• Title/Summary/Keyword: Intelligence Theory

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Design and Implementation of Sensibilities Lighting LED Controller using Modbus for a Ship (Modbus를 이용한 선박용 감성조명 LED 제어기의 설계 및 구현)

  • Jeong, Jeong-Soo;Lee, Sang-Bae
    • Journal of Navigation and Port Research
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    • v.39 no.4
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    • pp.299-305
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    • 2015
  • Modbus is a serial communications protocol, it has since become a practically standard communication protocol, and it is now a commonly available means of connecting industrial electronic devices. Therefore, it can be connected with all devices using Modbus protocol to the measurement and remote control on the ships, buildings, trains, airplanes and etc.. In this paper, we add the Modbus communication protocol to the existing lighting controller sensitivity to enable verification and remote control by external environmental factors, and also introduces a fuzzy inference system was configured by external environmental factors to control LED lighting. External environmental factors of temperature, humidity, illuminance value represented by the LED through a fuzzy control algorithm, the values accepted by the controller through the sensor. Modbus is using the RS485 Serial communication with other devices connected to the temperature, humidity, illumination and LED output status check is possible. In addition, the remote user is changed to enable it is possible to change the RGB values in the desired color change. Produced was confirmed that the LED controller output is based on the temperature, humidity and illumination.

Social Network-Based Knowledge Management System for P2P Environment (P2P 환경에서 사회적 연결망을 활용한 지식관리시스템의 구축)

  • Kim, Youn-Sang;Kwon, Suhn-Beom
    • Journal of Intelligence and Information Systems
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    • v.13 no.1
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    • pp.59-79
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    • 2007
  • P2P (Peer to Peer) techniques have been well applied to file sharing due to its cost-effectiveness and convenience. Dynamic network evolution is another good thing for P2P according to addition and deletion of nodes and change of files a node has. Our research proposes a P2P-based KMS (Knowledge Management System). Knowledge of enterprises spreads all over sub-organizations like oversea factories and sales departments and is changed in dynamic manner. P2P techniques are, therefore well matched with knowledge management domain. In order to increase search efficiency, we introduce social network theory into P2P-based KMS. Social network technique makes the most similar nodes (in KMS domain, nodes which has the most similar knowledge) its own neighbors, which makes eventually search efficiency increase. We developed our prototype system P2P-SN-KMS and evaluated by simulation.

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Control Networks for Information Systems Development : Organizational and Agency Theory Perspectives (조직 이론과 대리 이론 관점에서 본 정보시스템 개발의 통제 네트워크에 관한 연구)

  • Hong, Sa-Neung
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.71-90
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    • 2012
  • Although it has been studied for a long time in various disciplines, most of control theories remain being developed by analyzing relatively simple tasks. Even recent research on control of information systems development explains only a small part of control phenomena observed in the real world projects. This research focuses on identifying and analyzing the concepts and structures in order to make them useful for understanding and explaining control of information systems development comprehensively This investigation utilizes the complementary relationship between views on control from organizational and economic perspectives. A conceptual framework developed by integrating previous research on control allows us to analyze the development of information systems for control purposes. The results of discussion about control mechanisms and network can be used as guidelines for designing control systems in real projects. Analysis of control networks shows that control of development projects requires quite complex networks intertwining a variety of controllers and controlees. The results of this research are expected to contribute to correcting the unbalanced status of IS research which has emphasized too heavily on planning and implementation, and deepening and widening our understanding about controlling development projects. Practitioners can use the results as guidelines for designing control mechanisms and networks, and get alerted by them about the agency risks inherent in outsourced developments.

Development of Simulator for Rockfall and Landslide using Physical Engine (물리엔진을 사용한 낙석 및 산사태 시뮬레이터 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.60-67
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    • 2009
  • This paper describes a development of system that enables the user to simulate the rockfall and landslide from slopes using physical engine. Until now, it will not be able to accomplish the virtual experiment of three-dimensional interpretation about slope informations, stability evaluation, the rockfall and landslide simulation, etc., because of absence of three-dimensional simulation systems which relates with slopes. With like that reason, this paper developed a simulator which is identical or similar the rockfall and the landslide where the possibility which will occur or occurred from actuality is high very actual condition from virtual experiment. For a simulator development, this paper uses the physical engine which is mainly used from computer game and animation development etc., And it will be show the process where the rockfall and landslide occurs with simulator. This simulator which sees the process where the rockfall and the landslide occur from three-dimension computer graphics theory and the physical engine, is a system which is the possibility of showing actual feeling. Therefore, the result of this paper is applied in vehicle travelling guidance system and intelligence traffic systematic etc., because of creates visual service and three-dimensional application of the slope information database which is developed in existing, and will be able to forecast the upgrade of user benefit planning and a service.

