• 제목/요약/키워드: Learners' Satisfaction

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Effect and Design of a Teaching-Learning Model for Flipped Learning in Elementary School Mathematics Based on a Student's Active Learning Model (학생능동수업모델에 기반한 초등학교 수학과 플립러닝 교수·학습 모델 설계 및 효과)

  • Joo, Hye Jin;Ryu, Hyun Ah
    • Journal of Elementary Mathematics Education in Korea
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    • v.22 no.3
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    • pp.241-266
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    • 2018
  • The purpose of this study were to design and apply a teaching-learning model for flipped learning in elementary school mathematics based on a student's active learning model for mathematics, and then to examine their effects. Finally, this suggests two points to consider when applying flipped learning to young learners. The results of this study are as follows. First, The model showed meaningful results that improved learners' academic achievement. Second, The application of flipped learning, which reflects the characteristics of the mathematics department, gave learners a higher level of satisfaction than traditional classes. Third, as a result of analyzing students' testimonies, it was possible to form a habit of self-study without help of anyone at the desired time and place, and to solve the problem created beforehand with friends so that self-directed learning habit formation and interest in class respectively.

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Educational Effects of Flipped Learning on University Teaching Courses (대학 교직수업에 적용한 플립드 러닝의 교육적 효과)

  • Lee, Soon-Deok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.2
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    • pp.346-357
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    • 2019
  • The purpose of this study was to examine the effects of flipped learning and explore the learners' experiences. Data were collected from 64 students who participated in flipped learning for 7 weeks at N university. The results were as follows. First, after applying flipped learning, learners feel more comfortable learning together and prefer collaborative learning. Second, flipped learning had no significant effects on learner's overall metacognition, but it had positive effects on the awareness and cognitive strategies. Third, flipped learning had no significant effects on academic self-efficacy, but it positively affected the task difficulty preference and confidence of learners who had a lower level of collaborative tendencies. Fourth, flipped learning had no significant effects on SDL ability, but it positively affected the learning plan of learners who had a higher level of collaborative tendencies. Fifth, learners' class satisfaction of flipped learning was generally very high. We suggested a policy, instructional design and strategies for effective implementation of flipped learning.

Effects of Segmenting Video Lectures on the Learning Outcomes -Focusing on the Mobile Learning Environment Using Smartphones- (동영상 강의 분할시간이 학습성과에 미치는 영향 -스마트폰을 활용한 모바일 학습환경을 중심으로-)

  • Hong, Won Joon;Lim, Cheol Il;Park, Tae Jung
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.1048-1057
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    • 2013
  • This study aims to evaluate the effect on the academic achievement and satisfaction of the learner's prior knowledge level and segmenting time of video lectures in an learning environment using smartphones. Depending on the level of prior knowledge, learners were divided into two groups of the upper 35% and the lower 35%. Each group was offered video lectures by a 5-min, 10-min, 15-min, and 20-min length. As a result, a high level of prior knowledge only had a positive effect on the academic achievement. With respect to the segmentation time of video lectures, 10-min, 15-min lectures were effective to the academic achievement and 15-min, 20-min lectures influenced positively the learners' satisfaction. Moreover, the interaction between the level of learners' prior knowledge and the segmentation time of video lectures only had an impact on their academic achievement. The results of the simple effect analysis conducted to examine the effect of interaction carefully show that 15-min, 20-min video lectures are more effective for the upper 35% in prior knowledge and 10-min ones are better for its' lower 35%. In a nutshell, these findings suggest that the high-prior knowledge groups could be provided with a longer video lectures, and furthermore, 5-min video lectures are not adequate in a mobile learning environment with smartphones.

