• Title/Summary/Keyword: Experience of Learning

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A case study on the application of flipped learning to nail beauty class - Focusing on the analysis of learner perception - (네일미용 수업의 플립러닝 적용 사례 연구 - 학습자 인식실태 분석 중심으로 -)

  • Seol, Hyun Jin
    • The Research Journal of the Costume Culture
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    • v.30 no.4
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    • pp.594-607
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    • 2022
  • This study is a follow-up paper on "Development of flipped learning class model for nail beauty education" published by Seol (2022). This model was conducted from March to June 2022 for 70 students taking the "Nail color design 1" course. After 15 weeks of class, a survey of the students' perceptions of flipped learning and their self-evaluation of goal achievement was conducted, which was composed of questionnaires using a 5-step Likert scale. 15 questions were designed to evaluate the students' satisfaction with their experience and class operations; 4 questions to evaluate whether the class goal had been reached through flipped learning; and 9 questions to evaluate the students' perceptions of flipped learning. As a result of applying this model to theoretical and practical nail beauty classes, it was confirmed that flipped learning helped students better understand the content and had a positive effect on learning, while the subject's educational goals were also achieved. By evaluating the students' perceptions of flipped learning, we may conclude that they experienced learning satisfaction and perceived the approach positively. Moreover, they have expressed a desire for additional flipped learning. This study is thus meaningful in confirming the procedure's effectiveness by applying the flipped classroom model to theoretical and practical subjects with a focus on the nail beauty field, and showing how it achieved students' positive perceptions and educational goals.

The Effects of In-School Work Experience on Subsequent Labor Market Outcomes (재학 중 근로경험의 실태와 노동시장 성과)

  • Lee, Byung-Hee
    • Journal of Labour Economics
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    • v.26 no.1
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    • pp.1-22
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    • 2003
  • Many students accumulate work experience while they attend college. Using data from Korean Youth Panel, I investigate the effects of in-school work experience on school-to-work process. Work during college contributes to take first job quickly after school, but has no significant effect on wage level of first job. These results show that in-school work experience might help job search but not provide skills and knowledge. These findings suggest that it is necessary to link the youth internship programme to in-school learning in collaboration with school.

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A Study on Effect of the Book Curation Education Program Using Experiential Economy Theory on Perceived Value, Continuous Participation Intent (체험경제이론에 의한 북큐레이션 교육 프로그램이 지각된 가치와 지속적 참여 의도에 미치는 영향에 관한 연구)

  • Kim, Mi-Jung;Lee, Byeong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.53 no.3
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    • pp.1-24
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    • 2022
  • By developing and implementing a book curation education program that reflects the experiential economy theory, this study aims to verify the effect that experience perception of the program has on continuous participation intention and perceived value of the program. Teaching and learning activities of book curation education programs were organized so that practitioners can experience activities for 4 experience element, entertainment experience, educational experience, escapist experience, esthetic experience according to experience economic theory. This study surveyed 195 peoples who participated in the program to measure the effectiveness of the program. As a result of analysis, research hypothesis 1 (the perception of experiences in the book curation education program affects the perceived value of the program) revealed that aesthetic and entertainment experiences were significant, and research hypothesis 2 (the perception of experience in the book curation education program affects the intention to continue participating in the program) showed that all other factors except educational experiences were significant.

Needs and Directions for Developing Localization Materials in Geology in Elementary Science Textbooks : Focused on the Unit of 'Strata and Fossils' (초등과학 교과서 지질 분야의 지역화 자료 개발의 필요성과 방향 : '지층과 화석' 단원을 중심으로)

  • Lim, Sungman
    • Journal of the Korean Society of Earth Science Education
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    • v.12 no.3
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    • pp.184-197
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    • 2019
  • The purpose of this study is to explore needs and the direction for the development of localization data in the geological field of elementary school. Many studies show that geology-related learning is highly effective in the form of direct learning, and It is reported that this learning has a positive effect on students' scientific attitudes. As such, the first-hand experience of the geological learning is outdoor geology learning and is the basis and core of the development of localization materials. However, the analysis of this study shows that the development of outdoor geology learning site is mainly conducted in some regions. In addition, considering that geological sites are distributed evenly throughout Korea, it is necessary to actively develop geological-related localization materials to learn elementary school geology-related units. In addition, some areas where outdoor geological study grounds were developed are composed only of learning places and no specific learning materials have been developed. In this regard, not only geological researchers but also field teachers working in the area need much effort. Development of localization material in the geological field needs to be developed at the level of material presented in the geology unit of the textbook. And in the actual class, it is desirable to use the textbook data and the developed localization data at the same time. In addition, the development of the outdoor geology field should be developed in consideration of the pre-experience-post activities so that learners can have various geological experiences.

