• Title/Summary/Keyword: Kansei Engineering

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Landscape Evaluation of Sidewalk Environment using Sensibility Data (감성데이터를 이용한 보도환경의 경관평가에 관한 연구)

  • Lee, Byung Joo;Park, Sang Myung;Namgung, Moon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.2D
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    • pp.265-273
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    • 2006
  • On the occasion of high price oil generation, we have to promote activation policy for public transportation and hold back to use passenger car, it is very important to improve of sidewalk environment for pedestrian. Evaluation for sidewalk environment will be fixed with sensibility to feel pedestrian. So, study for sensibility about comfort etc. to feel pedestrian will be carried out. In this paper, researchers interests in engineering methods to make material considering sensibility and image of human. Therefore, we carried out recognition experiment for sidewalk environment with Kansei engineering, and made a quantitativedata of sensibility adjective that it was surveyed by semantic deferential method. After grasp factors by principal analysis, we found factor effect to design criterion and sidewalk environment preference. So, we could identify a design factor for comfort environment.

Analysis of Streetscape Estimation Factor of User by KANSEI Engineering (감성공학에 의한 운전자의 가로경관 평가요인 분석에 관한 연구)

  • Park, Sang-Myeong;Lee, Byeong-Ju;Nam, Gung-Mun
    • Journal of Korean Society of Transportation
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    • v.24 no.3 s.89
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    • pp.125-131
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    • 2006
  • Recently, flowerbed median strips are being installed in urban highways for safety and scenery. In addition, efforts to enhance urban image through roadside flowerbeds and trees are being exerted for afforestation to enhance the urban environment. The sensibility of humans, such as the feeling of agreeableness of drivers must be considered when planning roads. However, not many researches on users on road environment are being conducted. Accordingly, KANSEI Engineering that is attracting attention nowadays was applied to form the image or sensibility of humans as definite object, in order to grasp the relation between the personal attributes of users and road formation with sensible factors considered when the road users evaluates the road scenery. As the result of research, streetscape was not evaluated based on individual factors such as roads, trees and buildings that form roads, but was based on sensibility image based on harmony of the overall road formation according to the changes of each factors.

A Design of Food Recommendation Application Based on Kansei Analysis (감성분석 기반 음식추천 어플리케이션 설계)

  • Lee, Kang-Hyun;Park, Myoung-Sik;Lee, Kang-Won;Seo, Hyun-Woo;Keum, Ji-Soo;Lee, Seung-Hyung;Lee, Hyon-Soo
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06b
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    • pp.528-530
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    • 2012
  • 본 논문에서는 개인의 감성정보를 분석하여 음식을 추천해주는 어플리케이션을 설계한다. 제안하는 방법은 현재 위치로부터의 거리나 인터넷 블로그 등에 소개되었던 맛집과 같은 정보를 이용하여 음식을 추천하는 방식과 다르게, 음식 선택에 있어 개인의 기분, 체중, 현재의 날씨와 위치 같은 개인적 정보와 함께 음식에 관한 선호도 조사와 요인분석을 통해 만들어진 감성지도를 바탕으로 여러 상황에 맞는 음식을 추천한다.

HUMAN INTERFACE TO MULTIMEDIA DATABASE SYSTEMS

  • Higuchi, Kazugide;Tada, Masahiro;Ogino, Akihiro;Sato, Ayumi;Yano, Emi;Kobayashi, Hayato;Kato, Toshikazu
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.274-277
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    • 2002
  • To transmit users' intentions that vary with each person, intuitive and hi-directional interactions between users and a computer are necessary. We considered these interactions by dividing them into two spaces, physical space and informational space. Informational space supports human thinking process by arranging and visualizing much information. Physical space reproduces the real world where various restrictions exist to virtual space. From the viewpoint of three aspects - contents model, kansei model and context model - we defined the style of the interaction between user and multimedia database. In this paper, for the purpose of examining the way to realize the interaction based on these models, we developed interior design coordination support system and garden coordination system, and then evaluated them.

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A Study on the Customer-Oriented Design Using Desirability Function and Taguchi Method (호감도 함수와 다구찌 법을 이용한 고객지향설계에 관한 연구)

  • Jae Hun Jo;Ji Ho Lee;Jong Pil Park;Yoon Eui Nahm
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.4
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    • pp.99-108
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    • 2022
  • Today, as technology advances and market competition for products intensifies, the product design to improve customer satisfaction by accurately identifying customer needs is emerging as a very important issue for company. Accordingly, the customer-oriented or customer-centered design that maximizes customer satisfaction by grasping and analyzing customer requirements is in the spotlight as an important design theory. In this study, the customer-oriented design is defined as finding the optimal value of design variable with the maximum overall customer satisfaction while minimizing the difference in individual customer satisfaction responded to various customers from multiple product quality characteristics from the perspective of robust design. Therefore, this study presents a new method for modeling the customer preference structure as the different sets of desirability functions for multiple quality characteristics and proposes a new customer-oriented design approach by applying the desirability functions to Taguchi's robust design process to deal with multi-characteristic design problem. Finally, the proposed method is illustrated with the Kansei engineering design problem of wine glass.

