• Title/Summary/Keyword: Learner needs

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Keystroke Application Technique for User Authentication in E-Learning System (이러닝 시스템에서 사용자 인증을 위한 키스트로크의 응용 기술)

  • Kim, Cheon-Shik;Yoon, Eun-Jun;Hong, You-Sik;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.25-31
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    • 2008
  • It is important for users to be confirming in e-Leaning system, because legitimate learner should be joined to the system for teaming and testing Thus, most system for authentication was verified using id and password with learner's id and password. In this case, It can be easy for hackers to steal learner's id and password. In addition, soma learner gets another to sit for the examination for one with another person id and password. For the solution like this problem it needs a biometrics authentication for complement. This method is required so much extra cost as well as are an unwanted concern. Therefore, we proposed keystroke technique to decide which learners are righteous or unlawful in this paper. In addition, we applied statistics and neural network for the performance of keystroke system. As a result, the performance of FAR and FRR in keystroke authentication was increased by proposed method.

Needs Analysis for the Development of a Korean Language Curriculum for Participants in the 'KOICA Scholarship Program' (KOICA 석사학위과정 연수자 대상 한국어 교육과정 개발을 위한 학습자 요구분석 -서울대학교 국제대학원과 행정대학원을 중심으로-)

  • Hong, Jin-hyeok
    • Journal of Korean language education
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    • v.28 no.3
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    • pp.181-210
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    • 2017
  • The purpose of this study is to analyze the needs of KOICA learners and to suggest some points to be considered in the development of a Korean language curriculum for KOICA Scholarship Program participants. For this purpose, the researcher first constructed questionnaires for analyzing learner needs based on the primary characteristics of learners that can be observed in actual education sites, and conducted a questionnaire survey for 71 trainees from the 'Graduate School of International Studies'(GSIS) and the 'Graduate School of Public Administration'(GSPA) in Seoul National University. Based on the analysis of the results, the researcher proposed several points to consider in terms of objectives, contents of education, methods of teaching, distribution of class time, textbooks and etc. in the development of a Korean language curriculum for KOICA learners. The 'KOICA Scholarship Program' is expected to continue to be implemented in the future, and it is expected that the development of a customized curriculum and corresponding textbooks for KOICA learners will soon be provided by governmental agencies. The researcher hopes that the results of this study can serve as useful reference.

Exploring the Design of Artificial Intelligence Convergence Liberal Arts Curriculum Based on Flipped Learning and Maker Education: Focusing on Learner Needs Assessment (플립 러닝과 메이커 교육 기반 인공지능 융합교양교과목 설계 방향 탐색 : 학습자 요구 분석을 중심으로)

  • Kim, Sung-ae
    • Journal of Practical Engineering Education
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    • v.13 no.2
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    • pp.221-232
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    • 2021
  • The purpose of this study is to explore the design direction of artificial intelligence convergence liberal arts subjects based on flip learning and maker education through analysis of learner needs in a non-face-to-face classroom environment caused by COVID-19. To this end, we analyzed the priorities of subject content elements by using the Borich needs assessment and The Locus for Focus model along with students' perceptions of flip learning for students who took and did not take maker education-based liberal arts courses. Based on this, it was used as basic data for designing the curriculum. The study results are as follows. First, the content elements of the artificial intelligence liberal arts curriculum based on maker education consisted of a total of 9 areas and were designed as a class using flip learning. Second, the areas with the highest demand for education are 'Artificial Intelligence Theory', 'Artificial Intelligence Programming Practice', 'Physical Computing Theory', 'Physical Computing Practice', followed by 'Convergence Project', '3D Printing Theory', '3D Printing practice' was decided. Third, most of the questionnaires regarding the application of flip learning in maker education-based artificial intelligence liberal arts subjects showed positive responses regardless of whether they took the course, and the satisfaction of the students was very high. Based on this, an artificial intelligence-based convergence liberal arts curriculum using flip learning and maker education was designed. This is meaningful in that it provides an opportunity to cultivate artificial intelligence literacy for college students by preparing the foundation for artificial intelligence convergence education in liberal arts education by reflecting the needs of students.

Implementation and application of Web-Based Problem Solving Learning System for Small Group Collaborative Learning (소집단 협동학습을 통한 웹기반 문제해결학습 시스템의 개발 및 적용)

  • Ryu, Young-Lan;Park, Sun-Joo
    • Journal of The Korean Association of Information Education
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    • v.4 no.2
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    • pp.159-168
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    • 2001
  • A ultimate purpose of education is to develop their ability that learners is able to solve present or future immediate problem well. In order to, the educator checks question settlement conditions and leads steadily, the learner needs various data and information for question settlement, and needs communication with many various people. By the way, WEB becomes the source of various data and information that it is naccesary to solve problem for freedom navigation of internet, because accelerates interaction quality communication needed question settlement process, offers the best studying environment for problem solution drilling. A methodolagical tactics for accelerating learner's question solution activity is helped by small-group action drill. According to, this treatise develops system of question solution drilling with web for a basis by small group action drill, applies the fifth grade it experimentally.

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The Development of Multimedia Nutrition Education Program for Preschoolers (미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구)

  • Oh Yu-Jin;Kim Dong-Sik
    • Korean Journal of Community Nutrition
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    • v.11 no.3
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.

