• Title/Summary/Keyword: Flow of the Story

검색결과 106건 처리시간 0.026초

A Comparison of the Design Loads of a Water Supply System (급수배관에서의 순간최대 급수량의 산정에 대한 비교 연구)

  • Lee, Yong-Hwa
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • 제26권1호
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    • pp.38-41
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    • 2014
  • Fixture units and the diversity curve are used, in order to determine the required size of water supply pipe. However, the values of the National Plumbing Code, International Plumbing Code and National Standard Plumbing Code of America are not the same. The objective of this study is to comparatively analyze the fixture units and the peak flows of a 10th story office building, at any instant of time, according to the three codes.

The Conversion of Narrative Strategy: from "An Outpost of Progress" to Heart of Darkness (서술 전략의 전환-「진보의 전초기지」에서 『어둠의 핵심』으로)

  • Lee, Man Sik
    • Journal of English Language & Literature
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    • 제57권4호
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    • pp.625-649
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    • 2011
  • Even though "An Outpost of Progress" and Heart of Darkness were based upon Joseph Conrad the sailor's same experience in Congo Free State, their narrative strategies are quite different. The realistic representation of "An Outpost of Progress," with which Conrad was not satisfied at all, was converted into the modernistic narrative strategy of Heart of Darkness so that the sympathetic power of the story should be improved. The conservative value system of realism is expressed by the omniscient author in "An Outpost of Progress," whereas the frame narrator of Heart of Darkness is proved to be an unreliable one whose norms and behavior are not in accordance with the implied author. The glorious history of the British Empire, which was proudly presented by the frame narrator at the beginning of Heart of Darkness, was strongly opposed by Marlow, another narrator, who said that the British Empire had been "one of the dark places of the earth" when ruled by the Roman Empire. The feeling of the frame narrator was uneasily changed into the gloomy mood when he described the Thames as the flow which "seemed to lead into the heart of an immense darkness" at the end of Heart of Darkness. Similar to the straightforward narrative strategy of representation in "An Outpost of Progress," the realistic approach of Part I in Heart of Darkness is considered by Conrad as insufficient to reveal the darkest truth of imperialism, which was declared by Kurtz as "The Horror! The Horror!" Thus Conrad uses the Chinese-box structure, in which Kurtz' episode is enveloped by Marlow's tale which is enclosed by the frame narrator's story, in order to penetrate into the mind of ordinary readers in the novelist's age of New Colonialism, while attacking the ideology itself of imperialism instead of critisizing its inefficiency and individualism.

An Experimental Study on the Performance of a Mixed Mode Type Small Scale MR Damper (복합모드형 소형 MR감쇠장치 성능에 관한 실험적 연구)

  • Lee, Sang-Hyun;Min, Kyung-Won;Lee, Myoung-Kyu;Park, Eun-Churn
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 한국지진공학회 2005년도 학술발표회 논문집
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    • pp.461-468
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    • 2005
  • In this paper, mixed mode magneto-rheological (MR) damper, which is applicable for vibration control of a small scale multi-story structure, is devised. First, the schematic configurations of the shear, flow, and mixed mode MR dampers are described with design constraints and then the analytical models to predict the field-dependent damping forces are derived for each type. Second, an appropriate size of the mixed mode MR damper is manufactured and its field-dependent damping characteristics are evaluated in time domain. Finally, the performance of the manufactured MR damper which is semi-actively applied to a small scale building excited by earthquake load, is numerically evaluated.

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Automatic Camera Control Based Avatar Behavior in Virtual Environment

  • Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.55-62
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    • 1998
  • This paper presents a method of controlling camera to present virtual space to participating users meaningfully. The users interact with each other by means of dialogue and behavior. Users behave through their avatars. So our problem comes down to controlling the camera to capture the avatars effectively depending on how they interact with each other. The problem is solved by specifying camera control rules based on cinematography developed by film producers. A formal language is designed to encode cinematography rules for virtual environments where people can participate in the story and can influence its flow. The rule has been used in a 3D chatting system we have developed.

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A Study on the Adaptive Reuse Techniques through the History of Buildings in the Historic Urban Area - Focused on the Deep and Narrow Lots of Nammun-ro 2Ga, Cheongju - (역사적 도심 내 건축물의 이력을 통해 본 재생기법에 관한 연구 -청주시 남문로 2가동의 세장형 필지를 대상으로-)

  • Kim, Tai-Young
    • Journal of the Korean Institute of Rural Architecture
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    • 제22권2호
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    • pp.1-8
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    • 2020
  • This study is intended to derive the adaptive reuse techniques through the history and aspects of new construction, extension, repair, and other works, limited to the deep and narrow lots facing Seongan-gil and Nammun-gil in Nammun-ro 2 ga of Cheongju, the historic urban area. The results are as follows. 1) In the case of newly built reinforced concrete buildings, the central part of the top floor of the residence or all floors are opened to the open space(void) to facilitate lighting and ventilation. This is developed as a convection phenomenon due to the temperature difference from the slits between buildings, which affects the entire air flow of the block. 2) The buildings of extension and repair are composed of two-story masonry or steel frame, both the front store facing the road and the house on the back, but it looks like one because it is in contact with each other. If only a small gap between the front and rear buildings is restored to an external space or a space equipped with sun light, a small breath can be provided in lighting and ventilation. 3) The existing two-story wooden stores and houses have lost their external space due to repairs. With minimal intervention to restore the small courtyard, slits, and space under the eaves, it will not only improve lighting and ventilation, but also create a unique appearance as a segment of the elongated store.

