• Title/Summary/Keyword: Example Motion

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Spectral Element Analysis of a PCLD beam (수동적층보의 스펙트럴요소 해석)

  • You, Sung-Jun;Lee, U-Sik
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.619-624
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    • 2007
  • Spectral element method (SEM) is introduced for the fully coupled structural dynamic problems, In this paper, the beam with passive constrained layered damping (PCLD) treatments is considered as a representative problems. The beam consists of a viscoelastic layer that is sandwiched between the base beam structure and an elastic layer, The fully coupled equations of motion for a PCLD beam are derived, The equations of motion are derived first by using Hamilton's principle, From this equations of motion, the spectral element is formulated for the vibration analysis by use of the SEM, As an illustrative example, a cantilevered beam is considered. It is shown that, as the thickness of VEM layer vanishes, the results become a simple layer beam's that.

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Design and Fabrication of Scanning Backlight System using Flat Fluorescent Lamp (면광원을 사용한 Scanning Backlight System의 설계 및 제작)

  • Chae, Hyung-Jun;Hur, Jeong-Wook;Hwang, Sun-Nam;Lee, Jun-Young;Lim, Sung-Kyoo
    • Journal of the Semiconductor & Display Technology
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    • v.7 no.2
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    • pp.29-33
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    • 2008
  • LCD panels are increasingly used to show moving image material, for example in LCD television sets. However, moving images become blurred on LCD panels. One of the causes of motion blur is the slow reaction of LC(liquid crystal) cell to change in the pixel value. Another cause of motion blur is the hold-type characteristic of the LCD panel, during the frame time the image is shown continuously. This type of motion blur can be reduced with a scanning backlight. We have designed and fabricated a scanning backlight system that solves the hold-type characteristic problem in a way that Flat fluorescent lamp divided 6 blocks was scanned 60Hz.

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Associative Motion Generation for Humanoid Robot Reflecting Human Body Movement

  • Wakabayashi, Akinori;Motomura, Satona;Kato, Shohei
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.2
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    • pp.121-130
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    • 2012
  • This paper proposes an intuitive real-time robot control system using human body movement. Recently, it has been developed that motion generation for humanoid robots with reflecting human body movement, which is measured by a motion capture. However, in the existing studies about robot control system by human body movement, the detailed structure information of a robot, for example, degrees of freedom, the range of motion and forms, must be examined in order to calculate inverse kinematics. In this study, we have proposed Associative Motion Generation as humanoid robot motion generation method which does not need the detailed structure information. The associative motion generation system is composed of two neural networks: nonlinear principal component analysis and Jordan recurrent neural network, and the associative motion is generated with the following three steps. First, the system learns the correspondence relationship between an indication and a motion using training data. Second, associative values are extracted for associating a new motion from an unfamiliar indication using nonlinear principal component analysis. Last, the robot generates a new motion through calculation by Jordan recurrent neural network using the associative values. In this paper, we propose a real-time humanoid robot control system based on Associative Motion Generation, that enables user to control motion intuitively by human body movement. Through the task processing and subjective evaluation experiments, we confirmed the effective usability and affective evaluations of the proposed system.

Dynamic Response Analysis of Slender Marine Structures under Vessel Motion and Regular Waves (파랑 및 부유체 운동을 고려한 세장해양구조물의 동적 거동 해석)

  • Chung Son Ryu;Michael Isaacson
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.10 no.2
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    • pp.64-72
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    • 1998
  • Dynamic response analysis is carried out for slender marine structures such as tensioned risers and tethers of tension leg platform, which are subjected to floating vessel motions as well as environmental forces arising from ocean waves. A mumerical analysis procedure is developed by using finite element model of the structural member. Dynamic analses are performed in the time domain for regular waves. Parameter studies are carried out to highlight the effects of surface vessel motions on the lateral dynamics of the structures. Example results of displacements, bending stresses are compared for various in water depth, environmental condition and vessel motion. Some instability conditions of the structures due to time-varying tension by vessel heave motion are discussed through the example analyses. As the results, the interaction between vessel surge and heave motions amplifies the total structural response of a riser. In the case of a tether, the effect of vessel heave motion during heavy storm is seemed to be quite significant to lateral response of the structure.

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Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

An Agent-based System for Character Motion Animation Control (캐릭터 동작 애니메이션 제어를 위한 에이전트 시스템)

  • Kim, Ki-Hyun;Kim, Sang-Wook
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.5
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    • pp.467-474
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    • 2001
  • When user wants to animate more than one character, some unexpected motion animation like a collision between characters may occur. Therefore, this problem must be resolved using a proper control mechanism. Therefore, this problem must be resolved using a proper control mechanism. This paper proposes an agent-based system that controls the motion animation of the character for representing animation scenario reflecting user\`s intention. This system provides a method that coordinates a type of motion and avoids collision between characters according to the moving path of a character in three-dimensional space. Agent communicates with others for motion synchronization. Agent is extended into several intelligent agents that coordinate character\`s motion. Agent system enables not only an intended motion animation, but also the scheduling of motion to an entire character animation. It designs automata model using Petri-net analysis tool for the agent\`s interaction as a method that passes the agent\`s information and infers the current state of agents. We implement this agent system to control the motion of character using agent technology and show an example of controlling the motion of human character model to prove the possiblity of motion control.

