selection and volatility delay in stock prediction. Other algorithms like multi-level fusion processing address problems of lack of real-time database.

Augmented Reality Service Based on Object Pose Prediction Using PnP Algorithm

  • Kim, In-Seon;Jung, Tae-Won;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.295-301
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    • 2021
  • Digital media technology is gradually developing with the development of convergence quaternary industrial technology and mobile devices. The combination of deep learning and augmented reality can provide more convenient and lively services through the interaction of 3D virtual images with the real world. We combine deep learning-based pose prediction with augmented reality technology. We predict the eight vertices of the bounding box of the object in the image. Using the predicted eight vertices(x,y), eight vertices(x,y,z) of 3D mesh, and the intrinsic parameter of the smartphone camera, we compute the external parameters of the camera through the PnP algorithm. We calculate the distance to the object and the degree of rotation of the object using the external parameter and apply to AR content. Our method provides services in a web environment, making it highly accessible to users and easy to maintain the system. As we provide augmented reality services using consumers' smartphone cameras, we can apply them to various business fields.

A Contrastive Learning Framework for Weakly Supervised Video Anomaly Detection

  • Hyeon Jeong Park;Je Hyeong Hong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.171-174
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    • 2022
  • Weakly-supervised learning is a widely adopted approach in video anomaly detection whereby only video labels are utilized instead of expensive frame-level annotations. Since the success of multi-instance learning (MIL), almost all recent approaches are based on maximizing the margin between the set of abnormal video snippets and those of normal video snippets. In this work, we present a simple contrastive approach for weakly supervised video anomaly detection (WS-VAD) with aims to enhance the performance of existing models. The method is generic in nature and introduces a loss function to encourage attraction of output features from the same video class and repel those from different video classes. Experimental results demonstrate our method can be applied to existing algorithms to improve detection accuracy in public video anomaly dataset.

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Performance Change accroding to Data Set Size Change in Semi-Supervised Learning based Object Detection (준지도 학습 기반 객체 탐지 모델에서 데이터셋 변화에 따른 성능 변화)

  • Seungsoo Yu;Wonjun Hwang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.88-90
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    • 2022
  • Semi Supervised Learning 은 일부의 data 에는 labeling 을 하고 나머지 data 에는 labeling 을 안한채로 학습을 진행하는 방법이다. Object Detection 은 이미지에서 여러개의 객체들의 대한 위치를 여러개의 바운딩 박스로 지정해서 찾는 Computer Vision task 이다. 당연하게도, model training 단계에서 사용되는 data set 의 크기가 크고 객체가 많을 수록 일반적으로 model 의 성능이 좋아 질 것이다. 하지만 실험 환경에 따라 data set 을 잘 확보하지 못하던가, 실험 장치가 데이터 셋을 감당하지 못하는 등의 문제가 발생 할 수 있다. 그렇기에 본 논문에서는 semi supervised learning based object detection model 을 알아보고 data set 의 크기를 조절해가며 modle 을 training 시킨 뒤 data set 의 크기에 따라 성능이 어떻게 변화하는 지를 알아 볼 것이다.

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Distance Learning and Re-Ranking based Broadcasting Contents Tagging with Blog Postings (거리 학습과 재서열화를 이용한 방송 콘텐츠에 대한 블로그 포스팅 태깅)

  • Son, Jeong-Woo;Kim, Sun-Joong;Kim, Hwa-Suk;Cho, Keeseong
    • Annual Conference of KIPS
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    • 2014.11a
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    • pp.882-885
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    • 2014
  • 이미지 혹은 영상에 대한 자동 태깅은 해당 콘텐츠에 대한 추가적인 정보를 자동으로 시스템에 제공하는 기술로써 영상 인식, 콘텐츠 매시업, 정보 검색 등 다양한 기술/서비스 분야에서 여러 목적으로 활용되고 있다. 특히, 방송 콘텐츠는 많은 양의 정보를 제한된 영역 및 시간에 축약하여 담고 있기 때문에 영상 처리 기술을 통한 객체 인식이나, 콘텐츠 매시업, 추천 서비스 등의 성능 향상을 위해 자동 혹은 수동 태깅을 통한 정보 제공이 요구된다. 본 논문에서는 블로그를 이용한 프레임 단위의 방송 콘텐츠 태깅 기술을 제안한다. 제안하는 기술은 기존의 콘텐츠 단위의 정보 제공이나, 수동 태깅 된 정보를 제공하는 기술들과 달리, 영상의 각 프레임에 대한 자동 태깅을 목표로 한다. 제안하는 방법은 거리 학습을 통해 영상의 각 프레임이 가지는 특성을 고려한 모델을 구축한 후, 이를 토대로 영상의 프레임들과 블로그의 이미지를 매칭한다. 매칭된 결과를 기반으로 특정 블로그는 영상 내 특정 프레임 구간에 태깅 된다. 제안한 방법은 이미지 매칭 성능을 측정하여 평가하였다. 블로그 이미지에 대해 Top 1 매칭 프레임을 살펴본 결과, 70%의 정확률을 보였다. 소프트 매칭(Top n)의 경우, 최대 90%의 성능을 얻을 수 있음을 실험을 통해 알 수 있었다.

A Study on the Effectiveness Factors of Serious Games in Cross-Media Environment (크로스미디어 환경에서 기능성 게임의 효과성 요소에 관한 연구)

  • Ja-Won Gu;HaiBiao-Huang;Wan-Bok Lee;Seuc-Ho Ryu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.5
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    • pp.47-52
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    • 2024
  • This study defined three elements of game ability and effectiveness that functional games must have in a cross-media environment where one content is distributed through various media through previous research. We sought to reveal the impact of each element on the relevant content and cross-media content, as well as the impact when cross-media content is used in parallel. To this end, a case of digital content using a picture book and a smartphone app targeting traditional craft learning was produced by itself, and the results of its use were collected as a questionnaire. As a result, the effectiveness of the three effectiveness factors of functional games was confirmed, and the relationship between the cross-media environment and content was revealed, revealing the positive possibility of using cross-media.

A Case Study on Design of Theme-based Integrated Learning by Using QR Code (QR코드를 활용한 주제중심 통합학습 설계 사례연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.141-152
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    • 2013
  • This research aims at suggesting a case of designing theme-based integrated learning for usage smart media. New approach and direction for developing a gaming instructional design was suggested which can encourage learners to participate in. Quest-based learning, the learning environment design where learners conduct various learner-centered activities, plays an important role of reinforcing the motivation, promoting experiential and cooperative learning based on social interaction. The design using QR codes has been proved to be able to offer the learner-centered learning environment which includes social interaction strategy required for learners expanding their cognitive structure, motivation enhancing strategy encouraging their consistent participation in learning, complex problematic situation and scaffolding strategy emphasized by constructivism. And it is expected to contribute to promoting the design of theme-based integrated learning which is being demanded in the educational environment recently by combining systematic design process and strategies.