• Title/Summary/Keyword: Intelligent information systems

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FUZZY Logic-Based Fast Gain Scheduling Control Using Fuzzy Preprocessor

  • Lee, Seon-Ho;Kim, Sung-Gyu;Zeungnam Bien
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.11a
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    • pp.73-76
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    • 1997
  • This paper proposes the fuzzy logic-based fast gain scheduling(FFGS) controller for regulation problem in nonlinear systems. It utilizes which reflects the derivative information on the original scheduling variable in order to achieve better performance than the existents. Moreover, we apply the proposed control scheme to control active suspension systems with nonlinear components.

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Optimal Design of Nonlinear Structural Systems via EFM Based Approximations (진화퍼지 근사화모델에 의한 비선형 구조시스템의 최적설계)

  • 이종수;김승진
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.05a
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    • pp.122-125
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    • 2000
  • The paper describes the adaptation of evolutionary fuzzy model ins (EFM) in developing global function approximation tools for use in genetic algorithm based optimization of nonlinear structural systems. EFM is an optimization process to determine the fuzzy membership parameters for constructing global approximation model in a case where the training data are not sufficiently provided or uncertain information is included in design process. The paper presents the performance of EFM in terms of numbers of fuzzy rules and training data, and then explores the EFM based sizing of automotive component for passenger protection.

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A SOLUTION CONCEPT IN COOPERATIVE FUZZY GAMES

  • TSURUMI, Masayo;TANINO, Tetsuzo;INUIGUCHI, Masahiro
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.669-673
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    • 1998
  • This paper makes a study of the Shapley value in cooperative fuzzy games, games with fuzzy coalitions, which enable the representation of players' participation degree to each coalition. The Shapley value has so far been introduced only in an class of fuzzy games where a coalition value is not monotone with respect to each player's participation degree. We consider a more natural class of fuzzy games such that a coalition value is monotone with regard to each player's participation degree. The properties of fuzzy games in this class are investigated. Four axioms of Shapley functions are described and a Shapley function of a fuzzy fame in the class is given.

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Observer-Based Digital Fuzzy Controller (관측기 기반 디지털 퍼지 제어기)

  • Cha, Dae-Bum;Joo, Young-Hoon;Lee, Ho-Jae;Park, Jin-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.199-202
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    • 2002
  • This parer concerns a design methodology of the observer-based output-feedback digital controller for Takagj-Sugeno (TS) fuzzy systems using intelligent digital redesign (IDR). The term of IDR involves converting an analog fuzzy-mode-based controller into an equivalent digital one in the sense of state-matching. The considered IDR problem is viewed as convex minimization problems of the norm distances between linear operators to be matched. The stability condition is easily embedded and the separations principle is explicitly shown.

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PDC Intelligent control-based theory for structure system dynamics

  • Chen, Tim;Lohnash, Megan;Owens, Emmanuel;Chen, C.Y.J.
    • Smart Structures and Systems
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    • v.25 no.4
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    • pp.401-408
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    • 2020
  • This paper deals with the problem of global stabilization for a class of nonlinear control systems. An effective approach is proposed for controlling the system interaction of structures through a combination of parallel distributed compensation (PDC) intelligent controllers and fuzzy observers. An efficient approximate inference algorithm using expectation propagation and a Bayesian additive model is developed which allows us to predict the total number of control systems, thereby contributing to a more adaptive trajectory for the closed-loop system and that of its corresponding model. The closed-loop fuzzy system can be made as close as desired, so that the behavior of the closed-loop system can be rigorously predicted by establishing that of the closed-loop fuzzy system.

An Investigation of Robot Programming Language with the Capabilities of Sensory Information Processing (센서 정보 처리 기능을 갖는 로보트 프로그램밍 언어에 관한 조사)

  • Kim, Dae-Won;Ko, Myoun-Sam;Lee, Bum-Hee
    • Proceedings of the KIEE Conference
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    • 1987.11a
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    • pp.435-438
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    • 1987
  • In this paper, among the robot programming languages that enable processing of sensory information, eight exemplary languages are chosen, and investigated in terms of their characteristics, why they are designed the way they are, and the kind of sensors each language can use and apply to. In addition, the characteristics of each language is compared with one another from the sensor point of view and the flow of each language is analyzed from the robot language classification point of view. Finally, We investigate the progress and the requirements of the sensor-based robot programming languages for further developments.

