• Title/Summary/Keyword: Human Visual Perception

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K-Retinex algorithm for fast backlight compensation (역광 사진의 빠른 보정을 위한 K-Retinex 알고리즘)

  • Kang, Bong-Hyup;Ko, Han-Seok
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.309-310
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    • 2006
  • This paper presents an enhanced algorithm for compensating the visual quality in backlight image. Current cameras do not represent all details of scene into human's eye. Saturation and underexposure are common problems in backlight image. Retinex algorithm, derived from Land's theory on human visual perception is known to be effective in enhancing the contrast. However, its weaknesses are long processing time and low contrast of bright area in backlight scene because of compensating the details of dark area. In this paper, K-Retinex algorithm is proposed to reduce the processing time and enhance the contrast in both dark and bright area. To show the superiority of proposed algorithm, we compare the processing time and local variance of each area above.

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Roman Polansky's Tess: Aesthetics of Human Body and Capital (로만 폴란스키의 <테스>: 육체와 자본의 미학)

  • Kim, Bong Eun
    • English & American cultural studies
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    • v.9 no.1
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    • pp.71-90
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    • 2009
  • David Harris argues that mass media suppress counter-hegemonic factors in order to reach audience. According to Harris's theory, the success of the film "Tess" depends on its effective adaptation from Thomas Hardy's novel Tess of the D'Urbervilles (1891). Tess (1979), directed by Roman Polansky, casting Nastassia Kinski for Tess, was acclaimed as a professional and commercial success, awarded with various prizes. Hardy's aim at criticizing Victorian English social and moral standard through Tess appears obscure in Polansky's film which focuses on the aesthetics of human body and capital. Polanski's Tess with urban white beauty does not emerge victimized by poverty, which the late twentieth century audience under the capitalist umbrella may abhor. To examine his use of music, sound effect, visual images by means of camera operation—angles, distances, close-ups and frequent movements—light and color, and mythic elements in the film, show Polansky's sharp perception of his contemporary audience's desire and conscientious work upon it.

Correlation Analysis between Artists' Shading and CG Shading (미술가들의 음영 표현 특성과 CG 쉐이딩 알고리즘 간의 상관관계 분석)

  • Byun, Hae-Won;Park, Yoon-Young
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.691-702
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    • 2011
  • Recently, several researchers have attempted to combine human visual perception and computer graphics. Cole et. al. suggest the study results in which line drawing algorithm in computer graphics characterize the properties of line drawing made by artists. The paper also evaluates CG line drawing algorithms depending on whether people recognize effectively specific 3D shape from the image made by those CG line drawing algorithms. However, human recognizes the shape of objects more effectively in image made by BRDF shading model than line drawing algorithm. It means that the shading factor is important to recognize shape with human perception. In this paper, we analyze the correlation between shading made by human artists and that made by CG shading algorithms. The study is to characterize the mathematical properties of artists' shading and CG shading. This type of analysis can guide the future development of new CG shading algorithm in computer graphics for the purpose of shape perception.

A Safety Score Prediction Model in Urban Environment Using Convolutional Neural Network (컨볼루션 신경망을 이용한 도시 환경에서의 안전도 점수 예측 모델 연구)

  • Kang, Hyeon-Woo;Kang, Hang-Bong
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.8
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    • pp.393-400
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    • 2016
  • Recently, there have been various researches on efficient and automatic analysis on urban environment methods that utilize the computer vision and machine learning technology. Among many new analyses, urban safety analysis has received a major attention. In order to predict more accurately on safety score and reflect the human visual perception, it is necessary to consider the generic and local information that are most important to human perception. In this paper, we use Double-column Convolutional Neural network consisting of generic and local columns for the prediction of urban safety. The input of generic and local column used re-sized and random cropped images from original images, respectively. In addition, a new learning method is proposed to solve the problem of over-fitting in a particular column in the learning process. For the performance comparison of our Double-column Convolutional Neural Network, we compare two Support Vector Regression and three Convolutional Neural Network models using Root Mean Square Error and correlation analysis. Our experimental results demonstrate that our Double-column Convolutional Neural Network model show the best performance with Root Mean Square Error of 0.7432 and Pearson/Spearman correlation coefficient of 0.853/0.840.

A Study on Colour Appearance along the Variance of Colour Stimulus and Background Lightness at Peripheral Vision (주변시 시각에서 색채 자극과 배경의 밝기에 따른 컬러 어피어런스 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.2
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    • pp.19-25
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    • 2018
  • A scientific and systematic approach for digitally representing colours is essential for improving image quality. Therefore, there is a need for objectively analysing such approaches. Studies regarding display systems, which can reflect human visual characteristics in the digital media environment, and associated international standards at the forefront, have already caused significant impact. Colour is one of the most important factors employed for evaluating the overall image quality of displays. The proposed study focusses on colour properties which are based on the characteristics of the human peripheral vision area, with the primary objective of reproducing digital colours which can simulate human visual characteristics in the digital media environment. The proposed study aims at identifying digital colour characteristics which can vary according to the level of background lightness and the size of colour stimuli. Based on the evaluation results obtained through psychophysical experiments, a method has been proposed for determining peripheral vision characteristics which vary according to the increasing size of a colour stimulus, thereby digitally reproducing them on displays.

