• Title/Summary/Keyword: Human emotion

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Development of Content for the Robot that Relieves Depression in the Elderly Using Music Therapy (음악요법을 이용한 노인의 우울증 완화 로봇 'BOOGI'의 콘텐츠 개발)

  • Jung, Yu-Hwa;Jeong, Seong-Won
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.74-85
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    • 2015
  • The positive effect of percussion instruments can induce increases in self-esteem and decreases in depression in the elderly. Based on this, the content for a percussion instrument robot that the elderly can use to play music is developed. The elements of the interaction between the elderly and the robot through the robot content are extracted. Music that arouses positive memories in the elderly is selected as part of the music therapy robot content in order to relieve depression, and a scoring system for playing music is constructed. In addition, the interaction components of the robot's facial expressions, which stimulate emotions and sensitivity in the elderly, are also designed. These components enable the elderly to take an active part in using the instrument to change the robot's facial expressions, which have three degrees of emotion: neutral-happy, happy, and very happy. The robot is not only a music game machine: it also maximizes the relief of depression in the elderly through interactions with the robot that allow the elderly person to listen to what the robot plays and through the elderly person becoming involved and playing music along with the robot.

Real-time Recognition System of Facial Expressions Using Principal Component of Gabor-wavelet Features (표정별 가버 웨이블릿 주성분특징을 이용한 실시간 표정 인식 시스템)

  • Yoon, Hyun-Sup;Han, Young-Joon;Hahn, Hern-Soo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.6
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    • pp.821-827
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    • 2009
  • Human emotion can be reflected by their facial expressions. So, it is one of good ways to understand people's emotions by recognizing their facial expressions. General recognition system of facial expressions had selected interesting points, and then only extracted features without analyzing physical meanings. They takes a long time to find interesting points, and it is hard to estimate accurate positions of these feature points. And in order to implement a recognition system of facial expressions on real-time embedded system, it is needed to simplify the algorithm and reduce the using resources. In this paper, we propose a real-time recognition algorithm of facial expressions that project the grid points on an expression space based on Gabor wavelet feature. Facial expression is simply described by feature vectors on the expression space, and is classified by an neural network with its resources dramatically reduced. The proposed system deals 5 expressions: anger, happiness, neutral, sadness, and surprise. In experiment, average execution time is 10.251 ms and recognition rate is measured as 87~93%.

Path Model Analysis of the Maternal Childhood Attachment, Emotions, Parenting Behaviors and Children's Behavioral Problems (어머니의 아동기 애착, 정서, 양육행동과 아동의 문제행동의 경로모형 분석)

  • Kwahk, So-Hyeon;Kim, Soon-Ok
    • Journal of Families and Better Life
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    • v.24 no.6 s.84
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    • pp.95-116
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    • 2006
  • The purpose of this study was to validate a hypothetical path model of maternal childhood attachment, emotions, parenting behaviors, and child behavioral problems. The research was conducted with 240 sets or mothers and their children 70 mother-child teams from seven counseling organizations including the Children's Counseling Clinic, Community Social Welfare Service Center, and Welfare Service Center for the Disabled in Seoul, Incheon, and Pyeongtaek, and 170 elementary school children from Seoul and their mothers. Consequently, a total of 200 mother-child teams were selected for this study. The data in this study were analyzed with SPSS 12.0 program and LISREL 8.3 program. The result of this study is as follows: (1) Examining the path of paternal attachment and the internalizing and externalizing behavioral problems, it was noted that paternal attachment had the indirect effect of anxiety and over-protection on the path to internalizing problems and the indirect effect of anxiety also noted is that there is a full-mediation of anxiety and over-protection between paternal attachment and the internalizing problems. (2) Examining the path of maternal attachment and the internalizing problems, it was noted that maternal attachment has direct effect on the internalizing problems. Maternal attachment has the indirect effect of self-esteem depression, anxiety and over-protection on the Path, and the indirect effect of self-esteem, anxiety and over-protection. (3) Examining the path of maternal attachment and the externalizing problems, it was noted that maternal attachment has direct effect on the externalizing problems and on the path to the externalizing problems, and maternal attachment has the indirect effect of depression, the indirect effect of self-esteem and authoritarian control, and the indirect effect of self-esteem and depression.

