• Title/Summary/Keyword: Interaction Device

Search Result 658, Processing Time 0.03 seconds

Scheme for Verification Between Mobile Devices in a Service with Expiration Time by Using Zero-knowledge Proof (영지식 증명을 이용한 가입기간이 정해진 서비스에서 이동 통신 기기간 인증 기법)

  • Park, Young-Hoon;Seo, Seung-Woo
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.3
    • /
    • pp.23-32
    • /
    • 2013
  • As the mobile communication technology is developed, the services for communication between the mobile devices are provided, and the amount of usage is increasing tremendously. For the device-to-device communication, the device should be verified if it is a service member. The existing verification schemes include interactions with the third party, while this may cause the problems that the bandwidth is dissipated and the devices which are out of the communication range of the base station cannot communicate with other devices. To solve such problems, we propose a new scheme for verification between mobile devices without interaction of third party. For the proposed scheme, we develop and employ a new zero-knowledge proof protocol, which verifies the device's membership and its expiration time. Furthermore, the scheme guarantees privacy of the mobile device since it checks the encrypted verification message without decrypting, and protects replaying attack since it uses challenge-response method.

Human-Object Interaction Framework Using RGB-D Camera (RGB-D 카메라를 사용한 사용자-실사물 상호작용 프레임워크)

  • Baeka, Yong-Hwan;Lim, Changmin;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.21 no.1
    • /
    • pp.11-23
    • /
    • 2016
  • Recent days, touch interaction interface is the most widely used interaction interface to communicate with digital devices. Because of its usability, touch technology is applied almost everywhere from watch to advertising boards and it is growing much bigger. However, this technology has a critical weakness. Normally, touch input device needs a contact surface with touch sensors embedded in it. Thus, touch interaction through general objects like books or documents are still unavailable. In this paper, a human-object interaction framework based on RGB-D camera is proposed to overcome those limitation. The proposed framework can deal with occluded situations like hovering the hand on top of the object and also moving objects by hand. In such situations object recognition algorithm and hand gesture algorithm may fail to recognize. However, our framework makes it possible to handle complicated circumstances without performance loss. The framework calculates the status of the object with fast and robust object recognition algorithm to determine whether it is an object or a human hand. Then, the hand gesture recognition algorithm controls the context of each object by gestures almost simultaneously.

MPEG-U part 2 based Advanced User Interaction Interface System (MPEG-U part 2 기반 향상된 사용자 상호작용 인터페이스 시스템)

  • Han, Gukhee;Baek, A-Ram;Choi, Haechul
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.12
    • /
    • pp.54-62
    • /
    • 2012
  • AUI(Advanced User Interaction) interface aims to enhance interaction between various input/output devices and scene descriptions represented by video, audio, and graphic. Recently, MPEG-U part 2 standardization for the AUI interface is under development by MPEG(moving picture experts group). This paper introduces MPEG-U part 2 standard and presents MPEG-U part 2 AUI interface system. The AUI interface system consists of user interface in/output modules and MPEG-U XML generation/interpretation modules. The former and the latter are for UID data handling and XML data processing, respectively. This system MPEG-U standards-based input/output devices and to improve the interaction with the user can be used as a framework. By implementation of the proposed AUI interface system, MPEG-U usage scenario is introduced and it is verified that the AUI interface system conforms to MPEG-U standard.

HUD Interface and VR content interaction: VR+HUD (HUD Interface와 VR 콘텐츠 인터렉션: VR+HUD)

  • Park, Keonhee;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.8 no.3
    • /
    • pp.925-932
    • /
    • 2018
  • Virtual reality seems to be the center of the next generation platform, which is founded on various engines that can easily make device progress and content. However, the interaction between virtual reality contents and users is thought of as relatively requiring technological advances. In this paper, we propose a technique to improve the interaction technique based on the case of Virtual Figure Model Crafting (VFMC) to analyze the problem of interaction caused by virtual reality contents. We introduced the concept of Head-Up Display (HUD) to present a more natural interaction method. The HUD is the digital visual interface of the aircraft. The advantage of HUD visual interface is to minimizes the user's visual movement by displaying the information of the scattered view to the forward direction of the pilot. In other words, we can reduce unnecessary left and right movements that make it is possible to expect an effect of reducing fatigue and increasing immersion.

Design and Implementation of user centric pavilion information guide system based on commercial mobile device (모바일 기기 기반 사용자 중심형 전시관 정보 안내 시스템의 설계 및 구현)

  • Yun Hyun-Joo;Bu So-Young;Choi Yoo-Joo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.2 s.40
    • /
    • pp.187-199
    • /
    • 2006
  • This paper proposes the design of user centric pavilion information guide system based on mobile device such as PDA. which is composed of system interface factors as user wants. The suggested information guide system is convenient for user carrying because it is based on PDA mobile device and the used liquid browser system makes all data information displayed on a small screen in contrast with the other browser system. Indeed, factors of system interface can be re-composed by user interaction. And this system can effectively provide the detail information about the exhibited objects as various media data such as text, image, voice, music, video etc. The proposed system is made up of media database server. mobile system control server and mobile system interface which accepts user interaction and displays the information. Each system is networked based on TCP/IP and uses XML (extensible Markup Language) and JAVA 2 micro edition to be able to update data. This feature enhances a wide use to be able to load this system on the any mobile device.

