• Title/Summary/Keyword: History of Korea Design Education

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An Outlook of Design Education in Japan and its Vision in the Future. (일본 디자인 교육의 개황과 미래의 비젼)

  • 김명석
    • Archives of design research
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    • v.11 no.1
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    • pp.81-88
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    • 1998
  • In the history of the design movement since 18708 in Japan, four eras can be seen; the first era started with the opening of Meiji era and oontinued to the World War I, the second era to the World War II, the third era from right after the second world war to 1960, and the fourth era after 1960. Before the second world war, the design education of Japan had been influenced by plenty of modem design movements which brought about in Europe such as Art and Craft Movement of William Morris, Deutscher Werkbund, and Bauhaus and by American industrial design after the World War II. Japan which early introduced western civilization established design department in universities in 1940 professing itself to be a original design education. And Japan has kept making progresses with the help of design policies of the government until now, and has seen the tornadoes of education revolution in every university after the oollapse of bubble eoonomy.

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A Study on Building Plan for Smart Guide Services Using Augmented Reality (증강현실을 이용한 스마트 가이드 관람 서비스 구축 방안)

  • Choi, Hun;Yoon, Young-Doo;Choi, Eun-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2723-2728
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    • 2013
  • Due to the popularity of smart phones based on personal propensities and individual lifestyle changes customerized services is increasing interest in the individual. The system for personalized services make a difference in the public institutions, museum of science and history. In particular, museums and art galleries have a common motivation which is sightseeing. Museum for the history and science education a national purpose that is put, unlikely art gallery. Museum of science and History, unlike the theme parks have a combination of entertainment and education as a public institution is a large consensus. In order to achieve this objective, exhibits raise a sufficient commitment to and the exhibits should be described by age. Using augmented reality combined with effective entertainment and education measures, we propose the effective smart guide service strategies for museum.

The Analysis of the Educational Conditions of Interior Design in Korea - Focused on the Curriculum of 4 year Universities (한국 실내디자인 분야의 교육현황 분석 - 4년제 대학교의 교과과정을 중심으로 -)

  • 신경주
    • Korean Institute of Interior Design Journal
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    • no.38
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    • pp.3-13
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    • 2003
  • Now that 15 years have passed since its introduction to 4 year college in Korea and we have 51 majors in the field of Intoner design established at 47 universities as of 2003, we are in the position to seek the improvement of its educational qualify. With a view to provide data for the setup of proper educational purpose, it has classified their divisions(departments) according to their major names and belonged colleges of the universities and considered their geographical distributions, groupings of curriculum, their framing and features of a standard curriculum. 1)Divisions of the universities where the major of interior design belongs are divided into three categories of design division (design 8t arts, arts), home economics division (home economics, natural science) and architectural division. For the development of the major, universities to which circumstances permit are recommended to establish an independent college of interior design following the . cases in the US. 2) Geographical preponderance of interior design major on Seoul and Gyeongsang Province is desired to be improved. 3) Curriculum of interior design, which is classified into introduction, history of interior design, theory of interior design, design of interior space, digital technology, design elements of inner space, technology of interior design, behavior of environmental psychology, design management and other subjects, was made into a table by divisions. To sum up, curriculum of interior design concentrates on basic design theory throughout all divisions. In connection with the selection of division by high school-graduates or their parents, design division is recommended for those who desire to major in design elements and design management, home economics division for those who desire to major in space design and behavior of environmental psychology and architectural division for those who desire to major in Interior space design, interior design technology and regulations. 4) This research can contribute to the settlement of desirable curriculum for the interior design education, thus upgrading the education level of the major in Korea.

