• Title/Summary/Keyword: Distributed Online

Search Result 355, Processing Time 0.031 seconds

A Study on Distributed OCSP for minimizing the load of OCSP Server based on PKI (PKI환경의 OCSP서버 부하 감소를 위한 OCSP 분산 기법)

  • Ko, Hoon;Jang, Eui-Jin;Shin, Yong-Tae
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.13 no.6
    • /
    • pp.97-106
    • /
    • 2003
  • The important factor in Public-Key Infrastructure is the authentication to correspondent. We receive the digital certificate for authentication between each other, and then we check the existence of validity on the certificate by Certification Revocation List(CRL). But, To use CRL is the scheme used in offline status. So, it is impossible to refer to the latest information and the CRL scheme which is used after downloading is variously unsuitable to getting bigger of the CRL size as time goes on. Therefore, we prefer OCSP(Online Certificate Status Protocol) used in online to CRL used in offline. Consequently, we propose the scheme which provides the request of fast verification in case of requesting the verification on the certificate by owning the same update information to Certificate Registry and distributed OCSP.

Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
    • /
    • v.9 no.2
    • /
    • pp.79-95
    • /
    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

The Effects of Price-Framing and Message-Framing Strategies on Consumer Attitudes: Focusing on Online Travel Products (가격 프레이밍과 메시지 프레이밍 전략이 소비자 태도에 미치는 영향: 온라인 여행상품을 중심으로)

  • Kim, Mi-Kyung;Chung, Nuree;Yang, Sung-Byung
    • The Journal of Information Systems
    • /
    • v.26 no.3
    • /
    • pp.119-147
    • /
    • 2017
  • Purpose In an online e-commerce environment without face-to-face contact between the seller and the buyer, the attitudes of consumers differ greatly depending on which framing strategy is applied, even in cases when the benefits of the deals represent the same value. The purpose of this study is to explore the effects of price-framing and message-framing strategies on consumer attitudes through an experimental analysis in the context of online travel product purchasing. This study suggests a research model based on prospect theory and prior literature on price-framing and message-framing strategies. Design/methodology/approach The experiment was structured as a 2 (discount price presentation: 'Won' vs. '%') ${\times}$ 2 (discount level: low vs. high) ${\times}$ 2 (time-limit message: none vs. one) mixed design. The research hypotheses were tested in a study of 200 undergraduate and graduate students assigned randomly and distributed evenly to each of the eight cells. Findings The findings indicate that consumer attitudes become more favorable when the '%' discount, higher discount rate, and time-limit message are presented. However, no significant interaction effect is found between the discount price presentation and the discount level/time-limit message. This study has a theoretical implication in that it extends the scope of research by examining the influence of framing strategies on experience goods such as online travel products. Moreover, this study can provide managers with more specific guidelines when establishing framing strategies in the context of purchasing online travel products.

An Investigation on the Acquisition and Preservation of Online Serials (온라인 연속간행자료수집 및 보존에 관한 연구)

  • Lee, Chi-Ju
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.41 no.2
    • /
    • pp.359-386
    • /
    • 2007
  • This study is to develop the operation models collection and preservation of serials only distributed online. In order to identify all of the requisite items for collection and preservation of the online serials, it conducts Delphi Technique researches with panels of experts from public institutions, organizations, and research institutions. It also deduces the 68 necessary detailed items to develop the operation models for preserving the online serials, and suggests 57 detailed items selected from the compatibility analysis with the investigation and examination of compatibility and urgency. It suggests the automated collection plan of contents with the application of RSS technology of transfer protocol to provide users the updated information from the sites where the contents and data have been constantly and frequently updated. This study strives to design the collection and preservation processes suitable for the online serials.

Case analysis of educational program of museum using online contents -Focusing on Jenkin's new media literacy- (온라인 콘텐츠를 활용한 미술관 교육 프로그램 사례 분석 -젠킨스의 뉴미디어리터러시로-)

  • Baek, Gun-A;Huh, Yoon-Jung
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.9
    • /
    • pp.125-134
    • /
    • 2020
  • This study analyzed the cases of online art museum education based on the core competency of Jenkins' new media literacy to supplement the limitations of online art museum education programs. The core competency of media education suggested by Jenkins can serve as a reference point for an online art museum content. For the case analysis, 4 museums were selected as the domestic art museum, and 4 as the overseas art museum. The results of analysis based on new media literacy are as follows. In the case of overseas art museums, content for mutual communication such as video conferencing and commenting at the bottom of the site page was constructed, but domestic online art museums lacked these elements. Therefore, there is a need to improve core competency of appropriation, networking, negotiation, distributed cognition, and collective intelligence by organizing communication content.

