• Title/Summary/Keyword: Interface Requirement

Search Result 222, Processing Time 0.027 seconds

Wireless Impedance Sensor with PZT-Interface for Prestress-Loss Monitoring in Prestressed Concrete Girder

  • Nguyen, Khac-Duy;Lee, So-Young;Kim, Jeong-Tae
    • Journal of the Korean Society for Nondestructive Testing
    • /
    • v.31 no.6
    • /
    • pp.616-625
    • /
    • 2011
  • Ensuring the designed prestress force is very important for the safety of prestressed concrete bridge. The loss of prestress force in tendon could significantly reduce load carrying capacity of the structure. In this study, an automated prestress-loss monitoring system for prestressed concrete girder using PZT-interface and wireless impedance sensor node is presented. The following approaches are carried out to achieve the objective. Firstly, wireless impedance sensor nodes are designed for automated impedance-based monitoring technique. The sensor node is mounted on the high-performance Imote2 sensor platform to fulfill high operating speed, low power requirement and large storage memory. Secondly, a smart PZT-interface designed for monitoring prestress force is described. A linear regression model is established to predict prestress-loss. Finally, a system of the PZT-interface interacted with the wireless sensor node is evaluated from a lab-scale tendon-anchorage connection of a prestressed concrete girder.

Interface Design of Camera Electronic Module for a Satellite Eletro-Optic System (위성용 전자광학시스템 카메라전자부의 인터페이스 설계)

  • Kong, Jong-Pil;Kim, Bo-Gwan
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.1157-1158
    • /
    • 2008
  • This paper describes the interface designs of Optical-Camera Electronic unit with a DFPA(Detector Focal Plane Assembly) and IDHU(Image Data Handling Unit) which meet the top-level requirement of a satellite system. Especially, the designs on the image format and timing of the Header information for the correct reconstruction of the image in the Groundstation are explained in detail.

  • PDF

Technology Requirements for Wearable User Interface

  • Cho, Il-Yeon
    • Journal of the Ergonomics Society of Korea
    • /
    • v.34 no.5
    • /
    • pp.531-540
    • /
    • 2015
  • Objective: The objective of this research is to investigate the fundamentals of human computer interaction for wearable computers and derive technology requirements. Background: A wearable computer can be worn anytime with the support of unrestricted communications and a variety of services which provide maximum capability of information use. Key challenges in developing such wearable computers are the level of comfort that users do not feel what they wear, and easy and intuitive user interface. The research presented in this paper examines user interfaces for wearable computers. Method: In this research, we have classified the wearable user interface technologies and analyzed the advantages and disadvantages from the user's point of view. Based on this analysis, we issued a user interface technology to conduct research and development for commercialization. Results: Technology requirements are drawn to make wearable computers commercialized. Conclusion: The user interface technology for wearable system must start from the understanding of the ergonomic aspects of the end user, because users wear the system on their body. Developers do not try to develop a state-of-the-art technology without the requirement analysis of the end users. If people do not use the technology, it can't survive in the market. Currently, there is no dominant wearable user interface in the world. So, this area might try a new challenge for the technology beyond the traditional interface paradigm through various approaches and attempts. Application: The findings in this study are expected to be used for designing user interface for wearable systems, such as digital clothes and fashion apparel.

Integration of multi-functional system using relational database and graphical user interface (관계형데이타베이스와 그래픽사용자 인터페이스를 이용한 설계시스템의 통합화)

  • 이종갑;서승완;김준호
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 1994.04a
    • /
    • pp.519-526
    • /
    • 1994
  • In the large and multifunctional engineering system, the heterogeneous computer system situation is inevitable. Accordingly a lot of integration efforts are being made to comply with the industrial requirement of productivity. In this paper, a practical concept of integration is introduced through the development of a prototype system for ship outfitting design which is a typical example of large/multi-functional application system. On the development of the prototype system, three points are considered as a practical concept-which are integration of database, integration of application programs, and system-user interface. The relation model based commercial database management system(RDBMS) is used to build the project integrated database, and the graphical user interface tool(OSF/Motif) on X-window system is used for the integration of application programs and the user interface.

A Study on the Cost Model for Implementation of SE for the Light Rail Transit Project (경량전철 사업의 SE 적용을 위한 비용 추정 모델 연구)

  • Kim, Chul Whan;Han, Myeong-Deok;Lee, Jae Hong;Lee, Chang Young
    • Journal of the Korean Society of Systems Engineering
    • /
    • v.8 no.1
    • /
    • pp.1-7
    • /
    • 2012
  • This research aims to propose a model to estimate the appropriate SE Cost rate to the total project cost when systems engineering applied to light rail transit project. In this research an investment cost estimation model is proposed with reference to COSYSMO (Constructive System Engineering Cost Model). This model includes four input factors such as requirement numbers, interface numbers, algorithm numbers, and scenario numbers. When 2600 requirement numbers are considered on a proposal document with 350 pages in a light rail transit specification of 500 billion~trillion won scale, COSYSMO demo version estimates 42.5 billion won of SE cost (about 5% of total project cost or about 10% of E&M cost).

