• Title/Summary/Keyword: Distributed architecture

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Development of Software Architecture for Modular Personal Robot (모듈형 퍼스널 로봇의 소프트웨어 아키택처 개발)

  • Kim Hong-Seok;Yang Kwang-Woong;Choi Moo-Sung;Won Dae-Heui;Lee Ho-Gil
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.12
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    • pp.1264-1270
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    • 2004
  • In this paper, a standard robot design methodology is suggested and a software architecture for modular robot is introduced. The robot is modularized by several functions, and the module is produced according to a standard proposal. Each module requires standard interface for communicate in distributed environments. Software architecture was developed to support distributed component environment, and application development support tools are developed for user convenience. Many robot softwares are developed in a library form so that, they are being used widely robot application software development. Also a device driver was developed for the mostly used sensor and actuator. It is verified that the modular robot can be applied in various fields through guide, errand and guard scenario.

A Research of FS-VDSL Adaptation in Home Network (홈네트워크에서 FS-VDSL 적용방안에 관한 연구)

  • Lee Sang-Jae;Jun Yong-Il;Lee Hyoung-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2003.08a
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    • pp.349-352
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    • 2003
  • In this paper, we introduce the concept, architecture, and service areas of FS-VDSL specification. We mainly focused on FS-VDSL CPE architecture, which consists of two different types, concentrated architecture and distributed one. We also provide the possibility of CPE adaptation in domestic in-home environment. As a result of our study, distributed CPE architecture is a better candidate to our in-home environment. Another important point of consideration in FS-VDSL adaptation in Korea is the protocol stack of FS-VDSL. Recently, Ethernet-based VDSL technology is more populated than ATM-based VDSL, which is originally adopted in FS-VDSL specification. So, we must deeply think about the modification of protocol stack of FS-VDSL when deploying it in Korea.

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Fault tolerant architecture for Module-based personal robot (모듈기반 퍼스널 로봇을 위한 Fault Tolerant 구조)

  • Baek, Bum-Hyun;Jee, Dong-Jun;Park, Chan-Jung;Han, Ki-Sung;Lee, Sun-Young;Kim, Kyeong-Tae;Hong, Sung-Won;Park, Hong-Seong
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.297-299
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    • 2006
  • Many distributed applications is developed in various environment such as operating system, software platform. So, they exhibit different types of system behavior, status, during the course of their operation. Each such behavior may have different functional and non-functional requirements. Therefore, many distributed application need to fault-tolerance solution. Personal robot provide various service or application. Because personal robot has many application or service, it need to fault-tolerance architecture. A flexible architecture is required to provide dependability. In this paper, it is suggested a fault-tolerant architecture for module-based personal robot with module fault-tolerance, service fault-tolerance.

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Development of Traffic Simulation Using High Level Architecture/Run Time Infrastructure (HLA/RTI 기반의 교통류 분산 시뮬레이션 모형에 관한 연구)

  • Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.79-90
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    • 2005
  • There are plenty of optimization models for the signal-system of a single intersection and area traffic. Some of those models are adopted for the real traffic signal control system. The simulators for a single crossroad have been developed, so that we could evaluate optimization models and traffic control systems. However, the simulators for the area traffic are still being developed. Therefore, there are many limitations in the analysis and evaluation for area traffic control system. The area traffic is consisted of several intersections which are very complicated and many traffic strategies are adopted for the control system. This paper features an effective area traffic control system based on the High Lever Architecture(HLA). In this paper, we discuss the design of HLA-based area traffic control simulation. We describe technical motivations for the HLA, the key elements of the architecture and how they are minimum and essential to the goal of reuse and interoperability. A distributed simulation with HLA/RTI provides stable and satisfactory experimental results. Moreover, the prototype traffic control system provides reliable accomplishment compared to the NETSIM and TRANSYT-7F models.