Enhanced High Contrast Image Rendering Method Using Visual Properties for Sharpness Perception (시각 선명도 감각 특성을 이용한 개선된 고명암 대비 영상 렌더링 기법)

  • Lee, Geun-Young;Lee, Sung-Hak;Kwon, Hyuk-Ju;Sohng, Kyu-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.8
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    • pp.669-679
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    • 2013
  • When an image is converted from HDR (high dynamic range) to LDR (low dynamic range), a tone mapping process is the essential component. Many TMOs (tone mapping operators) have been motivated by human vision which has lower physical luminance range than that in real scene. The representative of human vision properties which motivate TMOs is the local adaptation. However, TMOs are ultimately compressing image information such as contrast, saturation, etc. and the compression causes defects in image quality. In this paper, in order to compensate the degradation of the image which is caused by TMOs, the visual acuity-based edge stop function is proposed for applying the property of human vision to base-detail separation. In addition, using CSF (contrast sensitivity function) which represents the relationship among spatial frequency, contrast sensitivity, and luminance, the sharpness filter is designed and adaptively applied to the detail layer in regard to surround luminance.

Detecting Salient Regions based on Bottom-up Human Visual Attention Characteristic (인간의 상향식 시각적 주의 특성에 바탕을 둔 현저한 영역 탐지)

  • 최경주;이일병
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.189-202
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    • 2004
  • In this paper, we propose a new salient region detection method in an image. The algorithm is based on the characteristics of human's bottom-up visual attention. Several features known to influence human visual attention like color, intensity and etc. are extracted from the each regions of an image. These features are then converted to importance values for each region using its local competition function and are combined to produce a saliency map, which represents the saliency at every location in the image by a scalar quantity, and guides the selection of attended locations, based on the spatial distribution of saliency region of the image in relation to its Perceptual importance. Results shown indicate that the calculated Saliency Maps correlate well with human perception of visually important regions.

Perception Analysis with Composing of Simulation and Measuring of Human Brain Electroencephalogram in Interior Space - Focus on the Perceptionof Wayfinding in Public Interior Space - (실내공간의 시뮬레이션 구성과 뇌파측정에 의한 공간인지 분석 - 공공건물 내 경로인지를 중심으로 -)

  • 김태환
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.128-135
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    • 2003
  • The purpose of this study was to analyze the perception of wayfinding in public interior space. According to this study, a virtual reality simulation test was conducted to examine the effect of wayfinding. Theoretical research was used to explain the psycho-physiological effect of visual perception and case study was carried out to evaluate the physiological response of the subjects. For the physiological evaluation, two simulations with sign and color sample were chosen and the EEG was Used. Data were collected from May 15th. to June 15th. The subjects were 20 students of architecture department and frequency, percentage, ANOVA, T-test, multiple comparisons were used for data analysis.

A Study on the Environmental Design Model through the Semiotic Approach to the Symbolic Aesthetics - Focusing on the Ecological Theory of Perception - (상징미학의 기호학적 접근방법에 의한 환경디자인 모형사례 연구 - 생태학적 지각이론을 중심으로 -)

  • 최정아
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 1999.04a
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    • pp.61-64
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    • 1999
  • Environmental design should be based on the positive theory, a researcher structured symbolic aesthetics on the basis of positive perception theory. Symbolic aesthetics by ecological theory of perception, human preference is related to existence and the formation of place-identity and cognitive map is dealt importantly in this study. Symbolic aesthetics is a study on environmental meaning and a researcher understood the operation of environmental meaning by regarding symbology as a methodological frame and defined architecture as a visual language system after discussing the importance of signified.

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The Combined Environmental Factors on the Human Physiological and Psychological Responses in Indoor Space (실내공간의 복합 환경 조건이 인체의 생리 및 심리반응에 미치는 영향)

  • Yoon, In
    • Journal of the Korean Society of Industry Convergence
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    • v.15 no.3
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    • pp.87-94
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    • 2012
  • Kruithof demonstrated the preferred combination of illuminance levels and color temperatures. However, as Benett pointed out, difference of themal variables in such preference may be expected. The purpose of this study is to clarify the combined effects of lighting conditions(illuminance, color temperature), operative temperature on the human physiological and psychological responses. In order to observe operative temperature change in preference of color temperatures for three illumination levels, three subjects were exposed to two different conditions of color temperatures of 2,850K, 4,200K and 6,850K combined with operative temperatures(OT) of $25{\sim}31^{\circ}C$ at 100~1000lx. Thermal sensation vote and comfortable sensation vote, brightness perception vote were reported in each experiment conditions. The following results were obtained : 1) When illuminace level was at 100lx in operative temperatures of OT $20^{\circ}C$, $25^{\circ}C$, $30^{\circ}C$, Color temperature affect not themal sensation but Warm-cool sensation. 2) Operative temperatures affect not brightness perception vote but visual comfort sensation vote, satisfactive sensation vote, warm-cool sensation vote and themal sensation vote.