Exploiting Directions in On-line Non-face-to-face English Class Using Zoom (줌(Zoom)을 활용한 온라인 비대면 영어 수업의 방향 탐색)

  • Kim, Hye-Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.284-290
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    • 2021
  • This study aimed to identify the efficiency of online non-face-to-face English classes to propose possibilities for expanding these types of classes in a sustainable way even in the post-COVID era. Moreover, the study suggests pedagogical implications for the directions that should be further explored for online non-face-to-face English classes. To this end, the study employed an online non-face-to-face English reading class using Zoom and investigated the effects of online teaching on college students' reading comprehension via two achievement tests. The study also analyzed learners' satisfaction or dissatisfaction with this online non-face-to-face English reading class (and their reasons) through a questionnaire. Ultimately, the study found that online non-face-to-face English reading classes have a positive effect on learners' reading comprehension learning. In addition, the reasons for learners' satisfaction with online non-face-to-face classes include systematic class progress, class quality, and efficiency of learning. Instructors must be aware of the need to expand online non-face-to-face classes, for which they will have to be thoroughly prepared in advance. Instructors will also need to implement efficient online class activities, organize classes systematically with detailed explanations, and provide quick and useful feedback.

The Effects of Group Coaching Program on Improving Metacognition Learning Ability for Adult Learners (성인학습자 대상 메타인지 학습능력 증진 그룹코칭 프로그램의 효과성 검증)

  • Hyunjin Kim;Taehee Kim
    • The Korean Journal of Coaching Psychology
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    • v.7 no.2
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    • pp.47-74
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    • 2023
  • The purpose of this study was to test the effectiveness of a group coaching program to promote metacognitive learning ability in an academic context for adult learners enrolled at a distance university. The topics and objectives of the group coaching program focused on understanding and applying the elements of 'metacognitive knowledge', and each session was conducted online by integrating 'planing-monitoring-regulating', an element of 'metacognitive regulation', into the REGROW model of coaching. To verify the effectiveness of the program, research participants were recruited from adult university students enrolled in A Cyber University and assigned to the experimental and control groups. The experimental group was given the program, while the control group was given the program after the completion of the study. Metacognitive learning ability level and academic self-efficacy were tested before and after the program for both groups, and a satisfaction survey was conducted for the experimental group. Analyses of the data revealed that the experimental group showed higher scores on both the overall and sub-scales of perceived metacognitive learning ability and academic self-efficacy compared to the control group. Participants in the experimental group also reported high satisfaction with the program, increased knowledge of metacognition, awareness and application of metacognitive strategies, and found the group coaching approach beneficial. Based on these findings, implications, and suggestions for future research are presented.

The Effects of Pedagogical Agent and Redundant Text on Learners' Social Presence and Intention to Continue Learning in Video Learning (동영상 학습에서 교육 에이전트와 자막이 학습자의 사회적실재감 및 학습지속의향에 미치는 영향)

  • Suyuan Piao;Kwanghee Han
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.73-82
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    • 2023
  • A 2(pedagogical agent: with vs. without) × 2(on-screen text: with vs. without) between-subject design was used in this study to investigate the effects of pedagogical agent and redundant on-screen text on video learning. In the case of the educational video without redundant on-screen text, there was no difference in social presence, satisfaction, and intention to continue learning regardless of the presence of a pedagogical agent. However, when the educational video contained redundant on-screen text, participants who watched educational video with pedagogical agent perceived higher social presence, satisfaction and intention to continue. In terms of academic achievement, no difference was found whether redundant on-screen text was contained or not. It supports some of the previous studies on the reverse-redundancy effects, suggesting that the inclusion of redundant text does not necessarily cause the reduction of learning outcomes. Video learning shows a higher dropout rate than face-to-face learning. Therefore, it is particularly important to understand how to strengthen interactions with learners and motivate them to keep themselves engaged in learning. This study discussed whether pedagogical agent and on-screen text are factors that induce continuous participation of learners in video learning.

Research on Factors Effecting on Learners' Satisfaction and Purchasing Intention of Educational Applications (학습자의 교육용 어플리케이션 활용 만족요인과 구매의도에 영향을 미치는 요인 연구)

  • Jang, Eun-Ji;Park, Yong-Suk;Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.471-483
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    • 2012
  • The demand of using educational applications for 'smart' devices has recently increased. Accordingly, this study analyzed the satisfaction of educational applications and the factors which affect to purchase intention suggesting optimal development and use for the future. Based on searching for the theoretical background, the research model for the study was set: Appropriateness, interactivity, amusement and ubiquity were designated as independent variables, consumer satisfaction as parameter variable, and purchase intention as dependent variable. Through conducting structural equation modeling with the variables, the results showed that appropriateness, amusement and ubiquity had significant impacts on consumer satisfaction and purchase intention of educational applications. The results were expected to give suggestions as presenting guideline for educational application, improving mobile learning and vitalizing mobile contents.

