• Title/Summary/Keyword: Frame Coherence

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A Study on the Meaning and Coherence of Sosangpalkyung as a Text of Traditional Scenery (소상팔경(瀟湘八景), 전통경관 텍스트로서의 의미와 결속구조)

  • Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.1
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    • pp.110-119
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    • 2009
  • Sosang Pal-Kyung(瀟湘八景), which originated in China and means eight scenes of So River and Sang River, greatly influenced the poems and the pictures in East Asia for a long time and became a cultural phenomenon leading the stereotype of the traditional landscapes in Korea and Japan. Studies on 'Kyung(a scene)' such as 'Pal-Kyung(八景)', have been made continuously until now, but there are no results of a study intensively focusing on the meaning and the form of Sosang Pal-Kyung, which is the origin of the domestic Pal-Kyung culture. The goal of this study is to investigate the typical form observed in Sosang Pal-Kyung-Ga(瀟湘八景歌) and Sosang Pal-Kyung-Do(瀟湘八景圖), as a text of a cultural landscape, and to clear up the coherence structure between a recognition system and a way of thinking that existed in the cultural phenomenon of Sosang Pal-Kyung. In this study, the symbolism of Pal(八) was summarized and the surface structure and the correlation of each Kyung of Sosang Pal-Kyung was explained in light of semiotics through segmenting and disjointing the lexeme of a landscape while the coherence structure and the meaning of Sosang Pal-Kyung-Ga and Sosang Pal-Kyung-Do as a text were investigated. Sosang Pal-Kyung is based on the view of the Sun and the Moon(or Positive and Negative) and the Eight Trigrams(八卦) for divination and is a linguistic symbol in which human life and the principle of circulation and conversion of nature are expressed as characters and picture texts. Its structure has strong coherence and cohesion, which attempt to move the abstruse truth of nature into human consciousness by developing and corresponding the grammatical structure and form of the sentences and the implicative languages emphasizing the symbolism of the words to the characteristics of similarities and contrast. In addition, Sosang Pal-Kyung expresses human life, the processes of birth and death of nature and the mutual response dialectically by putting various factors of the landscape in the frame of regular formality and structure. It is considered that the image signs in Sosang Pal-Kyung emphasize the theory of circulation of human life and nature are narrative scenery, which one looks at with a contemplative view in the circulation system of the time and the season. The cultural phenomena of Sosang Pal-Kyung in the Joseon Dynasty, which had been handed down from the Goryeo Dynasty, had become the driving force of leading aesthetics of Joseon's art and literature by adding the scenery of the point of view of Sung Confucianism. Its coherence structure was changed, but its cohesion was handed down continuously so that it became not only the basic text of the traditional and cultural landscape but also, the typical Korean-style stereotype of a landscape.

Toward a Key-frame Extraction Framework for Video Storyboard Surrogates Based on Users' EEG Signals (이용자 기반의 비디오 키프레임 자동 추출을 위한 뇌파측정기술(EEG) 적용)

  • Kim, Hyun-Hee;Kim, Yong-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.1
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    • pp.443-464
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    • 2015
  • This study examined the feasibility of using EEG signals and ERP P3b for extracting video key-frames based on users' cognitive responses. Twenty participants were used to collect EEG signals. This research found that the average amplitude of right parietal lobe is higher than that of left parietal lobe when relevant images were shown to participants; there is a significant difference between the average amplitudes of both parietal lobes. On the other hand, the average amplitude of left parietal lobe in the case of non-relevant images is lower than that in the case of relevant images. Moreover, there is no significant difference between the average amplitudes of both parietal lobes in the case of non-relevant images. Additionally, the latency of MGFP1 and channel coherence can be also used as criteria to extract key-frames.

A Study on the Construction of the Automatic Summaries - on the basis of Straight News in the Web - (자동요약시스템 구축에 대한 연구 - 웹 상의 보도기사를 중심으로 -)

  • Lee, Tae-Young
    • Journal of the Korean Society for information Management
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    • v.23 no.4 s.62
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    • pp.41-67
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    • 2006
  • The writings frame and various rules based on discourse structure and knowledge-based methods were applied to construct the automatic Ext/sums (extracts & summaries) system from the straight news in web. The frame contains the slot and facet represented by the role of paragraphs, sentences , and clauses in news and the rules determining the type of slot. Rearrangement like Unification, separation, and synthesis of the candidate sentences to summary, maintaining the coherence of meanings, was carried out by using the rules derived from similar degree measurement, syntactic information, discourse structure, and knowledge-based methods and the context plots defined with the syntactic/semantic signature of noun and verb and category of verb suffix. The critic sentence were tried to insert into summary.

