• Title/Summary/Keyword: Intuitive

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Classical testing based on B-splines in functional linear models (함수형 선형모형에서의 B-스플라인에 기초한 검정)

  • Sohn, Jihoon;Lee, Eun Ryung
    • The Korean Journal of Applied Statistics
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    • v.32 no.4
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    • pp.607-618
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    • 2019
  • A new and interesting task in statistics is to effectively analyze functional data that frequently comes from advances in modern science and technology in areas such as meteorology and biomedical sciences. Functional linear regression with scalar response is a popular functional data analysis technique and it is often a common problem to determine a functional association if a functional predictor variable affects the scalar response in the models. Recently, Kong et al. (Journal of Nonparametric Statistics, 28, 813-838, 2016) established classical testing methods for this based on functional principal component analysis (of the functional predictor), that is, the resulting eigenfunctions (as a basis). However, the eigenbasis functions are not generally suitable for regression purpose because they are only concerned with the variability of the functional predictor, not the functional association of interest in testing problems. Additionally, eigenfunctions are to be estimated from data so that estimation errors might be involved in the performance of testing procedures. To circumvent these issues, we propose a testing method based on fixed basis such as B-splines and show that it works well via simulations. It is also illustrated via simulated and real data examples that the proposed testing method provides more effective and intuitive results due to the localization properties of B-splines.

Recent trends in check-all-that-apply (CATA) method for food industry applications (식품 산업체에서 활용 가능한 카타(CATA) 평가법의 최신동향)

  • Kim, In-Ah;Lee, Youngseung
    • Food Science and Industry
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    • v.52 no.1
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    • pp.40-51
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    • 2019
  • For better understanding the relationship between consumers' perception and sensory characteristics of products, diverse types of rapid sensory profiling technique have been suggested as alternatives to conventional descriptive analysis. Among these, check-all-that-apply (CATA) method has gained popularity for studying consumers' perception and intuitive responses to products due to their simplicity, speed, and ease of use. CATA method has been used to gather consumers' perception derived from sensory characteristics of products as well as consumers' emotion responses to products in recent years. Moreover, many researchers reported that CATA method can be used to provide valuable information for product optimization by applying a penalty analysis and collecting responses to ideal product. Thus, this article reviews recent research using CATA in the field of sensory and consumer science and introduces practical applications to achieve various business objectives in food industry.

Prospective Mathematics Teachers' Perceptions of the Use of Hands-On Manipulatives and Technological Tools in Teaching Quadratic Curves (이차곡선 수업에서 공학도구 사용과 수작업 교구 활동에 대한 예비 수학교사들의 인식)

  • Kim, Somin
    • Journal of the Korean School Mathematics Society
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    • v.24 no.1
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    • pp.151-172
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    • 2021
  • In this study, I investigated prospective mathematics teachers' perceptions of activities using Wax-paper, a hands-on material (manipulatives), and GeoGebra, a technological tool, in teaching quadratic curves. Twenty prospective mathematics teachers in the Mathematics Education Department of a local university participated in a survey on their perception of the use of hands-on materials and technological tools in teaching quadratic curves. According to the results of this study, prospective mathematics teachers generally preferred the use of technological tools for learning and teaching quadratic curves. Additionally, mathematics teachers thought that the tool helped students develop intuitive thinking through visualizing quadratic curves, enabling the exploration of various mathematical properties, assisting the comprehension of various concepts, and increasing students' interest levels. However, they were concerned about the immature use of technological tools by students or teachers, and recognized that the advantages and disadvantages of using hands-on material and technological tools were complementary. Based on these findings, it is suggested that hands-on material and technological tools should be used complementally in mathematics classes, and the development and dissemination of class materials that are not affected by students' or teachers' ability to use technological tools is important.

