• Title/Summary/Keyword: Electronic Commerce Systems

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Design of a Messaging System for B2B Workflow (B2B 워크플로우의 메시징 시스템 설계)

  • Suh, Chang-Kyo;Kim, Jeong-Sam;Lee, Hyung-Seok
    • Asia pacific journal of information systems
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    • v.11 no.1
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    • pp.117-137
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    • 2001
  • B2B(business-to-business) commerce has become the prime driver of contemporary electronic commerce. Under B2B commerce, corporations often must operate across organizational boundaries to share their business processes. Workflow management was proposed by Aalst(4, 5) to support several business partners that are involved in shared workflow processes in B2B commerce. We designed a messaging system for B2B workflow, where heterogeneous workflow management systems on each organization for trade were integrated. Based on Aalst's example in(4, 5), we analyzed B2B workflow by using class diagram, use case diagram, activity diagram, and statechart diagram of UML, and designed the messaging system, We also demonstrated a prototype system which was implemented by using Java API and XML. To compare with a holistic system such as EDI systems, the messaging system allows the business partners in B2B commerce to communicate with each other by dedicated messages and integrate each B2B interoperable workflow without any restrictions.

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A Comparison of Acceptance Factors for e-Commerce Systems between Countries (전자상거래 시스템 수용의 결정 요인에 관한 국가 간 비교 연구)

  • Kim, Chong-Su
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.4
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    • pp.178-186
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    • 2010
  • Business models of e-commerce which have been successfully applied in a developed society do not always guarantee success in other environments where the degree of IT availability differs. This is due to the difference of culture, systems and technological basis among the countries. This study aimed to compare e-commerce system acceptance in countries with different environments and to identify the determining factors for the acceptance of e-commerce. The result shows that, in order to make e-commerce easily accepted in countries with different IT environments, factors such as trust, reputation and usefulness should be addressed more sincerely in the business strategy.

A Study on the Effect and Determinants of Virtual Presence in Live Commerce: Focusing on the Characteristics of Live Shopping Media and Influencers (라이브커머스에서 가상실재감의 효과와 결정요인 연구: 라이브쇼핑 매체 및 인플루언서 특성을 중심으로)

  • Choi, Su Jeong;Kim, Tae Kyung
    • The Journal of Information Systems
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    • v.32 no.1
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    • pp.23-51
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    • 2023
  • Purpose: Live commerce is a new type of electronic commerce in combination with live streaming services. It is expected to increase virtual presence in the context of online shopping by overcoming a lack of social interactions between sellers and buyers which have been raised as a limitation in electronic commerce. Drawing on the studies of communication media, this study examines how live commerce contributes to the increase of virtual presence which consists of telepresence and social presence. Telepresence refers to a buyer's perception that he or she is present at the physical shopping mall during live shopping streaming whereas social presence refers to a buyer's perception of social interaction with a seller which is human warm, social, sensitive, and personal. In this study, we verify key determinants of virtual presence and its consequences. More specifically, this study proposes virtual presence contributes to the increase of buyers' trust in products and further purchase intentions. Furthermore, we verify influential factors of virtual presence from the technical and influencer perspectives of live commerce. Design/methodology/approach: To test the proposed hypotheses, the partial least squares (PLS) analysis is conducted with a total of 250 data collected on users with experience in the TaoBao live streaming shopping platform. Findings: The results show that first, telepresence and social presence are increased by visibility, media richness and attractiveness in the context of live shopping streaming. Second, buyers' trust in product trust and purchase intentions are positively influenced by telepresence and social presence. Finally, buyers' trust in product has a direct, positve effect on their purchase intentions. Overall, the findings offer new insights into the studies of electronic commerce by introducting the concepts of virtual presence and media richness from the literature of communication media in the field of live commerce.

Integrated System of On-Off Line in Agricultural Products Electronic Commerce Based on Data Mining (데이터 마이닝을 이용한 농산물 전자상거래의 온 오프라인 통합시스템)

  • 주종문;황승국
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.3
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    • pp.58-63
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    • 2002
  • The Internet, as a commercial tool, presented a new market that connects producers with consumers through the E-commerce. Now, E-commerce spreads over almost all industries through the Internet excluding some. This research indicates the reason why the E-commerce is not activated in agricultural Industry, which is less developed than other industries. And it suggests a good example of E-commerce on the agricultural products combining on and off line markets. In addition, data-mining technique is suggested to analyze whole information in system.

Fast Elliptic Curve Cryptosystems using Anomalous Bases over Finite Fields (유한체위에서의 근점기저를 이용한 고속 타원곡선 암호법)

  • Kim, Yong-Tae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.3
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    • pp.387-393
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    • 2015
  • In Electronic Commerce and Secret Communication based on ECC over finite field, if the sender and the receiver use different basis of finite fields, then the time of communication should always be delayed. In this paper, we analyze the number of bases-transformations needed for Electronic Signature in Electronic Commerce and Secret Communication based on ECC over finite field between H/W and S/W implementation systems and introduce the anomalous basis of finite fields using AOP which is efficient for H/W, S/W implementation systems without bases-transformations for Electronic Commerce and Secret Communication. And then we propose a new multiplier based on the anomalous basis of finite fields using AOP which reduces the running time by 25% than that of the multiplier based on finite fields using trinomial with polynomial bases.