  • PDF

A Study on Monitoring of Health Care and Chronic Diseases for the elderly: the Effect of Wearable Device (고령자 만성질환 및 건강관리 모니터링에 관한 연구: 웨어러블 기기의 효과)

  • Lee, Jong-Sik;Lee, Kang-Nyeon
    • Journal of the Korea Knowledge Information Technology Society
    • /
    • v.13 no.3
    • /
    • pp.351-357
    • /
    • 2018
  • This study is on the elderly people's use and experience of a wearable device. By using wearable device, the elderly can monitor their health data at real time. As a result, their motivation for health care, exercise, and so on can improve and enhance. Across the globe, population aging becomes one of the most important problems in each nation. The social and economic burden from aging is one of most serious challenges to sustainability of the world and its economy, including South Korea. Information Communication Technology including wearable device can help the elderly health care improve. In 2016, the number of wearable devices is more than 19 million. Many of them are the devices related to health data monitoring. In the experiment, the authors measure real time health data from the subjects' wearable devices. In the first experiment day, subjects' average waist size was 36.29 inches. In the final experiment day, 31st day later from start of the experiment, the average waist size was 35.51 inches. At the beginning of the experiment, standard deviation was 1.93. At the final day of the experiment, it was 2.24. In regression analysis, when experiment day extends, average waist size seems to decrease. The trend is significant (t=2.719, p<0.05). That result may mean the subjects' motivation for health care improve. Wearable device can increase the elderly people's motivation for health care and exercise. As a result, their health can improve.

Analysis of Fluid-Structure Interaction of Cleaning System of Micro Drill Bits (마이크로 드릴비트 세척시스템의 유체-구조 연성해석)

  • Kuk, Youn-Ho;Choi, Hyun-Jin
    • Journal of the Korean Society of Manufacturing Process Engineers
    • /
    • v.15 no.1
    • /
    • pp.8-13
    • /
    • 2016
  • The micro drill bit automatic regrinding in-line system is a system that refurbishes drill bits used in a PCB manufacturing process. This system is able to refurbish drill bits with a minimum size of ø0.15-0.075mm that have previously been discarded. Beyond the conventional manual cleaning process using ultrasound, this system adopts a water jet cleaning system, making it capable of cleaning drill bits with a minimum size of ø0.15-0.075mm. This paper analyses various contact pressures applied to the surface of drill bits depending on the shooting pressure of the cleaning device and fluid velocity in order to optimize the nozzle location and to detect structural instability caused by the contact pressures.

Design and Implementation of the Image Creation System based on User-Media Interaction (사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현)

  • Song, Bok Deuk;Kim, Sang Yun;Kim, Chae Kyu
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.5
    • /
    • pp.932-938
    • /
    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

Estimation of Shoulder Flexion Torque and Angle from Surface Electromyography for Physical Human-Machine Interaction (물리적 인간-기계 상호작용을 위한 표면 근전도 신호 기반의 어깨 굴곡 토크 및 각도 추정)

  • Park, Ki-Han;Lee, Dong-Ju;Kim, Jung
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.28 no.6
    • /
    • pp.663-669
    • /
    • 2011
  • This paper examines methods to estimate torque and angle in shoulder flexion from surface electromyography(sEMG) signals for intuitive and delicate control of robotic assistance device. Five muscles on the upper arm, three for shoulder flexion and two for shoulder extension, were used to offer favorable sEMG recording conditions in the estimation. The methods tested were the mean absolute value (MAV) with linear regression and the artificial neural network (ANN) method. An optimal condition was sought by varying combination of muscles used and the parameters in each method. The estimation performance was evaluated using the correlation values and normalized root mean square error values. In addition, we discussed their possible use as an estimation of motion intent of a user or as a command input in a physical human-machine interaction system.

Numerical Simulation of Propeller Slipstream Effect on Wing Aerodynamic Characteristics (프로펠러 후류 효과로 인한 날개의 공력 특성 수치해석)

  • Park, Y.M.;Kim, C.W.;Chung, J.D.;Lee, H.C.
    • 한국전산유체공학회:학술대회논문집
    • /
    • 2011.05a
    • /
    • pp.202-205
    • /
    • 2011
  • A rotating propeller of turboprop aircraft gives much effect on the aerodynamic characteristics of wing such as lift, moment and stall. Specially, a rotating propeller changes the lift and moment characteristics when aircrafts are in landing or take-off condition. In the present paper, 3-dimensional Navier-Stokes simulations for the interaction of propeller and wing were carried out. For rotating propeller, unsteady sliding mesh method was used to simulate a relative motion. For the power effect analysis in landing and take off configurations, double slotted flap was also considered and the aerodynamic characteristics were investigated. It was shown that the propeller slipstream enhanced the lift slope including maximum lift and this enhancement was more dominant with high lift device.

  • PDF