Design and implementation of an AI-based speed quiz content for social robots interacting with users (사람과 상호작용하는 소셜 로봇을 위한 인공지능 기반 스피드 퀴즈 콘텐츠의 설계와 구현)

  • Oh, Hyun-Jung;Kang, A-Reum;Kim, Do-Yun;Jeong, Gu-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.611-618
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    • 2020
  • In this paper, we propose a design and implementation method of speed quiz content that can be driven by a social robot capable of interacting with humans, and a method of developing an intelligent module necessary for implementation. In addition, we propose a method of implementing speed quiz content through the process of constructing a map by arranging and connecting intelligent module blocks. Recently, software education has become mandatory and interest in programming is increasing. However, programming is difficult for students without basic knowledge of programming languages to directly access, and interest in block-type programming platforms suitable for beginners is growing. The block-type programming platform used in this paper is a platform that supports immediate and intuitive programming by supporting interactions between humans and robots. In this paper, the intelligent module implemented for the speed quiz content was used by blocking it within a block-type programming platform. In order to implement the scenario of the speed quiz content proposed in this paper, we implement a total of three image-based artificial intelligence modules. In addition to the intelligent module, various functional blocks were placed to implement the speed quiz content. In this paper, we propose a method of designing a speed quiz content scenario and a method of implementing an intelligent module for speed quiz content.

A Method of User-Friendly Design Fiction Applying Affordances (어포던스를 활용한 사용자 친화적 디자인 픽션 방법론)

  • Lee, Ji-Hye
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.129-138
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    • 2021
  • This study suggests user-friendly design fiction method applying user-centered design process. Design fiction is a method that predicts futures from design perspective with critical discourses and physical representation. It has been regarded importantly in HCI and interaction design realms as aesthetical and experiential approaches, yet not firmly established. Especially, it has not been considered from user-centered perspective which considers users and related problems. Anticipatory design based on current problems which predicts futures and defines design-oriented scenario is becoming significant. Therefore, this study regards design fiction method in relation to prior design also should consider user-centered perspective, not just experimental approaches. In this regards, this study tries to apply user-centered process, specifically affordances which lead more intuitive and direct impact on users into conventional design fiction process. This study led junior students in visual communication major into design fiction process with specific topics and the Design with Intent Toolkit amongst practices of creating affordances so as to develop new design fiction process with its diverse outcomes. Throughout the process, this study aims to suggest alternative user-friendly design fiction method beyond its critical and experiential approaches.

A study on 'Life-giving function' of Dance as a performing arts (공연예술로서 무용의 '생명적 기능'에 관한 연구)

  • KIM, JI WON
    • (The) Research of the performance art and culture
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    • no.33
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    • pp.195-222
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    • 2016
  • This study says that giving a life through the mixed power of motions which can not be fixed. It is a fundamental activity of the art of dance. In the fact, the art of dance is defined as the most instinctive and intuitive arts show that dance is a harmony of emotion on the body, thus, this view wants to discuss the relations between "sense and body". This view doesn't focus on the mere motions of dancing form, but characterizes dance as an art of another vitality through the mixture and combination of these motions. In other words, this study emphasizes that dance transcends time and space on stages, and that dance, as an expression of identity, is an art which shows a sense from inside of human. Therefore, when we want to understand the true meaning of the art of dance, we should attend what attributes of dance define it as an art and show its creative. This study, thus, seeing those attributes as the life-giving function of dance, aims to help understand the principle meaning of the art of dance that realizes creation as well as the attitudes of audience who appreciate the art of dance. And by doing so, this study contemplates how we should see the creative idea of choreography, forming sympathy and the art of dance.

Performance Analysis of 3D Color Picker in Virtual Reality (가상현실 3차원 색상 선택기의 성능 분석)

  • Kim, Jieun;Lee, Jieun
    • Journal of the Korea Computer Graphics Society
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    • v.27 no.2
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    • pp.1-11
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    • 2021
  • In a virtual environment, a 3D workspace and 3D interaction are possible, but most virtual reality applications use a 2D color picker. This paper implements a 3D color picker based on 3D color space in a virtual environment, and compares color selection performance with the existing 2D color picker. The 3D color picker is intuitive by using the 3D color space as it is, and it can position the 3D pointer at a specific point in the color space using a controller, which is a virtual reality device, so a user can select a color in one step. On the other hand, the 2D color picker has the advantage of being familiar with existing users who work with colors in a computer environment, but has a disadvantage that requires several steps of user interaction since it has to set color properties through 2D interfaces. Based on user experiments, we confirmed the usefulness of a 3D color picker in addition to a 2D color picker in a virtual environment, and it was possible to perform natural 3D work in a virtual environment using the 3D color picker.