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A Study on Mathematical Model of Manoeuvring Motion of Manta-type Unmanned Undersea Vehicle at Large Attack Angles (Manta형 무인잠수정의 대각도 받음각을 갖는 조종운동 수학모델에 관한 연구)

  • Bae, Jun-Young;Sohn, Kyoung-Ho;Kim, June
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.3
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    • pp.328-341
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    • 2010
  • The authors adopt the Unmanned Undersea Vehicle(UUV), which has taken the shape of manta(Sohn et al. 2006). They call here it Manta-type Unmanned Undersea Test Vehicle(MUUTV). MUUTV is designed with the similar concept of UUV called Manta Test Vehicle(MTV), which was originally built by the Naval Undersea Warfare Center, USA(Lisiewicz and French 2000, Sirmalis et al. 2001, U.S. Navy 2004). The present study deals with evaluation of extreme motion of MUUTV at large attack angles. Extreme motion contains, for example, rising and depth change due to operation of hovering thrusters attached to MUUTV, lateral motion due to ocean current applied to MUUTV at low advance velocity, and so on. Numerical simulation technique has been utilized. The previous mathematical model on manoeuvring motion of MUUTV(Bae et al. 2009a) is basically adopted. Based on the results of present model experiment on extreme motion, the mathematical model is revised and supplemented in order to describe extreme motion. The hydrodynamic derivatives related to extreme motion are obtained from present model experiment and the other derivatives are referred to previous work(Bae et al. 2009a).

A Study on Sensor Motion-Induced Noise Reduction for Developing a Moving Transient Electromagnetic System (이동하면서 측정할 수 있는 시간영역전자탐사 시스템 개발을 위한 센서흔들림유도잡음 제거 연구)

  • Hwang, Hak Soo;Lee, Sang Kyu
    • Economic and Environmental Geology
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    • v.31 no.1
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    • pp.53-57
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    • 1998
  • Transient electromagnetic (TEM) method is also affected by cultural and natural electromagnetic (EM) noises, since it uses part of the broadband ($10^{-2}$ to $10^5Hz$) spectrum. Especially, predominant EM noise which affects a moving transmitter-receiver TEM system is sensor motion-induced noise. This noise is caused by the sensor motion in the earth magnetic field. The technique for reducing the sensor motion-induced EM noise presented in this paper is based on Halverson stacking. This Halverson stacking is generally used in a time-domain induced polarisation (IP) system to reject DC offset and linear drift. According to spectrum analysis of the vertical component of sensor motion-induced noise, the frequency range affected by the motion of an EM sensor is less than about 700 Hz in this study. With the decrease of the frequency, the spectral power caused by the motion of a sensor increases. For example, at the frequency of 200 Hz, the spectral power of the sensor motion-induced noise is $-90dBVrms^2$ while the spectral power of the EM noise measured with a fixed sensor on the ground is $-105dBVrms^2$, and at the frequency of 100 Hz, the spectral power of the sensor motion-induced noise is $-70dBVrms^2$ while the spectral power of the EM noise measured with a fixed sensor on the ground is $-105dBVrms^2$. With applying Halverson stacking to an artificial noise transient generated by adding a noise-free transient to sensor motion-induced noise measured without pulsing, it is shown that the filtered transient is nearly consistent with the noise-free transient within a delay time of $0.5{{\mu}sec}$. The inversion obtained from this filtered transient is in accord with the true model with an error of 5%.

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An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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Teaching the Derivation of Area Formulas for Polygonal Regions through Dissection-Motion-Operations (DMO): A Visual Reasoning Approach

  • Rahim, Medhat H.
    • Research in Mathematical Education
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    • v.14 no.3
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    • pp.195-209
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    • 2010
  • Utilizing a structure of operations known as Dissection-Motion-Operations (DMO), a set of mathematics propositions or area-formulas in school mathematics will be introduced through shape-to-shape transforms. The underlying theme for DMO is problem-solving through visual reasoning and proving manipulatively or electronically vs. rote learning and memorization. Visual reasoning is the focus here where two operations that constitute DMO are utilized. One operation is known as Dissection (or Decomposition) operation that operates on a given region in 2D or 3D and dissects it into a number of subregions. The second operation is known as Motion (or Composition) operation applied on the resultant sub-regions to form a distinct area (or volume)-equivalent region. In 2D for example, DMO can transform a given polygon into a variety of new and distinct polygons each of which is area-equivalent to the original polygon (cf [Rahim, M. H. & Sawada, D. (1986). Revitalizing school geometry through Dissection-Motion Operations. Sch. Sci. Math. 86(3), 235-246] and [Rahim, M. H. & Sawada, D. (1990). The duality of qualitative and quantitative knowing in school geometry, International Journal of Mathematical Education in Science and Technology 21(2), 303-308]).