Design and Development of Yard-Sale Shopping Mall on the Blog (Blog 기반의 Yard-Sale 쇼핑몰의 설계 및 개발)

  • Kim Chang-Su;Han Young-Choon;Seo Young-Suk
    • The Journal of Information Systems
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    • v.15 no.2
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    • pp.31-47
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    • 2006
  • The Internet has been developed interactive media for electronic commerce. This progress is affected by the growth and adoption of virtual community technology, real time dialogue, and video conference etc. Recently, 'blogs' are rapidly diffusing to personal media on the internet. In this paper, we first review the previous research relevant to 'blogs', and then analyze the business models for blog systems presented by previous researchers. We develop a yard-sale shopping mall on the basis of analysis, design, and implementation of blog application for e-commerce, using Mcrosoft ASP.Net. This article describes the yard-sale shopping mall on a blog, presents an example of its abilities, and describes planned future research.

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Development of The Open Mobile E-commerce Platform Using 3D GIS and E-catalog

  • Cho, Jeong-Hyun;Ryu, Hyun-Ki
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.3
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    • pp.17-23
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    • 2014
  • Recently, E-Commerce demands an integrated solution for online and off-line provided to customers on wired / wireless network and various mobile devices. Our E-commerce platform can use anytime, anywhere, for all consumers. And, it can take convenient and secure E-commerce service in mobile environment. So, we will implement a software platform base on the mobile environment that independent of the mobile OS. Particularly, our E-commerce platform is based on 3D GIS information for 3D electronic map. So, all users (customers) have got the more visible convenience. And, by using the e-catalog DB cloud server, off-line store operators can be built the online home-page easily. From now on our E-commerce platform based on 3D GIS can be usable at various E-commerce areas in the ubiquitous environment.

Factors Affecting Service Product Purchases in Live-streaming Commerce

  • Bir Bahadur TRIPURA;Jae-Hyeon KIM;Sung-Eui CHO
    • The Journal of Economics, Marketing and Management
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    • v.12 no.4
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    • pp.37-49
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    • 2024
  • Purpose: This research is motivated by the rise of live-streaming commerce in service industries, aiming to explore factors affecting service product purchases in live-streaming commerce. Extracted independent factors include information provision, vicarious experience, social interaction, visibility, and emotional transmission. Additionally, this study aims to discern the moderating effect of brand reputation in the relationships between independent factors and customer intention to purchase service products in live-streaming commerce. Research design, data and methodology: This study employed a questionnaire survey to collect data and analyzed collected data with statistical analysis methods, including exploratory factor analysis and multiple regression analysis. Results: The analysis results say three factors significantly influenced purchase intentions in live-streaming commerce: information provision, emotional transmission, and price discount. Brand reputation also significantly affects customers' intention to buy service products in live-stream commerce.

Electronic Commerce Framework for Content Distribution on Mobile Environment (모바일 환경에서 콘텐츠 유통을 위한 전자상거래 프레임워크)

  • 조광문
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.4
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    • pp.298-302
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    • 2004
  • An electronic commerce model is proposed which distributes digital content in mobile environment. This model resolves the problems caused by various digital content and complex distribution structure. The online distribution systems under the wireless environment include many different factors from the conventional offline and wired networks. Furthermore, the multimedia content may be propagated more easily and illegally. The scheme to protect the rights and profits of people related to the copyrights of digital content is needed. In this paper a framework for electronic commerce of content distribution under the wireless environment based on MPEG-21 is proposed. This model can be applied to the digital rights management system and utilized to protect the rights of trading entities in online distribution of electronic commerce.

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A study on the present condition and hereafter important problems of electronic trade in Korea (우리나라의 전자무역의 최근동향과 향후과제에 대한 연구)

  • Yu, Jae-Keol
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.77-92
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    • 2004
  • Global Electronic Trading means that trading partners trade each other via Global Electronic Trading Network, that is, global business to business electronic commerce. Electronic payment systems are how to make payment electronically in manner that is efficient, reliable, and secure. I suggest the Electronic payment systems such as TradeCard and SWIFT enable seller and buyer to conduct and settle international B2B electronic commerce in case of solving the above problems. And, where the cargo arrives ahead of the B/L, the importer cannot take delivery of the cargo without the B/L. This situation is referred to as the B/L dilemma. But the BOLERO system will resolve this B/L dilemma. Bolero Project is developing a cross industry utility platform for the secure, electronic transfer of commercial trade information world wide.

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