• Title/Summary/Keyword: Engineering communication courses

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A Study on Training Courses Development and Analysis for Improving the Creativity using Arduino (창의성 향상을 위한 아두이노 활용 교육과정 개발과 분석)

  • Shim, Jooeun;Ko, Jooyoug;Shim, Jaechang
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.514-525
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    • 2014
  • We have performed a short-term computer information and communication technology education using Arduino. The purpose of this education was to progress basic training interestingly and discover excellent students. Training was about practicing basic examples about H/W, S/W, communication, and solving creative tasks. We divided training participants into a team composed of each 3 members and educated them for 10 hours. Instructors were consists of 1 main teacher and 3 teacher assistants. Training was about assembling Arduino based robot, blinking LED, operating speaker, serial communication, producing software for wireless communications and autonomous of robot, and control hardware of robot. Through this study, we developed a meaningful ICT integrated curriculum which has high usefulness in a short period. Students participated in this education completed 96% out of 10 creative tasks, and this study analyzes the result of curriculum and suggests further research directions.

An optical fiber construction training curriculum and an embodiment system (광통신 시공인력 실습교과과정 및 종합 실습장 조성에 관한 연구)

  • Kim, Myoung-Saeng
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.2 no.2
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    • pp.22-31
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    • 2003
  • The existing training courses for the optical communication construction in even a college and the university, consist of simple cutting and connecting cable technique and the subjects are splitted into parts, to which can not be grasped in a whole. Now, it is strongly demanded that the educational curriculum involves the whole process of the optical communication system construction, which includes design, supervision and up to the fusion splice connection. In this paper, the essential training elements for the optic execution worker are investigated and suggested with the appropriating solution for the experiment room.

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A Study on Domestic Shared University Operation Case Analysis: Focusing on DSC(Daejeon·Sejong·Chungnam) Platform University (국내 공유대학 운영 사례 분석: DSC(대전·세종·충남) 공유대학을 중심으로)

  • Kim, Donghyeun;Hwang, Youngsik;Bae, Yura;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.26 no.4
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    • pp.47-57
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    • 2023
  • This paper examines the characteristics of shared universities in Korea and seeks future development directions from the analysis of its operation. This study overviews the current status of students and the characteristics of each major in the DSC Shared University. This provides the future improvement direction and analyzes the survey of attending students. The results shows the most DSC students are engineering students, and they are taking classes centering on the major courses opened by their school. Future direction of shared universities include the recruitment of students from various backgrounds, expansions of enrollment in other schools' curriculum.

Implementation of Pet Management System using Lora Module (LoRa 모듈을 이용한 반려동물 관리시스템 구현)

  • Park, Se-Jun;Choi, Eik-Hyeon;Yoo, Tae-Jun;Mo, Ji-Soo;Lee, Sang-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.275-281
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    • 2018
  • Along with the growing market for pets and the increasing interest in pet management, the need for pet management systems is increasing. Development of IoT-related technologies has made it possible to develop the related systems. This paper implements a variety of functions through Bluetooth 4.0 and LoRa communication between devices using Arduino and Android applications depending on distances. In the paper, users can receive real-time location information through the communication between Android applications and devices attached to pets, store pet information, manage pet information, and store stroll courses more conveniently with the developed system.

Analysis of the Effect of Learning Participation on Achievement in Programming Courses (프로그래밍 교과의 학습참여도가 성취도에 미치는 영향 분석)

  • Kim, Ji-Sim;Kim, Kyoung Ah;Ahn, You Jung;Oh, Suk;Jin, Myung Sook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.497-498
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    • 2018
  • 본 논문에서는 프로그래밍 교과에서 학습참여도가 성취도에 끼치는 영향을 규명하였다. 학습참여도는 예습참여도, 수업참여도, 복습참여도로서 학습활동별로 측정되었다. 중다회귀분석 결과, 세 개의 독립변수는 성취도를 설명하는 모형은 유의한 것으로 나타났다. 예습참여도는 성취도에 유의한 영향을 미치지 않았으며, 유의한 영향을 미치는 두 요인 중 상대적 기여도는 복습참여도, 수업참여도 순인 것으로 분석되었다. 이러한 연구결과에 기초하여 프로그래밍 교과의 성취도 향상을 위한 교수학습 전략을 제시하였다.

