• Title/Summary/Keyword: DigitalDesignTool

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System Development for Automatic Tool Wear Measurement (자종공무마모계측시스템개발)

  • Kim, Y.I.
    • Journal of the Korean Society for Precision Engineering
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    • v.11 no.6
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    • pp.185-199
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    • 1994
  • This study has been performed to present a new automatic tool wear measurement by digital image processing. The purpose of this paper is to develop an automatic tool wear measuring system based on the image processing which can be applied to the quasi-real time measurement of the characteristics of insert tip in turning. Tool wear monitoring is one of the key-problems, for the development of control systems of modern unmanned factory which are not completely solved now. In oredr words at present complete qualitative and quantitative information on tool wear morphology is required, at least on the following aspects : flank wear, its dimensions and distribution on the maximum and mean values on VB pqrqmeter in the various zones of the wearland. crater wear, its main dimensions and values of KT parameters. This research has been performed to this technique made possible by designing a proper lighting system to the worn tool with following features : The flank wear is measured by observing the active cutting part from a proper direction and by lighting the wearland by a diffuser optic system. The crater wear is visualized by lighting the tool by a He-Ne gas laser system developed in this study. By means of this system it is research to evaluate classical parameters of tool wear and to have complete information about tool wear morphology.

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Developing textile design having watercolor effect and woven texture using Photoshop for Transfer Digital Textile Printing(DTP)

  • Kim, Sin-Hee
    • Journal of Fashion Business
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    • v.13 no.6
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    • pp.89-98
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    • 2009
  • Computer development and new printing technology allow us to express a new type of digital textile designs those were not possible in the past. In this study, watercolor overlaying effect of various colors was tried using airbrush tool in Photoshop program. Photoshop program is a powerful graphic tool and can be used in textile design area to generate various types of designs. Woven texture was also applied to the design to give yarn dyed effects or rich appearance. Photoshop program was also used to develop woven texture without the help of the professional textile CAD. Photoshop channels enables the designers to apply various textures to the image. Plain weave and houndstooth were applied in this study. Colorways of the developed designs having watercolor effect and woven texture by applying Photoshop color adjustment function. Quick and simultaneous changes of colors were possible using this method. The developed textile designs were printed by transfer DTP. Successful textile design prints were expressed and showed watercolor overlaying effect and woven texture. The printed textiles show a little brighter color, and therefore, sample printing is recommendable in case of color sensitive production.

Simulation of HTS RSFQ A/D Converter and its Layout (고온 초전도 RSFQ A/D 변환기의 시물레이션과 설계)

  • 남두우;정구락;강준희
    • Progress in Superconductivity and Cryogenics
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    • v.4 no.1
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    • pp.8-12
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    • 2002
  • Since the high performance analog-to-digital converter can be built with Rapid Single Flux Quantum (RSFQ) logic circuits the development of superconductive analog-to-digital converter has attracted a lot of interests as one of the most prospective area of the application of Josephson Junction technology. One of the main advantages in using Rapid Sng1e Flux Quantum logic in the analog-to-digital converter is the low voltage output from the Josephson junction switching, and hence the high resolution. To design an analog-digital converter, first we have used XIC tool to compose a circuit schematic, and then studied the operational principle of the circuit with WRSPICE tool. Through this process, we obtained the proper circuit diagram of an 1-bit analog-digital converter circuit. The optimized circuit was laid out as a mask drawing. Inductance values of the circuit layout were calculated with L-meter.

Intuitive Game Design as digital therapeutic tool for silver-generation

  • Hyein Kwon;Chan Lim
    • International Journal of Advanced Culture Technology
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    • v.12 no.1
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    • pp.305-310
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    • 2024
  • The purpose of this study is to implement game content within the generative artificial intelligence module Chat-GPTs, grounded in the humanistic discourse of self-reflection. This content aims to empower the dignity of the silver generation, which has been marginalized by digital technology. Simultaneously, we intend to prototype a digital psychotherapeutic tool. The development of a flexible device that adapts to the silver generation's living environment and temporal constraints is also part of our plan. However, there are still few commercially available products, and digital therapeutics developed in the form of content are virtually nonexistent. The goal is to implement game content that allows the elderly, who have been marginalized by digital technology, to find their true dignity. Simultaneously, we plan to commercialize a prototype of digital psychotherapy that can flexibly adapt to the range of living environments and time constraints of the elderly. This study has been extended based on the game content 'Daily Run' created by Hyein Kwon, an undergraduate student at Kyungil University.

A Study of Digital Driven Space Design with a Typological Approach (유형학적 접근에 의한 디지털 주도 공간디자인에 관한 연구)

  • 황용섭
    • Korean Institute of Interior Design Journal
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    • v.13 no.4
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    • pp.188-195
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    • 2004
  • The evolutions of human mental capability and technology opened a new era called "Digital Space." Moreover, Digital Space as technology is already accelerating the process of "self-expansion." The expansion, on the foundation of its conceptual and morphological variety, acquired the potential to furnish various types of spatiotemporal experience. This phenomenon, as a necessary consequence of focusing on the resulting value of the human-space relation which came next to its ontological value, requests the value of the space design as an attempt of various phenomenal experience in the relation of technology, human, and space to be educationally established. From a typological point of view, no true creation exists in any form of design. It is practically impossible to design in the void without any restrictions, and all design is based on preceding examples. This is because production of artificial is based on the universal principles or structure residing in history, namely, typology. Considering Digital Space from technological and cultural standpoints, it can obviously be called a new type of space, and beyond that, it becomes a new type of a methodological tool of design. Thus, the purpose of this study is to systematize the paradigm of the space design in the digital era by studying the concept of space in Digital Space from the standpoints of history and context, that is typology, and in accordance with it, classify the phases of the space design that is led digitally.at is led digitally.

CAD Model Construction Using Topology Optimization (위상최적설계를 이용한 CAD모델 구축)

  • Lee, Dong-hoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.11a
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    • pp.355.1-355
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    • 2002
  • Topology optimization is widely accepted as a conceptual design tool for the product design. Since the resulted layout of the topology optimization is a kind of digital images represented by the density distribution, the seamless process is required to transform digital images to the CAD model for the practical use. In this paper, the general process to construct a CAD model is developed to apply for topology images based on elements. (omitted)

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Design and Implementation of XML Authoring Tool for Digital Document on M-Commerce: X-Auth (모바일 전자 상거래에 적합한 전자 문서의 XML 저작 도구 설계 및 구현: X-Auth)

  • 강성민;황기태;김남윤
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2B
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    • pp.289-298
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    • 2004
  • Recently, mobile commerce is widely spread around the world according to fast growth of the mobile communication market. The existing digital document is not well fit in mobile commerce because of weakness of the hardware of mobile devices, low bandwidth of wireless communication, and the constraints of the size and resolution of the display. In this paper, we analyzed the elements of the digital document proper for mobile commerce based on wireless communication, designed the XML form for the digital document, and implemented the X-Auth which is an authoring tool for the XML digital document. X-Auth does not require that the author or user know XML. And also it makes it possible to create the digital document fit for the size of the mobile device display and therefore remove inconvenience due to the scrolls.

Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

A Design Scheme of Online Test and Evaluation System (온라인 시험 및 평가 시스템 설계 방안)

  • Choi, Kyungsoo;Lee, Kilhung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.13-21
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    • 2017
  • This paper describes a design scheme of a system that tests or polls from the students at online class. By online test, the teacher can test the pre-knowledge level of the students and know how much students understand the lecture of the class. As the number of test increases, the burden of the preparation of setting question, evaluation of the test, and management of the test results is increased. In this environments, an online test management system make it easy to test and evaluate, and thus it would be a good tool for maintaining and managing the total procedure of the test or poll of the students. For evaluating the design of the system, we made a test system prototype and performed evaluations of the online test system. The online test and evaluation system provides a good tool for testing and evaluation of student's knowledge at the class with easy and fast way.