• Title/Summary/Keyword: Distance-Based Learning

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On the Reward Function of Latent SAC Reinforcement Learning to Improve Longitudinal Driving Performance (종방향 주행성능향상을 위한 Latent SAC 강화학습 보상함수 설계)

  • Jo, Sung-Bean;Jeong, Han-You
    • Journal of IKEEE
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    • v.25 no.4
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    • pp.728-734
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    • 2021
  • In recent years, there has been a strong interest in the end-to-end autonomous driving based on deep reinforcement learning. In this paper, we present a reward function of latent SAC deep reinforcement learning to improve the longitudinal driving performance of an agent vehicle. While the existing reward function significantly degrades the driving safety and efficiency, the proposed reward function is shown to maintain an appropriate headway distance while avoiding the front vehicle collision.

Communicative Model of Educational Transformations in the Realities of (Post) Modernity

  • Opanasyk, Oksana;Popova, Yana;Matiiv, Ihor;Radenko, Yuliia;Mozharovska, Hanna
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.245-251
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    • 2022
  • In the context of the pandemic, educational institutions had to ensure an instant transition to remote technological models of communication within the new conditions of the educational environment. The purpose of the academic paper lies in determining the role of the communicative model of educational transformations in the realities of (post) modernity. The research methodology is based on a survey of 120 students from 10 higher educational institutions (HEIs) of Ukraine through an online form regarding the importance of live communication during a pandemic. Results. The communicative model changed significantly during the pandemic - the interaction was mainly due to technologies. The research has identified four communication models of educational transformations under the conditions of the pandemic, depending on learning models. The first traditional model of distance learning involves distance learning; the second model involves contact remote training using remote educational technologies; the third model is blended learning, which combines remote and traditional learning formats, synchronous and asynchronous modes of interaction; the fourth model is traditional contact training. The empirical study of the effectiveness of communication models proves that live communication remains extremely important for learning and understanding of educational materials by students, and technology has provided support for such communication. Along with this, seminars and video lectures with presentations combining live communication and communication technologies are as important as digital learning tools. The most effective teaching method for mastering and memorizing educational material was a live dialogue with a teacher at seminars in ZOOM, followed by individual written assignments on the studied topic.

An Evaluative Analysis of 'U-KNOU Campus' System and its Mobile Platform

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.20 no.5
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    • pp.79-86
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    • 2019
  • This paper is an overview of key elements of Korea National Open University's smart mobile learning system, and an attempt to evaluate its main services relative to the FRAME model and the Mobile Learning Development Model for distance learning in higher education. KNOU improved its system architecture to one based on xMOOC e-learning content delivery while also upgrading its PC-based online/mobile learning services to facilitate an easier and more convenient access to lectures and for better interactivity. From the users' viewpoint, the upgraded 'U-KNOU Campus' allows for a more integrated search capability coupled with better course recommendations and a customized notification service. Using the new system, the students can access not only the school- and peer-issued messages via online bulletin boards but also share information and pose questions to others including to the school faculty/officials and system administrators. Additionally, a new mobile payment method has been incorporated into the system so that the students can select and pay for additional courses from anywhere. In spite of these advances, the issue of device usability and content development remain; specifically U-KNOU Campus needs to improve its instructor-learner and learner-to-learner interactivity and mobile evaluation interface.

Intelligent LoRa-Based Positioning System

  • Chen, Jiann-Liang;Chen, Hsin-Yun;Ma, Yi-Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.9
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    • pp.2961-2975
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    • 2022
  • The Location-Based Service (LBS) is one of the most well-known services on the Internet. Positioning is the primary association with LBS services. This study proposes an intelligent LoRa-based positioning system, called AI@LBS, to provide accurate location data. The fingerprint mechanism with the clustering algorithm in unsupervised learning filters out signal noise and improves computing stability and accuracy. In this study, data noise is filtered using the DBSCAN (Density-Based Spatial Clustering of Applications with Noise) algorithm, increasing the positioning accuracy from 95.37% to 97.38%. The problem of data imbalance is addressed using the SMOTE (Synthetic Minority Over-sampling Technique) technique, increasing the positioning accuracy from 97.38% to 99.17%. A field test in the NTUST campus (www.ntust.edu.tw) revealed that AI@LBS system can reduce average distance error to 0.48m.

