Virtual Domino: Interactive Physics Simulation and Experience

  • Shahab, Qonita M. (Imaging Media Research Center, Korea Institute of Science and Technology) ;
  • Kwon, Yong-Moo (Imaging Media Research Center, Korea Institute of Science and Technology) ;
  • Ko, Hee-Dong (Imaging Media Research Center, Korea Institute of Science and Technology)
  • ;
  • 권용무 (영상미디어연구센타, 한국과학기술연구원) ;
  • 고희동 (영상미디어연구센타, 한국과학기술연구원)
  • Published : 2006.02.13

Abstract

Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

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