• Title/Summary/Keyword: Garment manufacturing process

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A Systematic Review on Smart Manufacturing in the Garment Industry

  • Kim, Minsuk;Ahn, Jiseon;Kang, Jihye;Kim, Sungmin
    • Fashion & Textile Research Journal
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    • v.22 no.5
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    • pp.660-675
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    • 2020
  • Since Industry 4.0, there is a growing interest in smart manufacturing across all industries. However, there are few studies on this topic in the garment industry despite the growing interest in implementing smart manufacturing. This paper presents the feasibility and essential considerations for implementing smart manufacturing in the garment industry. A systematic review analysis was conducted. Studies on garment manufacturing and smart manufacturing were searched separately in the Scopus database. Key technologies for each manufacturing were derived by keyword analysis. Studies on key technologies in each manufacturing were selected; in addition, bibliographic analysis and cluster analysis were conducted to understand the progress of technological development in the garment industry. In garment manufacturing, technology studies are rare as well as locally biased. In addition, there are technological gaps compared to other manufacturing. However, smart manufacturing studies are still in their infancy and the direction of garment manufacturing studies are toward smart manufacturing. More studies are needed to apply the key technologies of smart manufacturing to garment manufacturing. In this case, the progress of technology development, the difference in the industrial environment, and the level of implementation should be considered. Human components should be integrated into smart manufacturing systems in a labor-intensive garment manufacturing process.

A Case Study on Manufacturing Processes for Virtual Garment Sample

  • Choi, Young Lim
    • Fashion & Textile Research Journal
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    • v.19 no.5
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    • pp.595-601
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    • 2017
  • Advances in 3D garment simulation technology contribute greatly to consumers becoming more immersed in movies and games by realistically expressing the garments the characters in the movie or game are wearing. The fashion industry has reached a point where it needs to maximize efficiency in production and distribution to go beyond time and space in order to compete on the global market. The processes of design and product development in the fashion industry require countless hours of work and consume vast resources in terms of materials and energy to repeat sample production and assessment. Therefore, the design and product development tools and techniques must aim to reduce the sample making process. Therefore, this study aims to study a case for comparing the real garment sample making process to the virtual garment sample making process. In this study, we have analysed the differences between the real and virtual garment making processes by choosing designated patterns. As we can see from the study results, the real and virtual garments generally are made through similar processes in manufacturing, while the time consumed for each shows great variation. In real garment making, scissoring and sewing require the greatest number of work hours, whereas in virtual garment making, most of the time was spent in the simulation process.

3D Garment Construction Using Computer And Validation (컴퓨터를 이용한 3D 의류 원형 제작 및 검증)

  • Ko, Young-Ah;Choi, Hyeon-Sook;Choi, Bong-Ouk;Jeon, In-Yong;Ko, Hyeong-Seok
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.516-520
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    • 2009
  • In garment manufacturing process, making a prototype of a product is a preceding part ahead of mass production. However, it takes up a lot of trial and error, let alone the expense in the past manufacturing system. In this paper we introduce the process which can replace the past one with using recently developed computer graphics technique. We also demonstrate this method is valid on a variety of clothes compared to the real experiments. In this process, a designer can make a garment, simulate it in 3D computer system, and easily fix the problems before finalizing a prototype.

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A Study on Knitting Method of Seamless Knitted Garment Knitting Machine -Focused on Whole Garment Knitting Machine- (무 봉제 완벌 편기의 생산 방식에 관한 연구 -WHOLE GARMENT 편기를 중심으로-)

  • Ki Hee-Sook;Kim Young-Joo;Suh Mi-A
    • The Research Journal of the Costume Culture
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    • v.13 no.2 s.55
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    • pp.189-199
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    • 2005
  • The purposes of this study are to see a manufacturing process on knit by comparison, and to present whole garment knitting machine different from the traditional method of the production by using the whole garment system. The characteristics of each stage were examined through SDS-one, Shimaseiki Design CAD System and the whole garment knitting machine. The whole garment knitting machine as a method of composing a suit of knitting product is a way of making creative knitting fashion, which also can be used as a basic material for the further study on the whole garment knitting machine. Eventually, it is expected that this machine can satisfy the knit wearers' various needs by showing more useful method to knit designers.

