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A Concept of Escape Room and Storytelling Design

오프라인 방탈출 게임의 개념과 스토리텔링 구조 유형 연구

  • Kim, Soowan (Dept. Film, TV and Multimedia, Sungkyunkwan University)
  • 김수완 (성균관대학교 영상학과)
  • Received : 2021.05.14
  • Accepted : 2021.09.28
  • Published : 2021.10.20

Abstract

This study investigates concept of escape room game and sorting story type based on 428 games at 141 escape room actually played. The classification were processed by Act 3 of Trottier, and as a result of the investigation, result shows three story types in offline room escape games. As for the types shown as, reason, condition and purpose of escape are guided before entering the room; a+b+c, purpose of escape is guided before entering the room but conditions for escape should be determined through play; a+b(c), and finally figure out the condition, purpose of the game during the play;(a+b+c).

본 연구는 오프라인 방탈출 게임의 개념과 스토리 유형 분류를 위해 운영 중인 141개의 매장에서 428개의 게임을 직접 플레이 한 결과를 바탕으로 유형화를 시도했다. 분류는 트로티어의 3막을 중심으로 진행되었으며 조사 결과 오프라인 방탈출 게임에는 총 3가지의 스토리 유형이 있는 것을 확인할 수 있었다. 탈출 목적(a)과 조건(b), 그리고 탈출을 위한 이유(c)를 게임 입장 전 고지하는 유형인 a+b+c 와, 목적(a)과 조건(b)는 사전에 고지하지만 탈출 이유(c)는 게임 플레이를 통해 파악하는 유형 a+b(c), 마지막으로 탈출 조건과 목적 그리고 이유 모두 입장 후 확인되는 유형(a+b+c)이 존재하고 있었다.

Keywords

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