Large eddy simulation of flow over a wooded building complex

  • Rehm, R.G.;McGrattan, K.B.;Baum, H.R.
    • Wind and Structures
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    • 제5권2_3_4호
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    • pp.291-300
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    • 2002
  • An efficient large eddy simulation algorithm is used to compute surface pressure distributions on an eleven story (target) building on the NIST campus. Local meteorology, neighboring buildings, topography and large vegetation (trees) all play an important part in determining the flows and therefore the pressures experienced by the target. The wind profile imposed at the upstream surface of the computational domain follows a power law with an exponent representing a suburban terrain. This profile accounts for the flow retardation due to friction from the surface of the earth, but does not include fluctuations that would naturally occur in this flow. The effect of neighboring buildings on the time dependent surface pressures experienced by the target is examined. Comparison of the pressure fluctuations on the single target building alone with those on the target building in situ show that, owing to vortices shed by the upstream buildings, fluctuations are larger when such buildings are present. Even when buildings are lateral to or behind the target, the pressure disturbances generate significantly different flows around this building. A simple grid-free mathematical model of a tree is presented in which the trunk and the branches are each represented by a collection of spherical particles strung together like beads on a string. The drag from the tree, determined as the sum of the drags of the component particles, produces an oscillatory, spreading wake of slower fluid, suggesting that the behavior of trees as wind breakers can be modeled usefully.

A Comparative Study on the Differences in Cultural Attributes of Gamification between Korea and Austria (게이미피케이션 요소의 문화적 차이에 대한 한국-오스트리아 비교 연구)

  • Kim, Jongwoo;Kim, Sangwook
    • Journal of Korea Society of Industrial Information Systems
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    • 제23권1호
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    • pp.109-122
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    • 2018
  • Gamification is receiving much attention from a variety of fields of life as it has tremendous potential to help people get experienced with 'fun' by the elements of game mechanism and thus attract their voluntary participation eventually to reach the state of 'flow'. Some studies examined this process with a focus the relationship between game elements and flow while others regarded the game elements as fun elements and discussed the relationship between fun and flow. However, starting from the fact that the fundamental reason humans play a game is for fun and fun is in turn induced through game elements, our study defines fun as an emotion and uses it a factors are also introduced as control variables for the study on the belief that game elements affecting fun will apparently vary depending on the cultural dimensions. This study confirms that difference exists in correlations between game element, fun, and flow, depending on the different cultural settings. By comparing samples from Korea and Austria, each representing the east and the west respectively, it was found that 'social fun' affects flow and both 'relationship' and 'reward' are in turn affecting social fun in case of Korea. On the other hand, Austrian case reveals that cognitive fun affects flow and game elements affecting cognitive fun are 'story' and 'reward'.

A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • 통권50호
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.

An Interpretation of the Fairy Tale "The King's Ass's Ear's" From the Perspective of Analytical Psychology (민담 <임금님 귀는 당나귀 귀>의 분석심리학적 이해)

  • Seungsub Lee
    • Sim-seong Yeon-gu
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    • 제38권1호
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    • pp.161-200
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    • 2023
  • The fairy tale 'The King's Ass's Ears' is a simple story about a king and a barber. The king's 'Ass's ears' is discovered by the barber, who becomes sick due to his inability to reveal the secret. He eventually confesses the secret in a deep pit and covers it with soil, but a reed grows in that spot and reveals the secret when it sways in the wind. This fairy tale is registered in Stith Thompson's narrative type AT 782 as 'King Midas and His Ass's Ears', corresponding to a well-known story of King Gyeongmun in Korea, as it is published in elementary textbooks. When something becomes conscious, its automatic mechanical tendency leads to obsolete and rigid. To avoid rigidity in our conscious life, we need continuous renewal via contact with the flow of mental events in our unconscious. From the aspect of analytical psychology, the King's 'Ass's ears' enables irrational contact with the fundamental emotions lost in the flow of life. The barber symbolizes spiritual transformation, and the reed swaying in the wind symbolizes the revelation of secretive knowledge associated with the divine. The king can hear the sound of all creation and become one with it, which was the will of the divine. The Self, as the psychic totality of an individual and paradoxically also represents the regulating center of the collective unconscious, continually seeks to merge and transform with the lost primal layer of humanity, which has now become distant and discarded due to the development of human consciousness.

An Analysis on the Major Parameter and the Relations of Pressure Difference Effect of Leakage Area in the Smoke-Control Zone (제연구역의 주요 매개 변수 및 누설 면적 변화를 고려한 차압 형성 관계 분석)

  • You, Woo Jun;Ko, Gwon Hyun;SaKong, Seong Ho;Nam, Jun-Seok;Ryou, Hong-Sun
    • Fire Science and Engineering
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    • 제27권1호
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    • pp.20-25
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    • 2013
  • This study is experimentally analyzed to extract the major parameters affecting the performance of the smoke-control system and the relations of pressure difference between vestibule and supply air pressure zone effect of supply mass flow rate and leakage area in the smoke-control zone. To obtain this, the mock-up building of three-story scale with a total of 10 compartments was constructed, and several apparatus were also installed for in-situ measurement of the ventilation flow rate, pressure difference between compartments, smoke defensive air velocity, the opening-closing force of door, etc. This article show that pressure difference in the smoke-control zone is significantly related with leakage area of vestibule in low pressure region, leakage area of supply air pressure in over pressure region and both of them in pressure control region when the pressure control range of damper is 45 Pa~55 Pa.