• 제목/요약/키워드: Fashion CAD

검색결과 174건 처리시간 0.024초

ART DECO 양식의 FASHION 과 장신구에 관한 연구 (A Study on the Fashion & Jewelry in the Art Deco Style)

  • 김은주;최덕환
    • 복식
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    • 제39권
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    • pp.239-255
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    • 1998
  • Art deco means decorative form on the base of cubism which has widely spread from 1910's to 1930's. Also it pursued the rational & functional design even than deecoration of art nouvear, and colorful combination of fauvism. The analytical study on design included occurrence, developing process and formative features expressed in the art deco fashion. The changes of the art deco style, it referred to the fashion illustration which was the Graphic-s of Ert in 19 century. Besides analysised activity designer in the art deco style, at the same time considered fashion design as comparable analysis. Paul Poiret, a representative french designer, contributed to the clothing culture which accepted oriental influence and it was all the fashion enough to call the originator of present fashion. He did away with the corset, relaxed the waistline, and freed the body from clothing constrictions of almost a hundred years. Since 1914, because of industry of woman clothing that art deco represent concern of one's Chanel's perennial rival in the firmanent of parisian high fashion was the Italian designers, Elsa Schiaparelli, Schiaparelli's originalily was profoundly influenced by the avant-garde art of the time ; Da da and Surealism were principal soures of new ideas. It apply the style to geometrical or abstract form impressed straight and smooth line on suitable technic. Such inflection of art deco heralded a close collaboration between the artist-jeweller and the fashion industry. Especially, jewelry designers were fond of juxtaposing transparent faceted stoned which reflected the light, with matt stones, which offered rare or unconventional contrasts through their opacity. Consequently, art deco will exert value of utility for the progressive fashion & jewel CAD through continuous research.

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디지털 시대의 의상 디자인 개발에 관한 연구 (A Study of Clothing Design in the Digital Age)

  • 배리사;이인성
    • 복식
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    • 제54권4호
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

CAD/CAI 통합에 기초한 박형 단면을 가지는 항공기 터빈블레이드의 정밀측정기술 개발 (Development of Precision Inspection Technique for Aircraft Parts Having Very Thin Features on CAD/CAI Integration)

  • 박희재;안우정;김왕도
    • 대한기계학회논문집A
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    • 제20권6호
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    • pp.1743-1752
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    • 1996
  • In this paper, a precision inspection technique using CAD/CAI integration is proposed for the parts having very thin and sharp 3 dimensional curve features. The technique begings with feature reconstruction of turbine blades which have 3 dimensional combined feometry, such as splines, and thin circles. The alifnment procedures consistsb of two phases-rough and fine phases : rough phase alignment is based on the conventional 6 point5s probing on the clear cut surfacef, and fine phase alignment is based on the intial measurement on the 3 dimensional curved parts using an lterative measurement feed-back least sequares technique for alignment. Forf the analysis of profile tolerance of parts, the actual measured points are obtained by finding the closet points on the CAD geometry by the developed subdivision technique and the Tschebycheff norm is applied based on iterative fashion, giving accurate profile tolerance value. The developed inspection technique is applied to practical procedures of blade manufacturing and demonstrated high performance.

S-CODE: A Subdivision Based Coding System for CAD Models

  • Takarada, Yosuke;Takeuchi, Shingo;Kawano, Isao;Hotta, Jun;Suzuki, Hiromasa
    • International Journal of CAD/CAM
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    • 제3권1_2호
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    • pp.97-109
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    • 2003
  • A large scale polygon models are often used to approximately represent 3D CAD models in Digital Engineering environment such as DMU (Digital Mockups) and network based collaborative design. However, they are not suitable for distribution on the network and for interactive rendering. We introduce a new coding system based on subdivision schemes called S-CODE system. In this system, it is possible to highly compress the model with sufficient accuracy and to view the model efficiently in a level of detail (LOD) fashion. The method is based on subdivision surface fitting by which a subdivision surface and curves which approximate a face of a CAD model are generated. We also apply a subdivision method to analytic surfaces such as conical and cylindrical surfaces. A prototype system is developed and used for evaluation with reasonably complicated data. The results show that the method is useful as a CAD data coding system.

