• 제목/요약/키워드: Innovation adoption

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The Effect of Perceive Ease of Use, Perceive Usefulness and Perceive Risk towards Behavioral Intention of GO-FOOD Customer in Indonesia

  • SIDHARTA, Arvin Dillon;HONGDIYANTO, Charly
    • 융합경영연구
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    • 제10권4호
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    • pp.25-34
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    • 2022
  • Purpose: Technology and innovation drive new mobile application for ojek online. Using the theory of technology acceptance model and perceived risk theory, the researcher wants to find how these factors affect user's intention to use GO-FOOD that leads to technology adoption. Research design, data and methodology: The researcher uses GO-FOOD users that located in East Java, Indonesia for the object of study. Results: The findings of the research discovered that perceive usefulness and perceive ease of use do not significantly affect user's behavioral intention while perceive risk is significantly affecting the user's behavioral intention. Conclusions: The findings suggested that GO-FOOD or similar application should focus more on reducing or eliminating user's perception of risk towards the mobile application

Social Media Marketing Strategy

  • Nam, Jeongjung;Kang, Min Jung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.219-223
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    • 2022
  • The Internet can deliver various information and services at the lowest cost without time and space constraints while targeting the world among all existing means of communication. Unlike traditional media such as TV, newspapers, and radio in the past, promotions through mobile environments allow target customers to use two-way low-cost, high-efficiency promotional strategies regardless of time and place. With the development of the Internet, social media has developed into a place to acquire information about favorite companies and their products. Social media greatly contributes to the production of text, photos, videos, and various networks, and has expanded global communication and communication media through the interaction and sharing of various information. In addition, through social media, users can communicate in various ways, reveal themselves, and share and exchange information such as knowledge and personal thoughts. In line with these changes, corporate marketers and sellers are striving to provide consumers with appropriate information more quickly. We aims to find out about social media marketing strategies useful for companies.

Do Women's Attitudes Matter in Acceptance of Islamic Microfinance? Evidence from Malaysia

  • Md Amirul Islam;Muhammad Salah Uddin;Seethaletchumy Thambiah;Elsadig Musa Ahmed;Md Abdur Rauf
    • East Asian Economic Review
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    • 제27권1호
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    • pp.61-85
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    • 2023
  • The study aims to investigate the factors pursuing the women entrepreneurs to accept Islamic microfinance (IMF) in urban and rural areas of Malaysia. For this purpose, the study applies the Theory of Planned Behavior (TPB) and Innovation and Diffusion Theory to explain Islamic microfinance adoption. Using the structural equation model (SEM) with primary data collected from 384-woman entrepreneurs in Malaysia, the current study uses a 5-point Likert scale. On the basis of theory and collected data, the seven hypotheses are developed. All hypotheses are validated by both directly and indirectly, as well as through a mediating factor. Among the factors, knowledge about IMF and subjective norms significantly influence the acceptance of IMF. On the other hand, the perceived complexity does not show any substantial relationship to the acceptance of IMF. This outcome will be helpful in supporting policymakers, academics, and future studies and must take into account the supported factors. Therefore, the study contributes to develop an innovative framework, to create self-employment for women entrepreneurs.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

국가수준 기술로드맵의 활용도 및 개선사항 영향요인 (Key Factors of the Utilization and Improvement in the National-level Technology Roadmap)

  • 박상문;변도영;손석호
    • 기술혁신학회지
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    • 제10권1호
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    • pp.143-164
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    • 2007
  • 본 연구는 구가차원의 국가기술로드맵 활용도와 개선사항에 영항을 미치는 요인들에 대해 실증 분석함으로써 향후 국가기술로드맵의 활용도 제고와 발전방향을 제시하고자 한다. 국가수준 기술로드맵의 작성과 활용이 증가함에도 불구하고 실제 과학기술 전문가들의 활용도 현황이나 개선사항에 대한 체계적인 조사분석은 상대적으로 미흡하였다. 본 연구는 국내 320명의 과학기술 분야 전문가를 대상으로 수행한 설문조사를 바탕으로 국가수준 기술로드맵의 활용도와 개선방향에 대해 분석하였다. 분석결과, 국가기술로드맵 활용도에는 전반적인 기술수준이 높고 기술로드맵 참여 경험은 활용도에 유의한 영향을 미쳤다. 또한 중장기 기술전략의 세부목적에 따라 활용도에 차이가 있는 것으로 나타났다. 반면, 국가차원의 기술로드맵은 크게 기획과정, 작성과정, 결과활용에서 개선이 요구되며, 기술수준 참여경험 및 중장기 기술전략의 세부목적에 따라 서로 다른 측면에서의 향후 개선사항을 요구하고 있는 것으로 나타났다. 마지막으로 본 연구의 의의와 향후 국가차원의 국가기술로드맵의 활용도 제고와 발전방향을 위한 방안을 제시하였다.

