• Title/Summary/Keyword: Educational Research

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The Mediating Effect of Depression in the Relationship between Knee Pain and Cognitive Functions in Older Adults: Focusing on Group differences by Gender, Age, and Educational Attainment (노인의 무릎통증과 인지기능 간 영향관계에서 우울의 매개효과 -성별, 연령, 학력에 따른 집단별 차이를 중심으로-)

  • Ju, Mee-Ra;Kang, Chang-Hyun;Youk, Kyoung-Soo
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.5
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    • pp.207-218
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    • 2022
  • This study, to confirm the mediating effect of knee pain on cognitive functions and depression in older adults, and as an interdisciplinary research between the physical and psychological mechanisms, confirmed the identifying group differences by gender, age, and educational attainment of older adults, and aimed to research the improvement of cognitive functions, which is a main factor of dementia's risk prediction. The analysis data was from the 8th Korean Longitudinal Study of Ageing (KLoSA) in 2020, and the research model was verified using Process macro and model #4. The main analysis results are as follows. First, depression partially mediation effect of knee pain on cognitive functions. Second, the mediation effect of depression by gender was significant, but the direct effect in the male older adults group was twice that in the female older adults; the indirect effect did not vary significantly based on gender. Third, the mediating effect of depression by age was relatively greater in the old-old aged group than in the young-old aged one. Fourth, as for the mediating effect of depression according to the classification of educational attainment, the mediating effect was not significant in the group with a college degree or higher education but was significant in the remaining three sub-groups. Based on the results, this study makes implications for the need for active intervention strategies to improve cognitive functions, focusing on group differences by gender, age, and educational attainment in the management of knee pain and depression.

Inclusive educational effectiveness through Metaverse for the disabled students and policy suggestions (장애학생 메타버스 교육의 포용적 공공소통적 효과성과 정책적 제언)

  • Jinsoon Song
    • Journal of Intelligence and Information Systems
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    • v.29 no.1
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    • pp.175-201
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    • 2023
  • In the midst of going through a non-face-to-face society, most of human activities narrowed down to the platform, restrictions on external activities are bringing the internal scalability of digital technology. Metaverse is virtually shifting reality and increasing the possibility of utilization in various areas. However, researches linked to the educational effects of metaverse, especially students with disabilities, are still an unknown area that lacks exploration. This paper focuses on the fact that metaverse-education is widening educational fields that meets the various needs of disabled students to realize social good and inclusive education, and communication effects such as resolving barriers to interaction are prominent. As a research method, examining literature research papers linked to AR/VR, metaverse with communication skills, interviews, articles, and columns by experts, and policy suggestions and implications for the special education was conducted. Although the limitations of research are confirmed, significant results are found on inclusive education, which provides educational maximizing effects and realizing human rights through direct immersive experience reflecting the Cone of Experience Theory. Hopefully follow-up studies on meta-edu for disabled students will be carried out in the future, and various interdisciplinary discussions are needed to carefully observe inclusive policies and benefits so that the socially vulnerable are not excluded from technologies in ICT society.

Research on the Development of Customized Faculty Training Curriculum based on Diagnosis of Teaching Styles: Focusing on Teaching Styles based on Educational Competencies (교수유형 진단에 따른 교수 맞춤형 교육과정 개발 연구 : 교육역량 기반의 교수유형을 중심으로)