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A survey on the needs of the garment manufacturing industry in Busan for the development of fashion major education program (패션전공 교육 개발을 위한 부산 의류제조 산업체 요구도 조사)

  • Kyung Ja Paek
    • The Research Journal of the Costume Culture
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    • v.31 no.2
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    • pp.213-227
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    • 2023
  • To analyze the status and needs of the small- and medium-sized garment manufacturing industry in Busan, this study comprised an online survey of companies and interviews with 14 representatives of the 98 companies. The results are as follows: Approximately 34.7% of the garment manufacturers were located in Geumjeong-gu, Busan. The most common type of work was the contracting factory type. Daily production output was between 100pcs and 300pcs. Production materials comprised 42.9% woven and 24.8% knitted fabrics. Main products were menswear, uniforms, womenswear, casual wear, sports and leisure wear, protective clothes, and children's clothing. The main clients were uniform companies, main factories, wholesale markets, online shopping malls and promotion companies, exporters, and department stores. As a result of a survey on industrial needs with company representatives, their satisfaction with company employees was 57.2%, and the most important factor when hiring employees was job-related competencies, among which the ability to understand the sewing process was the most necessary. In terms of computer software literacy, illustrations and pattern CAD/CAM are required. They thought industry-university cooperation is crucial for advantage for advantage research and product development, as it allows for the sharing knowledge, resources, and especially human resources. The greatest administrative issue were human resources and funding.

A Study on the Antibacteria Effect by Manufacturing Processes of Chrome-Tanned Garment Leather (의류용 크롬유혁의 제조공정에 따르는 항미생물 효과에 관한 연구)

  • 조승식;심미숙;김운배
    • Textile Coloration and Finishing
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    • v.5 no.1
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    • pp.33-39
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    • 1993
  • This study was to examine the anti-bacteria effect of chrome-tanned garment leathers by various processes to article from hide. Anti-bacterial test by halo test and shake flask method, and pH value measurment are carried out in this study. The results can be obtained as follows: 1. In the soaking process of chrome-tanned garment leathers, it needs more effective anti-bacterial treatment. 2. pH value of samples by various processes has affected to anti-bacteria effect. 3. Chrome used by the tanning and the neutralization process have been found to be the anti-bacteria activity. 4. The dyeing, the fatliquoring and the finishing process has required anti bacteria treatment.

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Influence of Anti-Form in Contemporary Fashion - Focusing on Signs of Time - (현대 패션에 표현된 안티포름의 영향 - 시간성을 중심으로 -)

  • Yim, Eun-Hyuk
    • Journal of the Korean Society of Costume
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    • v.63 no.3
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    • pp.78-94
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    • 2013
  • In order to examine the influence of Anti-form in contemporary fashion focusing on 'signs of time', which illustrates the zeitgeist effects art and fashion, this study investigates both Anti-form movement in art of 1960s and 1970s and the fashion designs since 1970s when the signs of the influence of Anti-form in fashion began to appear. This was done by conducting literary survey as well as case analysis. Anti-form values the process and signs of time in that it visualizes the time and the process of making artworks. The emphasis on signs of time in Anti-form is observed in postmodernism fashion. Visualization of manufacturing process, visualization of signs of wearing, and continuation of wearing experience are all influences of the Anti-form in fashion. Visualization of manufacturing process exposes the techniques and the materials involved in garment construction such as linings, inside-out seams, interlinings, and unraveled hems, as well as the use of muslin, which is used in making garment prototypes. Signs of wearing is articulated in wrinkles caused by wearing, sings of alteration, reappeared designs of the past collections, reuse of vintage fabrics or garments, and the fabrics which assumes aged appearance. Continuous experience of a wearer is indicated in that the garment shape is not predetermined but changes continuously by the wearer's body shape and movement, which generates new and relative silhouettes continuously.