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대형할인점 확산에 대한 공간적 영향 (Spatial effect on the diffusion of discount stores)

  • 주영진;김미애
    • 한국유통학회지:유통연구
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    • 제15권4호
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    • pp.61-85
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    • 2010
  • 본 연구에서는 국내 대형할인점의 확산을 효과적으로 설명하기 위해 기업의 정보와 구매자의 구전으로 확산을 설명하는 Bass모형에 제3의 요소로 공간적 영향력을 고려하였다. 국내 대형할인점의 확산은 확산중심지인 서울경인지역에서 저차중심지인 4개 지역권역으로 확산되는 형태를 보임에 따라 공간적 영향이 중요하게 작용할 것으로 기대된다. 본 연구에서 공간적으로 구분된 시장 A(확산중심지)가 시장 B(저차중심지)에 미치는 영향이 완전히 통제되지 못하는 상황에서 시장 A가 시장 B에 미치는 공간적 영향을 다국가확산모형(multinational diffusion model)을 확장한 공간확산모형(spatial diffusion model)을 이용하여 정의하였다. Bass모형과 공간확산모형의 모수추정을 통해 두 가지 정보전달경로와 관련된 혁신계수와 모방계수로 확산을 설명하는 Bass모형보다 공간확산모형이 국내 대형할인점 확산을 더욱 효과적으로 설명하는 것으로 나타났다. 또한 혁신중심지인 서울경인과 4개 지역권역의 소매환경을 나타내는 개념적 거리에 따라 공간확산모형에서 공간적요인의 영향력이 달라질 것이 기대되어 공간확산계수와 소매환경변수간의 상관관계를 살펴보았고, 연구결과 확산중심지에서 저차중심지에 대한 공간적 영향력은 저차중심지의 소매환경이 확산중심지의 소매환경과 유사할수록 크다는 것을 밝혀내었다.

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스마트폰의 지각된 가치와 지속적 사용의도, 그리고 개인 혁신성의 조절효과 (An Empirical Study on Perceived Value and Continuous Intention to Use of Smart Phone, and the Moderating Effect of Personal Innovativeness)