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Implementation of the Educational Game for Learning the Lecturers Information using the Digital Game-based Learning Methodology (디지털 게임 기반 학습 방법을 이용한 강사 소개 교육용 게임의 구현)

  • Wahyutama, Aria Bisma;Gusdya, Wanda;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1190-1198
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    • 2021
  • In this paper, we present the results of implementing an interactive lecturer introduction game that allows new students or freshmen to learn about their lecturer's information using a Digital Game-based Learning (DGBL) methodology. This game provides information such as the lecturer's name, photo, the courses that they teach in the form of a quiz game, with Unity and PHP used as the development environment. Communication between the game, Content Management System (CMS), and the database is by using the REST API, which enables the administrator to manage the content of the game such as score and number of questions for each level, user's password, and performance threshold, as well as the lecturer's information itself. Since the developed interactive game uses an integrated CMS, the content can be updated dynamically according to the situation, therefore, it can be easily applied to other departments, as well as other various educational games.

A Study of Class Design for Liberal arts computer Convergence class using cognitive apprentice theory (인지적 도제 이론을 적용한 교양컴퓨터 융합 수업 설계 연구 -"컴퓨터와 프레젠테이션 기법" 수업 사례를 중심으로-)

  • Kim, Jin-Il
    • Journal of Convergence for Information Technology
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    • v.8 no.1
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    • pp.153-160
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    • 2018
  • This study suggests the development and the application of cognitive apprenticeship to instructional design for the 'computer and presentation skill' among the liberal arts computer courses in H university. The purpose of this paper is to show effects of instructional design on learning of the liberal arts computer courses employing cognitive apprenticeship, and examine earner's satisfaction of instructional planning, lecture contents, and teaching methods, which are evaluation elements of the content evaluation area. As a result of the study, cognitive apprenticeship theory has improved the satisfaction of the lesson plan, lecture contents and teaching method. Therefore, this study has significance in that it recognizes that cognitive apprentice theory is effective for general computer class. It is expected that it will be applied to effective teaching methods of liberal arts computer related subjects in the future.

Educational Strategy for Practical Convergence using Module Curriculum in University (대학의 실무 융합교육을 위한 융합모듈 교육 전략)

  • Kim, Gi-Dae;Park, Keun-Seo
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.205-211
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    • 2018
  • The purpose of this study is to propose a strategy to educate the core contents of various major fields in practical and convergent ways in universities in order to prepare for the 4th industrial revolution era. First, convergence field is established in the university curriculum in addition to the existing major and the liberal arts field. Second, convergence courses are created in connection with job ability, which are major curriculum but only for students in other departments. Third, convergence courses are organized in the form of module curriculum, which is a small-sized and independent curriculum consisting of 4 courses. D University, one of the local private universities in Korea, has provided such convergence module education since 2016, and satisfactory results have been obtained in the course enrollment rate and the course evaluation, etc. By combining these convergence modules in various ways, it is possible to easily create customized majors required and designed by local companies at low cost.

A Stduy on Learning Model for Effective Coding Education (효과적인 코딩교육을 위한 학습 모델에 대한 연구)

  • Kim, Si-Jung;Cho, Do-Eun
    • Journal of the Korea Convergence Society
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    • v.9 no.2
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    • pp.7-12
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    • 2018
  • With our society entering the Fourth Industrial Revolution, there has been heightened interest in coding education, which has led to an increased number of coding classes offered in schools. Once catered to degree holders only, coding courses are now being offered as liberal arts courses to even non-majors. As the importance of computing abilities and creativity-oriented education through software learning becomes increasingly pronounced, the need for research on effective coding learning is growing more urgent. The present study sought an effective coding education model that would encourage and enhance learners' participation and interest in coding. The proposed learning model is designed to invoke learner's recognition of various coding grammars and data search in the process of designing and performing their own unique project. Application of the proposed learning model and analysis of such case studies showed improvement in learning outcomes. One can expect improved performance among learners if the proposed learning model is applied to various coding courses.

An Implementation of Project-Based Learning for Routing Design Course

  • Lee, Sang-Gon
    • Journal of information and communication convergence engineering
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    • v.7 no.4
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    • pp.570-575
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    • 2009
  • This paper describes an implementation of project-based learning in routing design course. The total students who enrolled in the class were 48 and were divided into groups of 3~4 students. At the beginning of the course, a survey was conducted to check the student's level of back ground knowledge acquired from the prerequisite courses. At the end of the curse, we also conducted a survey to evaluate the effect of project-based learning. According to the end of course survey, the course was helpful to identify the problems to solve by themselves, to develop the problem solving ability, and to understand the global picture of the subject by integrating knowledge of each chapter into a project. The survey also shows that students recognized the importance of the teamwork skill throughout the project activity.