How does Man and Non-human beings meet? (인간과 비인간 존재는 어떻게 만나는가?)

  • Sim, Gui-yeon
    • Journal of Korean Philosophical Society
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    • v.147
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    • pp.239-260
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    • 2018
  • Is an artificial intelligence robot, a non-human beings newly emerging in the age of technology, a threat to human beings, or a mutual cooperation or ensemble with human beings? The desire to control nature through the use of the power of science and technology is manifested in the fear that humans can annihilate themselves. This study attempts to identify the problems of Cartesian epistemology underlying these questions and fears and to answer these questions based on Merleau - Ponty 's ontological ontology using the Ontology and Latour' s ontology and technological philosophy. The cogito derived from the Cartesian philosophy became the basis of the structure of dichotomous epistemology of 'subjectivity and objectivity' based on human - reason. In the human-centered world, all non-human beings were tools or controls for humans. The problem of the modern people is not only to get help from the natural scientific methods to control the nature including man, but also to think that scientific method is the only way to understand the world. In criticizing this, Merleau-Ponty shows that the body mediates between human beings and non-human beings, and provides a possible ontological basis for the ontology. Merleau - Ponty 's phenomenological methodology and ontology are newly developed by Simondon under the influence of phenomenological philosopher and phenomenology. The relationship between human beings and nonhuman beings by Simondon appears as an ensemble of human and technical objects or a mutual co - operation of human and technical objects. In particular, Latour goes a step further in Simondon and defines all the bodies living in the world as actor-network theory, denying the core concept of modernity. Merleau - Ponty 's phenomenological view can be a new possible basis for the philosophical discussion of the technological age. We will see that the problem itself can be solved by shifting modern fear to a phenomenological attitude.

A Study on the Lighting Control System using Fuzzy Control System and RGB Modules in the Ship's Indoor (퍼지 제어 시스템과 RGB LED 모듈을 이용한 선박 실내용 조명 제어 시스템에 관한 연구)

  • Nam, Young-Cheol;Lee, Sang-Bae
    • Journal of Navigation and Port Research
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    • v.42 no.6
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    • pp.421-426
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    • 2018
  • With regard to LED lighting devices which have currently been commercialized, LED operating sequences are being sold in a fixed state. In such a state, the external environmental factors are not taken into consideration as only the illumination environment application is considered. Currently, it is difficult to create an optimal lighting environment which can adapt to changes in external environmental factors in the ship. Therefore, it was concluded that there is a need to input the external environment value so that the optimal illumination value can be reflected in real time in order to adapt more organically and actively to the change of external environmental factors. In this paper, we used a microprocessor as an integrated management system for environmental data that changes in real time according to existing external environmental factors. In addition, a controller capable of lighting control of RGB LED module by combining fuzzy inference system. For this, a fuzzy control algorithm is designed and a fuzzy control system is constructed. The distance and the illuminance value from the external environment element are input to the sensor, and these values are converted to the optimum illumination value through the fuzzy control algorithm, and are expressed through the dimming control of the RGB LED module and the practical effectiveness of the fuzzy control system is confirmed.

A Study of the Nonlinear Characteristics Improvement for a Electronic Scale using Multiple Regression Analysis (다항식 회귀분석을 이용한 전자저울의 비선형 특성 개선 연구)

  • Chae, Gyoo-Soo
    • Journal of Convergence for Information Technology
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    • v.9 no.6
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    • pp.1-6
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    • 2019
  • In this study, the development of a weight estimation model of electronic scale with nonlinear characteristics is presented using polynomial regression analysis. The output voltage of the load cell was measured directly using the reference mass. And a polynomial regression model was obtained using the matrix and curve fitting function of MS Office Excel. The weight was measured in 100g units using a load cell electronic scale measuring up to 5kg and the polynomial regression model was obtained. The error was calculated for simple($1^{st}$), $2^{nd}$ and $3^{rd}$ order polynomial regression. To analyze the suitability of the regression function for each model, the coefficient of determination was presented to indicate the correlation between the estimated mass and the measured data. Using the third order polynomial model proposed here, a very accurate model was obtained with a standard deviation of 10g and the determinant coefficient of 1.0. Based on the theory of multi regression model presented here, it can be used in various statistical researches such as weather forecast, new drug development and economic indicators analysis using logistic regression analysis, which has been widely used in artificial intelligence fields.

