• 제목/요약/키워드: Idea generating

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삼각함수의 모델링에서 그래픽 과정이 학생들의 질문 생성과 수학적 아이디어 교환에 미치는 효과 (The Effects of Graphics Representation of Trigonometry Modelling on Question Generating and Idea Sharing)

  • 윤재연;신현성
    • 한국학교수학회논문집
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    • 제24권2호
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    • pp.217-241
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    • 2021
  • 본 연구에서는 삼각함수의 모델링을 통한 그래픽 과정의 효과를 알아보기 위한 실험연구로 실험과정의 분석을 질적연구 방법으로 처리했다. 이를 위해 수학적 모델링의 절차를 세분하여 기존의 모델에 두 단계, 즉, 질문의 생성과 아이디어 교환을 강조하는 놀이실험단계와 컴퓨터 그래픽 과정의 단계를 추가했다. 실험은 고등학교 2학년을 대상으로 실험반(TMG) 26명이 참여했고, 데이터의 질적분석을 위해 활동지, 면담 및 실험과정의 관찰자료를 분석하였다. 국내외 대부분의 연구가 통계적 방법을 이용한 양적 분석 방법이기 때문에 교사들에게는 모델링 수업에 큰 도움을 주지 못한다. 연구결과로 (1) 기존의 수학적 모델링의 절차에 두 개의 단계를 추가하여 보다 세분화한 모델링의 과정은 질문생성, 아이디어교환, 동료들과 소통 등에서 긍정적인 결과를 볼 수 있었다. (2) 실험학교의 수학과 수업에 컴퓨터 그래픽을 포함한 테크놀로지의 도입은 양과 수(Quantity) 교육에 매우 적절함을 보여주었다.

Genetic Symmetric Key Generation for IDEA

  • Malhotra, Nandini;Nagpal, Geeta
    • Journal of Information Processing Systems
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    • 제11권2호
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    • pp.239-247
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    • 2015
  • Cryptography aims at transmitting secure data over an unsecure network in coded version so that only the intended recipient can analyze it. Communication through messages, emails, or various other modes requires high security so as to maintain the confidentiality of the content. This paper deals with IDEA's shortcoming of generating weak keys. If these keys are used for encryption and decryption may result in the easy prediction of ciphertext corresponding to the plaintext. For applying genetic approach, which is well-known optimization technique, to the weak keys, we obtained a definite solution to convert the weaker keys to stronger ones. The chances of generating a weak key in IDEA are very rare, but if it is produced, it could lead to a huge risk of attacks being made on the key, as well as on the information. Hence, measures have been taken to safeguard the key and to ensure the privacy of information.

A Knowledge-based Interactive Idea Categorizer for Electronic Meeting Systems

  • Kim, Jae-Kyeong;Lee, Jae-Kwang
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 춘계정기학술대회 e-Business를 위한 지능형 정보기술 / 한국지능정보시스템학회
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    • pp.333-340
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    • 2000
  • Research on group decisions and electronic meeting systems have been increasing rapidly according to the widespread of Internet technology. Although various issues have been raised in empirical research, we will try to solve an issue on idea categorizing in the group decision making process of electronic meeting systems. Idea categorizing used at existing group decision support systems was performed in a top-down procedure and mostly b participants; manual work. This resulted in tacking as long in idea categorizing as it does for idea generating clustering an idea in multiple categories, and identifying almost similar redundant categories. However such methods have critical limitation in the electronic meeting systems, we suggest an intelligent idea categorizing methodology which is a bottom-up approach. This method consists of steps to present idea using keywords, identifying keywords' affinity, computing similarity among ideas, and clustering ideas. This methodology allows participants to interact iteratively for clear manifestation of ambiguous ideas. We also developed a prototype system, IIC (intelligent idea categorizer) and evaluated its performance using the comparision experimetn with other systems. IIC is not a general purposed system, but it produces a good result in a given specific domain.

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A Knowledge based Interaction idea Categorizer for Electronic Meeting Systems

  • Kim, Jae-Kyeong;Lee, Jae-Kwang
    • 지능정보연구
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    • 제6권2호
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    • pp.63-76
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    • 2000
  • Research on group decisions and electroinc meeting systems have been increasing rapidly according to the widespread of Internet technology. Although various issues have been raised in empirical research, we will try to solve an issue on idea categorizing in the group decision making process of elecronic meeting systems. Idea categorizing used at existing group decision support systems was performed in a top-down procedure and mostly participants\` by manual work. This resulted in tacking as long in idea categorizing as it does for idea generating, clustering an idea in multiple categories, and identifying almost similar redundant categories. However such methods have critical limitation in the electronic meeting systems, we suggest an intelligent idea categorizing methodology which is a bottom-up approach. This method consists of steps to present idea using keywords, identifying keywords\` affinity, computing similarity among ideas, and clustering ideas. This methodology allows participants to interact iteratively for clear manifestation of ambiguous ideas. We also developed a prototype system, IIC (intelligent idea categorizer) and evaluated its performance using the comparision experimetn with other systems. IIC is not a general purposed system, but it produces a good result in a given specific domain.

