• Title/Summary/Keyword: GTX-A

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A Study on demosaicking using DCGAN (DCGAN을 활용한 디모자이킹에 관한 연구)

  • Jang, Young-chae;Anisetti, Macro;Jeon, Gwanggil
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.792-794
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    • 2018
  • 본 연구에서는 일반적으로 R,G,B 색 평면의 높은 상관관계를 이용하여 컬러 복원을 시도하던 기존의 방법의 문제점을 정의하고, DCGAN을 활용한 디모자이킹에 관한 연구를 소개한다. 약 2000장의 $256{\times}256$ 이미지를 학습데이터를 이용하였다. 보다 나은 결과를 위하여 R,G,B 색상 채널에 따라 각각의 네트워크를 구성하고 학습하였다. 제안 방법은 Intel Core i7-7770 CPU(3.60GHz), 16GB Memory,NVIDIA GeForce GTX1080Ti 구성의 Laptop에서 진행하였고, 평균 PSNR 22.5dB 정도의 성능을 보인다.

Effects of Temperature and Salinity on the Growth and Paralytic Shellfish Toxin (PST) Production by Toxic Dinoflagellate Alexandrium pacificum (유독 와편모조류 Alexandrium pacificum의 생장과 마비성 패독 생산에 미치는 수온과 염분의 영향)

  • Li, PeiJin;Oh, Seok Jin;Kim, Seok-Yun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.6
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    • pp.866-873
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    • 2022
  • Growth rate and production of the paralytic shellfish poisoning toxin (PST) of a toxic dinoflagellate Alexandrium pacificum (LIMS-PS-2611) isolated from the southern sea of Korea, were examined under various temperatures and salinity conditions. The maximum growth rate (0.28 day-1) was observed under 25℃ and 30 psu. Optimal growth (≥ 70% of maximum growth rate) was obtained between 20~25℃ and 25~35 psu. Among the PSTs of A. pacificum, the principal toxins were C1+2 and GTX5 in N-sulfocarbamoyl toxin group, and minor components were characterized as neoSTXs in the carbamate toxin group. Maximum toxin content was observed under 20℃ and 30 psu, and the toxin content increased with the increase of salinity. Low toxin contents were measured under the temperature and salinity conditions of the maximum growth rate. Therefore, the PSP of bivalve, which occurs at a temperature range of 20-25℃ in June, might have been derived from A. pacificum.

A High Speed Hologram Generation Method Using Scheduling of Multi-GPGPU and Multi-Processor (다중 프로세서와 다중 GPGPU의 스케줄링을 이용한 고속 홀로그램 생성 방법)

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Kim, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.213-214
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    • 2017
  • 홀로그램을 생성하기 위해서 많은 양의 계산을 필요하기 때문에 고속 홀로그램 생성 방법이 필요하다. 본 논문에서는 다중 프로세서와 다중 GPGPU의 스케줄링을 이용하여 고속화 하는 방법을 제안하고 구현하였다. 다중 프로세서를 이용하여 입력과 출력부분을 나누어 동기화 동작을 줄이고, 버퍼를 이용하여 커널과 커널 사이의 대기 시간을 줄일 수 있도록 스케줄링 하였다. nVidia사의 GTX680(Kepler구조) 2개를 이용하여 구현하였을 때, 이전 연구에서 제안한 방법에 비하여 약 70% 정도 계산시간을 줄일 수 있다.

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Efficient Parallel Bilateral Filter using GPGPU (GPGPU 를 이용한 양 방향성 필터의 병렬 구현 및 성능 평가)

  • Chang, Ki Joon;Ro, Won Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.369-372
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    • 2011
  • 양 방향성 필터는 이미지표면 평탄화와 잡음제거에 좋은 성능을 보이지만 특유의 연산 복잡도로 인하여 연산 시간이 오래 걸린다는 단점이 존재한다. 따라서 본 논문에서는 고도의 병렬수행을 바탕으로 하는 그래픽연산장치(GPU)에 적합하도록 수정된 효율적인 양 방향성 필터를 NVIDIA 의 CUDA 를 사용하여 GTX 285 GPU 에서 구현하였다. 영상의 전 영역을 참조하는 대신 인접하고 연속된 영역으로의 근사화, 적은 메모리 사용량, 빠른 접근속도를 가지며 충돌이 최소화된 공유메모리 버퍼, Warp 를 고려한 병합된 메모리 접근방법을 바탕으로 병렬화 하였다. 그 결과, 같은 방식의 순차실행 알고리즘 대비 최소 약 34 배에서 최대 약 76 배의 속도 개선과 30dB 내외의 PSNR 을 갖는 양 방향성 필터를 구현할 수 있었다.

