• Title/Summary/Keyword: Distractions

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A Study on the Risk of Traffic Accidents using Smart Devices while Walking (보행중 스마트기기 사용에 따른 교통사고 위험성 연구)

  • Yoo, Soonduck;Kang, Soochul
    • Journal of the Korean Society of Safety
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    • v.32 no.3
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    • pp.74-82
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    • 2017
  • This study was conducted to test the impacts of distractions caused by smartphones on pedestrians whilst walking alongside or across vehicular traffic in a high-density urban zone in South Korea. Through this study, we propose objective evidence for a link between the risk of traffic accidents and distractions from smartphones for pedestrians because of less likely notice activities surrounding road along their walking. This means that smartphones usage may cause inattentional blindness even during a simple activity that should require few cognitive resources. We conducted an experiment comparing pedestrian behavioral patterns of walking with smartphone distractions (such as listening to music with earphones or sending text messages) and normal walking without any distractions. In the experiment, participants walked along a pedestrian path prescribed by researchers and were observed at 8 points which were as follows: two observation points through which participants were instructed to listen to music whilst walking, two points where participants were instructed to send text messages, and four points through which participants were instructed not to use a smartphone at all. According to pedestrian behavior analysis, there is a trend for attention to be distributed amongst whatever other activities pedestrians are doing whilst walking. Therefore, this study proposes that pedestrians walking with such distractions are at a higher risk of traffic accidents compared to those who walk without such distractions. Thus, we advise for the South Korean government to consider ways to traffic policy that will enhance traffic safety for pedestrians.

Automated Blind Control Strategy to Minimize Occupant's Distractions (재실자 방해 최소화를 위한 자동 블라인드 제어 방안)

  • Koo, So-Young;Yeo, Myoung-Souk;Seong, Yoon-Bok;Kim, Kwang-Woo
    • Journal of the Korean Solar Energy Society
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    • v.33 no.2
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    • pp.84-92
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    • 2013
  • Blinds are a common type of shading device and are increasingly operated automatically to overcome the limitations of manual operation. Automated blinds need to be controlled to maximize benefits of daylight in the point of occupant comfort and energy consumption. However, the previous control methods could cause occupant's distractions by the undesirable control time interval and amount of blind movement. A few researches suggested the control concept for minimizing occupant's distractions by automatic blind control, but they did not provide optimal control algorithm to be useful in practice. In this paper, we propose an optimal control algorithm for automated blinds that can maximize not only visual comfort but also sunlight penetration into buildings based on occupants' preferences on blind movement and sunlight. The proposed control algorithm can prevent solar glare on workplane and minimize occupant's distractions to maximize occupants' visual comfort.

A Study on Tactile and Gestural Controls of Driver Interfaces for In-Vehicle Systems (차량내 시스템에 대한 접촉 및 제스처 방식의 운전자 인터페이스에 관한 연구)

  • Shim, Ji-Sung;Lee, Sang Hun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.1
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    • pp.42-50
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    • 2016
  • Traditional tactile controls that include push buttons and rotary switches may cause significant visual and biomechanical distractions if they are located away from the driver's line of sight and hand position, for example, on the central console. Gestural controls, as an alternative to traditional controls, are natural and can reduce visual distractions; however, their types and numbers are limited and have no feedback. To overcome the problems, a driver interface combining gestures and visual feedback with a head-up display has been proposed recently. In this paper, we investigated the effect of this type of interface in terms of driving performance measures. Human-in-the-loop experiments were conducted using a driving simulator with the traditional tactile and the new gesture-based interfaces. The experimental results showed that the new interface caused less visual distractions, better gap control between ego and target vehicles, and better recognition of road conditions comparing to the traditional one.