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사용자 지향적 3차원 형태발상 지원 시스템 구축 (The User Support 3D Form Generation System Establishment)

  • 조동민
    • 한국멀티미디어학회논문지
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    • 제17권9호
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    • pp.1115-1124
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    • 2014
  • The objective of this study is to present a new design method at the idea brainstorming process, which requires a great deal of time and effort to seek their own ideas in existing design process and to develop a user support idea forms generation system called OCIGS (Openware Creative Idea Generation System) that makes it possible to create a variety and 3D forms as well as a quantitative evaluation data for the actual types that compose the aesthetic factors and designs of qualitative standards. In order to achieve these objectives : First, overcoming the limitation of 3D form generation ability by establishing visual application system, Second, accepting users' opinions by generating 3D images dynamically, analysing and giving information on the preferred ones on the web on real time, Third, identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. This system would play a role as an idea or form generation application in the actual 3d form design development process.

Evaluating Effectiveness of BIM-based Idea Bank during VE Workshop

  • Kim, Hojun;Park, Heetaek;Park, Chansik
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.650-651
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    • 2015
  • Value Engineering has been recognized as one of the construction management techniques for improving the value and benefits of whole project. However, due to the lack of the past data and inefficient free-thinking techniques, the idea generation during VE workshop is still inefficient and ineffective. Even though various studies related to theoretical methodology and technical systems relevant to database were conducted, VE team still mainly rely on their experience for idea generation. With this regard, this study suggests an approach of BIM-based idea bank and assesses its effectiveness by interviewing 20 VE experts in the industry. This approach covers the three steps of idea generation, consisting of 1) Developing BIM based VE database, 2) Generating VE ideas, 3) Updating VE ideas. The result showed that the proposed approach has great potentials to support VE team and improve the quality of VE ideas during creativity phase.

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플립드 러닝과 마인드 원더링이 아이디어 창출에 미치는 영향: SIT와 BCC의 활용을 중심으로 (The Effects of Flipped Learning and Mind-Wandering on Idea Generation: Focusing on the use of SIT & BCC)

  • 여형석;박영택
    • 공학교육연구
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    • 제20권5호
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    • pp.23-33
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    • 2017
  • It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in the idea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) as idea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of the ideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering, another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas from the third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is not so different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.

비즈니스 모델 특허를 이용한 신 비즈니스 아이디어 도출 (New Business Idea Creation Based on Business Method Patent)

  • 최창우;박용태
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 2005년도 27회 하계학술발표회 논문집
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    • pp.5-23
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    • 2005
  • Since the emergence of the Internet, electronic business (e-business) has become one of the most widely investigated issues. E-business is considered to have the potential of generating considerable new values and the capability to transform the rules of competition in unprecedented ways. This study aim to suggest a approach for new business idea creation. This is based on the analysis and manipulation of business method patents. For this end, our research is performed in the following ways. First, business keywords are extracted from business method patents. Second, business model framework which is used to structuralize the business is suggested based on the literature survey. Third, the business keywords are classified into the business model framework. Forth, existing business model is expressed based on the suggested framework. Finally, new business idea is created from the existing business model by adding, subtracting, or substituting the business keywords.

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Kano 분석과 I-D 매트릭스 활용한 창조적 아이디어 창출방법에 관한 연구 (Generating Creative Ideas using Kana Model and I-D Matrix)

  • 김태영;윤성필;임성욱;조인희
    • 대한안전경영과학회지
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    • 제10권3호
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    • pp.267-274
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    • 2008
  • This paper reports generating creative ideas based on customer needs using Kano Model and Importance-Differentiation Matrix (I-D Matrix). Nowadays, every customer demands creative ideas on product innovations in order to be satisfied her needs. However, most existing methods are limited to get creative ideas that reflect customer needs. Any creative ideas that do not fully reflect customer needs are obviously more difficult to succeed in the market than those that reflect customer needs. This paper distinguishes each quality elements the customer needs in terms of Kano Model. And it presents the effective ways of generating creative ideas by I-D Matrix in order to overcome current uppermost limits.