• 제목/요약/키워드: IT Developers

검색결과 940건 처리시간 0.028초

A Probabilistic Test based Detection Scheme against Automated Attacks on Android In-app Billing Service

  • Kim, Heeyoul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1659-1673
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    • 2019
  • Android platform provides In-app Billing service for purchasing valuable items inside mobile applications. However, it has become a major target for attackers to achieve valuable items without actual payment. Especially, application developers suffer from automated attacks targeting all the applications in the device, not a specific application. In this paper, we propose a novel scheme detecting automated attacks with probabilistic tests. The scheme tests the signature verification method in a non-deterministic way, and if the method was replaced by the automated attack, the scheme detects it with very high probability. Both the analysis and the experiment result show that the developers can prevent their applications from automated attacks securely and efficiently by using of the proposed scheme.

Orbital Dungeon Generation: A Method for Creating Dungeons Quickly and Dynamically

  • Udjaja, Yogi
    • Journal of information and communication convergence engineering
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    • 제20권1호
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    • pp.41-48
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    • 2022
  • With the development of technology, the procedures for making systems are altered. Jobs that were initially difficult with technology have become easier. Likewise with work as a developer. In this era, it takes work that can be done quickly, precisely, and accurately. Inspired by the Copernicus' theory that the sun is the center of the solar system, this research aims to create a plugin that is integrated with the Unity game engine so that it can create dungeons quickly and dynamically using the orbital dungeon generation method. In general, games that have several dungeons are role playing games genre with the roguelike subgenre, where games of this type are widely adopted by well-known games. This method is expected to be employed by developers, especially game developers, to simplify and speed up the creation of games using dungeons, because the complexity of the system that is made can be adjusted according to needs.

개발자들을 위한 Pepper SDK의 클래스 기반 가이드라인 (Pepper SDK Class-Based Guidelines for Developers)

  • 김제연;박건;주한빈;강선경
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 춘계학술대회
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    • pp.663-664
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    • 2022
  • Pepper는 인간형 로봇으로 여러 가지 센서와 관절들을 장착하고 있다. 때문에 개발자의 목적에 따라 다방면으로 활용될 수 있다. Pepper SDK는 공개되어 있고 Android SDK와 함께 사용한다. Kotlin과 Java 언어를 지원하고 있으며 이에 대해 문서가 존재하지만 사용하기 불편하고 집약하는데 어려움이 있다. 본 논문에서는 Java 언어를 사용하여 Pepper SDK의 일부 클래스를 기반으로 가이드라인을 기술해서 해당 개발자들에게 편의성을 제공하고자 한다.

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일본 도시형 컴팩트 아파트의 상품기획 및 계획상 특정에 관한 연구 - 도쿄도내 분양실례의 분석을 중심으로 - (A Study on The Characteristics of Goods Planning and Architectural Planning of Urban Style Compact Apartment in Japan - Focus on Analysis of Apartments Sold in Tokyo City -)

  • 윤동식
    • 한국실내디자인학회논문집
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    • 제19권5호
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    • pp.130-139
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    • 2010
  • The urban style compact apartment which appeared at the end of 1990's was developed by the decrement of household members and in compliance with a new life style. Now it has its own market as a new trend. The purpose of this study is to better understand the characteristics of urban style compact apartments based on an analysis of apartments actually sold on 2008, in order to reflect on the future directions and developments. To support a comprehensive analysis, this study considered three types of compact apartments developed by : a. major developers which own multiple well-recognized brand names, b. mid-size developers under general brand names, c. new or small-size developers specializing in compact apartments. The results from 21 urban style compact apartments could be summarized as follow; 1. Most buyers are Singles or DINKs. The single women occupy a large percentage. 2. Condition of good location is under 5 minutes walk to station and accessibility to 2 and more station. 3. Exterior of building should be harmonious to surrounding and simple, the atmosphere of entrance hall should be warm and relaxed. 4. The spatial character of unit plans are developed by the ways of connecting spaces; 1) Connecting spaces by mobile partition: flexible spaces with expansion 2) Connecting spaces by hall: well arranged spaces with excursion and extends 5. The equipments of kitchen and security are fully carefully planned.

