• Title/Summary/Keyword: LCD codes

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ON LCD CODES OVER FINITE CHAIN RINGS

  • Durgun, Yilmaz
    • Bulletin of the Korean Mathematical Society
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    • v.57 no.1
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    • pp.37-50
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    • 2020
  • Linear complementary dual (LCD) codes are linear codes that intersect with their dual trivially. LCD cyclic codes have been known as reversible cyclic codes that had applications in data storage. Due to a newly discovered application in cryptography, interest in LCD codes has increased again. Although LCD codes over finite fields have been extensively studied so far, little work has been done on LCD codes over chain rings. In this paper, we are interested in structure of LCD codes over chain rings. We show that LCD codes over chain rings are free codes. We provide some necessary and sufficient conditions for an LCD code C over finite chain rings in terms of projections of linear codes. We also showed the existence of asymptotically good LCD codes over finite chain rings.

ON REVERSIBLE ℤ2-DOUBLE CYCLIC CODES

  • Nupur Patanker
    • Bulletin of the Korean Mathematical Society
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    • v.60 no.2
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    • pp.443-460
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    • 2023
  • A binary linear code is said to be a ℤ2-double cyclic code if its coordinates can be partitioned into two subsets such that any simultaneous cyclic shift of the coordinates of the subsets leaves the code invariant. These codes were introduced in [6]. A ℤ2-double cyclic code is called reversible if reversing the order of the coordinates of the two subsets leaves the code invariant. In this note, we give necessary and sufficient conditions for a ℤ2-double cyclic code to be reversible. We also give a relation between reversible ℤ2-double cyclic code and LCD ℤ2-double cyclic code for the separable case and we present a few examples to show that such a relation doesn't hold in the non-separable case. Furthermore, we list examples of reversible ℤ2-double cyclic codes of length ≤ 10.

Development of Universal Remote Control System using TFT Color LCD (TFT Color LCD를 사용한 통합형 리모컨 개발)

  • Kim Yong-Pyo;Yoon Dong-Han;Choi Un-Ha
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1495-1501
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    • 2006
  • In this paper, It is purposed to Develope Development of Home Automation Remote Control System using W Color touch LCD(liquid crystal display). This control remotely with remote control innovative and ergonomic design, right combination of LCD and hard buttons and its industry leading technology puts your customers at the cutting-edge of home entertainment. Remote Control for casual users is programmed automatically programmed with multiple free step macros and IR commands. Radio Frequency (RF) operation provides 50-100 inch range though walls and doors. Editor includes a vast library of IR codes for hundreds of brands and models of A/V components. This database is constantly growing with the inclusion of new devices every month. Keep your software up to date by using the Live Update feature. Rather than un-installing and re-installing the software, you download updates to the software from the internet.

Dual Layer LC Panel Unit Enables to Present Invisible 2D Code

  • Matsumoto, Yuuki;Sakamoto, Kunio;Nomura, Shusaku;Hirotomi, Tetsuya;Shiwaku, Kuninori;Hirakawa, Masahito
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1005-1009
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    • 2009
  • An invisible code is one of the useful technologies for a computer interaction. In this paper, we propose a method to display invisible codes using LCD panels and to detect a polarized symbol image with a conventional CCD camera.

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NTGST-Based Parallel Computer Vision Inspection for High Resolution BLU (NTGST 병렬화를 이용한 고해상도 BLU 검사의 고속화)

  • 김복만;서경석;최흥문
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.6
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    • pp.19-24
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    • 2004
  • A novel fast parallel NTGST is proposed for high resolution computer vision inspection of the BLUs in a LCD production line. The conventional computation- intensive NTGST algorithm is modified and its C codes are optimized into fast NTGST to be adapted to the SIMD parallel architecture. And then, the input inspection image is partitioned and allocated to each of the P processors in multi-threaded implementation, and the NTGST is executed on SIMD architecture of N data items simultaneously in each thread. Thus, the proposed inspection system can achieve the speedup of O(NP). Experiments using Dual-Pentium III processor with its MMX and extended MMX SIMD technology show that the proposed parallel NTGST is about Sp=8 times faster than the conventional NTGST, which shows the scalability of the proposed system implementation for the fast, high resolution computer vision inspection of the various sized BLUs in LCD production lines.

The Implementation of Stmart Phone Edition based on Embedded Linux (임베디드 리눅스 기반의 스마트폰 에디션 구현)

  • Kim Do-Hyung;Yun Min-Hong;Kim Sun-Ja;Lee Cheol-Hoon
    • The KIPS Transactions:PartA
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    • v.12A no.7 s.97
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    • pp.597-604
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    • 2005
  • The paper describes implementation of smartphone edition based on embedded Linux, which is composed of smartphone middleware and basic applications. Existing smartphone platforms entails loyalty expenses and has difficulties on customization due to the closed policy of their source codes. Although GPE - based on embedded Linux has solved the loyalty issues, other problems are remained unsolved. Since GPE has been designed for relatively large PDA-level devices, applications are generally inoperable under the condition of small LCD size and input methods without touch-screen; the condition is typical limitations of the smartphones. In the implemented smartphone edition of the paper no loyalty is required, because the smartphone edition is based on embedded Linux. It also supports keypad-only operating functionality such as moving between folders or running applications with operations. Besides, it provides more user-friendly environment to use the smartphone editionscreen interfaces and indicatorsto those of the regular cellular phones.

Design of an Automatic Generation System of Device Drivers Using Templates (템플릿을 이용한 디바이스 드라이버 자동생성 시스템 설계)

  • Kim, Hyoun-Chul;Lee, Ser-Hoon;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.9C
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    • pp.652-660
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    • 2008
  • Applications running under embedded systems require various device drivers designed for different types and versions of the OS to manage resources effectively. In this paper, an automated device driver generator system which can generate the device drivers to be used in newer versions the target OS is proposed. In the proposed system, the structures of device drivers of specific OS are designed in the templates and stored in a library, and the target device drivers are generated by adding codes to the stored templates. Once device drivers are generated, they are registered into the kernel. The experimental results show that data transfer time has been slightly increased when compared against manually created drivers for TFT-LCD driver, USB interface keyboard/mouse driver, and AC'97 controller drivers. The code size for the generated drivers after compilation has also been increased slightly when compared with manually designed device drivers.

A Remote Partitioned Rendering System Using Direct3D (Direct3D 기반 원격 분할 렌더링 시스템)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.18 no.1
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    • pp.115-124
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    • 2018
  • Various kinds of tile-based ultra-high resolution display devices have been developed by, for example, constructing display walls using many commodity LCD displays. To represent 3D applications like computer games on these devices, one has to develop 3D applications or develop particular APIs only for representing on these devices. If one can develop a distributed rendering system using legacy 3D APIs such as OpenGL and Direct3D by extending a remote rendering system, commercial computer games can be represented on such display devices without modifying their source codes. The purpose of the paper is to propose a new Dired3D-based distribute rendering system by extending a Direct3D-based remote rendering system and to show its feasibility technically by appling it to a sample Direct3D application and performing a few experimentations.