• Title/Summary/Keyword: End User's needs

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Current State and Improvements of the Search Services in Public Libraries: Focused on the Public Library in Busan (공공도서관의 자료검색서비스 현황과 개선방안에 관한 연구 - 부산지역 공공도서관을 중심으로 -)

  • Eun-Ju Lee;Jee-Hyun Rho
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.3
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    • pp.163-181
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    • 2023
  • The basis of library services is to support users' efficient access to materials, and to this end high-quality search services using bibliographic data (bibliographic MARC) must be premised. However, in Korea, discussions on search services based on library catalogs are still in the early 2010s, so it is necessary to understand the current status and examine user needs. In this context, this study aims to provide a solution for public library searching services to become an efficient search tool based on user needs. For this purpose, first, this study analyzed cataloging services of 49 public libraries in Busan by focusing on 'data search method' and 'method of providing information', second, identified user needs by conducting a survey of 322 users visiting public libraries, and finally, proposed improvement directions based on best practices.

A Study on the Analysis of the Korean Decimal Classification(KDC) and Users' Needs in Libraries for Children in Korea (국내 어린이도서관의 한국십진분류법 적용 현황 및 이용자 요구에 관한 연구)

  • Chung, Yeon-Kyoung;Choi, Yoon-Kyung
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.1
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    • pp.5-26
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    • 2009
  • The purpose of this study is to improve the classification focused on KDC 4th edition for children's materials. For the study, literature study, KDC application and user survey in 51 libraries for children were performed. Based on the results, classification for children's materials is proposed to improve in two ways: classification system itself and arrangement in the shelf. First of all, it is required to scatter the subjects that are centered on specific numbers and to allow various types, characteristics and literature genre of children's materials to be classified in KDC. KDC also should provide specific notes and classification guidelines for interdisciplinary subjects. In the shelf arrangement, it is proposed to consider the introduction of user-friendly call number and arrangement principles by ages or titles. In the end, it is necessary to compose various collections that represent users' needs, and the user education program is needed.

A PDL′s System Specifications Based on the Users′ Information Seeking Behavior (이용자의 정보추구행태에 기반한 PDL의 시스템 요구사항)

  • Kim, Kyung-Gon
    • Journal of the Korean Society for Library and Information Science
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    • v.36 no.4
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    • pp.227-244
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    • 2002
  • The purpose of this study lies in analyzing the limitations and weakness of the existing PDL and proposing the principles for the development of a user-oriented PDL. The user group of PDL that we want to develop is university students. To this end, we investigate the information seeking behavior of the sampled user group, especially, their information needs, information use patterns, and information management patterns. Based on the results, we conceptually propose the systems specifications which the university students wish to be included in the PDL.

An Operation of Cloud System for the Centralization Services of Business Documents (업무문서 중앙화 서비스 제공을 위한 클라우드 시스템 운영방안)

  • Yoon, Yong;Kim, Younsung
    • Journal of Information Technology Services
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    • v.13 no.4
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    • pp.309-324
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    • 2014
  • This case study focuses on the preparing a guide for the plan to the companies that want to build a business document system for the centralized services under the cloud computing. Total 3 Operating companies with regard to cloud computing issues are introduced for this purpose. Analyzing the usage and development direction of the selected companies were performed to set up plans. Through this in-depth needs of the user's point of view for the management of business documents, The necessary improvements in the process of collaboration and document sharing were derived. Business documents centralized service plans were proposed based on cloud computing models. Practical experiences of the companies were helpful to present the details of the operational strategy and operational plans. Especially with minimal staff input and verification process, Sample method for the automatic generating of the new document file name is introduced. A test bed before operating the enterprise-wide system were presented with information that is to be considered when building systems.

The Study on Park Designing for Users of Common Residential Room (공동주거 공간의 이용자 중심형 공원계획에 대한 연구)

  • Cho, Kyoung-Deuk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.7 no.1
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    • pp.35-42
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    • 2007
  • Common residential environment is synthetic forms promote with organic organization of varied cultures and images. Users perceive and classify about these environments of feeling and atmosphere of each elements through their experiences and memories, not fixed point of view. In Korea, park designing of common residential room is in operation monotonously attach importance to economical efficiency without aesthetic structures, varied tries of materials, multiplicity, congruity of surrounding, and user-oriented plan. Recently, in policy of park designing has elements that obstruct to characteristic of environment because of applied to wrong guidelines which are end in investigation to model of an advanced countries'. In conclusion, this investigation shows improve on quality of park planning with the pivot of the matter is for users of common residential room. and park planning needs to multidimensional achieve.

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An Extended SIP-based Network Architecture and Session Management Methods for Internet QoS (QoS를 지원하는 확장 SIP 기반 네트워크 구조 및 세션 제어 방법)

  • Shin Kang-Sik;Lee Jong-Hoon;Hong Kyung-Pyo;Yoo Sang-Jo;Cho Eun-Hee
    • Journal of Korea Multimedia Society
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    • v.9 no.1
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    • pp.73-88
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    • 2006
  • With the development of Next Generation convergence Network, the current Internet needs a new network architecture and new session establishment methods, which can support various applications requiring differentiated traffic processing and high quality of service instead of the conventional best-effort service. It is expected that, in next generation network based on All-IP. SIP will play an important role in the session establishment between the end to end user terminals. In this paper, we propose a new network architecture that can provide quality of service based on SIP using the QoS enabled SIP servers and policy servers, and we also propose a new session establishment method that apply the user's demands participating the session establishment when setting up the session using the SIP. Through simulations under various environments, we show the parameter ranges in terms of server capacity and the number of users in access networks to achieve reasonable delay bounds.

