• Title/Summary/Keyword: E-learning Contents

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Design and Implementation of Interactive e-Learning Contents for OpenCourseWare (오픈코스웨어를 위한 인터렉티브 이러닝 콘텐츠 설계 및 구현)

  • Kang, Hwan-Soo;Jung, Suk-Yong
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.627-633
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    • 2012
  • This paper deals with the design and implementation of interactive e-learning contents for OpenCourseWare. OpenCourseWare, also known as OCW began at MIT in October 2002. OCW is a free and open digital contents of high quality college and university level educational materials. In this paper, we have designed and implemented interactive e-learning contents for a regular course of introduction to java programing language and OCW of D University. We have developed a variety of multimedia elements, such as screen videos of practical exercise and animations in order to improve the effectiveness of learning. These e-learning contents are consist of interactive learning components that users can interact directly with. The e-learning contents developed in this study has been effectively applied to OCW and a regular course opened in the first semester of 2012.

A Study on an Efficient e-learning Content Creation and Maintenance Method (효과적인 e-learning 콘텐츠 생성 및 관리기법에 관한 연구)

  • Cho, Soo-Hyun;Kim, Young-Hak;Kim, Myoung-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.3
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    • pp.15-25
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    • 2008
  • Recently, with the growing use of e-learning, instructors develop new online courses using a variety of contents and then store the results on their computers. These contents should be updated with new information as time goes on, and a new content also can be produced by reusing these ones. However, a lot of time will be needed for instructors to search, edit, and manage various contents stored from place to place on their computers. Currently, the development of the e-learning content management tool. which performs efficiently these functions on the PC environment, leaves much to be desired. Therefore, in this paper, we proposed an e-learning content creation and management system which can manage efficiently a variety of contents stored from different locations on an instructor's computer and can develop easily new online courses. The proposed system can be used widely to develop contents for instructors based on the PC environment. For performance evaluation, this paper compared the proposed system with the previous system according to the retrieval time of content keyword, and the experiment showed that our system is much better than the previous one.

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A Case Study on the e-Learning contents by student's levels (학습자 수준별 이러닝 콘텐츠 사례 연구)

  • An, Dong-Gyu;Choe, Jeong-Ung
    • 한국디지털정책학회:학술대회논문집
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    • 2006.12a
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    • pp.447-453
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    • 2006
  • In this paper the contention that a case study on the e-learning contents by students' levels. The Key word of the future e-learning contents are student-centered education that considers each student's ability, aptitude, and career choice. The major way to realize this student-centered education is to implement differentiated curriculum by students' levels. Especially, in the off-line class, this method Is very difficult because if superior and inferior classes are established, those who are placed in the inferior class will be hurt, but e-learning is realized that.

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A Study on the Advanced Technical Education based on e-learning (e-Learning에 기반을 둔 진보된 기술교육에 관한 연구)

  • Park, Chun-Myoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.669-670
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    • 2012
  • Teaching media is changed by the digitalized new paradigm. This paper present a method of constructing the e-Learning which is very important in now a day. In this paper, we propose the suitable design technical e-Learning which is involved in subject. Also, we propose the important effective learning method and key concept in design technical contents in the e-Learning.

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E-learning System using Learner Created Contents based on Social Network (소셜 네트워크 기반 학습자 생성 콘텐츠를 이용한 이러닝 시스템)

  • Jang, Jae-Kyung;Kim, Ho-Sung
    • The Journal of the Korea Contents Association
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    • v.9 no.6
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    • pp.17-24
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    • 2009
  • This paper proposes a new e-learning model which introduces a participant method based on concepts of open source as well as UCC of web2.0 and achieves learner-centered learning. It is possible for learner to participate actively in creation of micro-contents and reorganize contents using various micro-content with one's learning strategies in consideration of one's own intellectual power, learning objectives and propensity to learn. The learner can achieve the learner-oriented learning through this procedure and select micro-contents in order to reorganize the personalized learning contents to take advantage of social network among learners. The higher effectiveness of learning would be expected by forming connectedness among learners using social network.

Design and Implementation of the Differential Contents Organization System based on Each Learner's Level (학습자 수준에 맞는 차별적 콘텐츠 구성 시스템의 설계 및 구현)

  • Heo, Sun-Young;Kim, Eun-Gyung
    • The KIPS Transactions:PartA
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    • v.18A no.6
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    • pp.241-248
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    • 2011
  • Many learning systems are applying Self-Directed Learning to improve learning efficiency. The degree of understanding of the same learning contents can be different even if the learner's level is same. Therefore, it is difficult to represent an effective learning experience because the learning is progressed by the determined difficulty of learning and the learning process even thought the provided content is difficult to understand. In this paper, we augmented SCORM to reconstruct the learning contents which are suitable for the changed level of each learner in real-time. Also, we designed and implemented this augmented SCORM based DCOS(Differential Contents Organization System). In order to provide the suitable contents for each learner, DCOS reorganizes learning contents based on the learner's level, the learner's achievement of learning objectives, and the correlation between learning objects, that is the component of the learning content. Each 30 Each 30 students studied e-learning contents, which are constructed based on the existing System and DCOS respectively. And the average score and system's satisfaction of the students who studied DCOS based e-learning contents was higher.