Design Variable Selection and Screening for the Perceived Quality Analysis of Front Visibility in Motor Vehicle Design (운전 자세에서 인지되는 시야 개방감에 대한 영향 변수 추론 및 모형화 방법)

  • Oh, Jin-Wook;Yun, Myung-Hwan
    • IE interfaces
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    • v.21 no.1
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    • pp.43-50
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    • 2008
  • Understanding consumers' latent desires for product form has now become a critical issue in product design. Accordingly, product development processes is rapidly changing from product-oriented development to user-centered development. Driver visibility is considered as an important element of driving posture packaging in automobile interior design. This study presents a systematic process for driver visibility analysis approached from affective engineering method that provides design variable selection and screening with respect to the image/impression element of the human visibility. Also, the analysis of front visibility, often called the feeling of "openness", in motor vehicle interior design, is selected and practiced a case study using the systematic process proposed in this study. Twenty six participants evaluated the feeling of openness for thirty motor vehicles following the perceived scale of affective design factors. The results showed that variables such as the height of head lining, the height of cluster housing, the gradient of windshield and the volume of A-pillar were the critical design variables which affect the feeling of openness in a motor vehicle.

Ergonomic approach of the Mini-componnt for a mew gereration (신세대를 위한 미니컴포넌트의 인공학적 접근)

  • 권영국;김재형;김동욱
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.240-248
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    • 1995
  • In Korea, it is not satisfactory in the product design since Kansei engineering or Ergnomics is not very active and well considered. When designing a mini-component, the user's emotion was not considered well. It is typical to have a rectangular shape, dark- colored outside in a mini-component design. Therefore, the users have to select with available choice from the manufacture's traditional designs. In this study, a new smin- component was designed to be suitable for a new generation's (10 to mid-20) sensation. First of all, an ergonomic problems were investigated. And then, the survey was per- formed to consider the emotion of the new generation. After that, the new design was made to reflect the new generation's trend and preference. In addition, the high-touch (human-centered design) and human touch (the product to give a sensible satisfaction for human) concepts were added.

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Design and Evaluation of Cl Symbol Marks by Hybrid Kansei Engineering (Hybrid 감성공학에 의한 CI 심벌마크의 설계 및 평가)

  • 장인성;박용주
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.06a
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    • pp.489-496
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    • 2001
  • 본 연구에서는 기업의 경영이념이나 특성 등을 시각적 이미지로 표현하는 CI(Corporate Identity) 심벌마크의 설계 및 평가를 위해 Hybrid 감성공학기법을 적용하였다. 먼저, CI 심벌마크에 내재된 기업의 시각적 이미지를 분석하기 위하여 SD평가를 실시하였으며 CI 심벌마크의 디자인 요소와 기업이미지와의 상관관계를 분석하기 위하여 정통적인 감성공학적 접근방식에 해당하는 순향성 감성공학기법을 적용하였다. 최종적으로는 CI 심벌마크의 디자인 요소로부터 기업이미지에 대한 고객의 감성을 자동으로 평가할 수 있는 시스템을 개발하기 위하여 역향성 감성공학기법을 적용하였다. 구축된 시스템은 CI 심벌마크의 설계를 지원함으로써 설계에 소요되는 시간과 비용을 효과적으로 줄일 수 있는 유용한 도구로 장차 이용되리라 기대된다.

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IMPRESSION-DRIVEN DESIGN SCHEME FOR A CLASS OF 3D OBJECTS BASED ON MORPHABLE 3D SHAPE MODEL, AND ITS AUTOMATIC BUILDUP BY SUPPLEMENTARY FEATURE SAMPLING

  • Inaba, Yoshinori;Kochi, Jumpei;Ishi, Hanae;Gyoba, Jiro;Akamatsu, Shigeru
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.606-611
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    • 2009
  • This paper describes a method for achieving a novel design within a class of 3D objects that would create a preferred impression on users. Physical parameters of the 3D objects that might strongly contribute to their visual impressions are sought through computational investigation of the impression ratings obtained for learning samples. "Car body" was selected as the class of 3D objects to be investigated. A morphable 3D model of car bodies that describes the variations in appearance using a smaller number of parameters was obtained. Based on each car body's rating for the impression of speediness obtained by paired comparison, the visual impression was transformed by manipulating the parameters defined in the morphable 3D model. The validity of the proposed method was confirmed by psychological experiments. A new scheme is also proposed to properly re-sample a novel object of a peculiar shape so that such an object could also be represented by the morphable 3D model.

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An Interactive Approach Based on Genetic Algorithm Using Ridden Population and Simplified Genotype for Avatar Synthesis

  • Lee, Ja-Yong;Lee, Jang-Hee;Kang, Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.167-173
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    • 2002
  • In this paper, we propose an interactive genetic algorithm (IGA) to implement an automated 2D avatar synthesis. The IGA technique is capable of expressing user's personality in the avatar synthesis by using the user's response as a candidate for the fitness value. Our suggested IGA method is applied to creating avatars automatically. Unlike the previous works, we introduce the concepts of 'hidden population', as well as 'primitive avatar' and 'simplified genotype', which are used to overcome the shortcomings of IGA such as human fatigue or reliability, and reasonable rates of convergence with a less number of iterations. The procedure of designing avatar models consists of two steps. The first step is to detect the facial feature points and the second step is to create the subjectively optimal avatars with diversity by embedding user's preference, intuition, emotion, psychological aspects, or a more general term, KANSEI. Finally, the combined processes result in human-friendly avatars in terms of both genetic optimality and interactive GUI with reliability.