Problems of Discipline Centered Science Education and a Method of the Utilization of Everyday Materials in Science Education (학문 중심 과학 교육의 문제점과 생활 소재의 과학 교재화 방안)

  • Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.11 no.1
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    • pp.117-126
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    • 1991
  • The new movement in science education in America and Europe has been heavilly oriented into technological and soceital aspect of science since 1970. However, this spirit has not been well informed in Korea and not adapted in science education. This paper aimed to arouse Korean science educators attention to everyday situation as a science education context. In this paper, the discipline centered science education was briefly reviewed and problems related to the philosophy was pointed out. At the same time the researcher introduced STS context as a science education objective, and elaborated the three elements(physical situation, technological situation. and societal situation) of the context. In the paper, the advantages of the use of everyday context in science education were examined. THe advantages were analysed in terms of the nature of science, learning psychology, integrated science, and societal aspect of science education. The paper also suggested the criteria to select teaching materials from STS context. The suggested criteria were the degree of science concepts involvement, frequency of experience, strength of experience, and possibility of direct experience.

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Virtual Domino: Interactive Physics Simulation and Experience

  • Shahab, Qonita M.;Kwon, Yong-Moo;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.954-959
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    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

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Elementary School Teachers' Teaching Experience of Scientific Inquiry (과학 탐구에 대한 초등 교사들의 지도 경험)

  • Jin, Sun-Hi;Jang, Shin-Ho
    • Journal of Korean Elementary Science Education
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    • v.26 no.2
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    • pp.181-191
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    • 2007
  • The purposes of this study were as follows; to investigate elementary school teachers' understanding of scientific inquiry, experiences in learning/teaching, their educational experience of scientific inquiry, and to study the difficulties they experience in teaching scientific inquiry methods to elementary students and their suggestions for future inquiry materials. For the purposes of this study, 157 elementary school teachers participated in a survey and 10 teachers were interviewed in-depth in relation to their ideas and experiences of scientific inquiry. The results show that most elementary school teachers had a lack of understanding of scientific inquiry skills, and lacked educational experiences of inquiry methods in general. They generally perceived the 7th science text-books as being inappropriate and inadequate for teaching students scientific inquiry processes. The educational implications are discussed to help practitioners implement scientific inquiries successfully through the various types of teaching materials and professional developments.

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Non-native Locus Equations and the Unit of Phonetic Acquisition

  • Oh, Eunjin
    • Korean Journal of English Language and Linguistics
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    • v.1 no.3
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    • pp.497-508
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    • 2001
  • This study tested whether non-native speakers approximated native-like locus equation slopes. Russian learners of English acquired native-like values of the locus equation slope for the English bilabial, and English learners of Russian made slight modifications to the locus equation slope of the Russian bilabial. The acquisition of the locus equations occurred gradually with experience. While English speakers, with limited experience with Russian, failed to approximate Russian-typical value of the locus equations slope, Russian speakers, with more extensive experience with English, succeeded in approximating the locus equation for English bilabial. The observation of locus equation transfer effect supports for the locus equation hypothesis as the unit of acquisition over CV-by-CV learning.

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Detection of Art Exhibitions using Augmented Reality Technology (증강현실 기술을 적용한 미술 전시품 검출)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.4
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    • pp.101-104
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    • 2018
  • Augmented Reality (AR) is an emerging technology and the applications of technology are still not fully unveiled. This paper explores a new application of augmented reality for new direction in art exhibitions, which aims to bring interactive learning experience to life. The project takes printed images on book or exhibiting arts to the next level by applying AR technology to provide a unique fascinating experience to its readers on mobile devices. AR technology composing with animation brings new digital entertainment experience to the user of art exhibitions. The key feature of this paper uses the technology presents auxiliary information in the field of view of an object on art exhibitions automatically without human intervention.

DRL based Dynamic Service Mobility for Marginal Downtime in Multi-access Edge Computing

  • Mwasinga, Lusungu Josh;Raza, Syed Muhammad;Chu, Hyeon-Seung
    • Annual Conference of KIPS
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    • 2022.05a
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    • pp.114-116
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    • 2022
  • The advent of the Multi-access Edge Computing (MEC) paradigm allows mobile users to offload resource-intensive and delay-stringent services to nearby servers, thereby significantly enhancing the quality of experience. Due to erratic roaming of mobile users in the network environment, maintaining maximum quality of experience becomes challenging as they move farther away from the serving edge server, particularly due to the increased latency resulting from the extended distance. The services could be migrated, under policies obtained using Deep Reinforcement Learning (DRL) techniques, to an optimal edge server, however, this operation incurs significant costs in terms of service downtime, thereby adversely affecting service quality of experience. Thus, this study addresses the service mobility problem of deciding whether to migrate and where to migrate the service instance for maximized migration benefits and marginal service downtime.