Analysis of 3D Motion Recognition using Meta-analysis for Interaction (기존 3차원 인터랙션 동작인식 기술 현황 파악을 위한 메타분석)

  • Kim, Yong-Woo;Whang, Min-Cheol;Kim, Jong-Hwa;Woo, Jin-Cheol;Kim, Chi-Jung;Kim, Ji-Hye
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.925-932
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    • 2010
  • Most of the research on three-dimensional interaction field have showed different accuracy in terms of sensing, mode and method. Furthermore, implementation of interaction has been a lack of consistency in application field. Therefore, this study is to suggest research trends of three-dimensional interaction using meta-analysis. Searching relative keyword in database provided with 153 domestic papers and 188 international papers covering three-dimensional interaction. Analytical coding tables determined 18 domestic papers and 28 international papers for analysis. Frequency analysis was carried out on method of action, element, number, accuracy and then verified accuracy by effect size of the meta-analysis. As the results, the effect size of sensor-based was higher than vision-based, but the effect size was extracted to small as 0.02. The effect size of vision-based using hand motion was higher than sensor-based using hand motion. Therefore, implementation of three-dimensional sensor-based interaction and vision-based using hand motions more efficient. This study was significant to comprehensive analysis of three-dimensional motion recognition for interaction and suggest to application directions of three-dimensional interaction.

A Study on the Emotional Expression of High Concept-Reflected Fashion (하이컨셉(High Concept)을 통해 본 패션의 감성적 표현에 관한 연구)

  • Baek, Jeong-Hyun;Bae, Soo-Jeong
    • Journal of the Korean Society of Costume
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    • v.60 no.9
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    • pp.120-135
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    • 2010
  • Since emotion, creativity, and imagination has become the source of creating added value, the purpose of this study is to grasp the concept of high concept which has appeared as a major key word of modern culture and analyze the types of emotional expression found in modern fashion. Study methods were focused on literature review and case study. The literature review was conducted by news stories at home and abroad. The examples of case study were collected in fashion collection journals and related Internet web sites with their focus on from 2000 S/S to 2009 F/W to analyze emotional expression found in high concept-reflected fashion. The concept of 'high concept' suggested by Pink, Daniel H. lays on stress on ability to creative emotional value or cultural artistic value hidden behind the functional value, to make stories, and to combine ideas which do not seem to be connected with existing things. As a result of study, The forms of emotional expression found in high concept-reflected fashion included: art collaboration and art inspiration which were expressed through cross-category of culture and art; multi-culture design which expresses a mixture between western fashion and oriental costumes; funology design which expresses efficient value by high technology and fun value through humorous elements; and emotional digital design which can be transformed in function, shape and the use of materials representing light which is effectively used for fashion to represent fantasy or illusion connected with digital technology.

Design and Implementation of E-mail Client based on Automatic Feeling Recognition (인간의 감정을 자동 인식하는 전자메일 클라이언트의 설계 및 구현)

  • Kim, Na-young;Lee, Sang-kon
    • The Journal of Korean Association of Computer Education
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    • v.12 no.2
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    • pp.61-75
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    • 2009
  • Modern day people can easily use an e-mail client for general communication, because of using Internet and cellular phone. The mail client for the purpose of private and business affair, advertisement, news searching, and business letter is widely used and has side effects. People could send an important document via an electronic mail client. It is important to support an e-mail client intelligent. We think that many kinds of techniques of natural language processing must be provided in the client with human's emotion. We consider to design a new mail client with six kinds of senders' emotional information; delight, angry, sad feeling and message to express, manner of talking, a discomfort index etc. Before sending an e-mail, we suggest a user to correct a bad word because we do not want to feel bad to a receiver. We present a proper process of sending/receiving for users with a new designed e-mail clients.

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Live Spiritual Experiences of Patients with Terminal Cancer (말기 암환자의 영성체험)

  • Park, Jeong-Sook;Yoon, Mae-Ok
    • Research in Community and Public Health Nursing
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    • v.14 no.3
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    • pp.445-456
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    • 2003
  • Purpose: This study attempted to propose the basic framework for spiritual nursing intervention by understanding live spiritual experiences of terminal cancer patients. The study duration was from July 2002 to January 2003, and the subjects of this study were patients who were expected to live less than six months. The number of subjects was six and the average time of each interview was about an hour. Method: The data were analyzed using the method of phenomenological study analysis, which Colaizzi (1978) proposed. Result: Through live spiritual experiences. terminal cancer patients showed complex emotion about the Absolute, human, disease, and death: depended on the Absolute through recognizing death and spiritual acknowledgement: recollected the past life: accepted death believing salvation and immortality: recovered relationships with others through forgiving and reconciling with the Absolute and neighbors. Also, they pursued the meaning of pain. death, and life while feeling pain: demanded love and concern to the Absolute and neighbors: had a sense of futility about life and a hope for the future life: transcendental energy towards the world after death. Wishing to have a peaceful end to life. they felt peaceful and comfortable. Conclusion: Terminal cancer patients want to meet a peaceful end to life with a hope for the future and accept the meaning of death with peace and comfort minds(##-minds), which will allow them to carry on peaceful and satisfactory days for the rest of their lives. Thus, it is very important for caregivers to let them have spiritual experiences and care for them.

