• Title/Summary/Keyword: Graphic Analysis Method

Search Result 236, Processing Time 0.029 seconds

A Study On The Development Of Virtual Underwater Environment And Sensory Simulator (가상 수중 환경과 체감형 시뮬레이터 개발에 관한 연구)

  • Youn, Jae-Hong;Hur, Gi-Taek;Kang, Im-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.15 no.4
    • /
    • pp.560-568
    • /
    • 2012
  • As for the implementation technology of virtual space, the experience method becomes multifunctional and it recognizes movement, sound, temperature and pressure and is expanding to the studies on the interaction possible intelligent interaction technology field between contents and users. The virtual reality technology is being studied to apply the 3D graphic technology and physical phenomena to virtual space to increase the sense of reality and use hardware devices to the virtual environment to increase immersive experience. The production of interactive contents about the virtual underwater environment needs bidirectional interface technology to connect hardware devices and ocean contents in order to increase the sense of a user to increase the sense of immersion. In this study, it tried to express the virtual underwater environment with the sense of actuality and reality from the analysis of the environmental factors according to changes in depth of water and from the application of the normalized underwater physical laws. Also it was to develop sensory contents having to experience the skin scuba without directly entering the water by connecting a sensory simulator about the skin scuba with the virtual underwater environment.

Block Classification of Document Images by Block Attributes and Texture Features (블록의 속성과 질감특징을 이용한 문서영상의 블록분류)

  • Jang, Young-Nae;Kim, Joong-Soo;Lee, Cheol-Hee
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.7
    • /
    • pp.856-868
    • /
    • 2007
  • We propose an effective method for block classification in a document image. The gray level document image is converted to the binary image for a block segmentation. This binary image would be smoothed to find the locations and sizes of each block. And especially during this smoothing, the inner block heights of each block are obtained. The gray level image is divided to several blocks by these location informations. The SGLDM(spatial gray level dependence matrices) are made using the each gray-level document block and the seven second-order statistical texture features are extracted from the (0,1) direction's SGLDM which include the document attributes. Document image blocks are classified to two groups, text and non-text group, by the inner block height of the block at the nearest neighbor rule. The seven texture features(that were extracted from the SGLDM) are used for the five detail categories of small font, large font, table, graphic and photo blocks. These document blocks are available not only for structure analysis of document recognition but also the various applied area.

  • PDF

A study on creative strategy of visual expressed in silver design. -Focusing on the advertising design of print media. - (실버 디자인에 표현된 비주얼 이미지의 크리에이티브 전략에 대한 연구 -인쇄매체 광고디자인을 중심으로-)

  • 여훈구;남후남
    • Archives of design research
    • /
    • v.15 no.2
    • /
    • pp.101-114
    • /
    • 2002
  • On the threshold of year 2000, the elderly account for more than 7% of the whole population in Korea, which means that the nation is greeting welcoming an aging society. Accordingly, it is expected that silver businesses and services targeted at the silver generation will prosper with "silver advertising design" becoming active. Under such circumstances, this study was aimed at reviewing the recent silver marketing advertisements in terms of their cultural and moral implications, and thereby, redefining and reestablishing the status of silver consumers to help them find their identity, aware of marketing activities and therewith, establish their "consumer sovereignty". This study consists in large of 5 chapters. The introduction parr describes background, purpose, method and scope of the study. The first chapter reviews the silver marketing theories. The second chapter classifies the silver marketing advertisement positioning of four style - upper classes style, effloresce progress style, self- sufficiency style, dependent style - and reviews the expression strategy of each positioning. The third chapter examines the domestic conditions of silver marketing advertisements for each positioning type classified. The fourth chapter designs the ′creative′of silver marketing advertisements and suggests the methods thereof. The analysis of ′creative′was tested in terms of graphic gestaltung, and how the sliver marketing advertisement positioning should be discerned depending on silver generation consumer′s characteristics was discussed. The fifth chapter puts forwards the suggestions for the ′creative′ strategies to enhance the effects of the silver marketing advertisements, based on the preceding discussions. In addition, the Perspective into the keyword of 21 st century or "silver design" is discussed, together with the limitations of this study. It is hoped that this stuffy will be conducive to our efforts to face the upcoming′age\ulcorner society′more effectively. To this end, this study discusses the "silver advertising design" in light of ′societal concepts′and ′customer-oriented value′, and thus, explores some creative presentation strategies whereby individual companies interests and social or public interests can be compromised through ′creative activities′ and ′equal-value consumerism′ for an ultimately effective management strategies for silver businesses and services.

