• 제목/요약/키워드: Industrial Design Education

검색결과 993건 처리시간 0.034초

창의적 캡스톤 디자인 교육 방법 개발 (A Development of Creative Capstone Design Education)

  • 윤석범;장은영
    • 한국융합학회논문지
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    • 제5권4호
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    • pp.15-20
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    • 2014
  • 본 논문은 공주대학교에서 실시된 창의적 캡스톤 디자인 교육에 대해 알아보고 새로운 방법을 개발한다. 결과물은 수행 프로젝트의 진행 방법과 과정과 과정을 기반으로 자체평가와 수행평가로 평가하였다. 구성된 팀들은 각 전공 분야의 지식을 갖고 있는 2~3명 이내로 하였다. 프로젝트에 참여한 모든 팀은 자체 평가 기준을 만족시켰으며 전반적인 만족도는 항목별로 5점 만점에 3.88~4.44로 긍정적으로 평가되었다. 기존의 비 산업체 참여와는 다르게 캡스톤 디자인 및 개발 진행에 산업체의 참여가 있었다. 향후에는 캡스톤 디자인 프로젝트를 진행하면서 디자인, 제작 및 시제품 테스트 등에 기업체 지원을 받아 진행하여야 한다.

자기 보고식 공학설계 역량 검사 도구 규준화 연구 (A Research on the Norming of The Self-Reported Test for Engineering Design Competency)

  • 조한진;위선복;김태훈
    • 공학교육연구
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    • 제23권3호
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    • pp.66-75
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    • 2020
  • The purpose of this study is to norm the engineering design competency test. To achieve the purpose of the study, a survey was conducted on engineering college students nationwide using engineering design competency test developed in the precedent study, and a total of 2,859 questionnaires were analyzed. The main results are as follows. First, the national average of engineering design competency scores was 158 out of 240 points. Second, there was no significant difference between genders in engineering design competency by background variables. On the other hand, there was a significant difference by major. It was found that mechanical and construction majors have higher engineering design competency than IT and chemical/material engineering majors. Also, the scores of engineering design competency increased as the grade went up. Third, the number of courses related to engineering design did not affect by engineering design competency, but the actual number of times of experience in engineering design was affected by engineering design competency.

A Study on Artificial Intelligence Education Design for Business Major Students

  • PARK, So-Hyun;SUH, Eung-Kyo
    • 산경연구논집
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    • 제12권8호
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    • pp.21-32
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    • 2021
  • Purpose: With the advent of the era of the 4th industrial revolution, called a new technological revolution, the necessity of fostering future talents equipped with AI utilization capabilities is emerging. However, there is a lack of research on AI education design and competency-based education curriculum as education for business major. The purpose of this study is to design AI education to cultivate competency-oriented AI literacy for business major in universities. Research design, data and methodology: For the design of AI basic education in business major, three expert Delphi surveys were conducted, and a demand analysis and specialization strategy were established, and the reliability of the derived design contents was verified by reflecting the results. Results: As a result, the main competencies for cultivating AI literacy were data literacy, AI understanding and utilization, and the main detailed areas derived from this were data structure understanding and processing, visualization, web scraping, web crawling, public data utilization, and concept of machine learning and application. Conclusions: The educational design content derived through this study is expected to help establish the direction of competency-centered AI education in the future and increase the necessity and value of AI education by utilizing it based on the major field.

An Efficient Engineering Design Education Framework in Information Network Engineering

  • Lee, Sang-Gon;Koh, Kyeong-Uk
    • 공학교육연구
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    • 제15권5호
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    • pp.64-68
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    • 2012
  • Design factors such as design objects establishment, analysis, synthesis, production, test and evaluation should be educated in a systematic way. Also design ability to reflect practical restrictive conditions such as industrial standards, economic feasibility, environmental impact, aesthetics, safety and reliability, ethical impacts and social impacts should be cultivated. In this paper, we explain the meaning of these terms and propose a systematic engineering design education framework satisfying Korean engineering education accreditation criteria. We also present a simple implementation in information network engineering.