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Study for Expressional Characteristics of Minimal Architecture -Based on the Theory of Marshall Mc Luhan- (미니멀건축 표현의 특성에 관한 연구 -마샬 맥루한 이론을 바탕으로-)

  • Shin, Moon-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.1
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    • pp.426-435
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    • 2013
  • Minimal architecture is generally expressed in a simple and pure form, this characteristic of minimal architecture was first introduced by the architect, Mies Van der Roche, in the beginning of 20th century. The objective of this study is to identify wether minimal architecture is just a reappearance of the beginning of 20th century's modern architecture or a suitable form for contemporary aesthetics. As a result, it can be concluded that minimal architecture is based on human emotion and one's experienced perception which is very different from the modern architecture which is more focused on functionality and mechanical esthetics. Minimal architecture uses two systems which are multi-sensual perception and conceptual perception; however, it focuses more on conceptual perception which is also used in comtemporary architecture. In conclusion, simplicity is just one of the necessary conditions which is not sufficient enough to represent minimal architecture.

A Study on Middle School Students' Perception on Intelligent Robots as companions. (지능형 로봇과의 공존에 대한 중학생들의 인식 조사)

  • Kim, YangEun;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
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    • v.22 no.4
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    • pp.35-45
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    • 2019
  • How future generations perceive coexistence with intelligent robots is an important element of how SW and artificial intelligence education should be designed and conducted. This study conducted a survey of 214 first graders in middle school and looked at differences in understanding and perception of coexistence through empathy and expected problem situations depending on the type of intelligent robot. As a result of the analysis, Firstly, if the form was not explicit, it was recognized as a top-down relationship, and Second, in the case of human form, it was ready to recognize intelligent robots and communicate with them. Third, Many people were feeling Emotion in the Robot shape AI. Fourth, there was a vague sense of uneasiness about simple mechanical robots. The study is meaningful as a case study to confirm awareness of intelligent robots and needs to consider and establish awareness of whether they can coexist and live together with robots by age group as well as middle school students.

Analysis of Villain Characters in Animation : Focusing on the Characteristics of Animation Characters in the U.S. and China (애니메이션에 나타난 악당 캐릭터 분석 : 미국과 중국 애니메이션 캐릭터 특징을 중심으로)

  • Zhao, Yue;Park, Sung-won
    • Journal of Information Technology Applications and Management
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    • v.27 no.6
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    • pp.1-14
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    • 2020
  • Since the birth of animation, the United States has created many classic characters. For example, Mickey Mouse and Minnie, Tom and Jerry, Lion King, and Nemo, which are imaged with animal images, include Snow White, Bell, Mulan, and Aladdin. In addition, there are villain characters designed with strong personality and personality design, such as Snow White's stepmother Grimheel, Ursula, Bad Girl Crew El Radville, Scar, Captain Hook, and so on. These animation characters have been remembered for a long time with stories in people's minds, and have also brought laughter and emotion to people all over the world, which has brought a lot of business value to animation companies. Recently, the villain of American animation works is becoming more and more suited to the taste of the audience. The villain is not a symbolic image of the brutality we have seen before. They are not only visual images with rich and diverse personalities, but are also designed to suit the tastes of the public with a multifaceted inconsistency. They appear as ordinary people in our lives in works, or as powerful people who are not realistic. The villain characters designed in this way are real human miniatures appearing in the relationships in our lives, and they cannot judge good or bad only by their appearance. Through the study of villains in American animation, many villains in American animation were summed up, and villains could be classified into three types: brutal, violent, and sneaky. Based on this, it was possible to analyze the appearance and attire of the villain character in American animation, and to create a vivid and popular image of the villain, it was found that the character of the character should be emphasized when constructing the shape and costume of the villain character. In conclusion, the attractive formation of villain characters is an important part for successful animation. The production of vivid and long-lasting villain characters must begin with detailed settings such as personality, shape, and dress from the planning stage, which is not only the intention of the producer, but also a reflection of the aesthetic psychology that society should pay attention to today.