  • PDF

Study on Fashion Illustration as Viewed from the Allegorical - Based on the theory of Craig Owens - (알레고리 관점의 패션 일러스트레이션에 관한 연구 - 크렉 오웬스의 이론을 중심으로 -)

  • Kim, Mi-Hyun
    • Journal of the Korean Society of Costume
    • /
    • v.62 no.4
    • /
    • pp.81-90
    • /
    • 2012
  • The contents of this study are as follows. First, an academic understanding has been achieved by exploring the theoretical concept "allegory", and a new theoretical approached methodology has been sought. Second, an analysis-index of fashion illustration cases has been suggested based on the allegory theory of Craig Owens. Third, in order to draw the characteristics of fashion illustration as viewed from the allegorical viewpoint and find out its feasibility, the case studies has been referred and the internal significance, external significance that combines different characteristics has been extracted. In regards to this study method, literature studies and case studies has been done in parallel with each other. This study was done in the following sequence: the establishment of the study system, the drawing of the allegory-associated concepts and the discovering the characteristics of aesthetic expressions. The results of this study on the expression characteristics of fashion illustration as viewed from the allegorical viewpoint of Craig Owens are as follows. First, the borrowing of image, which is a characteristic of allegory, contains the meaning of uncertainty in the fashion illustration as it expresses the image-synthesis and forms a completely different meaning as the fixed meaning is dissolved and it is utilized as a photo-montage technique. Second, the inference of pictogram is the mixture of linguistic medium and visual medium. Fashion illustration utilizes the characters and transmits the fashion information visually and immanently. It has the characteristic of making the information into pictograms and the internal significances of mutual-text with communication function. Third, the uniqueness of location in the fashion illustration has the special nature of utilized mediums as it is used for advertising or publicizing. The fashion illustration from the viewpoint of allegory has the impermanency of existing only for a limited time and reflects the coincidence that gives the meaning of utilized location according to the season trend. Fourth, the cross-breeding is expressed as the mixture of various materials in the fashion illustration. The expressions made by the mixture of media, such as the use of computer graphic programs mixed together with various materials showed the trend of diversity and genre dissolution.

The Proportion of Game Character and Game Image (게임캐릭터의 등신비율과 게임이미지)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
    • /
    • v.14 no.12
    • /
    • pp.165-172
    • /
    • 2016
  • Since the advent of digital games with hardware development a key component of the game characters are changed to retard the rate at which types of users based on their favorite theory of human proportion. Many popular to gamers in the game according to the change in the retard rate in a unique image of the character. Studies on the head and body proportion are thought that up to now been insufficient. The purpose of this study is to examine a fundamental human proportion that has importance as a molding factor in the game character development, it investigated the characteristics of the game character, and classifying the retard rate of the game character, through the research method of analyzing the results, into the retard rate look for and investigate studying the effect on future game images. Five types of game characters that make up the analysis were analyzed with a unique image, and the more specialized users prefer retard rate, the figurative exaggeration to retard rate than the actual main body. Utilizing a bit exaggerated the difficulties of the character looks relatively small proportion character in the graphic wallpaper increased visibility. The proportion of a game character through the study is considered as a very important factor as the game image in the game development.

A Method of Island Information Management System Construction Using Geo-Spatial Information System (GSIS를 이용한 도서(섬)정보관리시스템 구축방안)

  • 박민호;곽성남
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.18 no.2
    • /
    • pp.211-219
    • /
    • 2000
  • In the 21th century, on the level of the limit of national resources, the national land development, the development using the marine resource and the marine space, the international diplomacy and the national security, the island development will be more vitalized. Therefore, considering the various kinds of information becomes diverse and massive quantitatively, it is necessary that we develop an effective system which not only operates the information, but also gives a function of various display using the computer graphic and the multimedia. On this point of view, this study focused on thesuggestion of the application system model which is necessary for an efficient management, analysis and development of our country's island. That is, unlike the previous information system, the IIMS(Island Information Management System) model was developed by the active use of the Geo-Spatial Information System which improves the efficiency of the work by managing the spatial information and the attribute information simultaneously, and objectively induces the decision of the opinion and the policy for the management and the development of the island.