A User Interface Prototype Generation Technique Supporting Usage-Centered Design (사용성 중심설계를 지원하기 위한 사용자 인터페이스 프로토타입의 생성기법)

  • 김정옥;유철중;장옥배
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.1
    • /
    • pp.29-42
    • /
    • 2004
  • According to rapid growth of a web environment, usage-centered design is being highlighted. This paper suggests the development step and algorithm to generate a user interface prototype automatically on the basis of usage-centered design. For this purpose, The transition object of the user interface is modeled from requirement analysis, and an modeling rule as well as algorithms of business events are made for the creation of the user interface. Through these processes, visual cohesions of business events become strong and unskilled designers can develop the qualified user interface prototypes. A user's understanding of business tasks can also be improved and prototype iterations reduced.

A Comparative Study for User Interface Design between TV and Mobile Phone (TV와 휴대폰의 사용자 인터페이스 디자인 비교 연구)

  • Pan, Young-Hwan
    • Journal of the Ergonomics Society of Korea
    • /
    • v.27 no.1
    • /
    • pp.29-35
    • /
    • 2008
  • An estimated 1 billion mobile phone were sold globally in the year 2006. In Korea, people watch television 3.17 hours in a day. Television isn't what it used to be. Digital TV provides both interactivity and high definition. Mobile phone also transferred from 2G to 3G or 3.5G. This means the complexity of TV and mobile phone is increased, design of user interface is more difficult. Unlike the personal computer industry, TV and mobile phone industries have no standard user interface. A comparative study for user interface between TV and mobile phone is studied. User, task, system are analyzed in requirement analysis. User interface model and interaction are also analyzed between TV and mobile phone. This study provides some insights for user interface design. First, the UI designer have to consider another products because one user using one product at the same time using another products. Experience for one product affects that for another product. Second, TV and mobile phone show very similar pattern, especially interaction task and input interaction. Third, there are not sometimes optimized experience between service operator and device manufacturer. Cooperative design between them is required.

The Analysis of Mechanical Environment of Small Satellite Launcher (소형위성 발사체의 기계적 환경 분석)

  • Lee, Sung-Sae;Park, Jong-Oh;Rhee, Seung-Wu
    • Aerospace Engineering and Technology
    • /
    • v.9 no.2
    • /
    • pp.123-128
    • /
    • 2010
  • Science and Technology SATellite-3 (STSAT-3) is science purpose satellite which weighs below 170kg. This is classified as small satellite or micro satellite more specifically. The launch vehicles (launchers) for small satellite has their own requirements for environmental interface. Since the small satellites are usually launched with cluster or multiple payloads, the selection option for appropriate launcher is limited. Therefore, the satellite should be designed with the consideration of environmental requirements of these launchers. In this paper, the environmental requirement of most candidated launchers for small satellite is summarized and give satellite environmental requirement to accommodate all launchers requirements.

Methods to Design Provided, Required and Customize Interfaces of Software Components (소프트웨어 컴포넌트의 Provided, Required와 Customize인터페이스 설계 기법)

  • 박지영;김수동
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.10
    • /
    • pp.1286-1303
    • /
    • 2004
  • Component-based Development is gaining a wide acceptance as an economical software development paradigm to develop applications by utilizing reusable software components. Well-defined interface manages coupling and cohesion between components, minimizes the effect on the user in case of component evolvement, and enhances reusability, extendibility and maintainability. Therefore, study on systematic development process and design guidelines for component interface has been required since the component has been introduced. In this paper, we propose three types of interfaces based on software architecture layers and functionality types; Provided Interface which provides functionality of a component, Required Interface which specifies required functionality that is provided by other components, and Customize Interface which tailors the component to customer's requirement. In addition, we suggest design criteria for well-designed interface, and systematic process and instructions for designing interface. We firstly cluster operations extracted from use case model and class model to identify Provided interfaces, and design Customize interfaces based on artifacts for variability. We also specify Required interfaces by identifying dependency among interfaces. Proposed interface design method provides traceability, throughout the component interface design. And furthermore, proposed guidelines support practical design for high quality component based on a case study.

Efficient Data Management for Finite Element Analysis with Pre-Post Processing of Large Structures (전-후 처리 과정을 포함한 거대 구조물의 유한요소 해석을 위한 효율적 데이터 구조)

  • 박시형;박진우;윤태호;김승조
    • Proceedings of the Computational Structural Engineering Institute Conference
    • /
    • 2004.04a
    • /
    • pp.389-395
    • /
    • 2004
  • We consider the interface between the parallel distributed memory multifrontal solver and the finite element method. We give in detail the requirement and the data structure of parallel FEM interface which includes the element data and the node array. The full procedures of solving a large scale structural problem are assumed to have pre-post processors, of which algorithm is not considered in this paper. The main advantage of implementing the parallel FEM interface is shown up in the case that we use a distributed memory system with a large number of processors to solve a very large scale problem. The memory efficiency and the performance effect are examined by analyzing some examples on the Pegasus cluster system.

  • PDF