A study on the effect of blasting vibration and the optimal blasting offset according to the depth of tunnel (터널 심도에 따른 발파 진동 영향 및 최적 발파 이격거리 연구)

  • Kong, Suk-Min;Choi, Sang-Il;Kim, Yeong-Bae;Noh, Won-Seok;Kim, Chang-Yong;Lee, Seong-Won
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.24 no.6
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    • pp.483-494
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    • 2022
  • Owing to the saturation of ground spaces in downtown areas, underground spaces are being developed increasingly. Underground spaces are utilized for transportation, water supply and sewerage, communication zones, electric power zones, and various cultural complexes. In Korea, for excavating underground spaces, blasting methods using gunpowder such as the New Austrian Tunneling Method (NATM) are mainly used. However, the blasting method causes vibration and noise during tunnel excavation, generating many complaints from residents in the vicinity of the excavation site. To address this problem, various methods have been developed, and recently, vibration and noise have been reduced using deep excavation. This study predicts blast vibration changes according to the depth, under the same blasting and tunnel conditions, using numerical analysis based on the blast vibration measurement data of the GTX-A route, the tunnel cross-section drawings, and ground investigation reports. Furthermore, the necessary separation distance from densely populated areas such as residential areas is suggested by analyzing the trend of decreasing blast vibration according to the distance from ground surface directly above the blasting location.

An Accelerated Approach to Dose Distribution Calculation in Inverse Treatment Planning for Brachytherapy (근접 치료에서 역방향 치료 계획의 선량분포 계산 가속화 방법)

  • Byungdu Jo
    • Journal of the Korean Society of Radiology
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    • v.17 no.5
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    • pp.633-640
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    • 2023
  • With the recent development of static and dynamic modulated brachytherapy methods in brachytherapy, which use radiation shielding to modulate the dose distribution to deliver the dose, the amount of parameters and data required for dose calculation in inverse treatment planning and treatment plan optimization algorithms suitable for new directional beam intensity modulated brachytherapy is increasing. Although intensity-modulated brachytherapy enables accurate dose delivery of radiation, the increased amount of parameters and data increases the elapsed time required for dose calculation. In this study, a GPU-based CUDA-accelerated dose calculation algorithm was constructed to reduce the increase in dose calculation elapsed time. The acceleration of the calculation process was achieved by parallelizing the calculation of the system matrix of the volume of interest and the dose calculation. The developed algorithms were all performed in the same computing environment with an Intel (3.7 GHz, 6-core) CPU and a single NVIDIA GTX 1080ti graphics card, and the dose calculation time was evaluated by measuring only the dose calculation time, excluding the additional time required for loading data from disk and preprocessing operations. The results showed that the accelerated algorithm reduced the dose calculation time by about 30 times compared to the CPU-only calculation. The accelerated dose calculation algorithm can be expected to speed up treatment planning when new treatment plans need to be created to account for daily variations in applicator movement, such as in adaptive radiotherapy, or when dose calculation needs to account for changing parameters, such as in dynamically modulated brachytherapy.

An Efficient Block Cipher Implementation on Many-Core Graphics Processing Units

  • Lee, Sang-Pil;Kim, Deok-Ho;Yi, Jae-Young;Ro, Won-Woo
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.159-174
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    • 2012
  • This paper presents a study on a high-performance design for a block cipher algorithm implemented on modern many-core graphics processing units (GPUs). The recent emergence of VLSI technology makes it feasible to fabricate multiple processing cores on a single chip and enables general-purpose computation on a GPU (GPGPU). The GPU strategy offers significant performance improvements for all-purpose computation and can be used to support a broad variety of applications, including cryptography. We have proposed an efficient implementation of the encryption/decryption operations of a block cipher algorithm, SEED, on off-the-shelf NVIDIA many-core graphics processors. In a thorough experiment, we achieved high performance that is capable of supporting a high network speed of up to 9.5 Gbps on an NVIDIA GTX285 system (which has 240 processing cores). Our implementation provides up to 4.75 times higher performance in terms of encoding and decoding throughput as compared to the Intel 8-core system.