The study on framing of animation -Centering on Gestalt theory (애니메이션의 장면화(framing)에 관한 연구 - 게슈탈트(Gestalt)이론을 중심으로)

  • Sun, Kyung-Hee
    • Cartoon and Animation Studies
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    • s.6
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    • pp.34-71
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    • 2002
  • Animation has been developed as a part of artistry, and maintained a correlation with other various genres such as art, film and music to bring changes in form and to seek new things. Recently, technological advancement also has supported digitalization of producing process with variety in its method. Basic unit of animation production is a frame. A set of frames which has an image of producer's intention comes to life as animation when constructed, connected and transformed. A producer usually goes through a series of trouble when deciding how to express one's intention in images. Framing in animation is a kind of visual information which reflects producer's visual perception. A producer does not simply characterize matters into geometrical figures or give circumstantial explanation, but does framing work that relies on expression. Artistic psychology based on Gestalt Theory does not concentrate on abstract artistic philosophy with conventional beauty as its center, but pursues ambiguity and coherence of formative arts to support on accepting systematic order. Therefore, the purpose of this study is to find theoretical assistance which may be fundamental part in framing of animation. First, ten elements of Rudolf Arnheim centering on Gestalt Theory shall be redefined as concepts. Based on its ground, I will attempt to analyze shape-quality of framing of conventional animation, and make an approach with my personal experimental project. From this research project, I intend to analogize systematic aspect of framing in animation and to make framing of animation possible to assist in actual production of animation.

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High Speed SD-OCT System Using GPU Accelerated Mode for in vivo Human Eye Imaging

  • Cho, Nam Hyun;Jung, Unsang;Kim, Suhwan;Jung, Woonggyu;Oh, Junghwan;Kang, Hyun Wook;Kim, Jeehyun
    • Journal of the Optical Society of Korea
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    • v.17 no.1
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    • pp.68-72
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    • 2013
  • We developed an SD-OCT (Spectral Domain-Optical Coherence Tomography) system which uses a GPU (Graphics Processing Unit) for processing. The image size from the SD-OCT system is $1024{\times}512$ and the speed is 110 frame/sec in real-time. K-domain linearization, FFT (Fast Fourier Transform), and log scaling were included in the GPU processing. The signal processing speed was about 62 ms using a CPU (Central Processing Unit) and 1.6 ms using a GPU, which is 39 times faster. We performed an in-vivo retinal scan, and reconstructed a 3D visualization based on C-scan images. As a result, there were minimal motion artifacts and we confirmed that tomograms of blood vessels, the optic nerve, and the optic disk are clearly identified. According to the results of this study, this SD-OCT can be applied to real-time 3D display technology, particularly auxiliary instruments for eye operations in ophthalmology.

A Hybrid Comparing Method of a Similar Frame for Generating Video Summarization Sequences (동영상 요약 시퀀스 생성을 위한 하이브리드 유사 프레임 비교 기법)

  • Ock, Chang-Seok;Kwon, Dae-Gun;Cho, Hwan-Gue
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.394-397
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    • 2012
  • 멀티미디어의 규모가 급격하게 늘어나고 있는 현재, 영화와 같은 동영상은 용량에 있어 사진과 비교했을 때 상당한 크기를 가지고 있고 그만큼 많은 정보를 담고 있다. 이렇게 많은 정보를 얻기 위해 사용자들은 많은 시간을 소비해야 한다. 이러한 비효율적인 측면의 보완을 위해 동영상의 각 프레임의 유사도를 판단하여 유사한 프레임들은 하나로 모으고, 유사하지 않은 프레임들은 구분하여 요약된 시퀀스로 보여줄 수 있는 방법이 필요하다. 이러한 관점에서 봤을 때 동영상은 시간적 순서에 따라 프레임이 배열되어 있고 인근 프레임 간에는 Coherence가 존재한다는 장점이 있다. 따라서 우리는 이러한 장점을 최대한 이용하여 동영상의 요약 시퀀스를 생성하기 위해 일차적으로 필요한 유사 프레임을 비교할 수 있는 기법을 제안한다. 제안하는 기법은 각 프레임의 공간적인 정보를 활용 할 수 있는 특징점 기반의 기법과, 각 프레임의 색 분포 정보를 활용 할 수 있는 히스토그램 기반의 기법을 Hybrid하게 적용하여 유사 프레임을 판단한다. 제안한 기법을 통해 도출한 결과를 통계학적으로 검증을 위해 널리 사용되는 Precision과 Recall을 이용하여 검증한다.

