• Title/Summary/Keyword: Digital convergence society

Search Result 8,293, Processing Time 0.031 seconds

A Study on Transtextuality and Effect on Replayability of Easter Eggs in Digital Games (디지털 게임에 나타난 이스터에그의 트랜스텍스트성과 리플레이어빌리티의 향상 연구)

  • Nam, Seo-Hyun;Han, Hye-Won
    • Journal of Korea Game Society
    • /
    • v.22 no.1
    • /
    • pp.3-18
    • /
    • 2022
  • This study focuses on transtextuality of Easter egg and its effect on replayability. This paper categorizes Easter eggs of digital game into five types based on game elements, and applies Gerard Genette's transtextuality theory by analyzing function and meaning of Easter eggs based on quotation, allusion, and annotation of intertext and paratext. In conclusion, Easter eggs as transtext form game ritual by linking inside and outside of the game, as well as developers and players. Through this process, Easter egg enhances replayability of digital games by extending the narrative of the game.

Market Trends of Public Display System and Role of ESL Device (퍼블릭 표시장치의 시장동향 및 ESL 소자의 역할)

  • Kim, Young-Cho
    • Journal of the Korean Society of Industry Convergence
    • /
    • v.25 no.6_2
    • /
    • pp.1029-1036
    • /
    • 2022
  • The traditional outdoor advertising market has been stagnant recently, but the digital advertising market has been steadily increasing, and the digital signage market has been expanding despite the recent corona pandemic. However, in terms of hardware, new displays are required due to excessive power consumption, lack of visibility in sunlight, and continuous operating expenses. Since the e-paper display does not require a light emitting device therein, it is advantageous to solve above problems. In addition, it has the advantage of consuming power only when converting an image due to bistability, so it is suitable as hardware that implements images rather than moving pictures. Currently, one of the most successful examples of commercializing e-paper displays is ESL devices. According to a recent market study, the market for large-sized panels larger than 10 inches has grown at an annual rate of 21.6%, and the market is expected to exceed 30% by 2026. It is judged that it will be relatively easy to apply the roll-to-roll technology, which is currently developing the technology applied to OLED, to the e-paper display. Therefore, mass production technology and market expansion for ESL panel enlargement are expected, and a new market is also expected to be formed at the same time. New markets will be traffic signs, public displays, billboards, façades, kiosks, digital signage, and so on.

A Study on the Effects of Storytelling on Digital Game Development (스토리텔링이 디지털 게임 개발에 미치는 영향에 관한 연구)

  • Park, Chanik
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.4
    • /
    • pp.149-154
    • /
    • 2018
  • A game story that used to be free needs a work of concrete and artificial organizing and arranging these days. This is because a game story is frequently made into a new genre such as a movie or an animation. As shown in many previous studies, most of the movies made from successful digital games failed to receive satisfying box office results. To overcome this, narratively completed storytelling should be presented from the development phase of a game. The methods are as follows: It is necessary to maximize the synergy effect through the interaction between storytelling experts, game developers, animators, and movie producers in developing a game. This will help to create a game with more sophisticated and complete narrative structure than now. It is necessary to secure the diversification of game genres. Currently in Korea, online games are unusually leading the game industry. PC games or console games are more advantageous than online games for putting a finished narrative structure into a game.

Evaluation of Image Receptor Characteristics in Computed Radiography System Using Exposure Index in International Electrotechnical Commission (I) (IEC 규정 노출지수를 활용한 디지털 방사선 영상시스템에서의 영상 수용체간 특성평가 (I))

  • Park, Hyemin;Yoon, Yongsu;Roh, Younghoon;Kim, Sungjun;Na, Chanyoung;Han, Taeho;Kim, Jungsu;Jeong, hoiwoun;Kim, Jungmin
    • Journal of radiological science and technology
    • /
    • v.42 no.4
    • /
    • pp.291-299
    • /
    • 2019
  • The International Electrotechnical Commission (IEC) has regulated the definition and requirements of the exposure index (EI). In this study, we calculated the EI of several image receptors in digital radiography system of two different manufacturers according to the method as per IEC, and evaluated the relationship with incident air kerma. To calculate the EI, w e obtained the characteristics curve of each image receptor by increasing the incident air kerma at RQA 3, 5, 7 and 9, respectively. As a result, there was no significant difference in the EI values between different image receptors of the same manufacturer, but EI values of different manufacturer was different despite the same air kerma was incident. Therefore, understanding the characteristics of the digital radiography systems is important in order to use EI as a tool for measuring and managing the radiation dose.

