• Title/Summary/Keyword: Graphics

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Pencil Hatching Effect using Sharpening and Blurring Spatial Filter (샤프닝과 블러링 필터를 이용한 연필 해칭 효과)

  • Ma, Jang-Yeol;Yong, Han-Soon;Park, Jin-Wan;Yoon, Kyung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.8-12
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    • 2005
  • 본 연구에서는 영상에 간단한 공간 필터를 적용하여 연필 해칭 효과를 갖는 영상을 만들어 내는 방법을 제안한다. 해칭 스타일의 톤 생성을 위하여 모션 블러링을 이용해서 입력 영상에 방향성을 주고, 샤프닝과 블러링으로 연필 해칭 효과를 만들어 낸다. 이렇게 만들어진 영상은 영상 전체에 같은 방향으로 해칭한 것 같은 효과를 가진다. 모션 블러링을 각기 다른 방향으로 적용한 영상들을 합성하면 크로스 해칭의 효과를 만들 수 있다. 여기에 소벨 필터를 사용해서 원본 영상의 에지를 검출해서 함께 합성하여 해칭을 이용한 연필화를 생성한다.

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A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.149-156
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    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

Computer Technologies as A Method to Create A Contemporary Ex-Libris

  • Romanenkova, Julia;Bratus, Ivan;Varyvonchyk, Anastasia;Sharikov, Denis;Karpenko, Olga;Tkachuk, Olena
    • International Journal of Computer Science & Network Security
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    • v.22 no.6
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    • pp.332-338
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    • 2022
  • The article is dedicated to the phenomenon of modern ex-libris created with the help of computer graphics. The process of evolution in the use of various techniques of book plate creating is analyzed, the role of computer technologies in the popularization of the modern book plate is emphasized. The debatable nature of the issue of the danger of displacement, replacement of traditional techniques of printed graphics with computer technologies is emphasized. Computer graphics are positioned as an effective way to popularize the Ukrainian ex-libris in the foreign art space. The characteristic features of the Ukrainian computer ex-libris are highlighted, a parallel with the book plate created with the help of computer graphics by masters of other countries (Belgium, China, the Netherlands, Poland, Turkey) is drawn

A Design of 2D Vector Graphics Accelerator with a Modified Scan-line Edge flag Algorithms including Clipping and Super Sampling (클리핑과 슈퍼샘플링을 포함한 스캔라인 엣지 플래그 방식의 2D 벡터 그래픽 가속기 설계)

  • Lee, Kwang-Yeob
    • Journal of IKEEE
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    • v.12 no.2
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    • pp.124-130
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    • 2008
  • Vector Graphics describes an image with mathematical statements instead of pixel information. Which enables easy scalability without loss in image quality and usually results in a much smaller file size compared with bitmap images. In this paper, we propose Vector Graphics Accelerator for mobile device with scan-line edge flag algorithm to render vector image without sorting process of edge. Proposed Vector Graphics Accelerator was verified with OpenVG 2D Vector image. The estimated processing time of proposed Accelerator with Tiger image is 12ms on Tessellation process, and total rendering time is 208ms. Estimated rendering performance with Tiger image is about 5 frame per second

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A Study on Stage Background Image Design utilizing the Motion Graphics (모션그래픽을 활용한 배경영상디자인 연구)

  • Choi, Ji-Hye;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.365-368
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    • 2011
  • Image is the one of the media that satisfy the wants of people. A motion graphics is a new media stimulating not only a visual but also a hearing of people, and has gained attention by an important emotion communication way that communicates the sound and the visual messages to the audience. In this paper we study on what feelings the motion graphics used on the stage background communicates to the audience, and what its effects and efficiencies are. Because it is not generalized to apply the motion graphics to the stage background, the range of the study can't help being limited. However, recently during two or three years, the use of the motion graphics is increasing more and more, and we expect that its utilization is more expanded.