A Study to Hierarchical Visualization of Firewall Access Control Policies (방화벽 접근정책의 계층적 가시화 방법에 대한 연구)

  • Kim, Tae-yong;Kwon, Tae-woong;Lee, Jun;Lee, Youn-su;Song, Jung-suk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.6
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    • pp.1087-1101
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    • 2020
  • Various security devices are used to protect internal networks and valuable information from rapidly evolving cyber attacks. Firewall, which is the most commonly used security device, tries to prevent malicious attacks based on a text-based filtering rule (i.e., access control policy), by allowing or blocking access to communicate between inside and outside environments. However, in order to protect a valuable internal network from large networks, it has no choice but to increase the number of access control policy. Moreover, the text-based policy requires time-consuming and labor cost to analyze various types of vulnerabilities in firewall. To solve these problems, this paper proposes a 3D-based hierarchical visualization method, for intuitive analysis and management of access control policy. In particular, by providing a drill-down user interface through hierarchical architecture, Can support the access policy analysis for not only comprehensive understanding of large-scale networks, but also sophisticated investigation of anomalies. Finally, we implement the proposed system architecture's to verify the practicality and validity of the hierarchical visualization methodology, and then attempt to identify the applicability of firewall data analysis in the real-world network environment.

Introduction to Useful Attributes for the Interpretation of GPR Data and an Analysis on Past Cases (GPR 자료 해석에 유용한 속성들 소개 및 적용 사례 분석)

  • Yu, Huieun;Joung, In Seok;Lim, Bosung;Nam, Myung Jin
    • Geophysics and Geophysical Exploration
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    • v.24 no.3
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    • pp.113-130
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    • 2021
  • Recently, ground-penetrating radar (GPR) surveys have been actively employed to obtain a large amount of data on occurrences such as ground subsidence and road safety. However, considering the cost and time efficiency, more intuitive and accurate interpretation methods are required, as interpreting a whole survey data set is a cost-intensive process. For this purpose, GPR data can be subjected to attribute analysis, which allows quantitative interpretation. Among the seismic attributes that have been widely used in the field of exploration, complex trace analysis and similarity are the most suitable methods for analyzing GPR data. Further, recently proposed attributes such as edge detecting and texture attributes are also effective for GPR data analysis because of the advances in image processing. In this paper, as a reference for research on the attribute analysis of GPR data, we introduce the useful attributes for GPR data and describe their concepts. Further, we present an analysis of the interpretation methods based on the attribute analysis and past cases.

A Study on Improvement of the Registration System for Address Information Reference Object of Addressing Road Name Address (도로명주소의 주소정보기반대상 등록 제도 개선 연구)

  • Yang, Sungchul
    • Journal of Cadastre & Land InformatiX
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    • v.51 no.2
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    • pp.21-34
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    • 2021
  • Considering the role of roads in cities and the purpose of the Road Name Address Act, it is natural that the road name of the address is registered as the nearest road section adjacent to the building. Therefore, the Enforcement Decree of the Road Name Address Act also stipulates that mayor assign building numbers based on the basic numbers of road sections adjacent to the main entrances of buildings. However, there were cases where addresses are given from distant roads rather than adjacent roads among the actual road name addresses. Most of them are caused by misinterpretation of the case where the entrance faces more than one road. In this study, institutional and systematic improvement plans were proposed with the aim of enabling accurate selection of address information reference objects by demonstrating the limitations of the current building numbering method and presenting institutional improvement plans. Road name addresses were implemented for the core purpose of improving the inconvenience of locating the lot number address. Although some still complained of the inconvenience of road name addresses, successful settlement was possible because of the intuitive principle that most countries around the world could use it and find buildings along the road. Therefore, the system and system improvement should be made quickly in terms of accurate address information quality management and revitalization of related industries.