Study on Development of National Competency Standards (NCS) of Pattern (패턴 분야의 국가직무능력표준 개발에 관한 연구)

  • Kwak, Younsin;Suh, Seunghee
    • Journal of Fashion Business
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    • v.18 no.5
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    • pp.144-158
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    • 2014
  • National Competency Standards(NCS) is to systemize the competency that is necessary for performing duties in industrial fields and to utilize synthetically duty, vocational education training, and qualification at the national level. The purpose of this study is to analyze the process of NCS development and verification, which systemizes competency units and competency unit elements through the analysis of duty in pattern field. It is to cultivate competent people to be able to promote the development of pattern industry ultimately through being a complementary to educational circles and industry then to give them practical knowledge that is demanded in the field. Furthermore, it is to be utilized as a fundamental data for reforming the system of duty competency evaluation so as to manage personnel career systematically and to improve their competency. Focus Group Interview(FGI) was adapted as the method of this study, which was proceeded 3 times, and validity of the drawn result is verified through expert questionnaire survey. Research result, which is competency units, is 10 as follows; Fit trend analysis, Analysis of sample garment Specification sheet, Pattern making for sample garment, Pattern making for manufacturing garment, Creation of sewing specification, Instruction of manufacturing technique, Sample garment Inspection for quality control, Grading, Calculation of the required material quantities, Quality control.

A Study on the Interior Design of Mosi Market Considering the Circulation Process and Merchandising System (유통과정 및 판매시스템을 고려한 모시유통센타의 실내계획에 관한 연구)

  • Kim, Eun-Joong
    • Korean Institute of Interior Design Journal
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    • no.34
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    • pp.78-85
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    • 2002
  • This study aims at alalyzing the circulation process, merchandising system of Mosi(Korean traditional garment material), and accessing the way of interior design of Mosi market. There are three kinds of garment material of Mosi such as Pilmosi, Gootmosi, Taemosi classified by manufacturing process. At Mosi market, these three materials are sold in due sequence. Mosi market needs three space zones such as Mosi market space, inspecting space of Mosi and resting place, and these three spaces have strong interrelationship, so designer should plan not to disterb the moving flow. In the Mosi market space there should be divided by three zones such as Pilmosi marketing place, Gootmosi marketing place, and Taemosi marketing place in due sequence. The furniture of Mosi market place divided two kinds such as furniture for Pilmosi and that of Gootmosi or Taemosi. The proper form of furniture for Pilmosi is circular arc bar counter and that for Gootmosi or Taemosi is low rectangular table.

Study on Status of Utilizing 3D Printing in Fashion Field (패션분야의 3D 프린팅 활용 현황에 관한 연구)

  • Kim, Hyo-Sook;Kang, In-Ae
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.2
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    • pp.125-143
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    • 2015
  • This study has investigated the status of utilizing 3D printing in fashion field in order to keep up with the trend for 3D printing technology to be realized in all industries so that the materials and the modeling modes may be figured out. The following is the findings. The materials used most in 3D printing in fashion field are PA, PLA, TPU, multi-material, ABS and metal. PA, TPU and Multi-material have so much excellent flexibility and strength that they are widely used for garment, shoes and such fashion items as bags. But PLA, ABS and metal are scarcely used for garment because PLA is easily biodegradable in the air, ABS generates harmful gas in the process of manufacture and metal is not flexible, while all of these three are partly used for shoes and accessories. The modeling modes mainly applied for 3D printing in fashion field are SLS, SLA, FDM and Polyjet. SLS, which is of a powder-spraying method, is used for making 3D textile seen just like knitting. Polyjet method, which has higher accuracy and excellent flexibility, can be used for expressing diverse colors, and accordingly it is used a lot for high-quality garment, while SLA and FDM method are found to be mostly used for manufacturing shoes and accessories rather than for making garment because they are easily shrunk to result in deformation.

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