Effects of distractions such as audio, audiovisual, and hand-use on food intake and satiety ratings

  • Sukkyung Shin
    • Journal of Nutrition and Health
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    • v.57 no.3
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    • pp.275-281
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    • 2024
  • Purpose: Various forms of distraction can have different effects on food intake. Distraction can draw attention away from the food being consumed and inhibit monitoring of food intake This study examined the effects of different levels of distraction on eating behaviors. Methods: The study was conducted using a repeated-measures design. The participants (10 males, 13 females) were served test meals (curry rice, 800 g) with the same volume at lunch for 4 weeks. The eating behaviors were analyzed during 4 distraction sessions: first session (without distraction), second session (audio distraction, radio), third session (audiovisual distraction, television), and fourth session (audiovisual distraction and hand-use, smartphone). The satiety ratings were measured using a 100 mm visual analog scale. Results: The participants consumed more food during the fourth session than during other sessions. In addition, the mealtime duration in the fourth session was longer than that in the other sessions (audiovisual distraction and hand-use, 13.74 minutes vs. without distraction, 10.36 minutes; audio distraction, 8.31 minutes; and audiovisual distraction, 9.61 minutes; p < 0.05). As the satiety ratings obtained before and after consumption of the test meals in each distraction session, participants felt significantly more satiated 30 minutes after consuming the test meal in the first session than they did in the other distraction sessions (without distraction, 84.23 mm vs. audio distraction, 76.07 mm; audiovisual distraction, 68.93 mm; and audiovisual distraction and hand-use, 74.70 mm; p < 0.05). Conclusion: Different levels of distraction can have different effects on eating behaviors and when distractions become diverse and selectable, food intake may be affected by distraction.

Robust Object Tracking based on Weight Control in Particle Swarm Optimization (파티클 스웜 최적화에서의 가중치 조절에 기반한 강인한 객체 추적 알고리즘)

  • Kang, Kyuchang;Bae, Changseok;Chung, Yuk Ying
    • The Journal of Korean Institute of Next Generation Computing
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    • v.14 no.6
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    • pp.15-29
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    • 2018
  • This paper proposes an enhanced object tracking algorithm to compensate the lack of temporal information in existing particle swarm optimization based object trackers using the trajectory of the target object. The proposed scheme also enables the tracking and documentation of the location of an online updated set of distractions. Based on the trajectories information and the distraction set, a rule based approach with adaptive parameters is utilized for occlusion detection and determination of the target position. Compare to existing algorithms, the proposed approach provides more comprehensive use of available information and does not require manual adjustment of threshold values. Moreover, an effective weight adjustment function is proposed to alleviate the diversity loss and pre-mature convergence problem in particle swarm optimization. The proposed weight function ensures particles to search thoroughly in the frame before convergence to an optimum solution. In the existence of multiple objects with similar feature composition, this algorithm is tested to significantly reduce convergence to nearby distractions compared to the other existing swarm intelligence based object trackers.

An Analysis of Visual Distraction and Cognitive Distraction using EEG (뇌파를 이용한 시각적 주의산만과 인지적 주의산만 분석)

  • Kim, Yong-Woo;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.166-172
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    • 2018
  • The distraction of the driver's attention causes as much traffic accidents as drowsiness driving. Yet though there have been many studies on drowsiness driving, research on distraction driving is insufficient. In this paper, we divide distraction of attention into visual distraction and cognitive distraction and analyze the EEG of subjects while viewing images of distracting situations. The results show that more information is received and processed when distractions occur. It is confirmed that the probability of accident increases when the driver receives overwhelming amount of information that he or she cannot concentrate on driving.

Monitoring Tasks & Concurrent Task Management in VTS

  • Jeong, Gi-Nam;Lee, Nam-Yeol;Ha, Yun-Ju;Kim, Yeong-Sin;Lee, Sang-Won
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.06a
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    • pp.346-348
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    • 2014
  • VTS 관제사의 가장 기본적인 업무는 모니터링과 동시다발적으로 발생하는 사건을 처리하는 업무라고 할 수 있다. 이러한 모니터링 업무와 동시발생 업무의 관리의 소홀 또는 실패가 VTS 관련 사고로 이어지는 경우가 많다, 그러함에도 불구하고 지금까지는 이 분야에 대한 연구가 부족하였다. 본고에서는 VTS 모니터링 업무와 동시발생 업무 관리의 특성을 분석하고 특히 방해와 산만을 일으키는 요소들을 집중적으로 검토하고 이것이 관제사의 역량에 미치는 영향을 알아보았다. 또한 이러한 문제의 해결책으로 미래계획기억과 분산 기억 시스템 이론을 적용하여 실질적으로 관제사 업무에 도움을 줄 수 있는 방법을 모색하였다. 또한 e-Navigation 과 관련하여 VTS 장비에 장착하여 관제사의 모니터링 업무와 동시다발 발생 업무 관리를 도울 수 있는 도구 개발에 대한 아이디어를 제안하였다.