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A Study on Advanced Visualization Methods based on Information Needs Analysis according to NTIS General Users Groups (NTIS 일반 이용자 그룹별 정보 요구 분석에 기반한 정보시각화 개선방안 연구)

  • Nam, Yeon-Hwa;Gang, Ju-Yeon;Kim, Tae-Young;Oh, Hyo-Jung
    • Journal of Korean Library and Information Science Society
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    • v.47 no.1
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    • pp.361-382
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    • 2016
  • NTIS(National Science & Technology Information Service) is the first national R&D information knowledge portal service in the world to provide information of government-funded R&D projects and it has been developed by KISTI. This study investigated several limitations of current NTIS information service, analyzed information needs for end users, and then proposed information recomposition and visualization method to satisfy their information needs. For doing this, we firstly clarified the definition of 'end-users' and classified three different groups of general users. We also discriminated various information needs according to three groups and illustrated some examples of visualization results to meet the requirements - 'retrieval simplification' and 'information visualization'. To consider practicality of our proposed method, we suggested implementation plans to utilize existed NTIS services.

Development of a Machine Control Technology and Productivity Evaluation for Excavator (굴착기 머신 콘트롤 기술 개발 및 생산성 향상 평가)

  • Lee, Min Su;Shin, Young Il;Choi, Seung Joon;Kang, Han Byul;Cho, Ki Yong
    • Journal of Drive and Control
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    • v.17 no.1
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    • pp.37-43
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    • 2020
  • An intelligent excavator can be divided into Machine Guidance (MG), semi-automatic, and unmanned by technology. The MG technology excavator is equipped with a tilt sensor on each link of the excavator and a GPS is installed on the excavator body to inform the user of the position of the excavator bucket end. Machine control (MC) technology that assists the user's work can be divided into semi-automatic and fully automatic technology. The semi-automatic MC equipment has already been commercialized by Komatsu and Caterpillar. The MC excavator is equipped with an electro-hydraulic system, sensors and controllers to control the excavator bucket end according to the user's needs. In this study, the semi-automated excavator modified based on manual excavator, is equipped with an electro-hydraulic system, a controller system, multi-sensors and a control algorithm is developed to assist in excavation work such as leveling and grading. By applying the developed technology, it was possible to confirm productivity improvement compared to manual digging and leveling work. In the future, further research to improve the accuracy of the hydraulic precision control and collaborative work with heterogeneous construction equipment such as dump truck and automated collaboration tasks technology could be developed.

An investigation of the User Research Techniques in the User-Centered Design Framework - Focused on the on-line community services development for 13-18 Young Adults (사용자 중심 디자인 프레임워크에서 사용자 조사기법의 역할에 관한 연구 - 13-18 청소년용 온라인 커뮤니티 컨텐트 개발 프로젝트를 중심으로)

  • 이종호
    • Archives of design research
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    • v.17 no.2
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    • pp.77-86
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    • 2004
  • User-Centered Design Approach plays important role in dealing with usability issues for developing modern technology products. Yet it is still questionable whether the User-Centered approach is enough for the development of successful consumer contents since the User-Centered Design is originated from the software engineering field where meeting customers' functional requirement is the most critical aspect in developing a software. However, modern consumer market is already saturated and in order to meet ever increasing consumer requirements, the User-Centered Design approach needs to be expanded. As a way of incorporating the User-Centered Approach into the consumer product development, Jordan suggested the 'Pleasure-based Approach' in industrial design field, which usually generates multi-dimensional user requirements: 1)physical, 2)cognitive, 3)identity and 4) social. It is the current tendency that many portal and community service providers focus on fulfilling both functional and emotional needs for users when developing new items, contents and services. Previously fulfilling consumers' emotional needs solely depend on visual designer's graphical sense and capability. However, taking the customer-centered approach on withdrawing consumers' unknown needs is getting critical in the competitive market environment. This paper reviews different types of user research techniques and categorized into 6 ways based on Kano(1992)'s product quality model. Based on his theory, only performance factors, such as suability, can be identified through the user-centered design approach. The user-centered design approach has to be expanded to include factors include personality, sociability, pleasure, and so on. In order to identify performance as well as excellent factors through user research, a user-research framework was established and tested through the case study, which is ' the development of new online service for teens '. The results of the user research were summarized at the end of the paper and the pros and cons of each research techniques were analyzed.

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Analysis of User's Continuous Utilization of Social Apps Using the Model of Gamification (게이미피케이션 모델을 이용한 사용자의 소셜 앱 지속 활용도 분석)

  • Gu, Xue-ping;Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.315-325
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    • 2021
  • The value and importance of Gamification has intensified as the way Gamification is applied to social networking applications has added to users' interest and involvement to the product. Gamification entails the adoption of gaming techniques and modes of thinking in non-gaming domains to elicit user engagement. To this end, the paper draws on Gamification's analytical model, Octalysis, with the aim of identifying user loyalty of the three major Chinese social networking applications and extracting their characteristics. In this regard, the first task in the advancement of the study is to establish an understanding of the components and characteristics of Gamification within the context of available examples. Next, a questionnaire survey covering China's three dominant social applications, WeChat, QQ, and Xiaohongshu, is administered and their user loyalty is examined through Octalysis's eight analytical frameworks. By virtue of analysis, the results demonstrate that the three elements of game mechanics, Point, Badge, and Leadboard, which are external to the game, fail to sustain the user loyalty, but are merely a means to an end. Only by including a combination of social application features, contents and user needs can Gamification considerations be maximized to ensure that users are subjectively engaged with the product.