Present Situation and Student Satisfaction of Engineering Capstone Design Course in Engineering Colleges of Korea (공학대학 캡스톤 디자인(창의적 공학 설계) 교육과정 운영실태 및 학습 만족도 조사)

  • Lee, Tai-Sik;Jun, Young-Joon;Lee, Dong-Wook;Chang, Byung-Chul
    • Journal of Engineering Education Research
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    • v.12 no.2
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    • pp.36-50
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    • 2009
  • The Capstone Design courses in the final academic year of undergraduate engineering education provide students with a realistic design experience in which they can integrate and capitalize on the basic disciplinary material they have learned during their engineering program to synthesize a new product, device or process. The objective of this study is to assess the student satisfaction of Capstone Design courses. This paper briefly describes the history, administration and implementation of the Capstone Design courses in engineering colleges of Korea. It highlights the weaknesses of the Capstone Design courses and suggests improvements. To investigate the student satisfaction questionnaire was surveyed.

Design Edrcation of Elementary School in the Unite States-Design Principles, Color, and Design Related Area- (미술 교과서에 나타난 미국 초등학교 디자인 교육에 관한 고찰-조형 원리, 색채 및 분야별 디자인 교육을 중심으로-)

  • 박은덕
    • Archives of design research
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    • v.14
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    • pp.43-51
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    • 1996
  • To analyze the design education of elementary school in the united states, the content of Discover art, one of the popular art textbooks for elementary school student, has been examined. Focusing on the developmental stage and sequential curriculum across all grades, design principles, color and criteria of design are investigated. The subjects studied are as follows: an introduction of new word or concept of design principles and color, repetition of the learning, the number of color taught, looking at products of design and making design at each grade level. The curriculum of design principles is well composed, but line, shape and form parts are redundant throughout all grades. The learning order of the color at one grade is well organized but the repetition is too much. The portion of design part is too small. It is adequate that the history of design is introduced at grade 5 where children start to learn history. However, it should be more strengthened for the continuous development of design ability. Looking at product design is introduced before grade 4, and making product design is taught just once at grade 4, although sequential learning is necessary in late elementary grades.

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A Study of U.S. Animation University Curriculum Focus on the Required Courses, Liberal Arts at AAU, CalArts, RCAD, RSID, SVA (미국 대학 애니메이션학과 교육과정에 관한 연구 AAU, CalArts, RCAD, RSID, SVA 전공, 교양 교육과정 중심으로)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.614-622
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    • 2016
  • As media become diversified, animation fields are being expanded. Various types of animations which were not seen in the past have appeared and the fields which did not have a suffix of "animation" now use the words of animation like motion graphic-animation or interactive-animation. This thesis is a comparative analysis study of U.S. animation education. This study collected and reviewed respective curricula of total 5 universities such as Academy of Art University, California Art of Institute), Ringling College of Art and Design, Rhode Island School of Design, and School of Visual Arts which have led U.S. animation education since animation education was first introduced in 1961. Based on the result drawn from the analysis on the classification of animation curricula into a required subject, an elective subject, liberal arts, a theory subject and a practical subject, it intends to consider improvements of Korean animation curriculum.

A Study on The Foundation Corse of Design Schools in USA (미국 디자인대학의 Foundation과정에 관한 연구)

  • Min, Chan-Hong
    • Journal of the Korea Furniture Society
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    • v.20 no.2
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    • pp.175-190
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    • 2009
  • As essential element of designers, foundation studies program helps student deal with the individual expression of imagination and variety of correspondence for solving design problem through the understanding of 2-D, 3-D basic design elements, principals, structures. Liberal art and foundation studio courses provides embodiment and settlement of design principal through the foundation studies expand to experiences systematically and deeply. After the Industrialization, foundation studies have developed from Bauhaus in German, the courses have been progressing and systematizing with the demand of time in United States. Growth of Industrialization, expanded design areas departmentalized to various of fields, then the segmentation of foundation courses tend to important than basic design courses. The introduction of information era, the appearance of computer is placed as a tool of design development and added to applied basic courses. This study is intended to know how to change the leading foundation courses in United State due to the revitalization of industrialization and information through the research and analyse to foundation design education curriculums. As a result, most of design school in United States provide drawing, 2-D, 3-D, and 4-D courses included 3-D design element as a basic studies and provide to students introduction to fundamental principal of design concept and communication in both theoretical and applied form. Also though the history, literature, critic, research and survey courses provide students to organize fundamental of systematical logic and understanding design system.