  • Seongah Lee;Hyeajin Yoon
    • Journal of Christian Education in Korea
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    • v.77
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    • pp.251-276
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    • 2024
  • This study aimed to enhance the educational competencies of instructors and improve the quality of higher education by identifying instructing types, developing an assessment diagnostic tool, and designing a customized faculty training curriculum for each type. To achieve this, a literature review and Delphi research were conducted. The results are summarized as follows: First, instructing types such as 'Star Lecturer', 'Learning Mentor', and 'Designer' were identified through the analysis of previous studies. Second, a diagnostic tool for determining an instructor's type was developed by modifying and enhancing Grasha's Teaching Style Inventory, which is widely used both domestically and internationally. This tool comprises 24 questions, with 8 questions for each type. Third, a curriculum was designed for each instructing type, consisting of common courses necessary for all types and specialized courses tailored to the characteristics of each type. The common courses cover essentials for lesson design, implementation, and evaluation, while the specialized courses cater to the unique needs of each instructing type. Fourth, the developed model, tools, and curriculum underwent validation. A Delphi method was employed with a group of 10 experts, leading to revisions and finalizations based on their feedback. This study has laid the groundwork for instructors to identify their own teaching styles and receive customized training, thereby enhancing their teaching effectiveness and overall educational quality. However, further research is necessary to develop systems and mechanisms for the operationalization of these findings, including incentives for instructors and strategies for disseminating information among participants.

Design and Implementation of Socket-based Multi-player Game Service for Elementary Mathematics Learning (초등 수학 학습을 위한 소켓 기반 멀티플레이형 게임 서비스의 설계 및 구현)

  • Kim, Sung Wan
    • Journal of Service Research and Studies
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    • v.6 no.2
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    • pp.175-184
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    • 2016
  • The educational computer game service, due to its entertainment role, is a very attractive tool for students to raise their interests in learning. Especially mathematics, the most difficult subject for many students, is one of the typical subjects in which the educational computer game service can be efficiently applied. Most of the previous game services is for single or two learners. And learner only have to simply submit a solution for the proposed math expression in the game. In this paper a multi-player game service based on TCP/IP socket programming technique is designed and implemented to join in the game for multiple learners. In addition, we design a game rule to improve learners' number sense by letting them arrange various ways to solve the problem. Finally, using the requirements of educational game service, we evaluate the proposed game service and its usability.

Analysis about Learning Objectives of Informatics Textbooks in High School using Anderson's and Fuller's Taxonomy of Educational Objectives (Anderson과 Fuller의 교육목표 분류법을 이용한 고등학교 정보 교과서의 수업 목표 분석)

  • Choe, Hyun-Jong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.9
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    • pp.185-196
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    • 2014
  • This study has analyzed the learning objectives in 6 Informatics textbooks that were published this year in the basis of 2009 revised curriculum using Anderson's taxonomy of Educational Objectives that was a revision of Bloom's taxonomy and Fuller's taxonomy that was presented for programming activities. Some dimensions of Anderson's taxonomy, such as conceptual and procedural knowledge, understand and apply in cognitive process are much more used in learning objectives in 6 Informatics textbooks. Interpreting and producing dimensions of taxonomy are well presented to balance in 6 Informatics textbooks by analysis of Fuller's taxonomy. This results will be a good case study in research about taxonomy of educational objectives and development of Informatics textbooks.

Development and Application of Action Based Mathematics Digital Textbook (활동 중심 수학과 디지털교과서의 개발 및 적용)

  • Heo, Nam Gu;Lew, Hee Chan
    • Journal of Educational Research in Mathematics
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    • v.25 no.2
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    • pp.241-261
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    • 2015
  • "SMART" is a word to condense a new kind of educational system recently proposed by the Korean government. It signifies an intelligent adaptive learning system to innovate the educational environment, the contents, methodology and assessment. Developing a digital textbook was one of the main strategic goals to drive forward "smart" education. The Korean government expected to finish the development of digital textbooks of science, mathematics, social studies and English by 2013 and to have a field experiment for them in 2014. However, the case of mathematics was postponed for an indefinite period because its draft version was no different from a traditional textbook in its functional aspect. This situation might come from the non-existence of a good authoring tool and an inexperienced sense by developers of the opportunities available with digital textbooks. This paper introduces the main features for developing a digital mathematics textbook for the 12th grade students, which was developed in the environment of Cabri LM as an authoring tool. This paper also looks upon the results of a whole lesson using the textbook in managing the classroom interaction with students.