함수 호출의 안전성 향상을 돕는 스마트 계약 코드 재작성기 (Smart Contract Code Rewritter for Improving Safety of Function Calls)

  • 이수연;정형근;조은선
    • 정보보호학회논문지
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    • 제29권1호
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    • pp.67-75
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    • 2019
  • Solidity에서 다른 계약의 함수를 호출할 때 특정 문제로 인해 호출할 수 없으면 fallback 함수가 실행된다. 이 fallback 함수는 임의로 작성될 수 있는 함수로 어떤 동작을 하는지 정해지지 않았기 때문에 함수의 동작을 알 수 없어 공격에 이용되기 쉽다. 본 논문에서는 이러한 위험성을 개발자의 부담 없이 줄이기 위해 전처리기를 이용한 해결방법을 제안한다. 개발자는 새롭게 정의된 키워드를 이용해서 의사표시를 하고, 전처리기는 해당 키워드에 따라 상태변수와 조건문을 이용해서 전처리 과정을 진행하여 위험성을 줄인다.

Meta's Metaverse Platform Design in the Pre-launch and Ignition Life Stage

  • Song, Minzheong
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.121-131
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    • 2022
  • We look at the initial stage of Meta (previous Facebook)'s new metaverse platform and investigate its platform design in pre-launch and ignition life stage. From the Rocket Model (RM)'s theoretical logic, the results reveal that Meta firstly focuses on investing in key content developers by acquiring virtual reality (VR), video, music content firms and offering production support platform of the augmented reality (AR) content, 'Spark AR' last three years (2019~2021) for attracting high-potential developers and users. In terms of three matching criteria, Meta develops an Artificial Intelligence (AI) powered translation software, partners with Microsoft (MS) for cloud computing and AI, and develops an AI platform for realistic avatar, MyoSuite. In 'connect' function, Meta curates the game concept submitted by game developers, welcomes other game and SNS based metaverse apps, and expands Horizon Worlds (HW) on VR devices to PCs and mobile devices. In 'transact' function, Meta offers 'HW Creator Funding' program for metaverse, launches the first commercialized Meta Avatar Store on Meta's conventional SNS and Messaging apps by inviting all fashion creators to design and sell clothing in this store. Mata also launches an initial test of non-fungible token (NFT) display on Instagram and expands it to Facebook in the US. Lastly, regarding optimization, especially in the face of recent data privacy issues that have adversely affected corporate key performance indicators (KPIs), Meta assures not to collect any new data and to make its privacy policy easier to understand and update its terms of service more user friendly.

실시간 환경 센서 데이터의 3차원 시각화 시스템 설계 및 구현 (Design and Implementation of 3D Visualization System for Real-time Environmental Sensor Data)

  • 김경옥;반경진;류남훈;김응곤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
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    • pp.783-787
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    • 2007
  • 이전에는 문자기반 인터페이스만으로도 데이터의 분석이 충분했지만 오늘날의 사용자들은 그래픽인터페이스에 익숙해져 있으며, 사용자 인터페이스에 대한 요구사항은 갈수록 증가하고 있는 추세이다. 그러나 사용자들의 다양한 욕구를 충족시킬 수 있는 인터페이스를 디자인하는 일은 소프트웨어 개발자의 기술만으로는 부족하기에 전문 디자이너가 필요하지만 이런 모든 기능을 갖춘 인터페이스를 개발하기 위해 디자이너와 개발자가 공동으로 작업하는 데는 많은 제약이 따른다. 또한 3차원 형태의 그래프 및 애니메이션 기법 등을 활용한 사용자 인터페이스의 개발은 개발비용의 증가를 초래하게 된다. 본 논문에서는 디자이너와 개발자의 공동 작업이 가능하며 2차원 및 3차원 형태의 그래프, 애니메이션, 소리 등 다양한 멀티미디어 기능의 구현이 가능한 WPF(Windows Presentation Foundation)를 활용하여 각종 환경 센서 및 계측장비로부터 얻은 실시간 데이터의 3차원 시각화 시스템을 설계하고 구현하였다.