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Disk Caching Scheme Using Lightweight Reuse Distance Measurement Scheme (경량의 재사용 거리 측정 기법을 이용한 디스크 캐싱 기법)

  • Son, Youngjae;Cheong, Seok Hyun;Gil, Gun Wook;Kang, Minjae;Noh, Dong Kun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.1-2
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    • 2020
  • 응용프로그램의 응답성을 향상시키기 위해서는 저장장치 시스템의 데이터 처리 능력이 중요하다. 한편, 차세대 메모리(NVDIMM)는 DRAM과 SSD 중간 정도의 성능 특성과 저장 용량을 갖는다. NVDIMM을 저장장치의 캐시로 사용함으로써 메모리와 저장장치의 격차는 많이 줄게 된다. 본 논문에서는 경량의 재사용 거리 측정 기법을 이용하여 효율적으로 디스크를 캐싱하는 기법을 제안한다. 제안 기법은 경량의 재사용 거리 측정 기법을 바탕으로 계산된 CFD(Computational Fluid Dynamics)값에 따라 디스크 캐시에 해당 데이터 적재 여부를 결정한다. 결과적으로 제안 기법을 적용한 디스크 캐시를 운용함에 따라 캐시의 히트율을 향상시켰다.

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How Query by humming, a Music Information Retrieval System, is Being Used in the Music Education Classroom

  • Bradshaw, Brian
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.99-106
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    • 2017
  • This study does a qualitative and quantitative analysis of how music by humming is being used by music educators in the classroom. Music by humming is part division of music information retrieval. In order to define what a music information retrieval system is first I need to define what it is. Berger and Lafferty (1999) define information retrieval as "someone doing a query to a retrieval system, a user begins with an information need. This need is an ideal document- perfect fit for the user, but almost certainly not present in the retrieval system's collection of documents. From this ideal document, the user selects a group of identifying terms. In the context of traditional IR, one could view this group of terms as akin to expanded query." Music Information Retrieval has its background in information systems, data mining, intelligent systems, library science, music history and music theory. Three rounds of surveys using question pro where completed. The study found that there were variances in knowledge, training and level of awareness of query by humming, music information retrieval systems. Those variance relationships where based on music specialty, level that they teach, and age of the respondents.

A Study on the Application of Spatial-Knowledge-Tags using Human Motion in Intelligent Space

  • Jin, Tae-Seok;Morioka, Kazuyuki;Niitsuma, Mihoko;Sasaki, Takeshi;Hashimoto, Hideki
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.31-36
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    • 2005
  • Intelligent Space (iSpace) is the space where many intelligent devices, such as computers and sensors, are distributed. According to the cooperation of many intelligent devices, the environment comes to have intelligence. In iSpace, the locations of multiple humans and other objects are obtained and tracked by using multiple camera and color-based method. In addition, we describe a context-aware information system which is based on Spatial-Knowledge-Tags (SKT). SKT system enables humans to access information and data by using spatial location of human and stored information in storage. The proposed tracking method is applied to the intelligent environment and its performance is verified by the experiments.

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Automatic Selection of Visual Information using Intelligent Content-Based Retrieva (지능형 내용기반검색을 이용한 시각정보 자동추출)

  • 송점동
    • The Journal of Information Technology
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    • v.4 no.2
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    • pp.69-81
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    • 2001
  • In this paper, we examine work in the evolution of content-based retrieval systems that rely on an intelligent infrastructure. Here, we refer to intelligence as the capabilities of the systems to build and maintain situational or world models, utilize dynamic knowledge representations, exploit context and overage advanced reasoning and learning capabilities. We argue that these elements are essential to producing effective systems for retrieving visual information at semantic levels matching those of human perception and cognition. In this paper, we review relevant research on the understanding of human intelligence and construction of intelligent systems in the fields of cognitive psychology, artificial intelligence, semiotics. We also discuss how some of the principal ideas from these fields lead to new opportunities and capabilities for content-based retrieval systems. Finally, we discribe some of our efforts in these directions. In particular, we present MediaNet, a multimedia knowledge presentation framework that facilitate and enable intelligent content-based retrieval.

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