The Effect of the Convergence Learning on Self-Oriented Learning Skill, Problem Solving Ability and Major Satisfaction in Social Customized Curriculum (융합수업 운영이 사회맞춤형교육과정 간호대학생의 자기주도적 학습능력, 문제해결 능력과 전공만족도에 미치는 효과)

  • Kim, Hye Sook;Song, Hwan
    • Journal of Industrial Convergence
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    • v.18 no.3
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    • pp.99-107
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    • 2020
  • This study is a comparative study before and after a single group to identify the effect of convergence class operation on the self-directed learning ability, problem-solving ability and major satisfaction of nursing students in the social-tailored curriculum. The survey was conducted on 79 nursing students from C University. Self-directed learning ability, problem-solving ability and major satisfaction level have been improved since application before applying convergence class. Through this study, we hope to open and operate various curricula in nursing colleges that meet the needs of the community, provide students with various opportunities, cultivate self-directed learning skills, problem-solving skills, and major satisfaction so that learners can solve problems themselves in order to maximize their effects, and develop various contents in the university.

An Empirical Study on the Factors Affecting e-Learning Learners Satisfaction (e-Learning 학습자 만족도 영향요인에 관한 연구)

  • Seo, Chang-Gab;Lee, Seok-Yong
    • The Journal of Information Systems
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    • v.18 no.3
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    • pp.1-25
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    • 2009
  • As many universities introduce e-Learning classes as formal courses, numerous research topics relating to c-Learning such as, defining e-Learning, identifying factors affecting successful e-Learning deployment and examining relationships between the factors in e-Learning classes need to be focused on. However, most researches thai have been undertaken only consider the positive side or right functional dimension. This can result in e-Learning dissemination at universities being overlooked. In accordance with this indispensability, the negative factors, which are potentially inherent in e-Learning learner's perception and affect personnel e-Learning acceptance in university classes need 10 be acknowledged. The purpose of this study was to identify the negative factors affecting personnel e-Learning acceptance and to analyze the interrelation among the factors in this research model. The two independent variables avoidable convenience and reliant convenience, based on pilot test results, and self-efficacy and perceived playfulness, based on the relevant literature, are used to examine the research model. The research problem was tested with data collected from 446 respondents in 12 universities. This study developed and empirically analyzed a model representing the relationship by using the Structural Equation Model. The major findings of this study are, firstly, that the higher reliant convenience is negatively affecting the degree of system use and learner satisfaction, whereas avoidable convenience is only affecting the learner satisfaction. Secondly, the higher self-efficacy and stronger perceived playfulness affects the degree of system use as well as learner satisfaction. Finally, the degree of system use affects the learner satisfaction.

Learner's perception and Learning Satisfaction on e-learning in the University Blended Learning Environment (블렌디드 러닝(Blended Learning) 환경에서 e-learning에 대한 학습자의 지각정도와 학습만족도 -S 대학 보건교육학 강좌를 중심으로-)

  • Han, Ji-Young;Lee, Eun-Hwa
    • The Journal of Korean Association of Computer Education
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    • v.13 no.6
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    • pp.69-77
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    • 2010
  • This purpose of this study is to investigate the learner's perception and learning satisfaction on e-learning in the university blended learning environment. The participants in this study were signed up for Health Education. Collected data were analyzed by using the SPSS program. The results are as follows. The average of learner's perception and learning satisfaction on e-learning was higher than the middle. the most of learners recognized that e-learning is efficient to cultivate computer usage ability. Relation between learner's perception and learning satisfaction on e-learning showed a positive correlation. Learning satisfaction could be influenced by learner's perception on e-learning. Considering all these results, the blended learning which mixs face-to-face learning and e-learning is meaningful.

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