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A case study on the development and operation of "Fashion & Film" in the liberal arts related to apparel science (의류학 관련 교양과목 <영화로 만나는 패션> 개발과 운영사례)

  • Shin, Hye Won;Kim, Hee Ra
    • Journal of the Korea Fashion and Costume Design Association
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    • v.23 no.2
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    • pp.43-52
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    • 2021
  • This case study developed and operated "Fashion & Film" as a fashion-related liberal arts course. The class was designed to include fashion styles exhibitted in films, fashion-related PPL, fashion design through film, fashion images of movie characters, considering gender & color images expressed in movie costumes, and the history of western costumes and asian folk costumes in films. The class was counducted through various teaching methods, such as lectures, student's presentation of movie plots, and team discussions, which created a student-led class. The team presentations at the end of the term were intended to enhance the understanding of fashion through movies. The results of subjective lecture evaluation of "Fashion & Film" showed the most satisfaction with the communication with professor. Students said that it was good to understand fashion through film. They expressed a burden with the team project; however, they were satisfied with the team project outcomes. Students said that PowerPoint was used very effectively. On the other hand, there was an prevelent opinion that the content of PowerPoint and workbook did not match. To address this inconvenience, a textbook called "Fashion in Film" was published and used in the first semester of 2020. The multiple-choice evaluation showed that students were generally satisfied with the "Fashion & Film" class.

Design and Implementation of RPG(Role-Playing Game) Edugame for The Learning of History in Elementary school (초등학교 역사학습을 위한 RPG에듀게임의 설계 및 구현)

  • Jin, Sang-Duck;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.162-170
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    • 2004
  • 게임에 대한 사회적 인식이 바뀌면서 여러 방면으로 게임의 교육적 활용에 대한 연구가 이루어지고 있다. 하지만 아직은 대단히 미흡한 실정이다. 이에 본 연구에서는 초등학교 역사학습을 위한 게임 제작을 위해 게임의 교육적 활용 및 에듀게임의 정의를 살펴보았다. 또한 교육과정을 분석하여 초등학교 6학년 1학기 사회과에서 제재를 선정, 재구성하여 시나리오를 작성하고 아스키사의 "RPG 만들기 2003"이라는 게임 제작 툴을 이용하여 학습자의 지속적인 흥미와 관심을 유발하여 구성주의 및 자기 주도적 학습에 걸맞도록 RPG에듀게임을 설계 구현하여 교육에 활용하고자 한다.

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Application of the Public Buildings for the Korean-style houses in the availability of R&D technologies - Focused on Drawings of Agricultural Education and Experience Center in Na-Ju, Korea

  • Kim, Young-Hoon;Peck, Yoo-Jung;Park, Joon-Young;Chun, Kuk-Chun
    • KIEAE Journal
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    • v.16 no.3
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    • pp.13-23
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    • 2016
  • Purpose: In this paper, based on the design drawings of Naju Agricultural Technology Learning Center by focusing on features of New-Hanok applied technology in the design and construction process of New-Hanok Type Public buildings by looking at the characteristics of the whole building is planned to be presented in the future development direction and value of public architecture applied to public buildings. Method: we first review the Phase 1 study results of technology development and application technology to look at the type and characteristics of the technologies applied in Naju Hanok Experience Agriculture Learning Center. As construction designs through the consultation suggestions reflect changes were seven times. By analyzing the changes in the basic design and conduct design in the process were organized for the new technologies applied and whether the application of existing technology hanok. Result: (1) Complements the shortcomings of technology and R & D to offer an alternative to the reinforcement was omitted modify the construction method or irrational process. (2) Implementation of a technique aiming to apply new-hanok workability and economic efficiency is based on a combination of the modern construction techniques and materials. (3) The use of modern materials to the extent that can assist in the purpose and function of the building are to be accommodated. (4) There is sufficient historical study and design plan for establishing identity is necessary in order to reflect the history and tradition of new-hanok public buildings.