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A Study on The Retorical Characteristic mentioned in The Web-Graphics (웹 그래픽에 나타난 수사적 특성에 관한 연구)

  • 김민수
    • Archives of design research
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    • v.16 no.1
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    • pp.297-304
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    • 2003
  • The purpose of this study is to explore and understand correlation between an appearance of the web-graphics and rhetorical analysis. This paper was adopted semiotic approaches and four rhetorical tropes as follows metaphor, metonymy, synecdoche, irony. The web-graphics are parts of the web-contents that are increased continuously in the web-space these days. To investigate cgaracteristic of individual web-graphic this study selected semiotic framework and analysis meaning of the rhetorical tropes. The results of this study can be founded as follows: · Rhetorical graphics we produced linguistic features between human and signs for the fundamental characteristic of the signification. · Rhetorical graphics offer to the users the due of the decoding precesses through the narrative structures to symbolic schema. besides, these are operated limited framework of condensation and displacement. · The web-graphics participate human's recognition processes and rhetorical codes in order to investigate the sign-vehicle of the deep-structures.

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Case Studies and Derivation of Course Profile in accordance with NCS-based Video Graphics Job

  • Park, Hea-Sook;Lee, Soon-Mi
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.2
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    • pp.89-96
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    • 2016
  • This study analyzed with the case analysis of a series of processes from job analysis survey. And results analysis, and academic achievement in order to transform the curriculum of existing courses into the curriculum of NCS-based courses. Also this study analysed of the existing curriculum. Also analyzed the trend of workforce trends and needs of the broadcasting content industry. Through a needs analysis for the industry and alumni and students, video graphics, video editing and video directing were selected. In this paper, it dealt mainly with respect to the video graphics in a dual job. Modeling capability into the unit through a job analysis, animation, effects and lighting were chosen accordingly based introduction of 3D Graphics. Application of 3D Graphics were derived two courses and selected profiles and performance criteria. This training according to the NCS curriculum for students was evaluated based on the student's job was to investigate the learning ability. Academic achievement were the result satisfaction.

Rendering of Sweep Surfaces using Programmable Graphics Hardware (그래픽스 하드웨어를 이용한 스윕 곡면의 렌더링)

  • Ko, Dae-Hyun;Yoon, Seung-Hyun;Lee, Ji-Eun
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.11-16
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    • 2010
  • We present an efficient algorithm for rendering sweep surfaces using programmable graphics hardware. A sweep surface can be represented by a cross-section curve undergoing a spline motion. This representation has a simple matrix-vector multiplication structure that can easily be adapted to programmable graphics hardware. The data for the motion and cross-section curves are stored in texture memory. The vertex processor considers a pair of surface parameters as a vertex and evaluates its coordinates and normal vector with a single matrix multiplication. Using the GPU in this way is between 10 and 40 times as fast as CPU-based rendering.

Traffic Generation and Animation for Road Information System

  • Chung, Haeyeun;Choi, Kwangjin;Cho, Eunsang;Choi, Byungwon;Park, Sanghyun;Ko, Hyongseok
    • Proceedings of the Korea Society for Simulation Conference
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    • 1997.04a
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    • pp.86-89
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    • 1997
  • This paper presents an algorithm for visualizing the traffic condition. The load of each road is updated using the incoming data collected by the devices placed at specific road crossings and junctions. The data includes the road occupancy, average speed, and vehicle types. They are analyzed to produce the 3D animation sequence of the traffic in real-time. This visualization maximizes the value of the collected data by aiding the end-users to grasp the current road situation intuitively. The traffic of a particular lane are based on the actual number of vehicles of that type passed during the last 5 minutes. This system was used in the Ministry of Construction and Public Transportation to visualize the Korean roads during the holidays around the lunar new year of 1997.

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Teaching Statistical Graphics using R (R에 의한 통계그래픽스 : 강의 내용 및 방법의 논의)

  • Park, Dong-Ryeon
    • The Korean Journal of Applied Statistics
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    • v.20 no.3
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    • pp.619-634
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    • 2007
  • It is well known that graphical display is critical to data analysis. A lot of research for data visualization has been done, so many effective graphical tools are now available. With the proper use of these graphical tools, we can penetrate the complex structure of data set easily. To enjoy the benefit of the powerful graphical display, the choice of the statistical software is very crucial. R is a popular open source software tool for statistical analysis and graphics, and can provide the very powerful graphics facilities. Moreover, many researchers believe that R is the best software for statistical graphics. In this paper, we would like to discuss what we teach and how we teach in statistical graphics course using R.