  • 한준형;강성배;문태수
    • Asia pacific journal of information systems
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    • 제23권4호
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    • pp.53-84
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    • 2013
  • With rapid development of ICT (Information and Communications Technology), new services by the convergence of mobile network and application technology began to appear. Today, smart phone with new ICT convergence network capabilities is exceedingly popular and very useful as a new tool for the development of business opportunities. Previous studies based on Technology Acceptance Model (TAM) suggested critical factors, which should be considered for acquiring new customers and maintaining existing users in smart phone market. However, they had a limitation to focus on technology acceptance, not value based approach. Prior studies on customer's adoption of electronic utilities like smart phone product showed that the antecedents such as the perceived benefit and the perceived sacrifice could explain the causality between what is perceived and what is acquired over diverse contexts. So, this research conceptualizes perceived value as a trade-off between perceived benefit and perceived sacrifice, and we need to research the perceived value to grasp user's continuous intention to use of smart phone. The purpose of this study is to investigate the structured relationship between benefit (quality, usefulness, playfulness) and sacrifice (technicality, cost, security risk) of smart phone users, perceived value, and continuous intention to use. In addition, this study intends to analyze the differences between two subgroups of smart phone users by the degree of personal innovativeness. Personal innovativeness could help us to understand the moderating effect between how perceptions are formed and continuous intention to use smart phone. This study conducted survey through e-mail, direct mail, and interview with smart phone users. Empirical analysis based on 330 respondents was conducted in order to test the hypotheses. First, the result of hypotheses testing showed that perceived usefulness among three factors of perceived benefit has the highest positive impact on perceived value, and then followed by perceived playfulness and perceived quality. Second, the result of hypotheses testing showed that perceived cost among three factors of perceived sacrifice has significantly negative impact on perceived value, however, technicality and security risk have no significant impact on perceived value. Also, the result of hypotheses testing showed that perceived value has significant direct impact on continuous intention to use of smart phone. In this regard, marketing managers of smart phone company should pay more attention to improve task efficiency and performance of smart phone, including rate systems of smart phone. Additionally, to test the moderating effect of personal innovativeness, this research conducted multi-group analysis by the degree of personal innovativeness of smart phone users. In a group with high level of innovativeness, perceived usefulness has the highest positive influence on perceived value than other factors. Instead, the analysis for a group with low level of innovativeness showed that perceived playfulness was the highest positive factor to influence perceived value than others. This result of the group with high level of innovativeness explains that innovators and early adopters are able to cope with higher level of cost and risk, and they expect to develop more positive intentions toward higher performance through the use of an innovation. Also, hedonic behavior in the case of the group with low level of innovativeness aims to provide self-fulfilling value to the users, in contrast to utilitarian perspective, which aims to provide instrumental value to the users. However, with regard to perceived sacrifice, both groups in general showed negative impact on perceived value. Also, the group with high level of innovativeness had less overall negative impact on perceived value compared to the group with low level of innovativeness across all factors. In both group with high level of innovativeness and with low level of innovativeness, perceived cost has the highest negative influence on perceived value than other factors. Instead, the analysis for a group with high level of innovativeness showed that perceived technicality was the positive factor to influence perceived value than others. However, the analysis for a group with low level of innovativeness showed that perceived security risk was the second high negative factor to influence perceived value than others. Unlike previous studies, this study focuses on influencing factors on continuous intention to use of smart phone, rather than considering initial purchase and adoption of smart phone. First, perceived value, which was used to identify user's adoption behavior, has a mediating effect among perceived benefit, perceived sacrifice, and continuous intention to use smart phone. Second, perceived usefulness has the highest positive influence on perceived value, while perceived cost has significant negative influence on perceived value. Third, perceived value, like prior studies, has high level of positive influence on continuous intention to use smart phone. Fourth, in multi-group analysis by the degree of personal innovativeness of smart phone users, perceived usefulness, in a group with high level of innovativeness, has the highest positive influence on perceived value than other factors. Instead, perceived playfulness, in a group with low level of innovativeness, has the highest positive factor to influence perceived value than others. This result shows that early adopters intend to adopt smart phone as a tool to make their job useful, instead market followers intend to adopt smart phone as a tool to make their time enjoyable. In terms of marketing strategy for smart phone company, marketing managers should pay more attention to identify their customers' lifetime value by the phase of smart phone adoption, as well as to understand their behavior intention to accept the risk and uncertainty positively. The academic contribution of this study primarily is to employ the VAM (Value-based Adoption Model) as a conceptual foundation, compared to TAM (Technology Acceptance Model) used widely by previous studies. VAM is useful for understanding continuous intention to use smart phone in comparison with TAM as a new IT utility by individual adoption. Perceived value dominantly influences continuous intention to use smart phone. The results of this study justify our research model adoption on each antecedent of perceived value as a benefit and a sacrifice component. While TAM could be widely used in user acceptance of new technology, it has a limitation to explain the new IT adoption like smart phone, because of customer behavior intention to choose the value of the object. In terms of theoretical approach, this study provides theoretical contribution to the development, design, and marketing of smart phone. The practical contribution of this study is to suggest useful decision alternatives concerned to marketing strategy formulation for acquiring and retaining long-term customers related to smart phone business. Since potential customers are interested in both benefit and sacrifice when evaluating the value of smart phone, marketing managers in smart phone company has to put more effort into creating customer's value of low sacrifice and high benefit so that customers will continuously have higher adoption on smart phone. Especially, this study shows that innovators and early adopters with high level of innovativeness have higher adoption than market followers with low level of innovativeness, in terms of perceived usefulness and perceived cost. To formulate marketing strategy for smart phone diffusion, marketing managers have to pay more attention to identify not only their customers' benefit and sacrifice components but also their customers' lifetime value to adopt smart phone.

정보기술아키텍처 구축 사례 연구: 우정사업본부 (A Case Study of IT Architecture Implementation: Office of Postal Service-Korea Post)

  • 문흥근;김용재;조숙진;오광수;이석준
    • 경영정보학연구
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    • 제9권3호
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    • pp.183-204
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    • 2007
  • 정보시스템의 효율적 도입 및 운영 등에 관한 법률"이 제정됨에 따라 국내 공공기관에서 정보기술아키텍처 도입이 의무화되었다. 이에 따라 정보기술 아키텍처 수립에 대한 관심이 고조되고 있으며 기관별 특성에 따른 성공적 정보기술 아키텍처 구축 사례에 대한 요구가 높아지고 있다. 본 논문은 국내 공공기관 정보기술아키텍처 도입을 주관하고 있는 정보통신부의 우정사업본부 정보기술아키텍처 수립 과정을 사례 연구를 통해 고찰함으로써 정보기술아키텍처 수립 시 발생한 이슈 및 해결방안, 핵심성공요인 등을 제시한다 현재 많은 부처들이 정보기술아키텍처 수립을 추진하고 있거나 도입을 고려하고 있는 현 시점에서, 정보통신부 우정사업본부의 정보기술아키텍처 추진사례를 통해 정보기술 아키텍처에 관심을 가지고 있는 공공기관들에게 사례를 바탕으로 한 시사점을 제공하였다.