The Study of e-Learning Status in Nursing Student (간호학생의 e-Learning 학습현황에 대한 연구)

  • Kim, Sook-Young;Ju, Se-Jin
    • The Journal of Korean Academic Society of Nursing Education
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    • v.12 no.1
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    • pp.86-94
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    • 2006
  • Purpose: The purpose of this study is to identify the nursing student's e-Learning status. Method: The 48 nursing students were subject to this study. They were introduced to use 'understanding of ABGA' site. And the web log data was analysed. Result: General learning status in nursing education, difference of learning status in each learning type, and 'quiz' area learning status were analysed to see the nursing student's e-Learning status. The result of study showed that the participants didn't get learning that site designer had in mind to give them. Conclusion: It is important to figure out students' actual learning behaviors and reactions of feedbacks. Also, web log data could provide useful data that affect student's behaviors. Based on this study result, the following is suggested. The way to give them effective learning should be considered by the instructor who knows the unsincere type students through web log data.

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Mercer Kernel Isomap

  • Choi, Hee-Youl;Choi, Seung-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.748-750
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    • 2005
  • Isomap [1] is a manifold learning algorithm, which extends classical multidimensional scaling (MDS) by considering approximate geodesic distance instead of Euclidean distance. The approximate geodesic distance matrix can be interpreted as a kernel matrix, which implies that Isomap can be solved by a kernel eigenvalue problem. However, the geodesic distance kernel matrix is not guaranteed to be positive semidefinite. In this paper we employ a constant-adding method, which leads to the Mercer kernel-based Isomap algorithm. Numerical experimental results with noisy 'Swiss roll' data, confirm the validity and high performance of our kernel Isomap algorithm.

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Deep Reinforcement Learning-based Distributed Routing Algorithm for Minimizing End-to-end Delay in MANET (MANET에서 종단간 통신지연 최소화를 위한 심층 강화학습 기반 분산 라우팅 알고리즘)

  • Choi, Yeong-Jun;Seo, Ju-Sung;Hong, Jun-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.9
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    • pp.1267-1270
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    • 2021
  • In this paper, we propose a distributed routing algorithm for mobile ad hoc networks (MANET) where mobile devices can be utilized as relays for communication between remote source-destination nodes. The objective of the proposed algorithm is to minimize the end-to-end communication delay caused by transmission failure with deep channel fading. In each hop, the node needs to select the next relaying node by considering a tradeoff relationship between the link stability and forward link distance. Based on such feature, we formulate the problem with partially observable Markov decision process (MDP) and apply deep reinforcement learning to derive effective routing strategy for the formulated MDP. Simulation results show that the proposed algorithm outperforms other baseline schemes in terms of the average end-to-end delay.

Implementation of Cloud-Based Virtual Laboratory using SOI and CIMP on Virtual Machines

  • Ferdiansyah, Doddy;Hwang, Mintae
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.16-21
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    • 2022
  • In this research, we create a network infrastructure based on a service-oriented infrastructure (SOI) for the virtualization technology and integrate it with a cloud technology that applies the cloud integration management platform (CIMP) concept. In CIMP, the server and storage will be separated. The server will be adopted for virtualization while the storage will be used by students and teachers to store data. As long they save their data in the storage module, every time, everywhere, and on every device, they can access their data. This research will implement the design of the network infrastructure and be applied to the remote practical learning system in the laboratory. Students and teachers will ultimately adopt this network infrastructure for remote practice using their respective devices without physically meeting in the laboratory. In the future, if the implementation phase is successful, then in addition to laboratory environments, it can be implemented in all learning activities at our campus.

Augmented Reality Service Based on Object Pose Prediction Using PnP Algorithm

  • Kim, In-Seon;Jung, Tae-Won;Jung, Kye-Dong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.295-301
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    • 2021
  • Digital media technology is gradually developing with the development of convergence quaternary industrial technology and mobile devices. The combination of deep learning and augmented reality can provide more convenient and lively services through the interaction of 3D virtual images with the real world. We combine deep learning-based pose prediction with augmented reality technology. We predict the eight vertices of the bounding box of the object in the image. Using the predicted eight vertices(x,y), eight vertices(x,y,z) of 3D mesh, and the intrinsic parameter of the smartphone camera, we compute the external parameters of the camera through the PnP algorithm. We calculate the distance to the object and the degree of rotation of the object using the external parameter and apply to AR content. Our method provides services in a web environment, making it highly accessible to users and easy to maintain the system. As we provide augmented reality services using consumers' smartphone cameras, we can apply them to various business fields.

Automatic Parking Enforcement of Electric Kickboards Based on Deep Learning Technique (딥러닝 기반의 전동킥보드 자동 주차 단속)

  • Park, Jisu;So, Sun Sup;Eun, Seongbae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.326-328
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    • 2021
  • The use of shared electric kickboards that can move quickly within a short distance at a relatively low price is increasing significantly. In this paper, we propose a system for recognizing incorrect parking of an abandoned shared kickboard by applying deep learning-based object recognition technology. In this paper, a model similar to CNN was created separately considering the characteristics of the experimental data, and it was shown that a recognition rate of 60% was obtained through the experiment.

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