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Design and Implementation of a Distributed Transactional Workflow Monitoring System (분산 트랜잭션 워크플로우 모니터링 시스템의 설계 및 구현)

  • Min Jun-Ki;Kim Kwang-Hoon;Chung Joong-Soo
    • The KIPS Transactions:PartD
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    • v.13D no.1 s.104
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    • pp.139-146
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    • 2006
  • This paper describes the design and implementation details of a distributed transactional workflow monitoring system. There have been prevalent research and development trends in the workflow literature - workflow systems tend to be completely distributed architectures to support very large-scale workflow applications on object-oriented and internet-based infrastructures. That is, the active (object), distributed (architecture), system-oriented (transaction), and large-scale (application) workflow systems are the key targets in terms of the research and development aspects. While the passive, centralized, human-oriented, and small/medium scale workflow systems are the typical instances of the traditional workflow systems. Unlike in the traditional (the client-server architecture) workflow systems, the workflow monitoring features should not be easily supported in the recent (the fully distributed architecture) workflow systems. At the same time, they need a set of additional monitoring features, such as gathering and displaying statistical (or overload status) information of the workflow architectural components dispersed on the internet. We, in this paper, introduce the additional workflow monitoring features that are necessarily required for the recent workflow systems, and show how to embed those features into a web-based distributed workflow system.

A Distributed Fog-based Access Control Architecture for IoT

  • Alnefaie, Seham;Cherif, Asma;Alshehri, Suhair
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.12
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    • pp.4545-4566
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    • 2021
  • The evolution of IoT technology is having a significant impact on people's lives. Almost all areas of people's lives are benefiting from increased productivity and simplification made possible by this trending technology. On the downside, however, the application of IoT technology is posing some security challenges, among them, unauthorized access to IoT devices. This paper presents an Attribute-based Access Control Fog architecture that aims to achieve effective distribution, increase availability and decrease latency. In the proposed architecture, the main functional points of the Attribute-based Access Control are distributed to provide policy decision and policy information mechanisms in fog nodes, locating these functions near end nodes. To evaluate the proposed architecture, an access control engine based on the Attribute-based Access Control was built using the Balana library and simulated using EdgeCloudSim to compare it to the traditional cloud-based architecture. The experiments show that the fog-based architecture provides robust results in terms of reducing latency in making access decisions.

A New Distributed Conference Architecture using Resource Lists (리소스 리스트를 사용한 새로운 분산형 컨퍼런스 구조)

  • Jang, Choon-Seo;Lee, Ky-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.123-129
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    • 2011
  • In this paper, We have proposed a new distributed conference architecture which can reduce largely SIP(Session Initiation Protocol) messages exchanged between servers and participants in distributed conference environment by using resource lists which consist of conference participants URIs. This architecture can also reduce processing time and loads of conference servers. In our proposed method, the number of SIP messages required for participating in the conference can be largely reduced, and the number of SIP messages required for subscription of conference event package and maintaining sessions can also be largely reduced by using resource lists. Therefore expandibility of the conference system increases and network traffic can be reduced by using our conference architecture. And We also have proposed in this paper a new conference information data format with some added elements that are necessary for processing resource lists. Furthermore the procedure for dynamically adding conference servers to the conference environment has been suggested, and the exchanging process of SIP messages and conference information data between conference servers and conference participants has been also suggested. The performance of our proposed system has been evaluated by experiments.

Asymmetric distributed multi server architecture for efficient method of client connection process at online game servers (온라인게임 서버에서의 효율적인 클라이언트 접속 처리를 위한 비대칭 분산형 다중 서버 구조)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.459-464
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    • 2005
  • The online game system could be largely divided into two parts: servers and clients. Clients accesses to a game server and analyzes the packets transmitted from a server. A game server manages users information and database. U a game server allows a new client to access the server to execute a game, it should accept the access request of the new client maintaining the online connection of the existing users. In this paper, we compare Process method and Thread method within the multiple jobs process methods of a server. Then we propose an asymmetric distributed multi server architecture that is adequate to asymmetric distributed architecture that is widely applied to most game servers. The proposed asymmetric distributed multi server architecture includes login server, game server, communication server and database server to perform its own feature independently. Comparing its other architectures, it shows better performance economically and technically. Especially it improves the stability and expandability of a server.

Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.253-263
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    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.

Implementing Embedded systems with ORB for Distributed Control Systems

  • Kim, Kangsoo;Myungsun Ryou;Wookhyun Kwon
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.94.3-94
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    • 2002
  • Modern distributed control systems focus on system openness, network system architecture and PC based controller. This paper discusses the embedded systems with ORB for distributed control systems. Embedded systems have merits such as small size, low cost and user convenience. ORB allows users to program easily by using IDL and provides client/server network for heterogeneous platforms. By using embedded systems and ORB, we implement the system and validate it by using VME system. The developed system has benefits when it is applied to distributed control systems.

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