The Effect of STEM Integration Education Using Educational Robot on Academic Achievement and Subject Attitude (교육용 로봇을 활용한 STEM 통합교육이 학업성취, 교과태도에 미치는 효과)

  • Song, Jeong-Beom;Lee, Tae-Wuk
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.11-22
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    • 2011
  • The purpose of the research is examine the effect of STEM integration education using educatinal robot on academic achievement and subject Attitude of mathematics and science. The participants were 73 students of two classes, sampled from 6th graders of an elementary school. They were divided into a control group who learned a traditional mathematics and sciences education based textbooks and an experimental group who learned STEM integration education using educational robot during 12 sessions. The results are summarized as follows : First, there is a significant difference in academic achievement between two groups. STEM integration education using educational robot based group accomplished higher achievement than textbook based instruction group. Especially, post test analyzes results on the three factors of academic achievement, knowledge, understanding and adaptation, indicate statistically meaningful difference between two groups in understanding and adaptation area except knowledge area. Second, it shows that it greatly affected a positive influence on experimental group's attitude toward subjects in affective area. So we can expect STEM integration education using educational robot to be an alternative for stimulating children's higher learning interest on mathematics and science subject.

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An Analysis on the Factors of Information Literacy Ability for Young Children (유아의 정보능력에 영향을 미치는 요인탐색)

  • Kwon, Jung-Sim;Kang, Sang;Shin, Ji-Hae
    • Korean Journal of Childcare and Education
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    • v.6 no.2
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    • pp.1-15
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    • 2010
  • The purpose of this study is to investigate the difference between using computers for an Information Literacy Abilities of Young Children(ILAYC) and development of the ILAYC, with regard to following factors: computer use at home, learning in educational facilities for early childhood, and parents' recognition toward computer-assisted education. The data were obtained from random sampling of 4-year old children in educational facilities for early childhood located in J city. The research was conducted in order to measure ILAYC, using the questionnaire for teachers from September 3 to 27, 2009. The t-test to investigate computer utilization ability and information literacy ability for young children revealed that the ILAYC was not significantly influenced by their computer use at home, while the ILAYC varied with learning in educational facilities and parents' recognition toward computer-assisted education. These are resulted from parents' different recognition toward computer-assisted education when they select an educational facility for early childhood.

A Study of Information and Communications Framework for Information Education Curriculum Standard Model (초등 정보과 교육과정 표준모델을 위한 정보통신 교육과정 탐구)

  • Park, Namje;Kim, Chul;Shin, Soo-Bum
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.127-137
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    • 2017
  • In this paper, previous research materials for the education in the area of information and communications of elementary information curriculum, new improvement and the suitability of contents selection were examined and analyzed. Targeting professors in the departments of elementary computer education nationwide, the importance of the educational contents organization and the appropriateness of education period were investigated. Based on the investigation results, they were evaluated through the verification of the third delphi survey, the final educational contents were selected, and the elements of key concepts, achievement standards were drawn up and suggested. The proposed organization of educational contents in the area of information and communications of the elementary information curriculum and the achievement standards will be able to be used for the re-organization and improvement of detailed elementary information educational contents.

Awareness of Teachers-Students for Education using 3D Contents (3D 콘텐츠 활용 교육을 위한 교사와 학생의 인식)

  • Jeon, Soo-Jin;Han, Seon-Kwan
    • Journal of The Korean Association of Information Education
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    • v.20 no.6
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    • pp.535-542
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    • 2016
  • In this study, we examined the perceptions of teachers and students to utilize 3D educational content. We conducted a survey about the effect of utilizing 3D educational content, interest in the 3D content, the advantages and problems of utilizing 3D education in class by targeting at elementary school teachers and elementary school students, Surveyed are students and teachers who participated the contest for 3D content development. Research results, both teachers and students were very positive about the educational effects of 3D content and they take advantage of educational content, as well as higher interest in 3D making education. We also found that they require overall support including 3D education-relevant materials and teacher training school in the field.