Influence Factors of Use Intention of Chatbot by Applying Components of Experience-based Communication and Context-based Communication (체험 기반 커뮤니케이션 및 상황 기반 커뮤니케이션 구성요소를 적용한 챗봇 이용의도 영향요인)

  • Park, You-Young
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.149-162
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    • 2020
  • This paper applied components of experience-based communication in terms of experience theory of Burnd H. Schmitt and context-based communication in the messenger platform environment through the scenario-based survey method, in order to study the influence of individual experiences, shared experiences, ubiquitous connectivity, and contextual usefulness on the perceived value and use intention of chatbot. Through this, the study is to provide companies in various service industries with practical approaches to further promote the use of chatbot. The implications of this study are as follows. First, as most chatbots still do not exceed the human planning level of designing them, it is necessary to consider how to design individual experience elements functionally according to the customer's intention to speak when developing the chatbot. Second, the chatbot should be designed not only from the perspective of completing specific tasks at any real time in anywhere, but also from the overall perspective of enhancing the quality of interaction, including the situation to which the customer belongs. Third, since the chatbot is likely to be anthropomorphized by users, it is important to be cautious about determining the chatbot's 'persona' and 'tone and manner' when developing the chatbot. Customer satisfaction is the most important criterion for the success of chatbot development. In other words, the quality of planning and data rather than the quality of artificial intelligence algorithms determines the utilization of chatbot. This is why companies are trying to make interactions with chatbot as close as possible to human interactions.

A Topic Modeling Approach to the Analysis of Happiness Issues Before and After Pandemic (코로나 전후 행복 이슈 변화 분석 및 행복 증진 방안 연구)

  • Kim, Gahye;Lee, So-Hyun
    • Journal of Intelligence and Information Systems
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    • v.28 no.3
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    • pp.81-103
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    • 2022
  • It recognizes the importance of mental health and well-being worldwide and consistently records public happiness figures through the World Happiness Report. COVID-19, which occurred in China in 2019, has changed people's daily lives a lot. The accumulation of stress caused by the prolonged epidemic is affecting people's happiness. The present research has revealed negative mental health effects such as "depression" and "anxiety" after the pandemic. In this regard, it was revealed that the happiness index was also lowered numerically. It is insufficient to analyze specific issues about changes in the issue of happiness felt by the public in Korean society after the epidemic. Therefore, this study aims to identify changes in the happiness issue of Koreans after COVID-19 and find ways to improve happiness. Data were collected from various aspects by searching 32 sub keywords based on ERG theory by dividing the period before and after COVID-19. The results of topic modeling before and after COVID-19 were classified into seven areas of happiness index 2.0 published by the National Assembly Future Research Institute and compared and analyzed. Based on the results of comparing the results of the before and after topic from the perspective of each area, a plan to improve happiness was presented. The academic implications of this paper are that the research on psychological changes caused by COVID-19 was expanded by mining the opinions of the actual public on 'happiness'. In addition, it has practical implications in that it specifically presented measures to promote happiness by utilizing the area of objective happiness indicators based on the existing research on ways to reduce happiness promotion unhappiness.

Inclusive educational effectiveness through Metaverse for the disabled students and policy suggestions (장애학생 메타버스 교육의 포용적 공공소통적 효과성과 정책적 제언)

  • Jinsoon Song
    • Journal of Intelligence and Information Systems
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    • v.29 no.1
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    • pp.175-201
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    • 2023
  • In the midst of going through a non-face-to-face society, most of human activities narrowed down to the platform, restrictions on external activities are bringing the internal scalability of digital technology. Metaverse is virtually shifting reality and increasing the possibility of utilization in various areas. However, researches linked to the educational effects of metaverse, especially students with disabilities, are still an unknown area that lacks exploration. This paper focuses on the fact that metaverse-education is widening educational fields that meets the various needs of disabled students to realize social good and inclusive education, and communication effects such as resolving barriers to interaction are prominent. As a research method, examining literature research papers linked to AR/VR, metaverse with communication skills, interviews, articles, and columns by experts, and policy suggestions and implications for the special education was conducted. Although the limitations of research are confirmed, significant results are found on inclusive education, which provides educational maximizing effects and realizing human rights through direct immersive experience reflecting the Cone of Experience Theory. Hopefully follow-up studies on meta-edu for disabled students will be carried out in the future, and various interdisciplinary discussions are needed to carefully observe inclusive policies and benefits so that the socially vulnerable are not excluded from technologies in ICT society.