• Title/Summary/Keyword: Large Objects

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Survey on Vector Similarity Measures : Focusing on Algebraic Characteristics (대수적 특성을 고려한 벡터 유사도 측정 함수의 고찰)

  • Lee, Dongjoo;Shim, Junho
    • The Journal of Society for e-Business Studies
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    • v.17 no.4
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    • pp.209-219
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    • 2012
  • Objects such as products, product reviews, and user profiles are important in e-commerce domain. Vector is one of the most widely used object representation scheme. Information of e-commerce objects may be modeled by vectors in which the featured values are assigned to various dimensions. E-commerce objects are in general quantitatively large while some are similar or even same in reality. It Plays, therefore, an important role to measure the similarity between objects. In this paper, we survey the state-of-the -art vector similarity measures. Similarity measures are analyzed to feature the algebraic characteristics and relationship of those, and upon which we classify the related measures accordingly. We then present such features that standard vector similarity measures should convey.

A Design and Manufacturing of Two Types of Micro-grippers using Piezoelectric Actuators for the Micromanipulation (미세 조작을 위한 압전 구동 집게의 설계 및 제작)

  • 박종규;문원규
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.246-250
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    • 2003
  • In this study, two new types of micro-grippers in which micro-fingers are actuated by piezoelectric multi-layer benders and stacks are introduced for the manipulation of micrometer-sized objects. First, we constructed a 3-chopstick-mechanism tungsten gripper, which is composed of three chopsticks: two are designed to grip micro-objects, and tile third is used to help grasp and release the objects through overcoming especially electrostatic force among some surface effects including electrostatic, van der Waals forces and surface tension. Second, a 2-chopstick-mechanism silicon micro-gripper that uses an integrated force sensor to control the gripping force was developed. The micro-gripper is composed of a piezoelectric multilayer bender for actuating the gripper fingers, silicon fingertips fabricated by use of silicon-based micromachining, and supplementary supports. The micro-gripper is referred to as a hybrid-type micro-gripper because it is composed of two main components; micro-fingertips fabricated using micromachining technology to integrate a very sensitive force sensor for measuring the gripping force, and piezoelectric gripper finger actuators that are capable of large gripping forces and moving strokes. The gripping force signal was found to have a sensitivity of 667 N/V. To the design of each of components of both of the grippers. a systematic design approach was applied, which made it possible to establish the functional requirements and design parameters of the micro-grippers. The micro-grippers were installed on a manual manipulator to assess its performance in tasks such as moving micro-objects from one position to a desired position. The experiment showed that the micro-grippers function effectively.

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Research on Application of Service Design Methodology in IOT Environment

  • Kim, Byung-Taek;Cho, Yun-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.3
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    • pp.53-60
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    • 2017
  • The purpose of this study is to provide empirical and quantitative analysis on user's perceived privacy, security, and user satisfaction when providing visualization information about objects and service provider behaviors that users can not perceive in internet service process. Through previous research, we have examined the importance of privacy and security factors as a key factor to be considered for the characteristics of the Internet of things and the Internet of things. In addition, service blueprint, which is one of the service design methodologies to examine the flow of service usage in providing Internet service of things, was examined. In the flow of things internet service utilization, it is found that the things that are out of the user's cognitive area and the behavior of the service provider take up a large part. Therefore, the hypothesis that the trust of the Internet service security and the satisfaction of the user experience can be improved by providing the security visualization information about the behavior of the object and the invisible service provider in the non-contact aspect of the user and the object. In order to verify the hypothesis, we conducted experiments and questionnaires on the use of virtual objects' internet environment and conducted statistical analysis based on them. As a result, it was analyzed that visual information feedback on non - contact and invisible objects and service provider's behaviors had a positive effect on user's perceived privacy, security, and satisfaction. In addition, we conclude that it can be used as a service design evaluation tool to eliminate psychological anxiety about security and to improve satisfaction in internet service design. We hope that this research will be a great help for the research on application method of service design method in Internet environment of objects.

A Network-based Indexing Method for Trajectories of Moving Objects on Roads (도로 위에 존재하는 이동객체의 궤적에 대한 네트워크 기반의 색인 방법)

  • Kim, Kyoung-Sook;Li, Ki-Joune
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.879-888
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    • 2006
  • Recently many researchers have focused on management of Historical trajectories of moving objects in Euclidean spaces due to numerous sizes of accumulated data over time. However, the movement of moving objects in real applications generally has some constraints, for example vehicles on roads can only travel along connected road networks. In this paper, we propose an indexing method for trajectories of moving objects on road networks in order to process the network-based spatiotemporal range query. Our method contains the connect information of road networks to use the network distance for query processing, deals with trajectories which are represented by road segments in road networks, and manages them using multiple R-trees assigned per each road segment. Furthermore, it has a structure to be able to share R-tree among several road segments in large road networks. Consequently, we show that our method takes about 30% less in node accesses for the network-based spatiotemporal range query processing than other methods based on the Euclidean distance by experiments.