  • PDF

An Analysis on the Management of Government-Owned Land using Cadastral Survey (지적현황측량에 의한 국.공유지의 관리실태 분석)

  • Bhang, Jong-Sik;Jun, Chul-Min;Kwon, Jay-Hyoun;Choi, Yun-Soo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
    • /
    • v.25 no.1
    • /
    • pp.31-37
    • /
    • 2007
  • Since the government-owned land is the national property, the country is responsible for the management. Although one can see the recent activities of government to efficiently manage and maintain the government-owned land, its characteristics are not well reflected on the current managing methods. Obviously, efficient and prefer methods for the field survey is necessary for efficient management. In this study, the current management methods focused on the site srvey are analyzed and problems are deduced. Basically the current methods depending on the graphic information and cadastral survey results are compared with real illegal occupancy case. The investigation clearly shows the necessity of the cadastral survey and proved the current method is not sufficient to detect illegal occupancy on government-owned land. It is expected that this study contributes on establishing an efficient management methods for the government-owned land.

The Design and Implementation of On-Line Performance Monitor for JaNeC (JaNeC을 위한 온라인 성능감시기의 설계 및 구현)

  • Kim, Myung-Ho;Kim, Nam-Hoon;Choi, Jae-young
    • The KIPS Transactions:PartA
    • /
    • v.9A no.4
    • /
    • pp.563-572
    • /
    • 2002
  • A performance monitor is indispensable to trace and evaluate performance of a program under distributed processing environment. A performance monitor il classified as off-line and on-line according to its output method. An off-line performance monitor analyzes its performance after a program terminates, and an on-line performance monitor analyzes its one while a program runs. Therefore, the on-line function is essential to analyzing and debugging the program fast. JaNeC, distributed processing environment that is implemented in Java, contains an off-line performance monitor for this. However, this performance monitor may not analyze the program running on JaNeC efficiently. Consequently, this paper explains that an on-line performance monitor is designed and implemented for fast analysis and debugging of the program running on JaNeC. This on-line performance monitor is designed to minimize effects on a program to analyze, and provides various forms of graphic output, to analyze the program effectively. In addition, even after a program terminates, it provides interface with the off-line performance monitor, to analyze again.

A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft- (게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로-)

  • Kang, Yoon-Hee
    • Journal of Digital Convergence
    • /
    • v.20 no.5
    • /
    • pp.751-759
    • /
    • 2022
  • Game graphics provide players with a sense of immersion, leading to active participation. This paper aims to analyze the mythological meaning for symbolic design of game skill visual effects that reproduce the narrative and the worldview of games borrowing myths. The research method classified the visual effect image into a symbol of the form of a universal archetype representation and a symbol of color expressing the narrative in the game, and analyzed it by applying Roland Barthes' semiological scheme. Through this study, it was possible to analyze the meaning of visual effects as a mythical meaning that can be universally sympathized and an implicit meaning that symbolizes the narrative of the game. The symbolic expression of the visual effect, which reproduces the narrative of the game reflecting the myth, can induce players to engage and participate, and the design direction was intended to provide the visual effect to have a unique symbolism that reflects the game's mythical worldview of the game.

Design and Implementation of an Intelligent Medical Expert System for TMA(Tissue Mineral Analysis) (TMA 분석을 위한 지능적 의학 전문가 시스템의 설계 및 구현)

  • 조영임;한근식
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.2
    • /
    • pp.137-152
    • /
    • 2004
  • Assesment of 30 nutritional minerals and 8 toxic elements in hair are very important not only for determining adequacy, deficiencies and unbalance, but also for assessing their relative relationships in the body. A test has been developed that serves this purpose exceedingly well. This test is known as tissue mineral analysis(TMA). TMA is very popular method in hair mineral analysis for health care professionals in over 46 countries' medical center. However, there are some problems. First, they do not have database which is suitable for korean to do analyze. Second, as the TMA results from TEI-USA is composed of english documents and graphic files prohibited to open, its usability is very low. Third, some of them has low level database which is related to TMA, so hairs are sent to TEI-USA for analyzing and medical services. it bring about an severe outflow of dollars. Finally, TMA results are based on the database of american health and mineral standards, it is possibly mislead korean mineral standards. The purposes of this research is to develope the first Intelligent Medical Expert System(IMES) of TMA, in Korea, which makes clear the problems mentioned earlier IMES can analyze the tissue mineral data with multiple stage decision tree classifier. It is also constructed with multiple fuzzy rule base and hence analyze the complex data from Korean database by fuzzy inference methods. Pilot test of this systems are increased of business efficiency and business satisfaction 86% and 92% respectively.