• 제목/요약/키워드: Humanities-based

검색결과 726건 처리시간 0.05초

국내 중소기업의 기술인문융합 현황분석 (Issues and Efforts for Technology-Humanities Convergence : Empirical Analysis of Korean SMEs)

  • 김지은;장영수;이성주
    • 대한산업공학회지
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    • 제40권5호
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    • pp.451-461
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    • 2014
  • This paper analyzed the degree of perception and performance of technology-humanities convergence in Korean SMEs. First, the meaning and activities of technology-humanities convergence were defined. Second, a survey data was collected from 277 Korean SMEs and analyzed from two perspectives-degree of performance and degree of perceived importance. Finally, based on the results, this paper signposted the important points to activate the technology-humanities convergence in SMEs.

특허 키워드 분석을 활용한 기술인문융합 현황 분석 (Issues for Technology-Humanities Convergence : Patent Keyword Analysis)

  • 김지은;이성주
    • 대한산업공학회지
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    • 제42권3호
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    • pp.231-240
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    • 2016
  • As the limitation of the existing convergence is pointed out, technology-humanities convergence which highlights the enhancement of the quality of life of humans, is focused as a solution to facilitate sustainable technological innovation. Technology-humanities convergence has already occurred in various industries, of which a considerable number of successful cases can be noted. However, few efforts have been made to investigate technologyhumanities convergence as an independent academic field. Therefore, this paper aimed to identify the status of technology-humanities convergence. To do this, first, a definition of technology-humanities convergence was proposed. Second, based on Maslow's theory, the types of human needs and related key words were extracted. Third, patents related to human needs were collected from the United States Patent and Trademark Office (2000~2014). Fourth and last, the status of technology-humanities convergence was analyzed in terms of "convergence trends" and "convergence areas." This research is expected to promote more creative and human-centered performances of innovation as well as to support decision-making when the innovation strategy-as attempted by the quantitative analysis of technology-humanities convergence in the perspective of sustainable competitiveness-is established.

인문자산 원스톱포털서비스 구축을 위한 데이터연계 방향성 제안 연구 (A Study on the Proposal of Direction of Data Linkage for Building a One-Stop Portal Service for Humanities Assets)

  • 노영희;오의경;정대근
    • 정보관리학회지
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    • 제35권2호
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    • pp.7-36
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    • 2018
  • 본 연구는 기초학문자료센터가 인문자산 원스톱(One-Stop) 포털 서비스 구축에 있어 효과적인 데이터연계 방향성 제안을 목적으로 하였다. 이를 위해 인문자산을 보유한 국내 기관에 대한 현황을 수집하고 분석하였으며, 대상 기관이 보유한 데이터 분석을 통해 연계 방향성을 제시하였다. 본 연구에서는 첫째, 인문자산의 주제에 대하여 기존 분류체계 검토를 기반으로 인문자산의 분류체계를 제안하였다. 둘째, 조사 대상기관이 보유하고 있는 데이터의 주제와 유형에 대한 구체적인 분석을 통해 인문자산으로 편입될 수 있는 잠재적 데이터의 범주를 설정하였다. 셋째, 인문자산 원스톱 포털 서비스를 제공하고 있는 유사사례 기관의 플랫폼을 분석하였으며, 유사성을 중심으로 원스톱 시스템 구축 시, 적용 가능한 메타필드를 제시하였다.

성인학습자의 인문교양교육 학습경험 유형화에 관한 질적 연구 (A Qualitative Study on Adult Learners' Learning Experience Typology in Humanities & General Education)

  • 김미정;이정희;안영식
    • 수산해양교육연구
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    • 제25권2호
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    • pp.510-525
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    • 2013
  • The purpose of this study is to investigate adult learners' experience by studying Humanities & General Education and get to know types and characteristics by classifying their learning experiences. This study uses grounded theory method which is suitable to investigate subjective experiences. In this study, data is collected from 13 adult learners by using Focus Group Interview(FGI) who participate in learning experience of Humanities & General Education of D university in Busan region. The data is categorized by open coding, axial coding and selective coding based on data analysis method of grounded theory and analysis processes. This study provides several outcomes as follows: 113 concepts, 38 subcategories and 16 upper categories are derived through the process of abbreviation and categorization of learning experience of Humanities & General Education. In a process of learning experience, this study shows interrelationship in a frame of paradigm and derives results of a process of abbreviation and categorization casual condition, contextual condition, phenomenon and interaction(help/obstruction factor). Tree types of learning experiences and characteristics are drawn as follows: 1) "Self-realization" is the type who participate in Humanities & General Education with desire of learning and they want to find identity and plan detailed future. 2) "The pursuit of happiness" has less desire on learning than "self-realization" and they are types who participate in Humanities & General Education because of someone else's help and suggestion. 3) "Local community" is the type who participate in Humanities & General Education because they feel necessity of social role and they expect local development based on their interest in local community. Several conclusions and suggestions are provided for further studies.