A Study on UML-Based Role Modeling for Extracting Components (컴포넌트 추출을 위한 UML 기반의 역할 모델링에 관한 연구)

  • Song, Ho-Young;Kim, Jung-Jong
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.591-596
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    • 2004
  • Systematic modeling methods. which can correctly represent user requirements, are absolutely required to extract components when developing components. But, components are designed and developed In general based on the concept of object modeling so that they lacks in supporting representing cooperation and interaction as well as reuse. It means extracting components is not easy to be applied to complicated and sophisticated large-scale systems. This paper utilizes a role modeling method based on the role of objects, not on objects themselves, to complement object modeling. The Role modeling can break down a complicated system into simple models through abstracting the pattern of objects based on roles of the objects. In this study, an UML-based method extracting components through role modeling is embodied. UML can represent models from various standpoints so that role models arc also viewed from several points of view.

Design and Implementation of Object Storage Engine for Large Multimedia Objects (대용량 멀티미디어 객체를 위한 객체저장엔진의 설계 및 구현)

  • Jin, Ki-Sung;Chang, Jae-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.376-388
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    • 2002
  • Recently, although there are strong requirements to manage multimedia data, there are a few researches on efficient storage and retrieval of multimedia data. In this paper, we design an object storage engine which can store and retrieve various multimedia objects efficiently. For this, we design an object manager for storing a variety of multimedia data and an inverted file manager for indexing unformatted text objects. In addition, we implement the objects storage engine which can support concurrency control and recovery schemes of DBMS by integrating the object manager and the inverted file manager with the SHORE low-level storage system. Finally, we develope a TIROS(Thesis Information Retrieval using Object Storage engine) system in order to verify the usefulness of our object storage engine.

Implementation of Temporal Relationship Macros for History Management in SDE (SDE에서 이력 관리를 위한 시간관계 매크로의 구현)

  • Lee, Jong-Yeon;Ryu, Geun-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.553-563
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    • 1999
  • The Spatial Database Engine(SDETM) developed by Environmental Systems Research Institute, Inc. is a spatial database that employs a client-server architecture incorporated with a set of software services to perform efficient spatial operations and to manage large, shared and geographic data sets. It currently supports a wide variety of spatial search methods and spatial relationships determined dynamically. Spatial objects in the space world can be changed by either non-spatial operations or spatial operations. Conventional geographical information systems(GISs) did not manage their historical information, however, because they handle the snapshot images of spatial objects in the world. In this paper we propose a spatio-temporal data model and an algorithm for temporal relationship macro which is able to manage and retrieve the historical information of spatial objects. The proposed spatio-temporal data model and its operations can be used as a software tool for history management of time-varying objects in database without any change.

Online Video Synopsis via Multiple Object Detection

  • Lee, JaeWon;Kim, DoHyeon;Kim, Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.8
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    • pp.19-28
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    • 2019
  • In this paper, an online video summarization algorithm based on multiple object detection is proposed. As crime has been on the rise due to the recent rapid urbanization, the people's appetite for safety has been growing and the installation of surveillance cameras such as a closed-circuit television(CCTV) has been increasing in many cities. However, it takes a lot of time and labor to retrieve and analyze a huge amount of video data from numerous CCTVs. As a result, there is an increasing demand for intelligent video recognition systems that can automatically detect and summarize various events occurring on CCTVs. Video summarization is a method of generating synopsis video of a long time original video so that users can watch it in a short time. The proposed video summarization method can be divided into two stages. The object extraction step detects a specific object in the video and extracts a specific object desired by the user. The video summary step creates a final synopsis video based on the objects extracted in the previous object extraction step. While the existed methods do not consider the interaction between objects from the original video when generating the synopsis video, in the proposed method, new object clustering algorithm can effectively maintain interaction between objects in original video in synopsis video. This paper also proposed an online optimization method that can efficiently summarize the large number of objects appearing in long-time videos. Finally, Experimental results show that the performance of the proposed method is superior to that of the existing video synopsis algorithm.

Study on the Improvement of Inspection-Related Regulation of Fire Protection Systems and Equipment - Focused on the Fire Administration Process - (소방시설 자체점검 관계법령의 개선방안에 대한 연구 - 소방행정프로세서를 중심으로 -)

  • Lee, Jong Hwa
    • Fire Science and Engineering
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    • v.33 no.1
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    • pp.188-193
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    • 2019
  • In the past, the risk of fire and the rate of fire occurrence has increased gradually as the quality of life improved due to rapid economic growth, and the government enacted Fire Prevention Act. The existing inspection method was revised considering the rapid increase in the number of fire-fighting objects(hereinafter referred to as specific fire-fighting objects) that require the installation of fire-fighting facilities, and has been applied to this day. On the other hand, unlike the rapid increase in specific fire-fighting objects and the development of fire prevention technologies, the scope of work and inspections by unsuitable inspectors caused a large fire accident, which required improvement of the related laws. This study evaluated, the Act on the relationship of firefighting facilities, which had been implemented previously to identify fire victims, save lives, secure independence of fire inspection agencies, and ensure the accuracy of fire prevention actions.

REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY (유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구)

  • Kim, Min Sang;Song, Wook;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.53-62
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    • 2018
  • As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents.