• Title/Summary/Keyword: Escape Room

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A Concept of Escape Room and Storytelling Design (오프라인 방탈출 게임의 개념과 스토리텔링 구조 유형 연구)

  • Kim, Soowan
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.29-40
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    • 2021
  • This study investigates concept of escape room game and sorting story type based on 428 games at 141 escape room actually played. The classification were processed by Act 3 of Trottier, and as a result of the investigation, result shows three story types in offline room escape games. As for the types shown as, reason, condition and purpose of escape are guided before entering the room; a+b+c, purpose of escape is guided before entering the room but conditions for escape should be determined through play; a+b(c), and finally figure out the condition, purpose of the game during the play;(a+b+c).

Measures to Increase Evacuation Safety through Performance-Based Design of Escape Room Cafes (방탈출카페의 성능위주설계에 의한 피난안전성 확대 방안)

  • Hong-Sang Lee;Jai Young Lee;Ha-Sung Kong
    • Journal of the Korea Safety Management & Science
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    • v.25 no.4
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    • pp.95-104
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    • 2023
  • The purpose of this study is to propose measures to increase evacuation safety by calculating the habitable time using a fire and evacuation simulation program for the Room-escape cafe currently in operation, and comparing and analyzing it with the evacuation required time. Assuming a fire due to overheating of electric heaters in use in front of the warehouse, the habitable time was calculated through fire simulation, and the occupant's evacuation time calculated through evacuation simulation according installation of safety facilities, etc. was compared and analyzed with the habitable time. In the case of escape room cafes with safety facilities installed, evacuation safety was satisfied, but in escape room cafes without safety facilities, the evacuation safety was not secure. As a result of analyzing evacuation safety for each scenario based on the ASET analyzed in the fire simulation, it was found that in scenario 1, evacuation safety was secured and everyone successfully evacuated, while in scenario 2, no one succeeded in evacuation. These results can be said to confirm that the installation of safety facilities is very important in business establishments such as escape room cafes, which become enclosed structures when games are started.

A Study on Efficient VR Room Escape Game Production (효율적인 VR방탈출 게임 제작에 관한 연구)

  • Lee, Yun-ho;Sheo, Dong-hee;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.579-580
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    • 2022
  • As virtual reality drew attention, VR room escape games were based on the most popular and successful VR content. This study was based on the survey results of citizens who experienced actual VR room escape and field-type room escape. It clarifies the parts that can be implemented and the parts that have technical limitations. And the factors that can increase the immersion of VR room escape games are analyzed. It is hoped that the significance of the research can contribute to the production of more advanced VR escape games and further VR contents.

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Implementation of Room Escape Game with Action-adventure Genre, 'Memento Mori' (액션 어드벤처 장르를 접목한 방 탈출 게임 구현, 'Memento Mori')

  • Han-Moi Shim;Kyung-Hye Lee;Ye-Jin Lim;Jeong-Won Choi;Ye-Jin Hong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.455-456
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    • 2023
  • 본 논문에서는 Puzzle Adventure 장르의 평범한 게임에 긴장감을 높이는 Action, 진화하는 Graphic과 같이 다양한 요소를 가미하여, 퍼즐을 끝까지 풀고 탈출할 때까지 흥미진진한 Room Escape 게임 'Mementomori'를 개발하였다. 게임을 끝까지 진행하고 탈출하기 위해 Player는 매 Stage 바뀌는 주변 환경을 고려해가며 적절한 퍼즐을 풀고, 환경에 따라 등장하는 다양한 위험요소에 재빠른 대응을 해내야만 한다.

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Safety Assessment of the Evacuation at School Building by Escape Training and Simulation (학교건물에서 피난훈련과 시뮬레이션을 통한 피난안전성 평가)

  • Jeong, Mu-Heon;Lee, Beong-Gon
    • Fire Science and Engineering
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    • v.22 no.3
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    • pp.287-292
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    • 2008
  • In this study, the evacuation training were performed in a high school building in Cheong-Ju and compared with the simulation program (Simulex). Also numerical analysis of room fire in school building was conducted by fire model (FDS, CFAST) and evaluated the available safe egress time for the safety assessment. As a result, the 8% of total egress persons were failed to escape at evacuation training and 40% of total egress persons were failed to escape at Simutex simulation. Simutex program was not reflected the real escape conditions, such as evacuation route, refuge place, etc.

Rhyme of Truce, Training Program for moral psychology in Cyberspace

  • Cho, JeongHee;Lim, Chan
    • International journal of advanced smart convergence
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    • v.8 no.1
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    • pp.176-183
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    • 2019
  • Rhyme of Truce is an educational program that helps you develop the ability to cope with cyber violence rightly. we aim to produce educational contents that will last a long time in the memory of specially children. By combining the room escape game and Leap motion / VR, the program reflects the user's motion and action in real time. The Keyboard Worrier comes into contact with the user and causes violence, and the user who is attacked by the monster see several negative messages written in red and hears abuses sound. Users enter the virtual space decorated as the cyber world. They can experience cyber-violence indirectly but vividly, and if language violence, which has been overlooked and recognized only as "letters", is executed offline, it will directly wonder if cyber-violence should also be regarded as a means of violence. Users have the opportunity to cope with violence autonomously. When a user is attacked by an in-game monster, there are two ways to choose from. First, fighting against with a keyboard (which is a symbol of language violence) just like a monster. Second, report the abuser to cyber bureau police. Both methods make them to escape the room, but when they get out of the room and return to the home and read the message through the monitor, users can recognize which action was right for.

Low Temperature Catalytic Activity of Cobalt Oxide for the Emergency Escape Mask Cartridge

  • Park, Jae-Man;Kim, Deog-Ki;Shin, Chang-Sub
    • International Journal of Safety
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    • v.1 no.1
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    • pp.58-61
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    • 2002
  • A preparation method of cobalt supported alumina catalyst for a emergency escape mask cartridge has been studied. Catalysts were prepared by incipient wetness impregnation method using pre-shaped $\gamma$=alumina powders of 70-100 mesh. The catalyst was tested in a continuous-flow reactor system and characterized by elemental analysis, BET and TGA-DTA techniques. Cobalt shows higher activity than platinum or nickel for carbon monoxide oxidation at room temperature. Optimum loading amount of cobalt was 10 wt.% for CO oxidation and the reaction activity increases gradually with the increase of calcination temperature up to $450^{\circ}C.

An Study of Pressure Variations in Smoke Control on Protected Escape Routes Using Pressurization (급기가압 제연 시 전실 내 압력변화에 관한 연구)

  • Kim, Hong-Sik;Oh, Dae-Hee
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2008.04a
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    • pp.247-250
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    • 2008
  • Pressurization is a method of ensuring that protected escape routes(staircases and lobbies) are kept free of smoke for shelterers and fire fighters by raising the air pressure in these spaces above that in the main part of the building. In this study, to estimate a pressurization, the characteristics of pressure difference in a room, a lobby, an air supply shaft at several building elements are investigated with a window, the (a fire) door and a air supply damper so that information about the importance of these experimental parameters can be obtained.

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Development of Escape and Rescue Path-taking Method for Plant Accident Response Training (플랜트 사고 대응 훈련을 위한 탈출 및 조치 경로 설계 기법 개발)

  • Kim, Hyoung Jean;Park, Chan-Cook;Lee, Jae Yong;Lee, Chun Sik
    • Journal of the Korean Institute of Gas
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    • v.21 no.6
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    • pp.61-69
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    • 2017
  • In case of plant accident, the most important measures that field operators, control-room operators and fire fighters must take are the escape from and going into the accident sites. These two different actions are reverse directional moving actions. By training operators and fire fighters with counter-accident path taking measurements, we can prevent the small accidents from becoming large-scale accidents, and can take efficient measurements in case of actual plant accidents. Out of necessities of path-taking training, in this research, we developed the escape and rescue path-taking method for plant accident response training. We can calculate the escape and rescue routes from a operator or fire fighter's current location as of accident happening and provide route data which in turn can be used as the safety training scenario. We expect this path-taking method can enhance the effectiveness and reality of escape and rescue training scenarios.