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Determinants of Shopping Experience for Mall Shoppers: Empirical Investigation in an Emerging City of Raipur (India)

  • Singh, Harvinder;Prashar, Sanjeev;Agarwal, Rashmi;Sharma, Tarun Kumar
    • 아태비즈니스연구
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    • 제5권1호
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    • pp.13-21
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    • 2014
  • Shopping malls have become key players in the Indian retail space. Even in upcoming Indian towns, malls have been mushrooming. Raipur, the capital city of the Indian state of Chhattisgarh has witnessed the growth over the last few years. However, this unplanned growth of malls in cities is expected to lead to oversupply of mall space in the near future, making things difficult for mall developers. The study is an attempt to identify appropriate strategies for mall developers to iron out such kinks. This paper presents 'shopping experience' as a tool to compete, succeed and explore its composition in terms of its constituent factors. The paper uses Exploratory Factor Analysis (EFA) on a non-probability sample of 350 respondents. It condenses a set of twenty-two mall variables into five factors that directly influence the shopping experience. These factors included ambience, infrastructure, marketing focus, convenience and safety and security. In terms of significance, shoppers assigned different weightage to each of these factors. The study shed light on interesting insights regarding the expectations of mall shoppers in the city of Raipur. The results though interesting, may be extended to different social, economic and geographic contexts to check the universality. While strategizing, mall developers must assign proportionate effort on the factors based on the respective contribution to shopping experience. In light of intensifying competition in Raipur, the study is significant for future prospects of malls. In the absence of a scientific and objective basis, the developers run risk of making wrong investment and management decisions. This paper is a useful addition to the body of knowledge on management of shopping malls in India and is unique in terms of its focus on mall shoppers in the smaller Indian cities like Raipur.

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ISO/IEC 15408, 18045 기반 소프트웨어 취약성 분석 방법론 (Refining software vulnerbility Analysis under ISO/IEC 15408 and 18045)

  • 임재우
    • 정보보호학회논문지
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    • 제24권5호
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    • pp.969-974
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    • 2014
  • 국제표준인 공통평가기준에서는 취약성 정보를 수집하고 침투시험을 수행하는 과정을 요구하고 있다. 하지만 촉박한 개발 및 평가 기간에 따라 임시방편의 취약성 점검 및 분석이 이뤄지며 취약성 분석에 대한 체계의 부재로 개발자의 역량에 따라 취약성 분석 및 적용이 제각각 이루어지고 있다. 이에 동일한 평가등급을 획득한 제품임에도 불구하고 보안성 품질이 상이하다. 본 논문에서는 방대한 취약성 정보를 직관적으로 이해하고 적용할 수 있는 취약성 분류체계 및 적용 방안을 제시한다. 뿐만 아니라, 보안성 평가 대상 여부와 무관하게 정보보호제품 개발 시 정보보호제품 개발 및 평가에 실용적으로 적용할 수 있는 정보보호제품의 보안성 품질 관리 방안을 제안하고자 한다.

IT 개발자 대상 학습플랫폼 비교 연구 (Comparative Study of Learning Platform for IT Developers)

  • 이지은
    • 한국IT서비스학회지
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    • 제20권5호
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    • pp.147-158
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    • 2021
  • The digital transformation and COVID-19 are also causing major changes in teaching-learning methods. The biggest change is the spread of remote training and the emergence of various innovative learning platforms. Distance education has been criticized for not meeting technology trends and field demands..However, the problem of distance education is being solved through a system that supports various interactions and collaborations and supports customized learning paths. The researcher conducted a case study on domestic and foreign learning platforms that provide non-face-to-face ICT education. Based on the case study results, the researcher presented the functional characteristics of a learning platform that effectively supports non-face-to-face learning. In common, these sites faithfully supported the basic functions of the information system. In addition to learning progress check and learning guidance, some innovative learning platforms were providing differentiated functions in practice support, performance management, mentoring, learning data analysis, curation provision, and CDP support. Most learning platforms supported one-way, superficial interaction. If the platform effectively supports a variety of learning experiences and provides an integrated learning experience thanks to the development of IT technology, user satisfaction with the learning platform, intention to continue learning, and achievement will increase.