Video-based Stained Glass

  • Kang, Dongwann;Lee, Taemin;Shin, Yong-Hyeon;Seo, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.7
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    • pp.2345-2358
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    • 2022
  • This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.

A Real-time Hand Pose Recognition Method with Hidden Finger Prediction (은닉된 손가락 예측이 가능한 실시간 손 포즈 인식 방법)

  • Na, Min-Young;Choi, Jae-In;Kim, Tae-Young
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.79-88
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    • 2012
  • In this paper, we present a real-time hand pose recognition method to provide an intuitive user interface through hand poses or movements without a keyboard and a mouse. For this, the areas of right and left hands are segmented from the depth camera image, and noise removal is performed. Then, the rotation angle and the centroid point of each hand area are calculated. Subsequently, a circle is expanded at regular intervals from a centroid point of the hand to detect joint points and end points of the finger by obtaining the midway points of the hand boundary crossing. Lastly, the matching between the hand information calculated previously and the hand model of previous frame is performed, and the hand model is recognized to update the hand model for the next frame. This method enables users to predict the hidden fingers through the hand model information of the previous frame using temporal coherence in consecutive frames. As a result of the experiment on various hand poses with the hidden fingers using both hands, the accuracy showed over 95% and the performance indicated over 32 fps. The proposed method can be used as a contactless input interface in presentation, advertisement, education, and game applications.

A Probe for Local Community Centered Lifelong Learning Movement's Course of Action (지역사회 중심 평생학습운동의 추진방향 탐색: 외국의 평생학습운동 사례를 중심으로)

  • Yang Heug-Kweun;Choi Sang-Keun
    • The Korean Journal of Community Living Science
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    • v.17 no.1
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    • pp.109-122
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    • 2006
  • As we encounter the global and localized era, the development operations on a regional level are in active promotion. This manuscript has been completed with the purpose of probing for course of action in lifelong learning movement in terms of activating and developing of local communities. For this, the comparative analysis of practiced cases in America's community school movement, Japan's movement for establishing lifelong learning village and Sweden's study circle movement have been made. For the analytical frame of the comparison, the actual results on background of promotion, themes for practice, details of practice, methods for practice of local community centered lifelong learning movement have been applied. As a result of analysis, the local community centered lifelong learning movement has been promoted to break each country's social and economic crisis and to activate the local community. The promotion of each operation has been accomplished with the support of specific organization and the participants were the citizens of the local community. Also, the details of practice are composed of operating the people-centered lifelong learning program, cooperative learning by local citizens and local community realization activity. The details of education is closely related with the life of learners. Therefore, the lifelong movement for the activation of local community hereafter should be promoted based on the coherence of local community, should be able to contain the actual life of the citizens and should be practiced as a process of forming the lifelong learning group at concerned local community through a democratic learning process.

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On the Two Conceptually Thorny Issues in IT Governance Definition (IT 거버넌스 정의에서 제기되는 두 개의 개념적 난제에 대한 고찰)

  • Juhn, Sung-Hyun
    • Information Systems Review
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    • v.13 no.1
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    • pp.97-114
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    • 2011
  • Two conceptually thorny issues in IT governance definition and understanding are examined and discussed. It is argued that the traditional IT governance definition, which defines governance in terms of the content of enterprise IT activity, is prone to logical inconsistency and indeterminacy. A new objectives-bound definition of IT governance is proposed as a remedy to the problem. It is proposed that the essence of the objectives-bound IT governance lies in making enterprise IT activity explicit, formal and subject to external scrutiny in its effort to achieve the effectiveness, transparency and accountability of IT. A conceptual apparatus called IT activity axes is employed to characterize and distinguish the different approaches to IT governance definition and understanding. It is suggested that IT governance can be defined using a simple frame of reference with logical consistency and coherence. The theoretical and practical implications of the IT governance definition are discussed at the end.