디지털 인문학 연구 동향 분석 - Digital Humanities 학술대회 논문을 중심으로 - (An Investigation on Digital Humanities Research Trend by Analyzing the Papers of Digital Humanities Conferences)

  • 정은경
    • 한국문헌정보학회지
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    • 제55권1호
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    • pp.393-413
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    • 2021
  • 디지털 정보기술과 인문학적 연구 문제의 결합을 통해 새롭고 혁신적인 지식을 창출하는 디지털인문학은 대표적인 다학제적 융합 학문 분야라고 볼 수 있다. 이러한 디지털인문학 분야의 지적구조를 규명하기 Digital Humanities 학술대회 최근 2년간(2019, 2020)의 논문 441건을 대상으로 저자사항과 키워드 동시출현 네트워크 분석을 수행하였다. 저자와 키워드 분석 결과를 살펴보면, 유럽, 북미 지역, 동아시권의 일본 중국의 저자의 활발한 활동을 찾아볼 수 있다. 공저자 네트워크를 통해서는 11개의 분절된 네트워크를 확인할 수 있으며, 이는 폐쇄적인 공저활동의 결과로 볼 수 있다. 키워드 분석을 통해서는 16개의 세부 주제 영역을 규명할 수 있으며, 이는 기계학습, 교육학, 메타데이터, 토픽모델링, 문체, 문화유산, 네트워크, 디지털아카이브, 자연언어처리, 디지털도서관, 트위터, 드라마, 빅데이터, 신경망 네트워크, 가상현실, 윤리으로 구성된다. 이러한 군집 구성은 디지털 정보기술이 주된 세부 주제 영역으로 자리매김하고 있음을 알 수 있다. 또한 출현빈도가 높은 키워드들은 인문학 기반 키워드, 디지털 정보기술 기반 키워드, 융합 키워드으로 구분될 수 있으며, 디지털인문학의 성장과 발전 과정의 역동성을 찾아볼 수 있다.

On Advantages and Disadvantages of Compulsory Major Convergence

  • Sung, Tae-soo;Joo, Chi-woon
    • 한국컴퓨터정보학회논문지
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    • 제24권3호
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    • pp.201-208
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    • 2019
  • The government has proposed a development model for universities to strengthen the capacity of the College of Humanities as part of the university restructuring policy in line with the trend of the times, and encouraged each university to voluntarily induce the establishment of the humanities development plan through financial support under their own individual conditions. With the decline in the school-age population due to the declining fertility rate, the rapid change in the industrial structure has highlighted the decline in the employment rate of the students of the humanities. Therefore, the government is implementing university grading based on the results of the university structural reform evaluation, and pressing low-grade universities through reduction of capacity and reduction of support. In the course of this change, universities have designated the College of Humanities as the primary target of integration with other majors or and its disintegration. This study examines the direction of the government's attempt to change the humanities in the era of the Fourth Industrial Revolution, and suggests a precedent example during the reform of the humanities college. If the humanities college is integrated with practical studies such as management, design, IT, CT, and engineering, the strengths of the humanities can be highlighted. However, the results of this study suggest that many variables such as consideration of students' aptitudes and interests in the integration process of majors, autonomy in major selection, understanding between departments integrated, and demand for a single major before integration or disintegration should be considered. In addition, an example of a local private university shows that the hasty attempt to integrate or disintegrate the humanities can rather lead to various educational harms.

Analysis and Comparison of Sorting Algorithms (Insertion, Merge, and Heap) Using Java

  • Khaznah, Alhajri;Wala, Alsinan;Sahar, Almuhaishi;Fatimah, Alhmood;Narjis, AlJumaia;Azza., A.A
    • International Journal of Computer Science & Network Security
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    • 제22권12호
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    • pp.197-204
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    • 2022
  • Sorting is an important data structure in many applications in the real world. Several sorting algorithms are currently in use for searching and other operations. Sorting algorithms rearrange the elements of an array or list based on the elements' comparison operators. The comparison operator is used in the accurate data structure to establish the new order of elements. This report analyzes and compares the time complexity and running time theoretically and experimentally of insertion, merge, and heap sort algorithms. Java language is used by the NetBeans tool to implement the code of the algorithms. The results show that when dealing with sorted elements, insertion sort has a faster running time than merge and heap algorithms. When it comes to dealing with a large number of elements, it is better to use the merge sort. For the number of comparisons for each algorithm, the insertion sort has the highest number of comparisons.