Design of Multi-agent System for Course Scheduling of Learner-oriented using Weakness Analysis Algorithm (취약성 분석 알고리즘을 이용한 학습자 중심의 코스 스케쥴링 멀티 에이전트 시스템의 설계)

  • Kim, Tae-Seog;Lee, Jong-Hee;Lee, Keun-Wang;Oh, Hae-Seok
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.517-522
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    • 2001
  • The appearance of web technology has accelerated a role of the development of the multimedia technology, the computer communication technology and the multimedia application contents. And serveral researches of WBI (Web-based Instruction) system have combined the technology of the digital library and LOD. Recently WBI (Web-based Instruction) model which is based on web has been proposed in the part of the new activity model of teaching-learning. And the demand of the customized coursewares which is required from the learners is increased, the needs of the efficient and automated education agents in the web-based instruction are recognized. But many education systems that had been studied recently did not service fluently the courses which learners had been wanting and could not provide the way for the learners to study the learning weakness which is observed in the continuous feedback of the course. In this paper we propose "Design of Multi-agent System for Course Scheduling of Learner-oriented using Weakness Analysis Algorithm". First proposed system monitors learner's behaviors constantly, evaluates them, and calculates his accomplishment. From this accomplishment the multi-agent schedules the suitable course for the learner. And the learner achieves a active and complete learning from the repeated and suitable course.le course.

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The Roles of Parents in Science Learning at the Everyday Science Classroom in Gwanak-gu (관악구 생활과학교실의 과학학습에서 나타난 부모의 역할)

  • Lim, Ju-Hee;Lee, Ji-Young;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.29 no.4
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    • pp.373-387
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    • 2009
  • The purpose of the study was to investigate the roles of parents in science learning at the Everyday Science Classroom (ESC). Discourses of 20 parent-child dyads were analyzed to identify the roles of the parents and their significance. Data were also gathered through questionnaires that were made to survey the perception of parents and students of the Everyday Science Classroom (ESC) in Gwanak-gu. The results showed that parents played the role of Guide as well as Learner. Parents as the Guide showed roles of Process guide, Cognitive facilitator, Participation inducer, and Authoritative manager. Parents helped their children to accomplish the experiment successfully (34.5%) and offered cognitive scaffolds (21.3%) and affective scaffolds (8.7%) for children to reach a level of understanding that they could not reach by themselves. However, parents who helped their own children without considering their needs repressed children's autonomous learning (1.6%). The roles of parents as the Learner were categorized into Active learner (16.1%), Collaborative fellow learner (15.1%), and Authoritative leading learner (2.7%). The multiple roles of parents can influence the children's understanding of science in both positive and negative ways. This study can provide basic information on the roles of parents and their interaction with their children. Reflection on positive aspects of parent participation in program development will promote the understanding of science in both parents and children.

A Suggestion of a Model of Needs Analysis By Using Max-Min (Max-Min을 이용한 요구분석 모형 제안)

  • Nam, Bo-Yeol
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.5
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    • pp.2030-2037
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    • 2012
  • The purpose of this research is to suggest a model or method of needs analysis for designing syllabuses. As the learner-centered approach in teaching and learning methods becomes general, the learners' needs or wants should be reflected on the syllabus design. However, standardized scores in the previous research have disadvantages to be distorted in data interpretations because the difference between the maximum value and minimum value is so big compared to the Likert 5 scales. To solve this disadvantage, the Max-Min method is used in the needs analysis for the syllabus design. So, the differences are presented. Needs analyses need to be selected variously according to situations. Thus, further researches are needed to develop several new methods as well as the Max-Min method or the standardized score method for the whole needs analyses.

Analysis of Utilization and Problems, and Learner Behavior of Distance Science Learning (원격과학수업의 활용도 및 문제점, 학습자 행동분석)

  • Lee, Yong-seob
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.2
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    • pp.175-185
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    • 2020
  • The purpose of this study is to investigate the usages and problems of distance science learning and learner behavior analysis. This study established an Sixteen-weeks period of experimental treatment from March to June 2020, and the students who participated in the study formed a research group of 128 students in 2nd grade of their advanced classes who are attending the second semester of B university of education and taking courses in 'teaching research 1'. B university of education is singleness class that doesn't have compare group, so this study is constituted only study group. The results of the study were as follows. First, The students who took science learning remotely liked using the university's LMS system. Second, it was not efficient for the faculty member's scientific data presentation to operate smoothly in the online system. Third, it is necessary to set various educational platforms as a standardized platform. Looking at the pros and cons of various platforms may vary depending on the suitability of education, but if the LMS system, which is a professional teaching support method, is upgraded to meet the needs of learners, the satisfaction of higher instructors and learners will be higher.

Issues Related to the Application of the 7th National Mathematics Curriculum and the 2005 College Entrance System : Critical Considerations for the Recent High School Mathematics Education in Korea (제 7차 고등학교 수학과 교육과정 적용의 쟁점과 개선방향 - 2005학년도 대학입학전형제도와 관련하여 -)

  • 장경윤
    • School Mathematics
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    • v.5 no.1
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    • pp.27-42
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    • 2003
  • The current 7th National Mathematics Curriculum had been developed as a learner-centered curriculum and begun to apply to high school since 2002. This paper discusses issues related to the high school mathematics curriculum application into high school. The mathematics curriculum for grades 11 and 12 was developed primarily as a learner-centered one to provide five elective courses according to the needs of students based on their future occupation and attitudes. Discussion starts with the differences of the five elective courses: the three of them have dependent and sequential structure and the two are totally different with regards to their levels of difficulty and the content they span. It is claimed that the frameworks of the 2005 National Ability Test for the College Entrance and the minimal enrollment requirements of several influential colleges' admission policy make the high school mathematics education very rigid, unflexible, and anti-educational. Several suggestions to recover and imp-rove the high school mathematics education and the spirit of the 7th curriculum are presented.

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