A Management method of Load Balancing among Game Servers based on Distributed Server System Using Map Balance Server (분산형 서버 구조 기반 Map 밸런스 서버를 이용한 게임 서버 간 부하 관리 방법)

  • Kim, Soon-Gohn;Lee, Nam-Jae;Yang, Seung-Weon
    • Journal of Advanced Navigation Technology
    • /
    • v.15 no.6
    • /
    • pp.1034-1041
    • /
    • 2011
  • Generally, In distributed online game server system, game maps are processed separately by means of dividing into several unit blocks. But the keeping normal distribution of user in game map is very difficult because preferences of game users are not same according to individual user's private character. For this reason, if the huge number of users concentrate on particular region of same game map at once, the game server exceed their threshold so that the system can be getting down. Conversely, the efficiency of system goes down considerably because the game server must perform map processing continuously even under user_empty situation. To solve this problem, in this paper, we propose a Map management method to control relatively normal distribution of users in game maps using Map Balance Server. In suggested model, we can reduce the load of game servers by means of turn off the game map processing temporary when a server is under user_empty situation. we also can maximize server performance by means of redistribution of map processing load among servers.

The Collision Processing Design of an Online Distributed Game Server (온라인 분산게임 서버의 충돌처리 설계)

  • Lee Sung-Ug
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.1
    • /
    • pp.72-79
    • /
    • 2006
  • Recently, a MMORPG(Massively Multi-play Online Role Playing Game) has built distribute server by Seamless world. This paper proposes an efficient collision detection method. DLS is used to dynamically adjust spatial subdivisions in each the boundary regions of distribute server We use an index table to effectively utilize the relationships between in the nodes and can perform the collision detection efficiently by reconstructing nodes of the tree. Also, we maintain the information for the boundary region to efficiently detect the collections and adjust the boundary regions between distributed servers by using DLS. As the DLS uses pointers, the information for each server is not needed and the boundary regions between the distributed servers are efficiently searched. Using node index points, the construction table can be made to find between ray and neighborhood node, In addition, processes for Network traffic reduce because a copy of the boundary regions is not needed when a object moves with realtime.

  • PDF

An Effective P2P Search Algorithm based on Distributed Processing of Multiple Peers (다중 피어 분산 처리 기반 효과적 P2P 검색 알고리즘)

  • Kim, Boon-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.5 s.43
    • /
    • pp.29-37
    • /
    • 2006
  • The distributed system is used that it's features of the fault tolerance and good performances. One of the distributed systems, a peer-to-peer tech, has high availability to share resources. However when peers wanna share resources, it isn't online like the peer using resources of the search time. Therefore we usually use the re-transmission method to download all resources. It's not good at the performance of the peer-to-peer system so we need to good solution. In this study, we wanna use the peer-to-peer system with the partner peer that works same download method simultaneously. We wanna have the effective performance to reduce the search stage additionally.

  • PDF

Search Algorithm for Advanced Transmission Rate based on Probabilistic Proportion Search of Distributed Objects (분산 객체의 확률적 비례 검색 기반 전송률 향상 검색 알고리즘)

  • Kim, Boon-Hee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.11 no.3
    • /
    • pp.49-56
    • /
    • 2006
  • A special feature of P2P distributed system isn't always the guarantee of online status for peers. In other words we want to download the file from the peer when we use the P2P system but it sometimes caused this system to fail the download. Many studies to resolve this problem depend on re-transmission method. It caused to lower performance so we have to resolve this problem. In this study, we analysis the average usage time of P2P application user and raise the resource transmission guarantee to apply the selection criteria of resource supplier. Moreover the combinations of distributed object replication techniques, the role to enhance the data transmission opportunity of high popularity resource. will cause this search algorithm to advance.

  • PDF

An Empirical Study on the Impact of Blogs and Online News on the Success of Film : Focusing on Before and After Film Release (블로그와 온라인 뉴스가 영화흥행에 미치는 영향에 대한 실증연구 : 영화 개봉 전·후의 구전효과를 중심으로)

  • Lim, Hyunjeong;Yang, Hee-Dong;Baek, Hyunmi
    • Journal of Information Technology Applications and Management
    • /
    • v.21 no.4
    • /
    • pp.157-171
    • /
    • 2014
  • As electronic word of mouth plays an important role in purchase behavior among consumers, the number of studies on the impact of electronic word of mouth is rapidly increasing. Nevertheless, it is difficult to discover comparative studies on the mass media which had a great impact on consumer's purchase behavior before the impact of electronic word of mouth becomes greater versus the social media where electronic words of mouth are created and distributed. It is considered that it seems to be necessary to find an appropriate mutual supplement point between the media designed for a successful marketing by comparing and analyzing the existing mass media versus the social media, major media for electronic word of mouth. Therefore, this study aims to compare and analyze the impact of comments on movie revenue in the representative forms of mass media such as online news and social media blogs. In particular, this study also considers an appropriate media for promoting movies by period by comparing and analyzing the two media before and after film release. For analysis, this study collects the information on the number of comments on online news and blogs in 70 Korean movies released in 2011 and 2012 from five weeks before film release to eight weeks after film release on a daily basis via Naver. This study also collects the information on the movie revenue using the statistical data of movie industry from Korean Film Commission. As a result of empirical data analysis, it is found that the two media showed no difference in movie revenue before film release, but after film release, the impact of blogs was more significant than that of online news.