의료인문학 수업의 플립 러닝 적용 사례 연구: 수업설계와 학습자 인식을 중심으로 (A Case Study on Application of Flipped Learning in Medical Humanities: Focus on Instructional Design and Learners' Perspective)

  • 오희진
    • 과학교육연구지
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    • 제44권2호
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    • pp.240-258
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    • 2020
  • 과학 기술의 발전은 온라인 학습과 오프라인 학습을 조합한 플립 러닝(flipped-learning)이라는 새로운 형태의 수업 방법을 가져 왔다. 플립 러닝은 오늘날 교육 분야에서 보편적으로 활용되는 혼합 학습의 한 형태이다. 의학 교육과정에서 의료 인문학의 중요성을 강조하고 있음에도 불구하고 교육의 목적을 실현하기 위한 효과적인 교수 및 학습 모형이 없었다. 이 연구는 의료 인문학 수업에 플립 러닝을 적용하기 위해 수업을 설계하고 학습자의 인식을 분석하였다. 수업은 설계-개발-실행-평가의 5 단계 분석으로 구성된 ADDIE 모델을 기반으로 설계하였고, 의료인문학 도입의 목적과 의료인이 가져야 할 역량을 고려하여 수업을 재구성하고 학습자와 학습 환경을 분석했다. 교수자는 강의 영상을 제작하여 수업 전과 후에 LMS를 사용할 수 있도록 하였으며, 수업 중에 학습자와 학습자, 학습자와 교수자의 상호작용이 활발하게 이루어지도록 토론 수업을 실시하였다. 플립 러닝 의료 인문학 수업 결과는 다음과 같다. 첫째, 의학 인문 교육의 본질을 실현할 수 있다. 둘째, 의료인의 역량 강화에 기여한다. 셋째, 플립 러닝은 의학 인문학 교육의 새로운 교수 전략으로 활용할 수 있다. 이 연구의 결과는 향후 의료 인문학 수업에서 플립 러닝의 설계와 운영을 위하여 실천 방안을 제공하고 현재 이루어지는 전통적 방식의 의료인문학 수업에서 새로운 교수법 도입의 방향성을 제시하는 데 기여할 것으로 기대된다.

융합인재교육 이론모형 틀에 기반을 둔 통합의료인문학 교육과정 이론모형의 제안 (The Development of a Theoretical Model of Integrated Medical Humanity Curriculum Using Science, Technology, Engineering, Arts, and Mathematics Model)

  • 김진희;이영환;박원균;박영순;박혜진;천경희
    • 의학교육논단
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    • 제17권1호
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    • pp.39-48
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    • 2015
  • The purpose of this study was to propose a theoretical model for an integrated medical humanities curriculum based on a STEAM (science, technology, engineering, arts, and mathematics) education framework and to provide a guideline for curriculum integration. Three dimensions of integrated curriculum development are competencies, core contents, and elements of integration. Competencies imply the purpose of the medical humanities of a medical school and the exit outcomes of the curriculum. Core contents imply the goals and objectives of the curriculum. We compared the goals and themes of the medical humanities with core attributes of professionalism. Four elements of integration were proposed: units (cases, problem activities, core contents, disciplines/subjects), types (multidisciplinary, interdisciplinary, transdisciplinary), contexts of integration (life cycle of patients, scope of society), and stages of student development (from student to doctor). It is expected that this theoretical model for an integrated medical humanities curriculum can be used as a guideline for curriculum development and an evaluation criterion for instructional designers and subject matter experts.

Smart Deaf Emergency Application Based on Human-Computer Interaction Principles

  • Ahmed, Thowiba E;Almadan, Naba Abdulraouf;Elsadek, Alma Nabil;Albishi, Haya Zayed;Al-Qahtani, Norah Eid;Alghamdi, arah Khaled
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.284-288
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    • 2021
  • Human-computer interaction is a discipline concerned with the design, evaluation, and implementation of interactive systems for human use. In this paper we suggest designing a smart deaf emergency application based on Human-Computer Interaction (HCI) principles whereas nowadays everything around us is becoming smart, People already have smartphones, smartwatches, smart cars, smart houses, and many other technologies that offer a wide range of useful options. So, a smart mobile application using Text Telephone or TeleTYpe technology (TTY) has been proposed to help people with deafness or impaired hearing to communicate and seek help in emergencies. Deaf people find it difficult to communicate with people, especially in emergency status. It is stipulated that deaf people In all societies must have equal rights to use emergency services as other people. With the proposed application the deafness or impaired hearing can request help with one touch, and the location will be determined, also the user status will be sent to the emergency services through the application, making it easier to reach them and provide them with assistance. The application contains several classifications and emergency status (traffic, police, road safety, ambulance, fire fighting). The expected results from this design are interactive, experiential, efficient, and comprehensive features of human-computer interactive technology which may achieve user satisfaction.