A Study on the Structural Equation Modeling for the effect of e-Learning (대학생의 이러닝 학습효과 영향요인에 대한 구조방정식 모형 연구)

  • Heo, Gyun
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.77-84
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    • 2014
  • The purpose of this study is to explore factors affecting the effect of e-learning, and to find out the casual relationship among these factors. Subjects are 2,091 students who have participated in e-learning based class during the period of second semester in 2013. Those of them, 1,732 students response to the survey questions. After gathering data, they are analyzed by using Confirmative Factor Analysis and Structural Equation Modeling. From the result of Confirmative Factor analysis, data have reduced four factors, and are named as four latent variables likes e-learning effect, contents satisfaction, managing assistant factor, and system functional factor. From the result of Structural Equation Modeling, it is known as the relation and impact among factors: (a) "managing assistant factor" affects to "contents satisfaction" directly. (b) "contents satisfaction" affects to "e-learning effect" directly. (c) "system function factor" affects directly to "contents satisfaction", but does not affect directly to "e-learning effect". (d) both "managing assistant factor" and "system function factor" have an indirect effect on "e-learning effect" via "contents satisfaction".

A Study on Using of Biodiversity Database for Learning of Biodiversity (생물다양성 학습을 위한 생물다양성 DB 활용에 관한 연구)

  • Ahn Bu-Young;Cho Hee-Hyung;Park Jae-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.428-432
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    • 2005
  • This paper has studied the concept and technical factors of e-Learning system to which we intend to apply domestic biodiversity information. This article describes how we analyzed and designed the e-learning system to serve biodiversity information as e-Learning contents. It would be useful for the public and students if this information are organized and provided as e-learning contents especially in our country which has well-established network infrastructure considering the limited land space. It is expected that the establishment of e-Learning system based on this proposed design will help students and public to access and team biodiversity on cyber space.

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A Structure of Personalized e-Learning System Using On/Off-line Mixed Estimations Based on Multiple-Choice Items

  • Oh, Yong-Sun
    • International Journal of Contents
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    • v.5 no.1
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    • pp.51-55
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    • 2009
  • In this paper, we present a structure of personalized e-Learning system to study for a test formalized by uniform multiple-choice using on/off line mixed estimations as is the case of Driver :s License Test in Korea. Using the system a candidate can study toward the license through the Internet (and/or mobile instruments) within the personalized concept based on IRT(item response theory). The system accurately estimates user's ability parameter and dynamically offers optimal evaluation problems and learning contents according to the estimated ability so that the user can take possession of the license in shorter time. In order to establish the personalized e-Learning concepts, we build up 3 databases and 2 agents in this system. Content DB maintains learning contents for studying toward the license as the shape of objects separated by concept-unit. Item-bank DB manages items with their parameters such as difficulties, discriminations, and guessing factors, which are firmly related to the learning contents in Content DB through the concept of object parameters. User profile DB maintains users' status information, item responses, and ability parameters. With these DB formations, Interface agent processes user ID, password, status information, and various queries generated by learners. In addition, it hooks up user's item response with Selection & Feedback agent. On the other hand, Selection & Feedback agent offers problems and content objects according to the corresponding user's ability parameter, and re-estimates the ability parameter to activate dynamic personalized learning situation and so forth.

The Interface Design and Development of Learning Management System and Contents for Self-Directed Learning based on Interaction and Usability (상호작용성과 사용편이성에 기초한 자기주도 학습운영시스템과 학습컨텐츠의 인터페이스 설계 및 구현)

  • Baek, Soo-Hee
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.149-160
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    • 2005
  • The Purpose of this study is to embody self-directed learning management system and contents which are considered of learner's interactivity and usability in e-learning environment; It is based on self directed teaching and learning strategies. It divides type of interaction centering on the learners into four categories: (1) learner and instructor (2) learner and learner (3) learner and contents (4) learner and learning management system. The specific elements of learning management system is set up and embodied to present the interaction strategies according to the above-mentioned patterns, to improve the self-directed learning ability and to facilitate an online communication. The learning contents based on the self directed learning strategies, design the interface in due consideration of the learners' usability based on six strategies such as simple navigation, consistency, intuitive interface, linkage, user supports and immediate feedback. This research makes up for the weak points in the self-directed functions of learning management system and links up with learning contents, therefore it has a value to improve learner's interactivity and usability. It is expected that the research results can be helpful in quality improvement of e-learning environment.

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