가야(伽倻) 유물을 활용한 패션문화상품 디자인 데이터베이스 구축 (Construction of Fashion Cultural Goods Design Database using Gaya Relics)

  • 송미정;박혜원
    • 패션비즈니스
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    • 제16권1호
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    • pp.160-179
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    • 2012
  • One of the representative local cultures in Gyeongnam is Gaya culture. This research aim s to develop fashion cultural goods design applying Gaya relics. Based on the study on cu ltural character, formative characteristics of relics, and questionnaire survey on cultural reco gnition and fashion cultural goods purchasing status of Gaya, the plan of Gaya fashion cul tural goods design was made and progressed. To develop design pattern, TexPro Design CAD was used. As to selection of relics to extract motif, Mounted vessel in the shape of warrior on horseback, Chariot wheel-shaped Pottery, Armor and Shield were selected. The main concept of design was 'Timeless Images of Gaya' to re-illuminate a long forgotten p eriod of Gaya, and to create modernization image of ancient period into modern living. By using oring image scale of IRI C or Lab, the 4 main themes of 'Timeless Images of Gaya' including 'Romantic Gaya', 'Dynamic Gaya', 'E -friendly Gaya', 'Modern Gaya' were constructed. According to the 4 themes, basic pattern, repeating pattern, application patter n were developed. And applied cases were developed to seek reality of design in the fashi on cultural goods. Also web page was constructed to develop educational and industrial accessibility and utilization in collaboration with design patterns and fashion cultural goods ap plying cases.

홀치기 염색기법을 활용한 날염 디자인 개발에 관한연구 -CAD를 이용하여- (A Study on the Print Design Development Utilizing Tie-Dyeing Technique -Using CAD-)

  • Seo, Myung-Hee;Yang, Suk-Hyang
    • 한국의류학회지
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    • 제26권12호
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    • pp.1694-1700
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    • 2002
  • 본 연구는 염색 과정 중에 발생하는 수질오염을 줄이고 또한 홀치기 염색기법에 의해 제작된 패턴을 모티브로 하여 수작업에서 얻지 못한 다색 의 사용을 가능케 함으로써 새로운 느낌 의 홀치기 문양 표현과 3D 모델링을 통하여 텍스타일디자인이 상품화 되었을 때의 효과를 CAD를 이용하여 살펴보고자 한 것이다. 연구방법으로는 가장 일반적인 실로 묶기, 전통적인 손바느질 느낌이 나는 시침질, 현대적 느낌이 강한 깡통에 의한 묶기와 기하학적 효과가 나는 접기 등의 홀치기염색 기법으로 수작업 한 다음 CAD를 이용하였다 연구의 결과는 다음과 같다. 첫째, 홀치기염색기법에 의해 제작된 패턴을 모티브로 하여 수작업에서 얻지 못하는 다색사용가능성이 주메뉴의 색정리, 색4전개, 색 바꾸기를 사용함으로써 가능하였다 둘째, 다양한 색을 얻기 위해서 홀치기염색의 수작업에서는 상당한 시간과 노력을 필요로 하지 만 CAD를 사용함으로써 이러한 작업 이 몇 가지 메뉴의 사용으로 짧은 시간 내에 쉽게 이루어질 수 있었다. 셋째, CAD를 통한 홀치기 염색패턴의 새로운 이미지 효과를 얻기 위해 Solarize와 Intensity Direct, Effect/Emboss를 사용함으로써 다양한 질감과 새로운 이 미지 의 홀치기염색패턴을 얻을 수 있었다. 넷째, 위의 작업 과정을 통하여 수작업에서 발생 하는 수질오염을 줄일 수 있었다. 다섯째, 이상에서 얻어진 염색패턴을 3D모델링을 통하여 상품의 제작과정과 소비자에게 착용되었을 때의 효과를 미리 볼 수 있음으로 인해서 생산자의 실패율을 줄여줄 수 있을 것으로 본다 여섯째, CAD를 이용한 이러한 일련의 과정들이 텍스타일산업 분야에 충분히 기여 할 수 있을 것으로 기대 된다.

지각자의 유행관여가 의복색 지각과 선호도에 미치는 영향 (The Effect of Perceiver′s Fashion Involvement on Clothing Color Perception and Preferences)

  • 이명희
    • 한국의류학회지
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    • 제27권7호
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    • pp.851-861
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    • 2003
  • The objectives of this study were to investigate the effect of perceiver's fashion involvement, clothing color, and background of object person on image perceptions of clothing, and to examine how clothing color preference vary according to perceiver's fashion involvement. Subjects were 273 college women in the metropolitan area of Seoul. The T-shirt was changed into 11 colors by using the CAD system. Five factors were derived to account for the dimensions of image perception. These were individuality, elegance, femininity, activity, and neatness. Perceiver's fashion involvement gave a significant influence on perception of individuality. Clothing color gave significant influences on 5 image dimensions. White and beige were evaluated neat image. Neatness factor had an interaction effect by fashion involvement and clothing color. The high involvement group evaluated white and beige shirt more neatly, and orange and yellow less neatly than the low involvement group. Individuality and elegance had an interaction effect by fashion involvement and background of object person. The high involvement group liked red, violet, and black shirt more than the low involvement. Refined and becomingness image gave significant influences on clothing color preference in both high and low involvement groups.