구조방정식(LISREL)을 이용한 정보화수용의도 모델 실증 분석 (An Empirical Study on the Adoption Intention of Informatization)

  • 박상규;최순영
    • 정보학연구
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    • 제5권1호
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    • pp.13-28
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    • 2002
  • 정보통신기술(ICT)의 발달로 인한 정보생활화는 이제 우리의 일상 생활모습이 되었다. 80년대 컴퓨터산업의 발달과 90년대의 인터넷활성화는 모든 분야에서 우리 생활의 모습을 변화시키고 있다. 그러나 최근들어 성장위주의 급격한 정보화는 부작용을 잉태하기 시작했다. 정보화 역기능 및 정보격차의 문제는 국내외적으로 중요한 이슈가 되고 있으며 그 정도는 심각한 수준에 이르렀다고 보는 시각이 지배적이다. 정보화의 이면에서 발생하는 일상 생활양식과 문화적 혜택의 차이에 의해 새로운 불평등이 등장하고 부의 편중과 새로운 신분의 고착화가 가중되고 있다. 정보격차로 인한 불균형은 산업화시대 불균형에 비해 약 30배의 위력을 갖는다고 한다. 지금까지의 정보화정책 및 정보화에 대한 연구는 주로 정보화에 대한 순기능 측면에서 이루어 졌다. 즉 가치지향적 측면, 사회문화적 측면, 불평등사고 등 복지정보통신측면에서의 연구는 미흡했던 것이 사실이다. 정보통신 산업육성, 인프라구축 등 하드웨어적인 면에 편중됨으로서 누구나 정보화의 혜택을 누리는 정보평등사회와는 거리가 있어 보인다. 따라서 본 연구에서는 정보화 역기능과 정보격차문제를 포함한 정보화수용모델을 제시하고 정보화역기능이 정보화의 수용의도에 어떤 영향을 미치는지, 또 어떤 인과관계가 있는지를 수집된 자료를 이용하여 실증분석 하고자 시도하였다. 결론적으로 정보화역기능에 대한 태도가 높을수록 정보화 수용의도는 낮게 나타남으로서 정보화의 효율성은 떨어지게 된다는 것이다. 따라서 정보화역기능 및 정보격차문제의 해결은 선택의 문제가 아니라 정보화 정책을 추진함에 있어 반드시 고려하여야 할 과제로 인식되어야 할 것이다.

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우리나라 컨벤션산업의 효율적인 정보촉진방안에 관한 전략적 연구 (Strategic Study on the Plan of Promotion of the Convention Industry in Korea)

  • 문상희
    • 정보학연구
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    • 제5권3호
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    • pp.19-34
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    • 2002
  • 본 논문의 목적은 컨벤션산업에서의 효율적인 촉진의 방안을 살펴보기 위해서 먼저 컨벤션 산업의 이론적 배경을 고찰하였다. 이론적 배경을 고찰한 결과 컨벤션산업은 제조업과 달리 서비스산업의 특성을 지니면서 모든 산업분야와 연관되어 있는 복합적이고 상호의존적인 산업의 특징을 지니고 있었다. 이러한 서비스산업의 특성을 지닌 컨벤션산업에 대한 촉진의 활동을 극대화시키고 촉진방안을 수립하기 위해서 촉진의 수단인 광고, 인적판매, 홍보, 판매촉진을 개괄적으로 고찰하였다. 이 같은 촉진수단을 컨벤션산업에서 효과적으로 채택하기 위해서 각 수단이 지닌 장단점을 비교한 후에 해당 컨벤션 센타가 지니고 있는 속성과 정도 등을 고려하여 촉진수단을 선택하여야 할 것으로 분석하였다. 이러한 촉진수단은 장기적인 것보다 대부분 단기적인 많기 때문에 촉진수단을 채택 시에 상호보완적으로 연계하여 사용하여야 할 것으로 판단된다.

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