The Effect of u-convergence Information System on Flow Theory and Tourist Satisfaction, Reuse Intention -Focusing on Flow Theory- (플로우 이론을 적용한 u-융합정보시스템이 관광객의 만족도와 재사용의도에 미치는 영향 -플로우 이론을 중심으로-)

  • Sun, Su-Kyun;Kim, Jong-In;Ko, Sun-Young
    • Journal of Digital Convergence
    • /
    • v.19 no.1
    • /
    • pp.389-399
    • /
    • 2021
  • The research background of this paper is because the u-convergence information system applying flow theory lacks the measurement of tourist satisfaction. The purpose and research method of this study are as follows. The first is the suggestion of flow relation information display format algorithm. Second, by combining this algorithm and flow theory, a pattern algorithm was created according to the content information quality and the personality type of tourists. The expected effect of this study is to derive the success factors of the u-convergence information system by generating a pattern algorithm according to the flow relationship information display format and the tourist's personality type. The limitations of this paper are limited to one area, and objectivity is poor due to the lack of data and small area. In the future, it is necessary to evaluate the effectiveness through analysis after applying the method presented to other tourist destinations. Future tasks will need to be supplemented with data from expert groups and objectivity in various regions.

A Study on Slow Fashion Related to Convergence Design (융합디자인 특징이 반영된 슬로 패션 디자인 연구)

  • Lee, Dal A;Ahn, In-Sook
    • Journal of the Korean Society of Costume
    • /
    • v.65 no.2
    • /
    • pp.33-47
    • /
    • 2015
  • The purpose of this study is to understand the ideas of characteristic of convergence design related to slow fashion design. Convergence design in digital stage can be defined as a social phenomenon which different function of product move toward one direction for greater efficiency. Slow fashion is based on the Slow Movement. (This is a movement with similar principles to the Slow Food Movement, as it promotes an alternative mass production, such as fast fashion.) The aims of this research are to study slow fashion that has appeared in the fashion industry through various approaches for convergence designs, and to find the possibility of use for slow fashion. The research method consisted of carrying out case studies and analyzing literatures and proceeding cases. The characteristics of convergence designs are classified into technical convergence, emotion-oriented convergence and complex convergence. Technical convergence has an effect on slow fashion as a multi-functional design. Second, emotion-oriented convergence affects social-cultural design. Slow fashion related to a complex convergence design reveals emotion-oriented deign. Slow fashion is related to convergence design is to expect contribute to provide a good source for the future fashion industry and fashion market.

Suggestions for Activation of Sport Convergence Enterprises (스포츠 융합기업 활성화를 위한 제언)

  • Lee, Sang-Ho
    • Journal of Digital Convergence
    • /
    • v.13 no.9
    • /
    • pp.505-513
    • /
    • 2015
  • This study was intended for suggestions enabling sports enterprises to lead the sports industry convergence. The method of study was literature reviews and discussed on improvements of the current law through examining the relevant law and regulations in the future. In the result, the current sports industry is faced with many matters. Despite the convergence availability of sports industry, professional sports industry human resources shortages, the absence of dedicated organizational mechanisms, R&D investment shortage and insufficient legal aspects can be presented. Fostering human resources with expertise and the installation of organization that can support sports industrial convergence are required to solve these problems. In conclusion, since sports industry has a value added area higher than other industries and bring economic ripple effect as a result of convergence activities, a climate for promoting sports convergence enterprises should be created.

Experimental Implementation of Digital Twin Simulation for Physical System Optimization (물리시스템 최적화를 위한 디지털 트윈 시뮬레이션의 실험적 구현)

  • Kim, Kyung-Ihl
    • Journal of Convergence for Information Technology
    • /
    • v.11 no.4
    • /
    • pp.19-25
    • /
    • 2021
  • This study proposes a digital twin implementation method through simulation so that the manufacturing process can be optimized in a manual manufacturing site. The scope of the proposal is a knowledge management mechanism that collects manual motion with a sensor and optimizes the manufacturing process with repetitive experimental data for motion recognition. In order to achieve the research purpose, a simulation of the distribution site was conducted, and a plan to create an optimized digital twin was prepared by repeatedly experiencing the work simulation based on the basic knowledge expressed by the worker's experience. As a result of the experiment, it was found that it is possible to continuously improve the manufacturing process by transmitting the result of configuring the optimized resources to the physical system by generating the characteristics of the work space configuration and working step within a faster time with the simulation that creates the digital twin.

SNS Sentiment Analysis and Needmining for ICT Digital Transformation and Data Convergence Ecosystem Establishment in LEO Satellite Communications (저궤도 위성통신 분야의 ICT 디지털 전환과 데이터 융합 생태계 조성을 위한 SNS 감성분석과 니드마이닝)

  • Byeong-Hee Lee;Tae-Hyun Kim
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.12 no.12
    • /
    • pp.347-356
    • /
    • 2023
  • In the recent war between Ukraine and Russia, low-orbit satellite communication played a major role, and Korea laid a foothold for low-orbit satellite communication services with the successful launch of Nuri in May 2023 and entered a full-scale civilian space age competition. In order to create an ecosystem for ICT digital transformation and data convergence in the field of low-orbit satellite communication, this paper conducts user sentiment analysis by importing posts from Reddit, one of the world's SNS, and extracts need-related sentences through need mining to identify user needs, performs topic modeling to classify topics, and prepares an action plan according to these topics. We hope that this study will be used as a policy resource for the development and innovation of new business models in the field of low-orbit satellite communication, bridging the digital information gap and solving social problems, contributing to sustainable digital transformation and enhancing soft power.