산학협력과 설계 교육 중심의 창의적 공학교육 발전 방안 (An Approach for Development of Academia-Industrial Cooperation and Design Education-Centered Creative Engineering Education)

  • 이재민
    • 한국정보전자통신기술학회논문지
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    • 제12권6호
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    • pp.573-581
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    • 2019
  • 4차 산업혁명의 시대를 맞아 인공지능, 빅데이터 및 사물인터넷 등의 기술을 다룰 융합적 창의력을 갖춘 고급 공학인력을 양성할 필요성이 더욱 커지고 있다. 본 논문에서는 4차 산업시대를 위한 융합적 창의력을 갖춘 실무형 공학인재를 육성하는데 필요한 산학협력을 기반으로 하는 설계 중심의 새로운 공학교육 방안들을 제시한다. 기존의 공학교육혁신 활동의 장단점을 분석하고 교육 제도 및 교육환경의 요구조건에 대해 경험을 바탕으로 실제적인 필요 요소를 제시한다. 산학 협력 환경 마련을 위한 방안, 종합설계실 구축과 설계교육 운영 방안, 산학협력 기반의 교육 운영 방안, 종합설계 관리를 위한 공학인증 운영 시스템 구축 방안들을 다룬다. 특히 정부의 지원과 협력 방안에 대해서 기존의 활동에 대한 분석과 함께 새로운 역할을 제시하며 혁신적 공학교육의 핵심 요소인 효과적인 설계 교육을 학습자 중심의 교육방법론을 접목하여 수행하는 방법에 대하여 논한다. 제안하는 방안들은 대부분 저자의 교육 현장에서 그 필요와 효과가 검증된 것들이다.

융합기술교육에 대한 산업체 수요조사 : 나노, 바이오, 로봇, 디자인 분야를 중심으로 (Industrial Needs Investigation on Technological Convergence Education: Focused on the Field of Nano-tech, Bio-tech, Robot, and Design)

  • 진성희
    • 공학교육연구
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    • 제20권1호
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    • pp.18-27
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    • 2017
  • This study aims to investigate industry needs for convergence education in the field of nano-technology, bio-technology, robot, and design. Firstly, the area of convergence technology in nano-tech, bio-tech, robot, and design fields was examined through the literature review and case study. The areas were validated by the experts review who consisted of four industry experts and four professors in the relevant fields. Second, a questionnaire was developed for investigating industry's needs on convergence education. The questionnaire consisted of three parts: 1) awareness of necessity for convergence education, 2) the needs for convergence new technology education from the perspective of industry, and 3) opinions on convergence education. The questionnaire was validated by three engineering education experts. Third, the survey was conducted in cooperation with the Sector Council of Industrial Resources. A total of 400 respondents responded to the questionnaires: 98 in the nano-technology field, 74 in the design field, 58 in the robotics field, and 170 in the bio-technology field. Fourth the industry needs for convergence education were analyzed and implications were suggested. The results of this study are expected to provide a guideline for developing convergence education programs in higher education.

6-sigma 방법론을 적용한 종합설계 교육모델 개발 (Development of Capstone Design Education Model Using 6-sigma Methodology)

  • 유경현
    • 공학교육연구
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    • 제23권4호
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    • pp.28-36
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    • 2020
  • Capstone design education is essential in the engineering design process according to the certification standards of ABEEK. Capstone design process should be properly trained in undergraduate courses in order to increase the design ability of systems, components and processes within realistic constraints. In this study, a modified design model as a capstone design education model was proposed to reduce the separation between the design process at industrial sites and the design process at university education. The modified design model based on 6-sigma methodology is composed of 6 design steps such as define, measure, analyse, design, verify, and report. Each step has appropriated design contents and tools, and is configured to generate design results. The proposed design model was directly applied to the capstone design class for automotive engineering in Kunsan National University, and it was confirmed that the proposed DMADVR methodology was a very useful design education model to enhance the design ability, teamwork ability and communication skills required by ABEEK.

역공학을 통한 설계교육 방법론 (A Methodology of machine design through reverse engineering)

  • 편영식;이건범
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2001년도 추계산학기술 심포지엄 및 학술대회 발표논문집
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    • pp.107-110
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    • 2001
  • Design process is the essential technology for development of industry in nation, but contrary to its significance the trial for development of design technology is not so active because it requires a lot of time and efforts to educate design engineers. For that reason, most of enterprises concentrated their efforts for improving product technologies to get instant effects in short periods, and through these trials considerable results could be achieved. Recently, however, many people realized that industrial development through only product technology without design technology has limits, accordingly, a lot of efforts, to educate machine designers whom have enough knowledge and ability on design through advanced design technology, concentrated for industrial development. In general, the curriculum of conventional education for machine design in most universities is mainly compose of three subjects, the theory for elements design, geometric modeling practice for mating engineering drawings using CAD software, and analysis of elements using CAE software fur determining whether proposed solution is correct or rational. Furthermore, because these three subject are provided for students as the completely separated subjects, most of students who have educated with this method have no enough ability to Integrate all design process into a comprehensive whole process. This paper proposes a new design education methodology through reverse engineering that can overcome these problems of conventional education method.