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DEVELOPMENT OF A MACHINE VISION SYSTEM FOR AN AUTOMOBILE PLASTIC PART INSPECTION

  • ANDRES N.S.;MARIMUTHU R.P.;EOM Y.K.;JANG B.C.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1131-1135
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    • 2005
  • Since human is vulnerable to emotional, physical and environmental distractions, most human inspectors cannot sustain a consistent 8-hour inspection in a day specifically for small components like door locking levers. As an alternative for human inspection, presented in this study is the development of a machine vision inspection system (MVIS) purposely for door locking levers. Comprises the development is the structure of the MVIS components, designed to meet the demands, features and specifications of door locking lever manufacturing companies in increasing their production throughput upon keeping the quality assured. This computer-based MVIS is designed to perform quality measures of detecting missing portions and defects like burr on every door locking lever. NI Vision Builder software for Automatic Inspection (AI) is found to be the optimum solution in configuring the needed quality measures. The proposed software has measurement techniques such as edge detecting and pattern-matching which are capable of gauging, detecting missing portion and checking alignment. Furthermore, this study exemplifies the incorporation of the optimized NI Builder inspection environment to the pre-inspection and post-inspection subsystems.

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University Virtual Environment for Attention Enhancement

  • Kang, Dong-Ju;Kim, Sun-I.
    • Journal of Biomedical Engineering Research
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    • v.23 no.2
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    • pp.155-163
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    • 2002
  • Attention Deficit Hyperactivity Disorder(ADHD) is a childhood syndrome characterized by short attention span. impulsiveness, and hyperactivity, which often leadㄴ to learning disabilities and various behavioral problems. For the treatment of ADHD, medication and cognitive-behavior therapy is applied in recent yearn Although psycho-stimulant medication has been widely used for many rears. current findings suggest that, as the sole treatment for ADHD, it is an inadequate form of intervention in that parents don't want their child to use drug and the effects are limited to the period in which the drugs are physiologically active. On the other hand, EEG biofeedback treatment studies for ADHD have reported promising results not only in significant reductions in hyperactive, inattentive, and disruptive behaviors, but also improvements in academic performance and IQ scores. However it is too boring for children to finish the whole treatment. The recent increase in computer usage in medicine and rehabilitation has changed the way health care is delivered. Virtual Reality technology provides specific stimuli that can be used in removing distractions and providing environments that get the subjects'attention and increasing their ability to concentrate. VR technology can hold a patient's attention for a longer period of time than other methods can, because VR is immersive, interactive and imaginal. Based on these aspects, we developed Attention Enhancement System (AES) using VR technology, EEG biofeedback, and cognitive training method for enhancing attention and made a clinical trial to people who have attention difficulty and behavioral problems.

The Reliability of Preoperative Simulation Surgery Planning for Distraction Osteogensis in Craniosynostosis Patients

  • Hussein, Mohammed Ahmed;Kim, Yong Oock
    • Journal of International Society for Simulation Surgery
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    • v.3 no.1
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    • pp.22-27
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    • 2016
  • Background Craniosynostosis management using distraction osteogensis represent a challenge for surgeons due to the great variability of the skull deformity even within the same etiology. The ability to apply the simulation surgery for improving the preoperative planning for distraction osteogensis could improve the results.Planning and Simulation 14 patients presented with craniosynostosis had been subjected to simulation surgery prior to real surgery. 3D CT scans was obtained upon patient admission. Adjustment of all skull position to Frankfort horizontal plane was done. 3 different distraction osteogensis plans were done for each patient according to the skull morphology. For each plane, movement for each bone segment was done according to the pre-planned distraction vectors. Also the distances of distractions were pre-determined according to the cephalic index as well as brain volume. Intraoperatively, we choose the most appropriate plan for the patient by the surgeon. At the end of distraction, 3D CT scan was obtained, and was compared to the simulation plan. Also the distance and the direction of distraction was compared to that of the plan. Accordingly, the distance was almost matching that of the simulation surgery, however the vector of distraction was not matched.Conclusion Preoperative stimulation planning for craniosynostosis patient is very valuable tool in the surgical management of craniosynostosis patients.