단청 문양을 활용한 자카드직물 가방 상품개발 (A Study on Jacquard Fabric Bags of Fashion Merchandise using Danchung Patterns)

  • 송하영
    • 한국의상디자인학회지
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    • 제11권3호
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    • pp.101-110
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    • 2009
  • Danchung(丹靑) is the traditional Korean patterns that are decorated with various colorful patterned paintings upon each sections of wooden architecture. Although Danchung consists of variety patterns with the meaningful signs and symbols, as an accomplishment of Korean traditional images, there is a few fashion merchandise by Danchung patterns. Therefore, the purpose of this study is about to design Jacquard fabrics, and to develop bags of Jacquard fabric by Danchung patterns, as a differentiated cultural Fashion Merchandise. The theoretical background was researched for the geometric image of Danchung patterns on the basis of the basic elements, compositions and symbolic meanings of Danchung. The geometric image of Danchung patterns, which had the shape of circle, triangle, square and hexagon, was designed to the surface design by Jacquard CAD system(i.e., EAT Designscope by Germany) and woven into Jacquard fabrics by Stabuli electronic Jacquard system. Danchung patterns for fabric design in this study was mainly focused on 'ChipJaGum', 'SamJiChangGum', 'ShouSulGum', Moro patterns of lotus flower(蓮花), Rok-Wha(綠花) and so on. To development bags of jacquard fabric, those woven jacquard fabrics were manufactured to bags by applying the selected of twelve bag-designs among the current bag styles. These manufactured bags of jacquard fabrics in geometric Danchung patterns were appeared a contemporary yet ethnic feeling so that they can be used for the unique korean cultural products to further commercialization.

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산업용 니팅머신을 이용한 니트조직과 니트웨어 디자인 (Creating Textured Knit Using Industrial Knitting Machine and Knitwear Design)

  • 윤수인
    • 한국의상디자인학회지
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    • 제10권1호
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    • pp.11-23
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    • 2008
  • 니트웨어가 가지고 있는 신축성은 우븐 페브릭으로 제작한 옷과 비교했을 때, 옷을 입었을 때의 편안함과 관리의 수월함을 제공하며, 이러한 니트웨어의 특성은 현대의 라이프 스타일에 맞는 경쟁력을 가지고 있다. 현대인의 생활은 단지 일에만 치중하며 사는 것이 아니라 여행, 사회적 참여 그리고 운동 등을 하며 개개인의 삶을 더욱 중요시 여기는 형태로 변해가고 있다. 따라서 손이 많이 가고 관리하기 힘든 옷을 위해 쓰는 시간은 점점 줄어들고, 캐주얼이나 정장에 관계없이 편안하고 관리하기 쉬운 옷을 선호하며 살아가고 있다. 이러한 경향은 패션산업시장에 직접 반영되어 관리하기 쉽고 입기에 편안한 니트웨어는 패션 시장 안에서 점점 더 많은 부분을 차지하고 개발되어지고 있는 실정이다. 하지만 현재 니트웨어 시장은 니트조직을 개발하고 표현하는 데에 있어 공장의 기술자 중심으로 이루어지고 있어 제한된 스타일의 니트조직이 대부분의 시장을 차지하고 있는 실정이다. 이에 창의력을 가진 니트 디자이너와 현대인의 감수성을 만족시킬 수 있는 니트 조직의 개발은 현대 패션시장에서 매우 중요한 과제로 남아있다고 할 수 있다. 또한 CAD를 사용하는 산업용 니팅머신은 독특한 텍스추어를 가진 니트웨어의 대량 생산을 위해 꼭 필요한 아이템이라고 할 수 있다. 이러한 시대의 요구에 맞추어 연구자는 이번 연구를 통해 현재 니트웨어 시장에 나와 있는 조직과는 차별화 된 4가지 니트조직을 CAD로 디자인하고 산업용 니팅머신을 사용해 현실화하였으며, 니트웨어 디자인에 적용하여 실제의상으로 제작해 보았다. 이 연구를 통해 얻어진 결과물이 현대인의 감수성을 만족시킬 수 있는 새로운 제안으로 현재 패션시장에 받아들여졌으면 하는 바람이다.

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