Reestablishment of Approval Toxin Amount in Paralytic Shellfish Poison-Infested Shellfish 3. Thermal Resistance of Paralytic Shellfish Poison (마비성 패류독 허용기준치 재설정을 위한 연구 3. 마비성 패류독의 내열성)

  • 신일식;김영만
    • Journal of Food Hygiene and Safety
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    • v.13 no.2
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    • pp.143-148
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    • 1998
  • The purpose of this study was to determine the kinetics of paralytic shellfish poison (PSP) destruction at various temperature. The toxic digestive gland homogenate of blue mussel (Mytilus edulis), PSP crude toxin, gonyautoxin group and saxitoxin group were heated at temperature ranging from 90 to $120^{\circ}C$, and then the toxicities were measured in samples heated for various time intervals. The rate constant (k) of the toxic digestive gland homogenate, PSP crude toxin, gonyautoxin group and saxitoxin group were $3.28{\times}10^{-2},\;1.20{\times}10^{-2},\;5.88{\times}10^{-2}\;and\;2.58{\times}10^{-2}\;at\;120^{\circ}C$, respectively. The decimal reduction time (D-value) of the toxic digestive gland homogenate, PSP crude toxin, gonyautoxin group and saxitoxin group were 70, 192, 39 and 89 at $120^{\circ}C$, respectively. These results indicate that PSP crude toxin is most heat-stable of 4 types of PSP toxins and PSP toxin are more heat-stable than food poisoning bacteria and spores. The retorting condition to reduce PSP toxicity below quarantine limit ($80\;\mu\textrm{g}/100\;g$ in Korea and America, 4 MU/g in Japan) could be calculated by rate constant. For example, the digestive gland homogenate having a initial toxicity of $200\;\mu\textrm{g}/100\;g$ could have toxicity below quarantine limit when heated at $90^{\circ}C$ for 129 min., $100^{\circ}C$ for 82 min., $110^{\circ}C$ for 48 min. and $120^{\circ}C$ for 28 min. These results suggest that commercial retorting condition ($115^{\circ}C$ for 70 min) in Korea is enough to reduce toxicity below quarantine limit from initial toxicity of $200\;\mu\textrm{g}/100\;g$. From these results, the quarantine limit of PSP-infested shellfish for canning can be level up to raw score of $200\;\mu\textrm{g}/100\;g$.

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Implementing Efficient Camera ISP Filters on GPGPUs Using OpenCL (GPGPU 기반의 효율적인 카메라 ISP 구현)

  • Park, Jongtae;Facchini, Beron;Hong, Jingun;Burgstaller, Bernd
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1784-1787
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    • 2010
  • General Purpose Graphic Processing Unit (GPGPU) computing is a technique that utilizes the high-performance many-core processors of high-end graphic cards for general-purpose computations such as 3D graphics, video/image processing, computer vision, scientific computing, HPC and many more. GPGPUs offer a vast amount of raw computing power, but programming is extremely challenging because of hardware idiosyncrasies. The open computing language (OpenCL) has been proposed as a vendor-independent GPGPU programming interface. OpenCL is very close to the hardware and thus does little to increase GPGPU programmability. In this paper we present how a set of digital camera image signal processing (ISP) filters can be realized efficiently on GPGPUs using OpenCL. Although we found ISP filters to be memory-bound computations, our GPGPU implementations achieve speedups of up to a factor of 64.8 over their sequential counterparts. On GPGPUs, our proposed optimizations achieved speedups between 145% and 275% over their baseline GPGPU implementations. Our experiments have been conducted on a Geforce GTX 275; because of OpenCL we expect our optimizations to be applicable to other architectures as well.

High-Speed Generation Technique of Digital holographic Contents based on GPGPU (GPGPU기반의 디지털 홀로그램 콘텐츠의 고속 생성 기법)

  • Lee, Yoon Hyuk;Kim, Dong Wook;Seo, Young Ho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.151-163
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    • 2013
  • Recently the attention on digital hologram that is regarded as to be the final goal of the 3-dimensional video technology has been increased. Digital hologram is calculated by modeling the interference phenomenon between an object wave and a reference wave. The modeling for digital holograms is called by computer generated hologram (CGH) Generally, CGH requires a very large amount of calculation. So if holograms are generated in real time, high-speed method should be needed. In this paper, we analyzed CGH equation, optimized it for mapping general purpose graphic processing unit (GPGPU), and proposed a optimized CGH calculation technique for GPGPU by resource allocation and various experiments which include block size changing, memory selection, and hologram tiling. The implemented results showed that a digital hologram that has $1,024{\times}1,024$ resolution can be generated during approximately 24ms, using 1K point clouds. In the experiment, we used two GTX 580 GPGPU of nVidia Inc.